(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
This commit is contained in:
@@ -274,6 +274,63 @@
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<None Include="System.Xml.Linq.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlc.so.5">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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||||
<None Include="vlc\plugins\access\libfilesystem_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\audio_filter\libaudio_format_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\audio_filter\libugly_resampler_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\audio_output\libamem_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\codec\libavcodec_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\codec\libva.so.1">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\demux\libmp4_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4audio_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4video_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\packetizer\libpacketizer_mpegvideo_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\video_chroma\librv32_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\video_chroma\libswscale_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="vlc\plugins\video_output\libvmem_plugin.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlc.so.5.6.0">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlccore.la">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlccore.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlccore.so.9">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libvlccore.so.9.0.0">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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@@ -304,6 +361,6 @@
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<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
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<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
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</GetAssemblyIdentity>
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<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
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<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
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</Target>
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</Project>
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.9.0.1")]
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[assembly: AssemblyFileVersion("0.9.0.1")]
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[assembly: AssemblyVersion("0.9.0.2")]
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[assembly: AssemblyFileVersion("0.9.0.2")]
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@@ -504,7 +504,7 @@ namespace Barotrauma
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foreach (Character c in CharacterList)
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{
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if (!CanInteractWith(c)) continue;
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if (!CanInteractWith(c, checkVisibility: false)) continue;
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float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
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if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist))
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@@ -121,8 +121,8 @@ namespace Barotrauma
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if (value == null &&
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Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
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Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow &&
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!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed)
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Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow/* &&
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!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed*/)
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{
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Character.Controlled.DeselectCharacter();
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}
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@@ -188,14 +188,9 @@ namespace Barotrauma
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afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
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lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight),
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TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true)
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{
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Visible = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight);
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight);
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recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) });
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recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.47f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) });
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dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
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{ RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null)
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{
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@@ -203,6 +198,17 @@ namespace Barotrauma
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};
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dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width);
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lowSkillIndicator = new GUIImage(new RectTransform(new Vector2(0.5f, 0.22f), paddedInfoFrame.RectTransform, Anchor.TopRight, Pivot.Center) { RelativeOffset = new Vector2(0.16f, 0.12f) },
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style: "GUINotificationButton")
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{
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ToolTip = TextManager.Get("lowmedicalskillwarning"),
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Color = Color.OrangeRed,
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HoverColor = Color.Orange,
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PressedColor = Color.Orange,
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Visible = false
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};
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lowSkillIndicator.RectTransform.MaxSize = new Point(lowSkillIndicator.Rect.Height);
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string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" };
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foreach (string healthCircleStyle in healthCircleStyles)
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{
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@@ -657,7 +663,8 @@ namespace Barotrauma
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openHealthWindow = null;
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}
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lowSkillIndicator.Visible = Timing.TotalTime % 1.0f < 0.8f && Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
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lowSkillIndicator.Visible = Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
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lowSkillIndicator.Color = new Color(lowSkillIndicator.Color, MathHelper.Lerp(0.1f, 1.0f, (float)(Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 2.0f));
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float rotationSpeed = 0.25f;
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int i = 0;
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@@ -1053,10 +1060,10 @@ namespace Barotrauma
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var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
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style: "InnerGlow")
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{
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UserData = item,
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CanBeFocused = false
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UserData = item
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};
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itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen);
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itemSlot.SelectedColor = itemSlot.HoverColor = itemSlot.Color;
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Sprite itemSprite = item.InventoryIcon ?? item.sprite;
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Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
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@@ -1068,7 +1075,7 @@ namespace Barotrauma
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HoverColor = itemColor,
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SelectedColor = itemColor
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};
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itemSlot.ToolTip = item.Name + "\n" + item.Description;
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itemSlot.ToolTip = item.Name;
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}
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afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) =>
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@@ -1439,23 +1439,22 @@ namespace Barotrauma
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{
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PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
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var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
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var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center))
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) })
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
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var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) },
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"", style: "GUIBugButton")
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{
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Color = Color.Red,
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HoverColor = Color.DarkRed,
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PressedColor = Color.White,
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IgnoreLayoutGroups = true,
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ToolTip = TextManager.Get("bugreportbutton"),
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};
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button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
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{
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OnClicked = TogglePauseMenu
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@@ -16,7 +16,7 @@ namespace Barotrauma
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private RenderTarget2D renderTarget;
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private Sprite languageSelectionCursor;
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private ScalableFont languageSelectionFont;
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private ScalableFont languageSelectionFont, languageSelectionFontCJK;
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private Video currSplashScreen;
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private DateTime videoStartTime;
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@@ -220,7 +220,13 @@ namespace Barotrauma
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{
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if (languageSelectionFont == null)
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{
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languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
