(b3c71807f) Updated to the latest version of GameAnalytics
This commit is contained in:
@@ -80,8 +80,8 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
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<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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@@ -101,7 +101,7 @@
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression" />
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@@ -350,13 +350,13 @@
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<Import Project="ClientCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
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</Target>
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<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
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@@ -79,8 +79,8 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
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<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
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@@ -100,7 +100,7 @@
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
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<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression" />
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@@ -271,13 +271,12 @@
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<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
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<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
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||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets'))" />
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<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
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</Target>
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<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.7.1.189\build\MonoGame.Framework.DesktopGL.targets')" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -288,8 +287,10 @@
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<Target Name="AfterBuild">
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<!-- Write version number to a "Version.txt" file in the output folder -->
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<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
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<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
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<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
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</GetAssemblyIdentity>
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<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
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<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt">
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</Exec>
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</Target>
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<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
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</Project>
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@@ -43,7 +43,7 @@ namespace Barotrauma
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{
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return text;
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}
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text = TextManager.GetWithVariable(textTag, "[key]", keyBind);
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text = TextManager.Get(textTag).Replace("[key]", keyBind);
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cachedHudTexts.Add(textTag + keyBind, text);
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return text;
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}
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@@ -119,9 +119,11 @@ namespace Barotrauma
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if ((int)newLevel > (int)prevLevel)
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{
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GUI.AddMessage(
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TextManager.GetWithVariables("SkillIncreased", new string[3] { "[name]", "[skillname]", "[newlevel]" },
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new string[3] { Name, TextManager.Get("SkillName." + skillIdentifier), ((int)newLevel).ToString() },
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new bool[3] { false, true, false }), Color.Green);
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TextManager.Get("SkillIncreased")
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.Replace("[name]", Name)
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.Replace("[skillname]", TextManager.Get("SkillName." + skillIdentifier))
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.Replace("[newlevel]", ((int)newLevel).ToString()),
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Color.Green);
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}
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}
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@@ -26,7 +26,7 @@ namespace Barotrauma
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}
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else if (state != InfectionState.Active && Character.Controlled == character)
