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LuaCsForBarotraumaEP
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f6e6218bb13596626331e9e62609c6155cbcd92a
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
T
History
Joonas Rikkonen
f6e6218bb1
(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
2019-06-04 15:36:21 +03:00
..
Characters
(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
2019-05-23 15:16:42 +03:00
Events
/Missions
2f107db...5202af9
2019-03-18 21:42:26 +02:00
GameSession
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
Items
(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
2019-06-04 15:36:21 +03:00
Map
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Networking
(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
2019-06-04 15:36:21 +03:00
Physics
(370a5daac) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-08 13:35:02 +03:00
Screens
(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
2019-03-31 19:12:27 +03:00
Utils
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Camera.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
DebugConsole.cs
(2a4bd39c2) Merge branch 'dev' into human-ai
2019-05-16 05:33:13 +03:00
GameMain.cs
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00
PlayerInput.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Program.cs
(b3c71807f) Updated to the latest version of GameAnalytics
2019-06-04 15:33:38 +03:00