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languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf",
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(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
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}
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if (languageSelectionFontCJK == null)
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{
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languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf",
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(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true);
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}
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if (languageSelectionCursor == null)
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{
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@@ -231,13 +237,15 @@ namespace Barotrauma
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Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
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foreach (string language in TextManager.AvailableLanguages)
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{
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Vector2 textSize = languageSelectionFont.MeasureString(language);
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string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
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var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont;
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Vector2 textSize = font.MeasureString(localizedLanguageName);
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bool hover =
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Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
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Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
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//TODO: display the name of the language in the target language?
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languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
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font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
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hover ? Color.White : Color.White * 0.6f);
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if (hover && PlayerInput.LeftButtonClicked())
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{
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@@ -247,12 +255,15 @@ namespace Barotrauma
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GameMain.Config.SetDefaultBindings(legacy: false);
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GameMain.Config.CheckBindings(useDefaults: true);
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WaitForLanguageSelection = false;
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languageSelectionFont?.Dispose(); languageSelectionFont = null;
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languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null;
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break;
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}
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textPos += textSpacing;
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}
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languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f);
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}
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private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
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@@ -287,13 +287,7 @@ namespace Barotrauma
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{
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if (GameSettings.ShowUserStatisticsPrompt)
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{
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//TODO: translate
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var userStatsPrompt = new GUIMessageBox(
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"Do you want to help us make Barotrauma better?",
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"Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " +
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"does not contain any personal information and is only used to help us diagnose issues and improve Barotrauma.",
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new string[] { "Yes", "No" });
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userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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if (TextManager.ContainsTag("statisticspromptheader") && TextManager.ContainsTag("statisticsprompttext"))
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{
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var userStatsPrompt = new GUIMessageBox(
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TextManager.Get("statisticspromptheader"),
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@@ -324,17 +318,7 @@ namespace Barotrauma
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GameSettings.SendUserStatistics = true;
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GameAnalyticsManager.Init();
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Config.SaveNewPlayerConfig();
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return true;
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};
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userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
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userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) =>
|
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{
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GameSettings.ShowUserStatisticsPrompt = false;
|
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GameSettings.SendUserStatistics = false;
|
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Config.SaveNewPlayerConfig();
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return true;
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};
|
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userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
|
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}
|
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}
|
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else if (GameSettings.SendUserStatistics)
|
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{
|
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@@ -399,10 +383,10 @@ namespace Barotrauma
|
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DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
|
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}
|
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|
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#if DEBUG
|
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/*#if DEBUG
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GameSettings.ShowUserStatisticsPrompt = false;
|
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GameSettings.SendUserStatistics = false;
|
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#endif
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#endif*/
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|
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InitUserStats();
|
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|
||||
|
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@@ -132,7 +132,7 @@ namespace Barotrauma.Tutorials
|
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{
|
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shakeTimer -= 0.1f;
|
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GameMain.GameScreen.Cam.Shake = shakeAmount;
|
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yield return new WaitForSeconds(0.1f);
|
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yield return new WaitForSeconds(0.1f, false);
|
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}
|
||||
|
||||
// Room 2
|
||||
@@ -142,7 +142,7 @@ namespace Barotrauma.Tutorials
|
||||
// Room 3
|
||||
do { yield return null; } while (!captain_medicObjectiveSensor.MotionDetected);
|
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(captain_medic.Info.DisplayName, TextManager.Get("Captain.Radio.Medic"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
|
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GameMain.GameSession.CrewManager.AddCharacter(captain_medic);
|
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TriggerTutorialSegment(0);
|
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@@ -157,7 +157,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
// Submarine
|
||||
do { yield return null; } while (!captain_enteredSubmarineSensor.MotionDetected);
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = true;
|
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TriggerTutorialSegment(1);
|
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GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic);
|
||||
@@ -169,7 +169,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
|
||||
RemoveCompletedObjective(segments[1]);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
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TriggerTutorialSegment(2);
|
||||
GameMain.GameSession.CrewManager.AddCharacter(captain_security);
|
||||
do
|
||||
@@ -180,7 +180,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
while (!HasOrder(captain_security, "operateweapons", "fireatwill"));
|
||||
RemoveCompletedObjective(segments[2]);
|
||||
yield return new WaitForSeconds(4f);
|
||||
yield return new WaitForSeconds(4f, false);
|
||||
TriggerTutorialSegment(3);
|
||||
GameMain.GameSession.CrewManager.AddCharacter(captain_engineer);
|
||||
do
|
||||
@@ -202,10 +202,10 @@ namespace Barotrauma.Tutorials
|
||||
do
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
} while (Submarine.MainSub.DockedTo.Count > 0);
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
TriggerTutorialSegment(5); // Navigate to destination
|
||||
do
|
||||
{
|
||||
@@ -221,15 +221,15 @@ namespace Barotrauma.Tutorials
|
||||
} while (!captain_sonar.IsActive);
|
||||
do { yield return null; } while (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 4000f);
|
||||
RemoveCompletedObjective(segments[5]);
|
||||
yield return new WaitForSeconds(4f);
|
||||
yield return new WaitForSeconds(4f, false);
|
||||
TriggerTutorialSegment(6); // Docking
|
||||
do
|
||||
{
|
||||
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
|
||||
SetHighlight(captain_navConsole.Item, false);
|
||||
SetHighlight(captain_sonar.Item, false);
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Barotrauma.Tutorials
|
||||
private ItemContainer doctor_suppliesCabinet;
|
||||
private ItemContainer doctor_medBayCabinet;
|
||||
private Character patient1, patient2;
|
||||
private List<Character> subPatients = new List<Character>();
|
||||
private List<Character> subPatients;
|
||||
private Hull startRoom;
|
||||
private Hull medBay;
|
||||
|
||||
@@ -38,7 +38,8 @@ namespace Barotrauma.Tutorials
|
||||
private LightComponent tutorial_submarineDoorLight;
|
||||
|
||||
// Variables
|
||||
private Color doctor_iconColor = new Color(178, 118, 139);
|
||||
private Sprite doctor_firstAidIcon;
|
||||
private Color doctor_firstAidIconColor;
|
||||
|
||||
public DoctorTutorial(XElement element) : base(element)
|
||||
{
|
||||
@@ -47,6 +48,11 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
base.Start();
|
||||
|
||||
var firstAidOrder = Order.PrefabList.Find(order => order.AITag == "requestfirstaid");
|
||||
doctor_firstAidIcon = firstAidOrder.SymbolSprite;
|
||||
doctor_firstAidIconColor = firstAidOrder.Color;
|
||||
|
||||
subPatients = new List<Character>();
|
||||
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
|
||||
doctor = Character.Controlled;
|
||||
|
||||
@@ -119,7 +125,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
// explosions and radio messages ------------------------------------------------------