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{
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GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
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GUI.AddMessage(TextManager.Get("HuskActivate").Replace("[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
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Color.Red);
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}
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}
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@@ -893,7 +893,7 @@ namespace Barotrauma
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{
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if (NetworkMember != null) NetworkMember.Disconnect();
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SteamManager.ShutDown();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
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base.OnExiting(sender, args);
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}
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}
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@@ -113,8 +113,8 @@ namespace Barotrauma
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if (GameMain.Client != null && interactor == Character.Controlled)
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{
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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@@ -125,12 +125,12 @@ namespace Barotrauma
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}
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else if (leavingSub.AtEndPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Visible = true;
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}
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else if (leavingSub.AtStartPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.GetWithVariable("EnterLocation", "[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.Visible = true;
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}
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else
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@@ -189,8 +189,8 @@ namespace Barotrauma
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{
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return;
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}
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
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} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
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RemoveCompletedObjective(segments[6]);
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yield return new WaitForSeconds(3f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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SetHighlight(captain_navConsole.Item, false);
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SetHighlight(captain_sonar.Item, false);
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SetHighlight(captain_statusMonitor, false);
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@@ -123,7 +123,7 @@ namespace Barotrauma
|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), TextManager.Get("MissionReward").Replace("[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), Mission.Description, wrap: true);
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}
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@@ -44,6 +44,19 @@ namespace Barotrauma
|
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|
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GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
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string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
|
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
|
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|
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int width = 760, height = 500;
|
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GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.5f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height)));
|
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center))
|
||||
{
|
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Stretch = true,
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RelativeSpacing = 0.03f
|
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};
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|
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GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform));
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|
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string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
|
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new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
|
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@@ -76,7 +89,7 @@ namespace Barotrauma
|
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if (GameMain.GameSession.Mission.Completed && singleplayer)
|
||||
{
|
||||
var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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TextManager.GetWithVariable("MissionReward", "[reward]", GameMain.GameSession.Mission.Reward.ToString()));
|
