(f87bfac85) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-06-12 16:45:24 +03:00
parent dce98349ea
commit adab8589da
14 changed files with 119 additions and 78 deletions
@@ -449,12 +449,11 @@ namespace Barotrauma
{
float depth = ActiveSprite.Depth - 0.0000015f;
// TODO: enable when the damage overlay textures have been remade.
//DamagedSprite.Draw(spriteBatch,
// new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
// color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
// -body.DrawRotation,
// 1.0f, spriteEffect, depth);
DamagedSprite.Draw(spriteBatch,
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
-body.DrawRotation,
1.0f, spriteEffect, depth);
}
if (GameMain.DebugDraw)
@@ -20,8 +20,8 @@ namespace Barotrauma
/// </summary>
const float CharacterWaitOnSwitch = 10.0f;
private List<CharacterInfo> characterInfos = new List<CharacterInfo>();
private List<Character> characters = new List<Character>();
private readonly List<CharacterInfo> characterInfos = new List<CharacterInfo>();
private readonly List<Character> characters = new List<Character>();
private Point screenResolution;
@@ -256,6 +256,18 @@ namespace Barotrauma
{
if (c.Info == null || c.Inventory == null) { continue; }
var inventoryElement = new XElement("inventory");
// Recharge headset batteries
var headset = c.Inventory.FindItemByIdentifier("headset");
if (headset != null)
{
var battery = headset.OwnInventory.FindItemByTag("loadable");
if (battery != null)
{
battery.Condition = battery.MaxCondition;
}
}
c.SaveInventory(c.Inventory, inventoryElement);
c.Info.InventoryData = inventoryElement;
c.Inventory?.DeleteAllItems();
@@ -620,6 +620,7 @@ namespace Barotrauma
{
if (DraggingItemToWorld &&
Character.Controlled.FocusedItem?.OwnInventory != null &&
Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) &&
Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
{
GUI.PlayUISound(GUISoundType.PickItem);
@@ -142,24 +142,27 @@ namespace Barotrauma
backgroundPos.Y = -backgroundPos.Y;
backgroundPos *= 0.05f;
if (backgroundPos.Y < 1024)
if (level.GenerationParams.BackgroundTopSprite != null)
{
if (backgroundPos.Y < 0 && level.GenerationParams.BackgroundTopSprite != null)
int backgroundSize = (int)level.GenerationParams.BackgroundTopSprite.size.Y;
if (backgroundPos.Y < backgroundSize)
{
var backgroundTop = level.GenerationParams.BackgroundTopSprite;
backgroundTop.SourceRect = new Rectangle((int)backgroundPos.X, (int)backgroundPos.Y, 1024, (int)Math.Min(-backgroundPos.Y, 1024));
backgroundTop.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, Math.Min(-backgroundPos.Y, GameMain.GraphicsHeight)),
color: level.BackgroundTextureColor);
}
if (backgroundPos.Y > -1024 && level.GenerationParams.BackgroundSprite != null)
{
var background = level.GenerationParams.BackgroundSprite;
background.SourceRect = new Rectangle((int)backgroundPos.X, (int)Math.Max(backgroundPos.Y, 0), 1024, 1024);
background.DrawTiled(spriteBatch,
(backgroundPos.Y < 0) ? new Vector2(0.0f, (int)-backgroundPos.Y) : Vector2.Zero,
new Vector2(GameMain.GraphicsWidth, (int)Math.Ceiling(1024 - backgroundPos.Y)),
color: level.BackgroundTextureColor);
if (backgroundPos.Y < 0)
{
var backgroundTop = level.GenerationParams.BackgroundTopSprite;
backgroundTop.SourceRect = new Rectangle((int)backgroundPos.X, (int)backgroundPos.Y, backgroundSize, (int)Math.Min(-backgroundPos.Y, backgroundSize));
backgroundTop.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, Math.Min(-backgroundPos.Y, GameMain.GraphicsHeight)),
color: level.BackgroundTextureColor);
}
if (-backgroundPos.Y < GameMain.GraphicsHeight && level.GenerationParams.BackgroundSprite != null)
{
var background = level.GenerationParams.BackgroundSprite;
background.SourceRect = new Rectangle((int)backgroundPos.X, (int)Math.Max(backgroundPos.Y, 0), backgroundSize, backgroundSize);
background.DrawTiled(spriteBatch,
(backgroundPos.Y < 0) ? new Vector2(0.0f, (int)-backgroundPos.Y) : Vector2.Zero,
new Vector2(GameMain.GraphicsWidth, (int)Math.Min(Math.Ceiling(backgroundSize - backgroundPos.Y), backgroundSize)),
color: level.BackgroundTextureColor);
}
}
}
@@ -483,6 +483,26 @@ namespace Barotrauma
{
if (selectedList.Contains(entity)) { return; }
selectedList.Add(entity);
HandleDoorGapLinks(entity,
onGapFound: (door, gap) =>
{
door.RefreshLinkedGap();
if (!selectedList.Contains(gap))
{
selectedList.Add(gap);
}
},
onDoorFound: (door, gap) =>
{
if (!selectedList.Contains(door.Item))
{
selectedList.Add(door.Item);
}
});
}
private static void HandleDoorGapLinks(MapEntity entity, Action<Door, Gap> onGapFound, Action<Door, Gap> onDoorFound)
{
if (entity is Item i)
{
var door = i.GetComponent<Door>();
@@ -491,31 +511,26 @@ namespace Barotrauma
var gap = door.LinkedGap;
if (gap != null)
{
door.RefreshLinkedGap();
if (!selectedList.Contains(gap))
{
selectedList.Add(gap);
}
onGapFound(door, gap);
}
}
}
else if (entity is Gap gap)
{
var door = gap.ConnectedDoor;
if (door != null)
{
onDoorFound(door, gap);
}
}
}
public static void RemoveSelection(MapEntity entity)
{
selectedList.Remove(entity);
if (entity is Item i)
{
var door = i.GetComponent<Door>();
if (door != null)
