(31379c825) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-06-13 11:44:39 +03:00
parent bd5c18aea2
commit a34a6bf1db
3 changed files with 95 additions and 5 deletions

View File

@@ -2047,13 +2047,15 @@ namespace Barotrauma.Networking
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public void SetupNewCampaign(Submarine sub, string savePath, string mapSeed)
public void SetupNewCampaign(Submarine sub, string saveName, string mapSeed)
{
saveName = Path.GetFileNameWithoutExtension(saveName);
NetOutgoingMessage msg = client.CreateMessage();
msg.Write((byte)ClientPacketHeader.CAMPAIGN_SETUP_INFO);
msg.Write(true); msg.WritePadBits();
msg.Write(savePath);
msg.Write(saveName);
msg.Write(mapSeed);
msg.Write(sub.Name);
msg.Write(sub.MD5Hash.Hash);

View File

@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
bool isNew = inc.ReadBoolean(); inc.ReadPadBits();
if (isNew)
{
string savePath = inc.ReadString();
string saveName = inc.ReadString();
string seed = inc.ReadString();
string subName = inc.ReadString();
string subHash = inc.ReadString();
@@ -743,7 +743,11 @@ namespace Barotrauma.Networking
}
else
{
if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
if (connectedClient.HasPermission(ClientPermissions.SelectMode))
{
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed);
}
}
}
else

View File

@@ -840,7 +840,15 @@ namespace Barotrauma
{
if (string.IsNullOrEmpty(humanConfigFile))
{
humanConfigFile = GetConfigFile("Human");
humanConfigFile = GameMain.Instance.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == "human.xml");
if (humanConfigFile == null)
{
DebugConsole.ThrowError($"Couldn't find a human config file from the selected content packages!");
DebugConsole.ThrowError($"(The config file must end with \"human.xml\")");
return string.Empty;
}
}
return humanConfigFile;
}
@@ -859,6 +867,74 @@ namespace Barotrauma
}
}
/// <summary>
/// Searches for a character config file from all currently selected content packages,
/// or from a specific package if the contentPackage parameter is given.
/// </summary>
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
{
string configFile = null;
if (contentPackage == null)
{
configFile = GameMain.Instance.GetFilesOfType(ContentType.Character)
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
else
{
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
if (configFile == null)
{
DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
return string.Empty;
}
return configFile;
}
private static IEnumerable<string> characterConfigFiles;
private static IEnumerable<string> CharacterConfigFiles
{
#if SERVER
if (GameMain.Server != null && IsRemotePlayer)
{
if (characterConfigFiles == null)
{
case InputType.Left:
return !(dequeuedInput.HasFlag(InputNetFlags.Left)) && (prevDequeuedInput.HasFlag(InputNetFlags.Left));
case InputType.Right:
return !(dequeuedInput.HasFlag(InputNetFlags.Right)) && (prevDequeuedInput.HasFlag(InputNetFlags.Right));
case InputType.Up:
return !(dequeuedInput.HasFlag(InputNetFlags.Up)) && (prevDequeuedInput.HasFlag(InputNetFlags.Up));
case InputType.Down:
return !(dequeuedInput.HasFlag(InputNetFlags.Down)) && (prevDequeuedInput.HasFlag(InputNetFlags.Down));
case InputType.Run:
return !(dequeuedInput.HasFlag(InputNetFlags.Run)) && (prevDequeuedInput.HasFlag(InputNetFlags.Run));
case InputType.Crouch:
return !(dequeuedInput.HasFlag(InputNetFlags.Crouch)) && (prevDequeuedInput.HasFlag(InputNetFlags.Crouch));
case InputType.Select:
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
case InputType.Deselect:
return dequeuedInput.HasFlag(InputNetFlags.Deselect);
case InputType.Health:
return dequeuedInput.HasFlag(InputNetFlags.Health);
case InputType.Grab:
return dequeuedInput.HasFlag(InputNetFlags.Grab);
case InputType.Use:
return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
case InputType.Shoot:
return !(dequeuedInput.HasFlag(InputNetFlags.Shoot)) && (prevDequeuedInput.HasFlag(InputNetFlags.Shoot));
case InputType.Ragdoll:
return !(dequeuedInput.HasFlag(InputNetFlags.Ragdoll)) && (prevDequeuedInput.HasFlag(InputNetFlags.Ragdoll));
default:
return false;
}
return characterConfigFiles;
}
}
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
{
string configFile = null;
@@ -872,6 +948,7 @@ namespace Barotrauma
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
#endif
if (configFile == null)
{
@@ -1128,6 +1205,13 @@ namespace Barotrauma
ResetSpeedMultiplier(); // Reset, items will set the value before the next update
var rightFoot = AnimController.GetLimb(LimbType.RightFoot);
if (rightFoot != null)
{
float footAfflictionStrength = CharacterHealth.GetAfflictionStrength("damage", rightFoot, true);
speed *= MathHelper.Lerp(1.0f, 0.4f, MathHelper.Clamp(footAfflictionStrength / 80.0f, 0.0f, 1.0f));
}
return speed;
}