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TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace Barotrauma.Items.Components
|
||||
if (child.UserData is Hull hull)
|
||||
{
|
||||
if (hull.Submarine == null || !hull.Submarine.IsOutpost) { continue; }
|
||||
string text = TextManager.GetWithVariable("MiniMapOutpostDockingInfo", "[outpost]", hull.Submarine.Name);
|
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string text = TextManager.Get("MiniMapOutpostDockingInfo").Replace("[outpost]", hull.Submarine.Name);
|
||||
Vector2 textSize = GUI.Font.MeasureString(text);
|
||||
Vector2 textPos = child.Center;
|
||||
if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
|
||||
|
||||
@@ -290,9 +290,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
noPowerTip = TextManager.Get("SteeringNoPowerTip");
|
||||
autoPilotMaintainPosTip = TextManager.Get("SteeringAutoPilotMaintainPosTip");
|
||||
autoPilotLevelStartTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
|
||||
autoPilotLevelStartTip = TextManager.Get("SteeringAutoPilotLocationTip").Replace("[locationname]",
|
||||
GameMain.GameSession?.StartLocation == null ? "Start" : GameMain.GameSession.StartLocation.Name);
|
||||
autoPilotLevelEndTip = TextManager.GetWithVariable("SteeringAutoPilotLocationTip", "[locationname]",
|
||||
autoPilotLevelEndTip = TextManager.Get("SteeringAutoPilotLocationTip").Replace("[locationname]",
|
||||
GameMain.GameSession?.EndLocation == null ? "End" : GameMain.GameSession.EndLocation.Name);
|
||||
|
||||
steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
|
||||
|
||||
@@ -120,13 +120,13 @@ namespace Barotrauma.Items.Components
|
||||
if (uiElements[i] is GUIButton button)
|
||||
{
|
||||
button.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
TextManager.Get("connection.signaloutx").Replace("[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
}
|
||||
else if (uiElements[i] is GUITickBox tickBox)
|
||||
{
|
||||
tickBox.Text = string.IsNullOrWhiteSpace(customInterfaceElementList[i].Label) ?
|
||||
TextManager.GetWithVariable("connection.signaloutx", "[num]", (i + 1).ToString()) :
|
||||
TextManager.Get("connection.signaloutx").Replace("[num]", (i + 1).ToString()) :
|
||||
customInterfaceElementList[i].Label;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -721,7 +721,7 @@ namespace Barotrauma
|
||||
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
|
||||
string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
|
||||
Character.Controlled.FocusedItem != null ?
|
||||
TextManager.GetWithVariable("PutItemIn", "[itemname]", Character.Controlled.FocusedItem.Name, true) :
|
||||
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
|
||||
TextManager.Get("DropItem");
|
||||
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
|
||||
int textSpacing = (int)(15 * GUI.Scale);
|
||||
@@ -771,11 +771,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (idJob == null)
|
||||
{
|
||||
description = TextManager.GetWithVariable("IDCardName", "[name]", idName);
|
||||
description = TextManager.Get("IDCardName").Replace("[name]", idName);
|
||||
}
|
||||
else
|
||||
{
|
||||
description = TextManager.GetWithVariables("IDCardNameJob", new string[2] { "[name]", "[job]" }, new string[2] { idName, idJob }, new bool[2] { false, true });
|
||||
description = TextManager.Get("IDCardNameJob").Replace("[name]", idName).Replace("[job]", idJob);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(item.Description))
|
||||
{
|
||||
|
||||
@@ -754,7 +754,7 @@ namespace Barotrauma
|
||||
itemInUseWarning.RectTransform.NonScaledSize = new Point(mergedHUDRect.Width, (int)(50 * GUI.Scale));
|
||||
if (itemInUseWarning.UserData != otherCharacter)
|
||||
{
|
||||
itemInUseWarning.Text = TextManager.GetWithVariable("ItemInUse", "[character]", otherCharacter.Name);
|
||||
itemInUseWarning.Text = TextManager.Get("ItemInUse").Replace("[character]", otherCharacter.Name);
|
||||
itemInUseWarning.UserData = otherCharacter;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -281,7 +281,7 @@ namespace Barotrauma
|
||||
{
|
||||
CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.");
|
||||
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport);
|
||||
GameAnalytics.OnStop();
|
||||
GameAnalytics.OnQuit();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.6710.29255, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath>
|
||||
@@ -132,7 +132,7 @@
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
@@ -306,13 +306,13 @@
|
||||
<Import Project="ClientCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
|
||||
<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
|
||||
<package id="Microsoft.NETCore.Platforms" version="3.0.0-preview.19073.11" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.DesktopGL" version="3.7.1.189" targetFramework="net45" />
|
||||
<package id="MonoGame.Framework.WindowsDX" version="3.7.1.189" targetFramework="net45" />
|
||||
|
||||
@@ -149,7 +149,13 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="GameAnalytics.Mono, Version=1.0.7018.15293, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data.SQLite, Version=1.0.102.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=MSIL">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
@@ -163,12 +169,6 @@
|
||||
<Reference Include="NLog">
|
||||
<HintPath>..\..\Libraries\NuGet\NLog.4.3.8\lib\net45\NLog.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GameAnalytics.Mono">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\GameAnalytics.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.SQLite">