|
||||
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
yield return new WaitForSeconds(3.0f, false);
|
||||
|
||||
//SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition);
|
||||
//// Room 1
|
||||
@@ -141,7 +147,7 @@ namespace Barotrauma.Tutorials
|
||||
explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null);
|
||||
SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition - Vector2.UnitX * 25);
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
yield return new WaitForSeconds(0.5f, false);
|
||||
|
||||
doctor.DamageLimb(
|
||||
Character.Controlled.WorldPosition,
|
||||
@@ -154,15 +160,15 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
shakeTimer -= 0.1f;
|
||||
GameMain.GameScreen.Cam.Shake = shakeAmount;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
yield return new WaitForSeconds(3.0f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.KnockedDown"), ChatMessageType.Radio, null);
|
||||
|
||||
// first tutorial segment, get medical supplies ------------------------------------------------------
|
||||
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
yield return new WaitForSeconds(1.5f, false);
|
||||
SetHighlight(doctor_suppliesCabinet.Item, true);
|
||||
|
||||
/*while (doctor.CurrentHull != doctor_suppliesCabinet.Item.CurrentHull)
|
||||
@@ -190,22 +196,24 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
yield return null;
|
||||
} while (doctor.Inventory.FindItemByIdentifier("antidama1") == null); // Wait until looted
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
|
||||
SetHighlight(doctor_suppliesCabinet.Item, false);
|
||||
RemoveCompletedObjective(segments[0]);
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
|
||||
// 2nd tutorial segment, treat self -------------------------------------------------------------------------
|
||||
|
||||
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Health)); // Open health interface
|
||||
while (CharacterHealth.OpenHealthWindow == null)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
doctor.CharacterHealth.HealthBarPulsateTimer = 1.0f;
|
||||
yield return null;
|
||||
}
|
||||
yield return null;
|
||||
RemoveCompletedObjective(segments[1]);
|
||||
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
TriggerTutorialSegment(2); //Treat self
|
||||
while (doctor.CharacterHealth.GetAfflictionStrength("damage") > 0.01f)
|
||||
{
|
||||
@@ -226,23 +234,22 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
while (CharacterHealth.OpenHealthWindow != null)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
}
|
||||
|
||||
// treat patient --------------------------------------------------------------------------------------------
|
||||
|
||||
//patient 1 requests first aid
|
||||
patient1.CanSpeak = true;
|
||||
var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
|
||||
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
|
||||
patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
|
||||
patient1.AIController.Enabled = true;
|
||||
doctor.AddActiveObjectiveEntity(patient1, doctor_firstAidIcon, doctor_firstAidIconColor);
|
||||
//GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient1.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
|
||||
|
||||
while (doctor.CurrentHull != patient1.CurrentHull)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
}
|
||||
yield return new WaitForSeconds(0.0f);
|
||||
yield return new WaitForSeconds(0.0f, false);
|
||||
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurns"), ChatMessageType.Radio, null);
|
||||
GameMain.GameSession.CrewManager.AllowCharacterSwitch = false;
|
||||
@@ -250,7 +257,9 @@ namespace Barotrauma.Tutorials
|
||||
GameMain.GameSession.CrewManager.AddCharacter(patient1);
|
||||
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
|
||||
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
yield return new WaitForSeconds(3.0f, false);
|
||||
patient1.AIController.Enabled = true;
|
||||
doctor.RemoveActiveObjectiveEntity(patient1);
|
||||
TriggerTutorialSegment(3); // Get the patient to medbay
|
||||
|
||||
while (patient1.CurrentOrder == null || patient1.CurrentOrder.AITag != "follow")
|
||||
@@ -263,13 +272,13 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
while (patient1.CurrentHull != medBay)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
}
|
||||
RemoveCompletedObjective(segments[3]);
|
||||
SetHighlight(doctor_medBayCabinet.Item, true);
|
||||
SetDoorAccess(doctor_thirdDoor, doctor_thirdDoorLight, true);
|
||||
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
yield return new WaitForSeconds(2.0f, false);
|
||||
|
||||
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Health)); // treat burns
|
||||
|
||||
@@ -309,17 +318,19 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
SetHighlight(patient1, false);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurnsHealed"), ChatMessageType.Radio, null);
|
||||
|
||||
// treat unconscious patient ------------------------------------------------------
|
||||
|
||||
//patient calls for help
|
||||
patient2.CanSpeak = true;
|
||||
//patient2.CanSpeak = true;
|
||||
yield return new WaitForSeconds(2.0f, false);
|
||||
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
|
||||
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
|
||||
patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
|
||||
doctor.AddActiveObjectiveEntity(patient2, doctor_firstAidIcon, doctor_firstAidIconColor);
|
||||
//GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient2.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
|
||||
patient2.AIController.Enabled = true;
|
||||
patient2.Oxygen = -50;
|
||||
CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
|
||||
@@ -329,7 +340,7 @@ namespace Barotrauma.Tutorials
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
}*/
|
||||
do { yield return null; } while (!tutorial_upperFinalDoor.IsOpen);
|
||||
yield return new WaitForSeconds(2.0f);
|
||||
yield return new WaitForSeconds(2.0f, false);
|
||||
|
||||
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Health)); // perform CPR
|
||||
SetHighlight(patient2, true);
|
||||
@@ -344,23 +355,24 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
RemoveCompletedObjective(segments[5]);
|
||||
SetHighlight(patient2, false);
|
||||
doctor.RemoveActiveObjectiveEntity(patient2);
|
||||
CoroutineManager.StopCoroutines("KeepPatient2Alive");
|
||||
|
||||
SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true);
|
||||
|
||||
while (doctor.Submarine != Submarine.MainSub)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
}
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
yield return new WaitForSeconds(5.0f, false);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.EnteredSub"), ChatMessageType.Radio, null);
|
||||
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
yield return new WaitForSeconds(3.0f, false);
|
||||
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Health)); // give treatment to anyone in need
|
||||
|
||||
foreach (var patient in subPatients)
|
||||
{
|
||||
patient.CanSpeak = true;
|
||||
//patient.CanSpeak = true;
|
||||
patient.AIController.Enabled = true;
|
||||
SetHighlight(patient, true);
|
||||
}
|
||||
@@ -369,7 +381,8 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
double subEnterTime = Timing.TotalTime;
|
||||
|
||||
bool[] patientCalledHelp = new bool[] { false, false, false, false, false, false };
|
||||
bool[] patientCalledHelp = new bool[] { false, false, false };
|
||||
|
||||
while (subPatients.Any(p => p.Vitality < p.MaxVitality * 0.9f && !p.IsDead))
|
||||
{
|
||||
for (int i = 0; i < subPatients.Count; i++)
|
||||
@@ -378,32 +391,26 @@ namespace Barotrauma.Tutorials
|
||||
//(within 1 minute intervals of entering the sub)
|
||||
if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1))
|
||||
{
|
||||
doctor.AddActiveObjectiveEntity(subPatients[i], doctor_firstAidIcon, doctor_firstAidIconColor);
|
||||
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
|
||||
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
|
||||
|
||||
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
|
||||
if (subPatients[i].CanSpeak)
|
||||
{
|
||||
subPatients[i].Speak(message, ChatMessageType.Order);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, message, ChatMessageType.Radio, null);
|
||||
}
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(subPatients[i].Name, message, ChatMessageType.Order, null);
|
||||
patientCalledHelp[i] = true;
|
||||
}
|
||||
|
||||
if (subPatients[i].ExternalHighlight && subPatients[i].Vitality >= subPatients[i].MaxVitality * 0.9f)
|
||||
{
|
||||
doctor.RemoveActiveObjectiveEntity(subPatients[i]);
|
||||
SetHighlight(subPatients[i], false);
|
||||
}
|
||||
}
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
}
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
foreach (var patient in subPatients)
|
||||
{
|
||||
SetHighlight(patient, false);
|
||||
doctor.RemoveActiveObjectiveEntity(patient);
|
||||
}
|
||||
|
||||
// END TUTORIAL
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
shakeTimer -= 0.1f;
|
||||
GameMain.GameScreen.Cam.Shake = shakeAmount;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
}
|
||||
|
||||
//// Remove
|
||||
@@ -231,7 +231,7 @@ namespace Barotrauma.Tutorials
|
||||
// Room 2
|
||||
do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
yield return new WaitForSeconds(0.5f, false);
|
||||
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
|
||||
bool firstSlotRemoved = false;
|
||||
bool secondSlotRemoved = false;
|
||||
@@ -280,7 +280,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
// Room 3
|
||||
do { yield return null; } while (!IsSelectedItem(engineer_reactor.Item));
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
yield return new WaitForSeconds(0.5f, false);
|
||||
TriggerTutorialSegment(1);
|
||||
do
|
||||
{
|
||||
@@ -326,7 +326,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
yield return null;
|
||||
} while (!reactorOperatedProperly);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.ReactorStable"), ChatMessageType.Radio, null);
|
||||
do
|
||||
{
|
||||
@@ -343,7 +343,7 @@ namespace Barotrauma.Tutorials
|
||||
float wait = 1.5f;
|
||||
do
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
wait -= 0.1f;
|
||||
engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f;
|
||||
} while (wait > 0.0f);
|
||||
@@ -356,9 +356,24 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
// Room 4
|
||||
do { yield return null; } while (!engineer_secondDoor.IsOpen);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
Repairable repairableJunctionBoxComponent = engineer_brokenJunctionBox.GetComponent<Repairable>();
|
||||
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box
|
||||
do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
|
||||
do
|
||||
{
|
||||
if (!engineer.HasEquippedItem("screwdriver"))
|
||||
{
|
||||
HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f);
|
||||
}
|
||||
else if (IsSelectedItem(engineer_brokenJunctionBox) && repairableJunctionBoxComponent.CurrentFixer == null)
|
||||
{
|
||||
if (repairableJunctionBoxComponent.RepairButton.Frame.FlashTimer <= 0)
|
||||
{
|
||||
repairableJunctionBoxComponent.RepairButton.Frame.Flash();
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
} while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
|
||||
SetHighlight(engineer_brokenJunctionBox, false);
|
||||
RemoveCompletedObjective(segments[2]);
|
||||
SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true);
|
||||
@@ -370,7 +385,7 @@ namespace Barotrauma.Tutorials
|
||||
// Room 5
|
||||
do { yield return null; } while (!engineer_thirdDoor.IsOpen);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.FaultyWiring"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Connect the junction boxes
|
||||
do { CheckGhostWires(); HandleJunctionBoxWiringHighlights(); yield return null; } while (engineer_workingPump.Voltage < engineer_workingPump.MinVoltage); // Wait until connected all the way to the pump
|
||||
CheckGhostWires();
|
||||
@@ -387,7 +402,7 @@ namespace Barotrauma.Tutorials
|
||||
// Submarine
|
||||
do { yield return null; } while (!tutorial_enteredSubmarineSensor.MotionDetected);
|
||||