{
var gap = door.LinkedGap;
if (gap != null)
{
selectedList.Remove(gap);
}
}
}
HandleDoorGapLinks(entity,
onGapFound: (door, gap) => selectedList.Remove(gap),
onDoorFound: (door, gap) => selectedList.Remove(door.Item));
}
static partial void UpdateAllProjSpecific(float deltaTime)
@@ -585,12 +600,11 @@ namespace Barotrauma
public static void UpdateEditor(Camera cam)
{
FilteredSelectedList.Clear();
if (highlightedListBox != null) highlightedListBox.UpdateManually((float)Timing.Step);
if (editingHUD != null)
{
if (selectedList.Count == 0 || editingHUD.UserData != selectedList[0])
if (FilteredSelectedList.Count == 0 || editingHUD.UserData != FilteredSelectedList[0])
{
foreach (GUIComponent component in editingHUD.Children)
{
@@ -601,7 +615,7 @@ namespace Barotrauma
editingHUD = null;
}
}
FilteredSelectedList.Clear();
if (selectedList.Count == 0) return;
foreach (var e in selectedList)
{
@@ -441,36 +441,43 @@ namespace Barotrauma
characterPreviewFrame = null;
}
if (Campaign is SinglePlayerCampaign)
if (characterList != null)
{
var hireableCharacters = location.GetHireableCharacters();
foreach (GUIComponent child in characterList.Content.Children.ToList())
if (Campaign is SinglePlayerCampaign)
{
if (child.UserData is CharacterInfo character)
var hireableCharacters = location.GetHireableCharacters();
foreach (GUIComponent child in characterList.Content.Children.ToList())
{
if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
if (child.UserData is CharacterInfo character)
{
if (GameMain.GameSession.CrewManager != null)
{
if (GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(character)) { continue; }
}
}
else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
{
continue;
}
characterList.RemoveChild(child);
}
else if (child.UserData as string == "mycrew" || child.UserData as string == "hire")
if (!hireableCharacters.Any())
{
continue;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
characterList.RemoveChild(child);
}
if (!hireableCharacters.Any())
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterList.Content.RectTransform), TextManager.Get("HireUnavailable"), textAlignment: Alignment.Center)
else
{
CanBeFocused = false
};
}
else
{
foreach (CharacterInfo c in hireableCharacters)
{
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
foreach (CharacterInfo c in hireableCharacters)
{
var frame = c.CreateCharacterFrame(characterList.Content, c.Name + " (" + c.Job.Name + ")", c);
new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.TopRight), c.Salary.ToString(), textAlignment: Alignment.CenterRight);
}
}
}
characterList.UpdateScrollBarSize();
}
characterList.UpdateScrollBarSize();
@@ -948,7 +948,11 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUI.LargeFont) { ForceUpperCase = true };
var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment);
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
{
MaxTextLength = NetConfig.ServerNameMaxLength,
OverflowClip = true
};
label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerPort"), textAlignment: textAlignment);
portBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
@@ -335,8 +335,12 @@ namespace Barotrauma
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null);
//server info ------------------------------------------------------------------
ServerName = new GUITextBox(new RectTransform(new Vector2(0.3f, 0.05f), infoFrameContent.RectTransform));
ServerName = new GUITextBox(new RectTransform(new Vector2(infoColumnContainer.RectTransform.RelativeSize.X, 0.05f), infoFrameContent.RectTransform))
{
MaxTextLength = NetConfig.ServerNameMaxLength,
OverflowClip = true
};
ServerName.OnDeselected += (textBox, key) =>
{
GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Name);
@@ -35,6 +35,7 @@ namespace Barotrauma.Networking
public bool CompareTo(string ipCompare)
{
if (string.IsNullOrEmpty(IP)) { return false; }
if (!IsRangeBan)
{
return ipCompare == IP;
@@ -49,6 +50,7 @@ namespace Barotrauma.Networking
public bool CompareTo(IPAddress ipCompare)
{
if (string.IsNullOrEmpty(IP)) { return false; }
if (ipCompare.IsIPv4MappedToIPv6 && CompareTo(ipCompare.MapToIPv4().ToString()))
{
return true;
@@ -93,6 +93,10 @@ namespace Barotrauma.Networking
{
name = name.Replace(":", "");
name = name.Replace(";", "");
if (name.Length > NetConfig.ServerNameMaxLength)
{
name = name.Substring(0, NetConfig.ServerNameMaxLength);
}
this.name = name;
@@ -1295,15 +1295,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\fractalguardian.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedhead.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedlegs.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedtorso.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\firstnames_female.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1553,7 +1553,7 @@ namespace Barotrauma
public void Use(float deltaTime, Character character = null, Limb targetLimb = null)
{
if (RequireAimToUse && !character.IsKeyDown(InputType.Aim))
if (RequireAimToUse && (character == null || !character.IsKeyDown(InputType.Aim)))
{
return;
}
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