|
||||
<HintPath>..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\lib\net45\System.Data.SQLite.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RestSharp">
|
||||
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -293,5 +293,11 @@
|
||||
<Import Project="..\BarotraumaShared\SharedCode.projitems" Label="Shared" />
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.2.1.6\build\net45\GameAnalytics.Mono.SDK.targets'))" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -298,7 +298,7 @@ namespace Barotrauma
|
||||
CloseServer();
|
||||
|
||||
SteamManager.ShutDown();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
|
||||
}
|
||||
|
||||
public static void ResetFrameTime()
|
||||
|
||||
@@ -16,9 +16,10 @@ namespace Barotrauma
|
||||
|
||||
public void Greet(GameServer server, string codeWords, string codeResponse)
|
||||
{
|
||||
string greetingMessage = TextManager.GetWithVariable("TraitorStartMessage", "[targetname]", TargetCharacter.Name);
|
||||
string moreAgentsMessage = TextManager.GetWithVariables("TraitorMoreAgentsMessage",
|
||||
new string[2] { "[codewords]", "[coderesponse]" }, new string[2] { codeWords, codeResponse });
|
||||
string greetingMessage = TextManager.Get("TraitorStartMessage").Replace("[targetname]", TargetCharacter.Name);
|
||||
string moreAgentsMessage = TextManager.Get("TraitorMoreAgentsMessage")
|
||||
.Replace("[codewords]", codeWords)
|
||||
.Replace("[coderesponse]", codeResponse);
|
||||
|
||||
var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null);
|
||||
var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null);
|
||||
@@ -37,7 +38,7 @@ namespace Barotrauma
|
||||
{
|
||||
var ownerMsg = ChatMessage.Create(
|
||||
null,//TextManager.Get("NewTraitor"),
|
||||
TextManager.GetWithVariables("TraitorStartMessageServer", new string[2] { "[targetname]", "[traitorname]" }, new string[2] { TargetCharacter.Name, Character.Name }),
|
||||
TextManager.Get("TraitorStartMessageServer").Replace("[targetname]", TargetCharacter.Name).Replace("[traitorname]", Character.Name),
|
||||
ChatMessageType.MessageBox,
|
||||
null
|
||||
);
|
||||
|
||||
@@ -415,7 +415,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (endRoundTimer <= 0.0f)
|
||||
{
|
||||
SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
|
||||
SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
|
||||
}
|
||||
endRoundTimer += deltaTime;
|
||||
}
|
||||
@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
|
||||
if (matchingSub == null)
|
||||
{
|
||||
SendDirectChatMessage(
|
||||
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
|
||||
TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
|
||||
connectedClient, ChatMessageType.MessageBox);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Barotrauma
|
||||
inputThread.Start();
|
||||
game.Run();
|
||||
inputThread.Abort(); inputThread.Join();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
|
||||
if (GameSettings.SendUserStatistics) GameAnalytics.OnQuit();
|
||||
SteamManager.ShutDown();
|
||||
#if !DEBUG
|
||||
}
|
||||
@@ -105,7 +105,7 @@ namespace Barotrauma
|
||||
if (GameSettings.SendUserStatistics)
|
||||
{
|
||||
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Error, crashReport);
|
||||
GameAnalytics.OnStop();
|
||||
GameAnalytics.OnQuit();
|
||||
Console.Write("A crash report (\"crashreport.log\") was saved in the root folder of the game and sent to the developers.");
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="GameAnalytics.Mono.SDK" version="1.1.12" targetFramework="net45" />
|
||||
<package id="GameAnalytics.Mono.SDK" version="2.1.6" targetFramework="net45" />
|
||||
<package id="NLog" version="4.3.8" targetFramework="net45" />
|
||||
<package id="RestSharp" version="105.2.3" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -381,8 +381,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
|
||||
{
|
||||
Character.Speak(TextManager.GetWithVariable("DialogPressure", "[roomname]", Character.CurrentHull.DisplayName, true), null, 0, "pressure", 30.0f);
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -110,8 +110,8 @@ namespace Barotrauma
|
||||
move = false;
|
||||
extinguisher.Use(deltaTime, character);
|
||||
if (!targetHull.FireSources.Contains(fs))
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.Name, true), null, 0, "putoutfire", 10.0f);
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Barotrauma
|
||||
ItemComponent target = useController ? controller : component;
|
||||
if (useController && controller == null)
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
|
||||
character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace Barotrauma
|
||||
{
|
||||
bool isCompleted = Item.IsFullCondition;
|
||||
if (isCompleted)
|
||||
{
|
||||
character?.Speak(TextManager.GetWithVariable("DialogItemRepaired", "[itemname]", Item.Name, true), null, 0.0f, "itemrepaired", 10.0f);
|
||||
{
|
||||
character?.Speak(TextManager.Get("DialogItemRepaired").Replace("[itemname]", Item.Name), null, 0.0f, "itemrepaired", 10.0f);
|
||||
}
|
||||
return isCompleted;
|
||||
}
|
||||
@@ -140,7 +140,7 @@ namespace Barotrauma
|
||||
{
|
||||
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
|
||||
abandon = true;
|
||||
character?.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f);
|
||||