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Submarine"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
TriggerTutorialSegment(4); // Repair junction box
|
||||
while (ContentRunning) yield return null;
|
||||
SetHighlight(engineer_submarineJunctionBox_1, true);
|
||||
@@ -443,7 +458,7 @@ namespace Barotrauma.Tutorials
|
||||
tutorial_oxygenGenerator.PowerConsumption = reactorLoads[i];
|
||||
while (timer > 0)
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
if (IsReactorPoweredUp(engineer_reactor))
|
||||
{
|
||||
timer -= 0.1f;
|
||||
|
||||
@@ -230,25 +230,25 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
shakeTimer -= 0.1f;
|
||||
GameMain.GameScreen.Cam.Shake = shakeAmount;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
}
|
||||
yield return new WaitForSeconds(2.5f);
|
||||
yield return new WaitForSeconds(2.5f, false);
|
||||
|
||||
mechanic_fabricator.RemoveFabricationRecipes(new List<string>() { "extinguisher", "wrench", "weldingtool", "weldingfuel", "divingmask", "railgunshell", "nuclearshell", "uex", "harpoongun" });
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.WakeUp"), ChatMessageType.Radio, null);
|
||||
|
||||
yield return new WaitForSeconds(2.5f);
|
||||
yield return new WaitForSeconds(2.5f, false);
|
||||
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Left), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Right), GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Select)); // Open door objective
|
||||
yield return new WaitForSeconds(0.0f);
|
||||
yield return new WaitForSeconds(0.0f, false);
|
||||
SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, true);
|
||||
SetHighlight(mechanic_firstDoor.Item, true);
|
||||
do { yield return null; } while (!mechanic_firstDoor.IsOpen);
|
||||
SetHighlight(mechanic_firstDoor.Item, false);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
yield return new WaitForSeconds(1.5f, false);
|
||||
RemoveCompletedObjective(segments[0]);
|
||||
|
||||
// Room 2
|
||||
yield return new WaitForSeconds(0.0f);
|
||||
yield return new WaitForSeconds(0.0f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null);
|
||||
do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected);
|
||||
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Equipment & inventory objective
|
||||
@@ -287,7 +287,7 @@ namespace Barotrauma.Tutorials
|
||||
yield return null;
|
||||
} while (mechanic.Inventory.FindItemByIdentifier("divingmask") == null || mechanic.Inventory.FindItemByIdentifier("weldingtool") == null || mechanic.Inventory.FindItemByIdentifier("wrench") == null); // Wait until looted
|
||||
SetHighlight(mechanic_equipmentCabinet.Item, false);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
yield return new WaitForSeconds(1.5f, false);
|
||||
RemoveCompletedObjective(segments[1]);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Breach"), ChatMessageType.Radio, null);
|
||||
|
||||
@@ -312,13 +312,13 @@ namespace Barotrauma.Tutorials
|
||||
do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_1)); // Highlight until repaired
|
||||
mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_1);
|
||||
RemoveCompletedObjective(segments[2]);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Select)); // Pump objective
|
||||
SetHighlight(mechanic_workingPump.Item, true);
|
||||
do
|
||||
{
|
||||
yield return null;
|
||||
if (IsSelectedItem(mechanic_brokenPump.Item))
|
||||
if (IsSelectedItem(mechanic_workingPump.Item))
|
||||
{
|
||||
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
|
||||
{
|
||||
@@ -330,17 +330,17 @@ namespace Barotrauma.Tutorials
|
||||
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
|
||||
RemoveCompletedObjective(segments[3]);
|
||||
SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
yield return new WaitForSeconds(1.5f, false);
|
||||
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
|
||||
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
|
||||
//RemoveCompletedObjective(segments[11]);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
|
||||
|
||||
// Room 4
|
||||
do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
|
||||
//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
|
||||
TriggerTutorialSegment(4); // Deconstruct
|
||||
@@ -364,7 +364,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
yield return null;
|
||||
} while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(1.0f, false);
|
||||
SetHighlight(mechanic_craftingCabinet.Item, false);
|
||||
|
||||
SetHighlight(mechanic_deconstructor.Item, true);
|
||||
@@ -409,7 +409,7 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
SetHighlight(mechanic_deconstructor.Item, false);
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
TriggerTutorialSegment(5); // Fabricate
|
||||
SetHighlight(mechanic_fabricator.Item, true);
|
||||
do
|
||||
@@ -465,7 +465,7 @@ namespace Barotrauma.Tutorials
|
||||
do { yield return null; } while (!mechanic_fireSensor.MotionDetected);
|
||||
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Using the extinguisher
|
||||
do { yield return null; } while (!mechanic_fire.Removed); // Wait until extinguished
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
RemoveCompletedObjective(segments[6]);
|
||||
|
||||
if (mechanic.HasEquippedItem("extinguisher")) // do not trigger if dropped already
|
||||
@@ -527,6 +527,16 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsSelectedItem(mechanic_brokenPump.Item))
|
||||
{
|
||||
if (mechanic_brokenPump.IsActiveSlider.FlashTimer <= 0)
|
||||
{
|
||||
mechanic_brokenPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
|
||||
RemoveCompletedObjective(segments[9]);
|
||||
SetHighlight(mechanic_brokenPump.Item, false);
|
||||
|
||||
@@ -197,7 +197,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
shakeTimer -= 0.1f;
|
||||
GameMain.GameScreen.Cam.Shake = shakeAmount;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
yield return new WaitForSeconds(0.1f, false);
|
||||
}
|
||||
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.WakeUp"), ChatMessageType.Radio, null);
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma.Tutorials
|
||||
// Room 2
|
||||
do { yield return null; } while (!officer_equipmentObjectiveSensor.MotionDetected);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Equipment"), ChatMessageType.Radio, null);
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
//TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
|
||||
SetHighlight(officer_equipmentCabinet.Item, true);
|
||||
bool firstSlotRemoved = false;
|
||||
@@ -259,7 +259,7 @@ namespace Barotrauma.Tutorials
|
||||
{
|
||||
HighlightInventorySlot(officer.Inventory, "ballistichelmet", highlightColor, .5f, .5f, 0f);
|
||||
}
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
} while (!officer.HasEquippedItem("stunbaton") || !officer.HasEquippedItem("bodyarmor") || !officer.HasEquippedItem("ballistichelmet"));
|
||||
RemoveCompletedObjective(segments[1]);
|
||||
SetDoorAccess(officer_firstDoor, officer_firstDoorLight, true);
|
||||
@@ -271,7 +271,7 @@ namespace Barotrauma.Tutorials
|
||||
do { yield return null; } while (!officer_crawler.IsDead);
|
||||
RemoveCompletedObjective(segments[2]);
|
||||
Heal(officer);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.CrawlerDead"), ChatMessageType.Radio, null);
|
||||
SetDoorAccess(officer_secondDoor, officer_secondDoorLight, true);
|
||||
|
||||
@@ -296,7 +296,7 @@ namespace Barotrauma.Tutorials
|
||||
SetHighlight(officer_ammoShelf_1.Item, false);
|
||||
SetHighlight(officer_ammoShelf_2.Item, false);
|
||||
RemoveCompletedObjective(segments[3]);
|
||||
yield return new WaitForSeconds(2f);
|
||||
yield return new WaitForSeconds(2f, false);
|
||||
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Deselect)); // Kill hammerhead
|
||||
officer_hammerhead = SpawnMonster(hammerheadCharacterFile, officer_hammerheadSpawnPos);
|
||||
officer_hammerhead.AIController.SelectTarget(officer.AiTarget);
|
||||
@@ -316,14 +316,14 @@ namespace Barotrauma.Tutorials
|
||||
Heal(officer);
|
||||
SetHighlight(officer_coilgunPeriscope, false);
|
||||
RemoveCompletedObjective(segments[4]);
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return new WaitForSeconds(1f, false);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.HammerheadDead"), ChatMessageType.Radio, null);
|
||||
SetDoorAccess(officer_thirdDoor, officer_thirdDoorLight, true);
|
||||
|
||||
// Room 5
|
||||
//do { yield return null; } while (!officer_rangedWeaponSensor.MotionDetected);
|
||||
do { yield return null; } while (!officer_thirdDoor.IsOpen);
|
||||
yield return new WaitForSeconds(3f);
|
||||
yield return new WaitForSeconds(3f, false);
|
||||
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Ranged weapons
|
||||
SetHighlight(officer_rangedWeaponHolder.Item, true);
|
||||
do { yield return null; } while (!officer_rangedWeaponHolder.Inventory.IsEmpty()); // Wait until looted
|
||||
@@ -387,8 +387,9 @@ namespace Barotrauma.Tutorials
|
||||
officer.AddActiveObjectiveEntity(officer_subAmmoBox_1, officer_gunIcon, officer_gunIconColor);
|
||||
officer.AddActiveObjectiveEntity(officer_subAmmoBox_2, officer_gunIcon, officer_gunIconColor);
|
||||
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
|
||||
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
|
||||
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_2.Item, officer_gunIcon, officer_gunIconColor);
|
||||
SetHighlight(officer_subSuperCapacitor_1.Item, true);
|
||||
SetHighlight(officer_subSuperCapacitor_2.Item, true);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Submarine"), ChatMessageType.Radio, null);
|
||||
do
|
||||
{
|
||||
@@ -409,8 +410,8 @@ namespace Barotrauma.Tutorials
|
||||
officer.RemoveActiveObjectiveEntity(officer_subSuperCapacitor_2.Item);
|
||||
}
|
||||
|
||||
SetHighlight(officer_subAmmoBox_1, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
|
||||
SetHighlight(officer_subAmmoBox_2, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
|
||||
SetHighlight(officer_subAmmoBox_1, officer_subAmmoBox_1.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_1.ParentInventory != officer_subLoader_2.Inventory);
|
||||
SetHighlight(officer_subAmmoBox_2, officer_subAmmoBox_2.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_2.ParentInventory != officer_subLoader_2.Inventory);
|
||||
SetHighlight(officer_subAmmoShelf.Item, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
|
||||
if (officer_subAmmoBox_1.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_1.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_1);
|
||||
if (officer_subAmmoBox_2.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_2.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_2);
|
||||
@@ -430,7 +431,7 @@ namespace Barotrauma.Tutorials
|
||||
RemoveCompletedObjective(segments[7]);
|
||||
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Complete"), ChatMessageType.Radio, null);
|
||||
|
||||
yield return new WaitForSeconds(4f);
|
||||
yield return new WaitForSeconds(4f, false);
|
||||
CoroutineManager.StartCoroutine(TutorialCompleted());
|
||||
}
|
||||
|
||||
|
||||
@@ -477,7 +477,7 @@ namespace Barotrauma
|
||||
|
||||
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
|
||||
#if (!OSX)
|
||||
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
|
||||
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.EnsureUTF8(VoiceCaptureDevice), deviceNames.Count);
|
||||
foreach (string name in deviceNames)
|
||||
{
|
||||
deviceList.AddItem(TextManager.EnsureUTF8(name), name);
|
||||
@@ -492,7 +492,7 @@ namespace Barotrauma
|
||||
};
|
||||
#else
|
||||
var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice))
|
||||
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
|
||||
{
|
||||
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
|
||||
TextAlignment = Alignment.CenterX
|
||||
@@ -507,7 +507,7 @@ namespace Barotrauma
|
||||
if (VoiceCaptureDevice == deviceNames[0]) return true;
|
||||
|
||||
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
|
||||
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice);
|
||||
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice));
|
||||
suavemente.Flash(Color.Blue);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -624,10 +624,22 @@ namespace Barotrauma
|
||||
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
|
||||
{
|
||||
//TODO: translate or replace
|
||||
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
|
||||
messageBoxOpen = true;
|
||||
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
|
||||
if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext") )
|
||||
{
|
||||
var messageBox = new GUIMessageBox(
|
||||
TextManager.Get("centerarealockedheader"),
|
||||
TextManager.Get("centerarealockedtext"));
|
||||
messageBoxOpen = true;
|
||||
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
|
||||
}
|
||||
else
|
||||
{
|
||||
//if the message cannot be shown in the selected language,
|
||||
//show the campaign roadmap (which mentions the center location not being reachable)
|
||||
var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"));
|
||||
messageBoxOpen = true;
|
||||
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -435,6 +435,8 @@ namespace Barotrauma
|
||||
saveTime = time.ToString();
|
||||
}
|
||||
|
||||
string mapseed = doc.Root.GetAttributeString("mapseed", "unknown");
|
||||
|
||||
var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
|
||||
{
|
||||
RelativeOffset = new Vector2(0.0f, 0.1f)
|
||||
|
||||
@@ -74,15 +74,14 @@ namespace Barotrauma
|
||||
outpostBtn.TextBlock.Font = GUI.LargeFont;
|
||||
outpostBtn.TextBlock.AutoScale = true;
|
||||
|
||||
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.3f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
|
||||
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.4f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
|
||||
|
||||
int i = 0;
|
||||
var tabValues = Enum.GetValues(typeof(Tab));
|
||||
foreach (Tab tab in tabValues)
|
||||
{
|
||||
var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform),
|
||||
TextManager.Get(tab.ToString()),
|
||||
textAlignment: Alignment.Center,
|
||||
"",
|
||||
style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid"))
|
||||
{
|
||||
UserData = tab,
|
||||
@@ -93,11 +92,32 @@ namespace Barotrauma
|
||||
tabButton.RectTransform.MaxSize = new Point(
|
||||
(int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue);
|
||||
|
||||
//the text needs to be positioned differently in the buttons at the edges due to the "slopes" in the button
|
||||
if (i == 0 || i == tabValues.Length - 1)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.9f), tabButton.RectTransform, i == 0 ? Anchor.CenterLeft : Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) },
|
||||
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
|
||||
{
|
||||
UserData = "buttontext"
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.9f), tabButton.RectTransform, Anchor.Center),
|
||||
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
|
||||
{
|
||||
UserData = "buttontext"
|
||||
};
|
||||
}
|
||||
|
||||
tabButtons.Add(tabButton);
|
||||
tabButton.Font = GUI.LargeFont;
|
||||
i++;
|
||||
}
|
||||
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.TextBlock));
|
||||
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
|
||||
tabButtons.FirstOrDefault().RectTransform.SizeChanged += () =>
|
||||
{
|
||||
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
|
||||
};
|
||||
|
||||
// crew tab -------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -133,24 +133,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
int conversationStart = -1;
|
||||
for (int i = 0; i < csvContent.Length; i++)
|
||||
{
|
||||
if (csvContent[i].StartsWith("Generic"))
|
||||
{
|
||||
conversationStart = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*if (traitStart == -1)
|
||||
if (traitStart == -1)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid formatting of NPCConversations, no traits found!");
|
||||
return null;
|
||||
}*/
|
||||
}
|
||||
|
||||
//DebugConsole.NewMessage("Count: " + NPCPersonalityTrait.List.Count);
|
||||
/*for (int i = 0; i < conversationStart; i++) // Traits
|
||||
for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits
|
||||
{
|
||||
//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
|
||||
string[] split = csvContent[traitStart + i].Split(separator);
|
||||
@@ -159,9 +148,9 @@ namespace Barotrauma
|
||||
$"{GetVariable("name", split[1])}" +
|
||||
$"{GetVariable("alloweddialogtags", string.Join(",", NPCPersonalityTrait.List[i].AllowedDialogTags))}" +
|
||||
$"{GetVariable("commonness", NPCPersonalityTrait.List[i].Commonness.ToString())}/>");
|
||||
}*/
|
||||
}
|
||||
|
||||
for (int i = conversationStart; i < csvContent.Length; i++) // Conversations
|
||||
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
|
||||
{
|
||||
//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
|
||||
//string[] split = SplitCSV(csvContent[i]);
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace Barotrauma
|
||||
string currWord = "";
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (isCJK.IsMatch(text[i].ToString()))
|
||||
if (TextManager.IsCJK(text[i].ToString()))
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
@@ -200,24 +200,13 @@ namespace Barotrauma
|
||||
linePos = size.X + spaceSize.X;
|
||||
}
|
||||
|
||||
if (i < words.Count - 1 && !isCJK.IsMatch(words[i]) && !isCJK.IsMatch(words[i + 1]))
|
||||
if (i < words.Count - 1 && !TextManager.IsCJK(words[i]) && !TextManager.IsCJK(words[i + 1]))
|
||||
{
|
||||
wrappedText.Append(" ");
|
||||
}
|
||||
}
|
||||
|
||||
return wrappedText.ToString().Replace(" \n ", "\n");
|
||||
}
|
||||
|
||||
static Regex isCJK = new Regex(
|
||||
@"\p{IsHangulJamo}|" +
|
||||
@"\p{IsCJKRadicalsSupplement}|" +
|
||||
@"\p{IsCJKSymbolsandPunctuation}|" +
|
||||
@"\p{IsEnclosedCJKLettersandMonths}|" +
|
||||
@"\p{IsCJKCompatibility}|" +
|
||||
@"\p{IsCJKUnifiedIdeographsExtensionA}|" +
|
||||
@"\p{IsCJKUnifiedIdeographs}|" +
|
||||
@"\p{IsHangulSyllables}|" +
|
||||
@"\p{IsCJKCompatibilityForms}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1
Barotrauma/BarotraumaClient/libvlc.so
Symbolic link
1
Barotrauma/BarotraumaClient/libvlc.so
Symbolic link
@@ -0,0 +1 @@
|
||||
libvlc.so.5.6.0
|
||||
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.9.0.1")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.1")]
|
||||
[assembly: AssemblyVersion("0.9.0.2")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.2")]
|
||||
|
||||
@@ -68,6 +68,7 @@ namespace Barotrauma
|
||||
sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
|
||||
#else
|
||||
sb.AppendLine("Game version " + GameMain.Version);
|
||||
#endif
|
||||
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
|
||||
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
|
||||
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
|
||||
|
||||
@@ -454,9 +454,15 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -100,6 +100,25 @@ namespace Barotrauma
|
||||
steeringManager = outsideSteering;
|
||||
}
|
||||
|
||||
float maxDistanceToSub = 3000;
|
||||
if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null &&
|
||||
Vector2.DistanceSquared(Character.WorldPosition, SelectedAiTarget.Entity.Submarine.WorldPosition) < maxDistanceToSub * maxDistanceToSub)
|
||||
{
|
||||
if (steeringManager != insideSteering)
|
||||
{
|
||||
insideSteering.Reset();
|
||||
}
|
||||
steeringManager = insideSteering;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (steeringManager != outsideSteering)
|
||||
{
|
||||
outsideSteering.Reset();
|
||||
}
|
||||
steeringManager = outsideSteering;
|
||||
}
|
||||
|
||||
AnimController.Crouching = shouldCrouch;
|
||||
CheckCrouching(deltaTime);
|
||||
Character.ClearInputs();
|
||||
@@ -483,7 +502,11 @@ namespace Barotrauma
|
||||
}
|
||||
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
|
||||
//TODO: re-enable on all languages after DialogNoRescueTargets has been translated
|
||||
if (TextManager.Language == "English")
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
|
||||
}
|
||||
}
|
||||
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
|
||||
{
|
||||
@@ -534,6 +557,8 @@ namespace Barotrauma
|
||||
|
||||
public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0)
|
||||
{
|
||||
if (character == null) { return false; }
|
||||
if (character.Inventory == null) { return false; }
|
||||
var item = character.Inventory.FindItemByTag(tag);
|
||||
return item != null &&
|
||||
item.ConditionPercentage > conditionPercentage &&
|
||||
|
||||
@@ -164,7 +164,15 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var newPath = pathFinder.FindPath(pos, target, "(Character: " + character.Name + ")");
|
||||
if (currentPath == null || needsNewPath || !newPath.Unreachable && newPath.Cost < currentPath.Cost)
|
||||
bool useNewPath = currentPath == null || needsNewPath;
|
||||
if (!useNewPath && currentPath != null && currentPath.CurrentNode != null && newPath.Nodes.Any() && !newPath.Unreachable)
|
||||
{
|
||||
// It's possible that the current path was calculated from a start point that is no longer valid.
|
||||
// Therefore, let's accept also paths with a greater cost than the current, if the current node is much farther than the new start node.
|
||||
useNewPath = newPath.Cost < currentPath.Cost ||
|
||||
Vector2.DistanceSquared(character.WorldPosition, currentPath.CurrentNode.WorldPosition) > Math.Pow(Vector2.Distance(character.WorldPosition, newPath.Nodes.First().WorldPosition) * 2, 2);
|
||||
}
|
||||
if (useNewPath)
|
||||
{
|
||||
currentPath = newPath;
|
||||
}
|
||||
@@ -406,7 +414,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (door.HasIntegratedButtons)
|
||||
{
|
||||
door.Item.TryInteract(character, false, true, true);
|
||||
door.Item.TryInteract(character, false, true);
|
||||
buttonPressCooldown = ButtonPressInterval;
|
||||
break;
|
||||
}
|
||||
@@ -414,7 +422,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (Vector2.DistanceSquared(closestButton.Item.WorldPosition, character.WorldPosition) < MathUtils.Pow(closestButton.Item.InteractDistance * 2, 2))
|
||||
{
|
||||
closestButton.Item.TryInteract(character, false, true, false);
|
||||
closestButton.Item.TryInteract(character, false, true);
|
||||
buttonPressCooldown = ButtonPressInterval;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace Barotrauma
|
||||
if (seekAmmunition == null || !subObjectives.Contains(seekAmmunition))
|
||||
{
|
||||
Move();
|
||||
if (Weapon != null)
|
||||
if (WeaponComponent != null)
|
||||
{
|
||||
OperateWeapon(deltaTime);
|
||||
}
|
||||
@@ -279,24 +279,6 @@ namespace Barotrauma
|
||||
Weapon.Drop(character);
|
||||
}
|
||||
}
|
||||
//if (!character.SelectedItems.Contains(Weapon))
|
||||
if (!character.HasEquippedItem(Weapon))
|
||||
{
|
||||
Weapon.TryInteract(character, forceSelectKey: true);
|
||||
var slots = Weapon.AllowedSlots.FindAll(s => s == InvSlotType.LeftHand || s == InvSlotType.RightHand || s == (InvSlotType.LeftHand | InvSlotType.RightHand));
|
||||
if (character.Inventory.TryPutItem(Weapon, character, slots))
|
||||
{
|
||||
Weapon.Equip(character);
|
||||
aimTimer = Rand.Range(0.5f, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Weapon = null;
|
||||
Mode = CombatMode.Retreat;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool Equip()
|
||||
@@ -338,7 +320,10 @@ namespace Barotrauma
|
||||
{
|
||||
retreatTarget = findSafety.FindBestHull(HumanAIController.VisibleHulls);
|
||||
}
|
||||
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
|
||||
if (character.CurrentHull != retreatTarget)
|
||||
{
|
||||
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
|
||||
}
|
||||
}
|
||||
|
||||
private void Engage()
|
||||
@@ -354,8 +339,7 @@ namespace Barotrauma
|
||||
constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
|
||||
{
|
||||
AllowGoingOutside = true,
|
||||
IgnoreIfTargetDead = true,
|
||||
CheckVisibility = true
|
||||
IgnoreIfTargetDead = true
|
||||
},
|
||||
onAbandon: () =>
|
||||
{
|
||||
@@ -365,7 +349,7 @@ namespace Barotrauma
|
||||
if (followTargetObjective != null && subObjectives.Contains(followTargetObjective))
|
||||
{
|
||||
followTargetObjective.CloseEnough =
|
||||
WeaponComponent is RangedWeapon ? 3 :
|
||||
WeaponComponent is RangedWeapon ? 300 :
|
||||
WeaponComponent is MeleeWeapon mw ? mw.Range :
|
||||
WeaponComponent is RepairTool rt ? rt.Range : 50;
|
||||
}
|
||||
@@ -455,7 +439,7 @@ namespace Barotrauma
|
||||
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
|
||||
character.CursorPosition = Enemy.Position;
|
||||