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
|
||||
}
|
||||
}
|
||||
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
|
||||
@@ -161,8 +161,8 @@ namespace Barotrauma
|
||||
objective.CloseEnough = repairTool.Range * 0.75f;
|
||||
}
|
||||
return objective;
|
||||
},
|
||||
onAbandon: () => character.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f));
|
||||
},
|
||||
onAbandon: () => character.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -57,10 +57,11 @@ namespace Barotrauma
|
||||
if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
|
||||
{
|
||||
if (character.SelectedCharacter != targetCharacter)
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] { "[targetname]", "[roomname]" },
|
||||
new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
|
||||
null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f);
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
|
||||
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
|
||||
null, 1.0f,
|
||||
"foundunconscioustarget" + targetCharacter.Name, 60.0f);
|
||||
|
||||
// Go to the target and select it
|
||||
if (!character.CanInteractWith(targetCharacter))
|
||||
@@ -112,10 +113,11 @@ namespace Barotrauma
|
||||
{
|
||||
// We can start applying treatment
|
||||
if (character.SelectedCharacter != targetCharacter)
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] { "[targetname]", "[roomname]" },
|
||||
new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
|
||||
null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogFoundWoundedTarget")
|
||||
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
|
||||
null, 1.0f,
|
||||
"foundwoundedtarget" + targetCharacter.Name, 60.0f);
|
||||
|
||||
character.SelectCharacter(targetCharacter);
|
||||
}
|
||||
@@ -189,10 +191,9 @@ namespace Barotrauma
|
||||
{
|
||||
itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
|
||||
}
|
||||
|
||||
|
||||
character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
|
||||
new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
|
||||
character.Speak(TextManager.Get("DialogListRequiredTreatments")
|
||||
.Replace("[targetname]", targetCharacter.Name)
|
||||
.Replace("[treatmentlist]", itemListStr),
|
||||
null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
|
||||
}
|
||||
character.DeselectCharacter();
|
||||
@@ -234,8 +235,8 @@ namespace Barotrauma
|
||||
|
||||
bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
|
||||
if (isCompleted)
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name),
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
|
||||
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
|
||||
}
|
||||
return isCompleted || targetCharacter.IsDead;
|
||||
|
||||
@@ -171,12 +171,12 @@ namespace Barotrauma
|
||||
string messageTag = (givingOrderToSelf && !TargetAllCharacters ? "OrderDialogSelf." : "OrderDialog.") + AITag;
|
||||
if (!string.IsNullOrEmpty(orderOption)) messageTag += "." + orderOption;
|
||||
|
||||
if (targetCharacterName == null) targetCharacterName = "";
|
||||
if (targetRoomName == null) targetRoomName = "";
|
||||
string msg = TextManager.GetWithVariables(messageTag, new string[2] { "[name]", "[roomname]" }, new string[2] { targetCharacterName, targetRoomName }, true);
|
||||
string msg = TextManager.Get(messageTag, true);
|
||||
if (msg == null) return "";
|
||||
|
||||
return msg;
|
||||
if (targetCharacterName == null) targetCharacterName = "";
|
||||
if (targetRoomName == null) targetRoomName = "";
|
||||
return msg.Replace("[name]", targetCharacterName).Replace("[roomname]", targetRoomName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
new GUIMessageBox("", TextManager.GetWithVariable("CargoSpawnNotification", "[roomname]", cargoRoom.DisplayName, true));
|
||||
new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
|
||||
#endif
|
||||
|
||||
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace Barotrauma
|
||||
character.TeamID = Character.TeamType.FriendlyNPC;
|
||||
character.SetCustomInteract(
|
||||
WatchmanInteract,
|
||||
hudText: TextManager.GetWithVariable("TalkHint", "[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
|
||||
hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
|
||||
}
|
||||
|
||||
protected abstract void WatchmanInteract(Character watchman, Character interactor);
|
||||
|
||||
@@ -396,12 +396,11 @@ namespace Barotrauma.Items.Components
|
||||
sinTime = 0;
|
||||
if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
|
||||
{
|
||||
|
||||
character.Speak(TextManager.GetWithVariable("DialogLeaksFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leaksfixed", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.Speak(TextManager.GetWithVariable("DialogLeakFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leakfixed", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -219,10 +219,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
dialogTag = "DialogSonarTargetLarge";
|
||||
}
|
||||
|
||||
character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
|
||||
new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
|
||||
new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
|
||||
character.Speak(TextManager.Get(dialogTag).Replace("[direction]", targetGroup.Key).Replace("[count]", targetGroup.Value.Count.ToString()),
|
||||
null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
|
||||
|
||||
//prevent the character from reporting other targets in the group