float engageDistance = 500;
|
||||
if (squaredDistance > engageDistance * engageDistance) { return; }
|
||||
if (character.CurrentHull != Enemy.CurrentHull && squaredDistance > engageDistance * engageDistance) { return; }
|
||||
if (!character.CanSeeCharacter(Enemy)) { return; }
|
||||
if (Weapon.RequireAimToUse)
|
||||
{
|
||||
@@ -468,7 +452,7 @@ namespace Barotrauma
|
||||
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
|
||||
}
|
||||
}
|
||||
if (!isOperatingButtons && character.SelectedConstruction == null)
|
||||
if (!isOperatingButtons)
|
||||
{
|
||||
character.SetInput(InputType.Aim, false, true);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -17,17 +16,21 @@ namespace Barotrauma
|
||||
|
||||
public Func<bool> customCondition;
|
||||
|
||||
public bool followControlledCharacter;
|
||||
public bool mimic;
|
||||
|
||||
/// <summary>
|
||||
/// Display units
|
||||
/// </summary>
|
||||
public float CloseEnough { get; set; } = 50;
|
||||
public bool IgnoreIfTargetDead { get; set; }
|
||||
public bool AllowGoingOutside { get; set; }
|
||||
public bool CheckVisibility { get; set; }
|
||||
|
||||
public ISpatialEntity Target { get; private set; }
|
||||
|
||||
public override float GetPriority()
|
||||
{
|
||||
if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; }
|
||||
if (followControlledCharacter && Character.Controlled == null) { return 0.0f; }
|
||||
if (Target is Entity e && e.Removed) { return 0.0f; }
|
||||
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
|
||||
if (objectiveManager.CurrentOrder == this)
|
||||
@@ -37,23 +40,19 @@ namespace Barotrauma
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
public ISpatialEntity Target { get; private set; }
|
||||
|
||||
public bool FollowControlledCharacter;
|
||||
|
||||
public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1)
|
||||
: base (character, objectiveManager, priorityModifier)
|
||||
{
|
||||
this.Target = target;
|
||||
this.repeat = repeat;
|
||||
waitUntilPathUnreachable = 2.0f;
|
||||
waitUntilPathUnreachable = 3.0f;
|
||||
this.getDivingGearIfNeeded = getDivingGearIfNeeded;
|
||||
CalculateCloseEnough();
|
||||
}
|
||||
|
||||
protected override void Act(float deltaTime)
|
||||
{
|
||||
if (FollowControlledCharacter)
|
||||
if (followControlledCharacter)
|
||||
{
|
||||
if (Character.Controlled == null)
|
||||
{
|
||||
@@ -92,11 +91,18 @@ namespace Barotrauma
|
||||
{
|
||||
abandon = true;
|
||||
}
|
||||
else if (!repeat && waitUntilPathUnreachable < 0)
|
||||
else if (waitUntilPathUnreachable < 0)
|
||||
{
|
||||
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null)
|
||||
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null && PathSteering.CurrentPath.Unreachable)
|
||||
{
|
||||
abandon = PathSteering.CurrentPath.Unreachable;
|
||||
if (repeat)
|
||||
{
|
||||
SteeringManager.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
abandon = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (abandon)
|
||||
@@ -115,9 +121,9 @@ namespace Barotrauma
|
||||
Vector2 currTargetSimPos = Vector2.Zero;
|
||||
currTargetSimPos = Target.SimPosition;
|
||||
// Take the sub position into account in the sim pos
|
||||
if (character.Submarine == null && Target.Submarine != null)
|
||||
if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
|
||||
{
|
||||
//currTargetSimPos += Target.Submarine.SimPosition;
|
||||
currTargetSimPos += Target.Submarine.SimPosition;
|
||||
}
|
||||
else if (character.Submarine != null && Target.Submarine == null)
|
||||
{
|
||||
@@ -132,10 +138,15 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
|
||||
if (SteeringManager != PathSteering)
|
||||
{
|
||||
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
|
||||
}
|
||||
if (getDivingGearIfNeeded)
|
||||
{
|
||||
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull);
|
||||
bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90);
|
||||
Character followTarget = Target as Character;
|
||||
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull) || mimic && HumanAIController.HasDivingMask(followTarget);
|
||||
bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90) || mimic && HumanAIController.HasDivingSuit(followTarget);
|
||||
bool needsEquipment = false;
|
||||
if (needsDivingSuit)
|
||||
{
|
||||
|
||||
@@ -239,7 +239,8 @@ namespace Barotrauma
|
||||
CloseEnough = 150,
|
||||
AllowGoingOutside = true,
|
||||
IgnoreIfTargetDead = true,
|
||||
FollowControlledCharacter = orderGiver == character
|
||||
followControlledCharacter = orderGiver == character,
|
||||
mimic = true
|
||||
};
|
||||
break;
|
||||
case "wait":
|
||||
@@ -258,7 +259,7 @@ namespace Barotrauma
|
||||
newObjective = new AIObjectiveRescueAll(character, this, priorityModifier);
|
||||
break;
|
||||
case "repairsystems":
|
||||
newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" };
|
||||
newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option == "jobspecific" };
|
||||
break;
|
||||
case "pumpwater":
|
||||
newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);
|
||||
|
||||
@@ -68,6 +68,12 @@ namespace Barotrauma
|
||||
{
|
||||
if (character.CanInteractWith(target.Item, out _, checkLinked: false))
|
||||
{
|
||||
// Don't allow to operate an item that someone already operates, unless this objective is an order
|
||||
if (objectiveManager.CurrentOrder != this && Character.CharacterList.Any(c => c.SelectedConstruction == target.Item && c != character && HumanAIController.IsFriendly(c)))
|
||||
{
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
if (character.SelectedConstruction != target.Item)
|
||||
{
|
||||
target.Item.TryInteract(character, false, true);
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -17,13 +16,22 @@ namespace Barotrauma
|
||||
private readonly Character targetCharacter;
|
||||
|
||||
private AIObjectiveGoTo goToObjective;
|
||||
|
||||
private float treatmentTimer;
|
||||
private Hull safeHull;
|
||||
|
||||
public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
|
||||
: base(character, objectiveManager, priorityModifier)
|
||||
{
|
||||
if (targetCharacter != character)
|
||||
if (targetCharacter == null)
|
||||
{
|
||||
string errorMsg = "Attempted to create a Rescue objective with no target!\n" + Environment.StackTrace;
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce("AIObjectiveRescue:ctor:targetnull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
||||
abandon = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetCharacter == character)
|
||||
{
|
||||
// TODO: enable healing self too
|
||||
abandon = true;
|
||||
@@ -40,6 +48,11 @@ namespace Barotrauma
|
||||
|
||||
protected override void Act(float deltaTime)
|
||||
{
|
||||
if (targetCharacter == null || targetCharacter.Removed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Unconcious target is not in a safe place -> Move to a safe place first
|
||||
if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
|
||||
{
|
||||
@@ -71,15 +84,22 @@ namespace Barotrauma
|
||||
{
|
||||
goToObjective = null;
|
||||
}
|
||||
var findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
|
||||
if (findSafety == null)
|
||||
if (safeHull == null)
|
||||
{
|
||||
// Ensure that we have the find safety objective (should always be the case)
|
||||
objectiveManager.AddObjective(new AIObjectiveFindSafety(character, objectiveManager));
|
||||
var findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
|
||||
if (findSafety == null)
|
||||
{
|
||||
// Ensure that we have the find safety objective (should always be the case)
|
||||
findSafety = new AIObjectiveFindSafety(character, objectiveManager);
|
||||
objectiveManager.AddObjective(findSafety);
|
||||
}
|
||||
safeHull = findSafety.FindBestHull(HumanAIController.VisibleHulls);
|
||||
}
|
||||
if (character.CurrentHull != safeHull)
|
||||
{
|
||||
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(safeHull, character, objectiveManager));
|
||||
}
|
||||
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(findSafety.FindBestHull(HumanAIController.VisibleHulls), character, objectiveManager));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (subObjectives.Any()) { return; }
|
||||
@@ -207,13 +227,19 @@ namespace Barotrauma
|
||||
|
||||
public override bool IsCompleted()
|
||||
{
|
||||
if (targetCharacter == null || targetCharacter.Removed)
|
||||
{
|
||||
abandon = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
|
||||
if (isCompleted)
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
|
||||
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
|
||||
}
|
||||
return isCompleted || targetCharacter.Removed || targetCharacter.IsDead;
|
||||
return isCompleted || targetCharacter.IsDead;
|
||||
}
|
||||
|
||||
public override float GetPriority()
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace Barotrauma
|
||||
steering += DoSteeringWander(weight);
|
||||
}
|
||||
|
||||
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
|
||||
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
|
||||
{
|
||||
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
|
||||
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
|
||||
}
|
||||
|
||||
public void SteeringManual(float deltaTime, Vector2 velocity)
|
||||
@@ -129,10 +129,12 @@ namespace Barotrauma
|
||||
return newSteering;
|
||||
}
|
||||
|
||||
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
|
||||
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
|
||||
{
|
||||
if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
|
||||
|
||||
if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
float maxDistance = lookAheadDistance;
|
||||
if (rayCastTimer <= 0.0f)
|
||||
{
|
||||
@@ -158,19 +160,11 @@ namespace Barotrauma
|
||||
{
|
||||
obstaclePosition.X = closestStructure.SimPosition.X;
|
||||
}
|
||||
|
||||
avoidObstaclePos = obstaclePosition;
|
||||
//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
|
||||
}
|
||||
/*else if (closestBody.UserData is Item)
|
||||
{
|
||||
avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
|
||||
}*/
|
||||
else
|
||||
{
|
||||
|
||||
avoidObstaclePos = Submarine.LastPickedPosition;
|
||||
//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -185,14 +179,26 @@ namespace Barotrauma
|
||||
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
|
||||
float dist = diff.Length();
|
||||
|
||||
if (!avoidObstaclePos.HasValue) return Vector2.Zero;
|
||||
|
||||
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
|
||||
float dist = diff.Length();
|
||||
|
||||
if (dist > maxDistance) return Vector2.Zero;
|
||||
|
||||
return -diff * (1.0f - dist / maxDistance) * weight;
|
||||
if (dist > maxDistance)
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
if (heading.HasValue)
|
||||
{
|
||||
var f = heading ?? host.Steering;
|
||||
// Avoid to left or right depending on the current heading
|
||||
Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
|
||||
var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
|
||||
float factor = 1.0f - Math.Min(dist / maxDistance, 1);
|
||||
return dir * factor * weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
|
||||
// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
|
||||
// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
|
||||
return -diff * (1.0f - dist / maxDistance) * weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,6 +240,11 @@ namespace Barotrauma
|
||||
errorMessages = new List<string>();
|
||||
foreach (ContentFile file in Files)
|
||||
{
|
||||
#if SERVER
|
||||
//dedicated server doesn't care if the client executable is present or not
|
||||
if (file.Type == ContentType.Executable) { continue; }
|
||||
#endif
|
||||
|
||||
if (!File.Exists(file.Path))
|
||||
{
|
||||
errorMessages.Add("File \"" + file.Path + "\" not found.");
|
||||
|
||||
@@ -204,6 +204,7 @@ namespace Barotrauma
|
||||
{
|
||||
timer = time;
|
||||
TotalTime = time;
|
||||
this.ignorePause = ignorePause;
|
||||
}
|
||||
|
||||
public bool CheckFinished(float deltaTime)
|
||||
|
||||
@@ -83,11 +83,15 @@ namespace Barotrauma
|
||||
Commonness = element.GetAttributeInt("commonness", 1);
|
||||
|
||||
SuccessMessage = TextManager.Get("MissionSuccess." + Identifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully");
|
||||
FailureMessage =
|
||||
TextManager.Get("MissionFailure." + Identifier, true) ??
|
||||
element.GetAttributeString("failuremessage", null) ??
|
||||
TextManager.Get("missionfailed", returnNull: true) ??
|
||||
"";
|
||||
FailureMessage = TextManager.Get("MissionFailure." + Identifier, true) ?? "";
|
||||
if (string.IsNullOrEmpty(FailureMessage) && TextManager.ContainsTag("missionfailed"))
|
||||
{
|
||||
FailureMessage = TextManager.Get("missionfailed", returnNull: true) ?? "";
|
||||
}
|
||||
if (string.IsNullOrEmpty(FailureMessage) && GameMain.Config.Language == "English")
|
||||
{
|
||||
FailureMessage = element.GetAttributeString("failuremessage", "");
|
||||
}
|
||||
|
||||
SonarLabel = TextManager.Get("MissionSonarLabel." + Identifier, true) ?? element.GetAttributeString("sonarlabel", "");
|
||||
|
||||
|
||||
@@ -69,6 +69,7 @@ namespace Barotrauma.Extensions
|
||||
/// </summary>
|
||||
public static Vector2 TransformVector(this Vector2 v, Vector2 up)
|
||||
{
|
||||
up = Vector2.Normalize(up);
|
||||
return (up * v.Y) + (up.Right() * v.X);
|
||||
}
|
||||
|
||||
|
||||
@@ -337,6 +337,79 @@ namespace Barotrauma
|
||||
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
|
||||
keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckBindings(bool useDefaults)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
var binding = keyMapping[(int)inputType];
|
||||
if (binding == null)
|
||||
{
|
||||
switch (inputType)
|
||||
{
|
||||
case InputType.Deselect:
|
||||
if (useDefaults)
|
||||
{
|
||||
binding = new KeyOrMouse(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy support
|
||||
var selectKey = keyMapping[(int)InputType.Select];
|
||||
if (selectKey != null && selectKey.Key != Keys.None)
|
||||
{
|
||||
binding = new KeyOrMouse(selectKey.Key);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case InputType.Shoot:
|
||||
if (useDefaults)
|
||||
{
|
||||
binding = new KeyOrMouse(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy support
|
||||
var useKey = keyMapping[(int)InputType.Use];
|
||||
if (useKey != null && useKey.MouseButton.HasValue)
|
||||
{
|
||||
binding = new KeyOrMouse(useKey.MouseButton.Value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (binding == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
|
||||
binding = new KeyOrMouse(Keys.D1);
|
||||
}
|
||||
keyMapping[(int)inputType] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Load DefaultConfig
|
||||
private void LoadDefaultConfig(bool setLanguage = true)
|
||||
{
|
||||
XDocument doc = XMLExtensions.TryLoadXml(savePath);
|
||||
|
||||
if (setLanguage || string.IsNullOrEmpty(Language))
|
||||
{
|
||||
Language = doc.Root.GetAttributeString("language", "English");
|
||||
}
|
||||
|
||||
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
|
||||
|
||||
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
|
||||
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
|
||||
|
||||
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
|
||||
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
|
||||
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
if (legacy)
|
||||
{
|
||||
@@ -605,6 +678,54 @@ namespace Barotrauma
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save DefaultConfig
|
||||
private void SaveNewDefaultConfig()
|
||||
{
|
||||
XDocument doc = new XDocument();
|
||||
|
||||
if (doc.Root == null)
|
||||
{
|
||||
doc.Add(new XElement("config"));
|
||||
}
|
||||
|
||||
doc.Root.Add(
|
||||
new XAttribute("language", TextManager.Language),
|
||||
new XAttribute("masterserverurl", MasterServerUrl),
|
||||
new XAttribute("autocheckupdates", AutoCheckUpdates),
|
||||
new XAttribute("musicvolume", musicVolume),
|
||||
new XAttribute("soundvolume", soundVolume),
|
||||
new XAttribute("voicechatvolume", voiceChatVolume),
|
||||
new XAttribute("verboselogging", VerboseLogging),
|
||||
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
|
||||
new XAttribute("enablesplashscreen", EnableSplashScreen),
|
||||
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("aimassistamount", aimAssistAmount));
|
||||
|
||||
if (!ShowUserStatisticsPrompt)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
|
||||
}
|
||||
|
||||
if (WasGameUpdated)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("wasgameupdated", true));
|
||||
}
|
||||
if (!SelectedContentPackages.Any())
|
||||
{
|
||||
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
|
||||
if (availablePackage != null)
|
||||
{
|
||||
SelectedContentPackages.Add(availablePackage);
|
||||
}
|
||||
}
|
||||
|
||||
//save to get rid of the invalid selected packages in the config file
|
||||
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save DefaultConfig
|
||||
private void SaveNewDefaultConfig()
|
||||
{
|
||||
@@ -750,6 +871,7 @@ namespace Barotrauma
|
||||
if (!fileFound)
|
||||
{
|
||||
ShowLanguageSelectionPrompt = true;
|
||||
ShowUserStatisticsPrompt = true;
|
||||
SaveNewPlayerConfig();
|
||||
}
|
||||
}
|
||||
@@ -820,58 +942,6 @@ namespace Barotrauma
|
||||
{
|
||||
VoiceSetting = voiceSetting;
|
||||
}
|
||||
foreach (ContentFile file in contentPackage.Files)
|
||||
{
|
||||
ToolBox.IsProperFilenameCase(file.Path);
|
||||
}
|
||||
}
|
||||
if (!SelectedContentPackages.Any())
|
||||
{
|
||||
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
|
||||
if (availablePackage != null)
|
||||
{
|
||||
SelectedContentPackages.Add(availablePackage);
|
||||
}
|
||||
}
|
||||
|
||||
//save to get rid of the invalid selected packages in the config file
|
||||
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save DefaultConfig
|
||||
private void SaveNewDefaultConfig()
|
||||
{
|
||||
XDocument doc = new XDocument();
|
||||
|
||||
if (doc.Root == null)
|
||||
{
|
||||
doc.Add(new XElement("config"));
|
||||
}
|
||||
|
||||
doc.Root.Add(
|
||||
new XAttribute("language", TextManager.Language),
|
||||
new XAttribute("masterserverurl", MasterServerUrl),
|
||||
new XAttribute("autocheckupdates", AutoCheckUpdates),
|
||||
new XAttribute("musicvolume", musicVolume),
|
||||
new XAttribute("soundvolume", soundVolume),
|
||||
new XAttribute("voicechatvolume", voiceChatVolume),
|
||||
new XAttribute("verboselogging", VerboseLogging),
|
||||
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
|
||||
new XAttribute("enablesplashscreen", EnableSplashScreen),
|
||||
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("aimassistamount", aimAssistAmount));
|
||||
|
||||
if (!ShowUserStatisticsPrompt)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
|
||||
}
|
||||
|
||||
if (WasGameUpdated)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("wasgameupdated", true));
|
||||
}
|
||||
|
||||
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
|
||||
@@ -940,7 +1010,22 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
gSettings = new XElement("graphicssettings");
|
||||
doc.Root.Add(gSettings);
|
||||
}
|
||||
|
||||
gSettings.ReplaceAttributes(
|
||||
new XAttribute("particlelimit", ParticleLimit),
|
||||
new XAttribute("lightmapscale", LightMapScale),
|
||||
new XAttribute("specularity", SpecularityEnabled),
|
||||
new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
|
||||
new XAttribute("losmode", LosMode),
|
||||
new XAttribute("hudscale", HUDScale),
|
||||
new XAttribute("inventoryscale", InventoryScale));
|
||||
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
if (contentPackage.Path.Contains(vanillaContentPackagePath))
|
||||
{
|
||||
case "contentpackage":
|
||||
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
|
||||
@@ -1054,6 +1139,7 @@ namespace Barotrauma
|
||||
new XAttribute("autocheckupdates", AutoCheckUpdates),
|
||||
new XAttribute("musicvolume", musicVolume),
|
||||
new XAttribute("soundvolume", soundVolume),
|
||||
new XAttribute("voicechatvolume", voiceChatVolume),
|
||||
new XAttribute("verboselogging", VerboseLogging),
|
||||
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
|
||||
new XAttribute("enablesplashscreen", EnableSplashScreen),
|
||||
|
||||
@@ -79,14 +79,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
wires = new Wire[MaxLinked];
|
||||
|
||||
if (string.IsNullOrEmpty(DisplayName))
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name);