|
||||
for (int i = 1; i < targetGroup.Value.Count; i++)
|
||||
@@ -241,7 +239,7 @@ namespace Barotrauma.Items.Components
|
||||
int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
|
||||
if (clockDir == 0) clockDir = 12;
|
||||
|
||||
return TextManager.GetWithVariable("roomname.subdiroclock", "[dir]", clockDir.ToString());
|
||||
return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
|
||||
}
|
||||
|
||||
private Vector2 GetTransducerPos()
|
||||
|
||||
@@ -244,10 +244,9 @@ namespace Barotrauma.Items.Components
|
||||
#if CLIENT
|
||||
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
|
||||
#endif
|
||||
|
||||
character.Speak(TextManager.GetWithVariables("DialogChargeBatteries", new string[2] { "[itemname]", "[rate]" },
|
||||
new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
|
||||
new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogChargeBatteries")
|
||||
.Replace("[itemname]", item.Name)
|
||||
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -261,9 +260,9 @@ namespace Barotrauma.Items.Components
|
||||
#if CLIENT
|
||||
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
|
||||
#endif
|
||||
character.Speak(TextManager.GetWithVariables("DialogStopChargingBatteries", new string[2] { "[itemname]", "[rate]" },
|
||||
new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
|
||||
new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogStopChargingBatteries")
|
||||
.Replace("[itemname]", item.Name)
|
||||
.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -459,7 +459,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
|
||||
character?.Speak(TextManager.GetWithVariable("DialogLoadTurret", "[itemname]", item.Name, true), null, 0.0f, "loadturret", 30.0f);
|
||||
character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
|
||||
containShellObjective.targetItemCount = usableProjectileCount + 1;
|
||||
containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
|
||||
objective.AddSubObjective(containShellObjective);
|
||||
@@ -506,7 +506,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (objective.Option.ToLowerInvariant() == "fireatwill")
|
||||
{
|
||||
character?.Speak(TextManager.GetWithVariable("DialogFireTurret", "[itemname]", item.Name, true), null, 0.0f, "fireturret", 5.0f);
|
||||
character?.Speak(TextManager.Get("DialogFireTurret").Replace("[itemname]", item.Name), null, 0.0f, "fireturret", 5.0f);
|
||||
character.SetInput(InputType.Shoot, true, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1539,8 +1539,9 @@ namespace Barotrauma
|
||||
{
|
||||
if (requiredSkill != null)
|
||||
{
|
||||
GUI.AddMessage(TextManager.GetWithVariables("InsufficientSkills", new string[2] { "[requiredskill]", "[requiredlevel]" },
|
||||
new string[2] { TextManager.Get("SkillName." + requiredSkill.Identifier), ((int)requiredSkill.Level).ToString() }, new bool[2] { true, false }), Color.Red);
|
||||
GUI.AddMessage(TextManager.Get("InsufficientSkills")
|
||||
.Replace("[requiredskill]", TextManager.Get("SkillName." + requiredSkill.Identifier))
|
||||
.Replace("[requiredlevel]", ((int)requiredSkill.Level).ToString()), Color.Red);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -176,107 +176,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetWithVariables(string textTag, string[] variableTags, string[] variableValues, bool[] formatCapitals = null, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0 || variableTags.Length != variableValues.Length)
|
||||
{
|
||||
#if DEBUG
|
||||
if (variableTags.Length != variableValues.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and variableValues.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
|
||||
if (formatCapitals != null && formatCapitals.Length != variableTags.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and formatCapitals.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
#endif
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals != null && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
if (formatCapitals[i])
|
||||
{
|
||||
variableValues[i] = HandleCapitalization(text, variableTags[i], variableValues[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
text = text.Replace(variableTags[i], variableValues[i]);
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
public static string GetWithVariable(string textTag, string variableTag, string variableValue, bool formatCapitals = false, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0)
|
||||
{
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
variableValue = HandleCapitalization(text, variableTag, variableValue);
|
||||
}
|
||||
|
||||
return text.Replace(variableTag, variableValue);
|
||||
}
|
||||
|
||||
private static string HandleCapitalization(string text, string variableTag, string variableValue)
|
||||
{
|
||||
int index = text.IndexOf(variableTag) - 1;
|
||||
if (index == -1)
|
||||
{
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
for (int i = index; i >= 0; i--)
|
||||
{
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (text[i] != '.')
|
||||
{
|
||||
variableValue = variableValue.ToLower();
|
||||
}
|
||||
else
|
||||
{
|
||||
variableValue = variableValue.First().ToString().ToUpper() + variableValue.Substring(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
public static string ParseInputTypes(string text)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
|
||||
Reference in New Issue
Block a user