|
||||
#endif
|
||||
DisplayName = Name;
|
||||
}
|
||||
IsOutput = element.Name.ToString() == "output";
|
||||
Name = element.GetAttributeString("name", IsOutput ? "output" : "input");
|
||||
|
||||
string displayNameTag = "", fallbackTag = "";
|
||||
//if displayname is not present, attempt to find it from the prefab
|
||||
if (element.Attribute("displayname") == null)
|
||||
{
|
||||
@@ -98,26 +94,44 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (connectionElement.Name.ToString() != element.Name.ToString()) { continue; }
|
||||
|
||||
string prefabConnectionName = element.GetAttributeString("name", (IsOutput) ? "output" : "input");
|
||||
string prefabConnectionName = element.GetAttributeString("name", IsOutput ? "output" : "input");
|
||||
if (prefabConnectionName == Name)
|
||||
{
|
||||
DisplayName = TextManager.GetServerMessage(connectionElement.GetAttributeString("displayname", Name));
|
||||
displayNameTag = connectionElement.GetAttributeString("displayname", "");
|
||||
fallbackTag = connectionElement.GetAttributeString("fallbackdisplayname", "");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#if DEBUG
|
||||
if (string.IsNullOrEmpty(DisplayName))
|
||||
{
|
||||
DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayName = TextManager.GetServerMessage(element.GetAttributeString("displayname", Name));
|
||||
displayNameTag = element.GetAttributeString("displayname", "");
|
||||
fallbackTag = element.GetAttributeString("fallbackdisplayname", null);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(displayNameTag))
|
||||
{
|
||||
//extract the tag parts in case the tags contains variables
|
||||
string tagWithoutVariables = displayNameTag?.Split('~')?.FirstOrDefault();
|
||||
string fallbackTagWithoutVariables = fallbackTag?.Split('~')?.FirstOrDefault();
|
||||
//use displayNameTag if found, otherwise fallBack
|
||||
if (TextManager.ContainsTag(tagWithoutVariables))
|
||||
{
|
||||
DisplayName = TextManager.GetServerMessage(displayNameTag);
|
||||
}
|
||||
else if (TextManager.ContainsTag(fallbackTagWithoutVariables))
|
||||
{
|
||||
DisplayName = TextManager.GetServerMessage(fallbackTag);
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(DisplayName))
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name);
|
||||
#endif
|
||||
DisplayName = Name;
|
||||
}
|
||||
|
||||
IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
|
||||
|
||||
|
||||
@@ -1641,7 +1641,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue;
|
||||
|
||||
bool success = Rand.Range(0.0f, 1.0f) < ic.DegreeOfSuccess(user);
|
||||
bool success = Rand.Range(0.0f, 0.5f) < ic.DegreeOfSuccess(user);
|
||||
ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure;
|
||||
|
||||
#if CLIENT
|
||||
|
||||
@@ -119,23 +119,40 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null && Character.Controlled != null)
|
||||
if (GameMain.GameSession != null)
|
||||
{
|
||||
if (Character.Controlled.HasEquippedItem("clownmask") &&
|
||||
Character.Controlled.HasEquippedItem("clowncostume"))
|
||||
#if CLIENT
|
||||
if (Character.Controlled != null) { CheckMidRoundAchievements(Character.Controlled); }
|
||||
#else
|
||||
foreach (Client client in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "clowncostume");
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null && Character.Controlled.Submarine == null)
|
||||
{
|
||||
float dist = 500 / Physics.DisplayToRealWorldRatio;
|
||||
if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, Submarine.MainSub.WorldPosition) >
|
||||
dist * dist)
|
||||
if (client.Character != null)
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "crewaway");
|
||||
CheckMidRoundAchievements(client.Character);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckMidRoundAchievements(Character c)
|
||||
{
|
||||
if (c == null || c.Removed) { return; }
|
||||
|
||||
if (c.HasEquippedItem("clownmask") &&
|
||||
c.HasEquippedItem("clowncostume"))
|
||||
{
|
||||
UnlockAchievement(c, "clowncostume");
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null && c.Submarine == null)
|
||||
{
|
||||
float dist = 500 / Physics.DisplayToRealWorldRatio;
|
||||
if (Vector2.DistanceSquared(c.WorldPosition, Submarine.MainSub.WorldPosition) >
|
||||
dist * dist)
|
||||
{
|
||||
UnlockAchievement(c, "crewaway");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,7 +231,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (character.HasEquippedItem("clownmask") &&
|
||||
character.HasEquippedItem("clowncostume"))
|
||||
character.HasEquippedItem("clowncostume") &&
|
||||
causeOfDeath.Killer != character)
|
||||
{
|
||||
UnlockAchievement(causeOfDeath.Killer, "killclown");
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -42,6 +43,26 @@ namespace Barotrauma
|
||||
GetTextFilesRecursive(subDir, ref list);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of the language in the respective language
|
||||
/// </summary>
|
||||
public static string GetTranslatedLanguageName(string language)
|
||||
{
|
||||
if (!textPacks.ContainsKey(language))
|
||||
{
|
||||
return language;
|
||||
}
|
||||
|
||||
foreach (var textPack in textPacks[language])
|
||||
{
|
||||
if (textPack.Language == language)
|
||||
{
|
||||
return textPack.TranslatedName;
|
||||
}
|
||||
}
|
||||
return language;
|
||||
}
|
||||
|
||||
public static void LoadTextPacks(IEnumerable<ContentPackage> selectedContentPackages)
|
||||
{
|
||||
@@ -80,6 +101,26 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ContainsTag(string textTag)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textTag)) { return false; }
|
||||
|
||||
if (!textPacks.ContainsKey(Language))
|
||||
{
|
||||
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
|
||||
Language = "English";
|
||||
if (!textPacks.ContainsKey(Language))
|
||||
{
|
||||
throw new Exception("No text packs available in English!");
|
||||
}
|
||||
}
|
||||
foreach (TextPack textPack in textPacks[Language])
|
||||
{
|
||||
if (textPack.Get(textTag) != null) { return true; }
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string Get(string textTag, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
if (!textPacks.ContainsKey(Language))
|
||||
@@ -91,8 +132,6 @@ namespace Barotrauma
|
||||
throw new Exception("No text packs available in English!");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (TextPack textPack in textPacks[Language])
|
||||
{
|
||||
@@ -116,7 +155,13 @@ namespace Barotrauma
|
||||
foreach (TextPack textPack in textPacks["English"])
|
||||
{
|
||||
string text = textPack.Get(textTag);
|
||||
if (text != null) return text;
|
||||
if (text != null)
|
||||
{
|
||||
#if DEBUG
|
||||
DebugConsole.NewMessage("Text \"" + textTag + "\" not found for the language \"" + Language + "\". Using the English text \"" + text + "\" instead.");
|
||||
#endif
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,42 +412,6 @@ namespace Barotrauma
|
||||
return isCJK.IsMatch(text);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public static void CheckForDuplicates(string lang)
|
||||
{
|
||||
if (!textPacks.ContainsKey(lang))
|
||||
{
|
||||
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
|
||||
return;
|
||||
}
|
||||
|
||||
int packIndex = 0;
|
||||
foreach (TextPack textPack in textPacks[lang])
|
||||
{
|
||||
textPack.CheckForDuplicates(packIndex);
|
||||
packIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
public static void WriteToCSV()
|
||||
{
|
||||
string lang = "English";
|
||||
|
||||
if (!textPacks.ContainsKey(lang))
|
||||
{
|
||||
DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!");
|
||||
return;
|
||||
}
|
||||
|
||||
int packIndex = 0;
|
||||
foreach (TextPack textPack in textPacks[lang])
|
||||
{
|
||||
textPack.WriteToCSV(packIndex);
|
||||
packIndex++;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
public static void CheckForDuplicates(string lang)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace Barotrauma
|
||||
{
|
||||
public readonly string Language;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the language in the language this pack is written in
|
||||
/// </summary>
|
||||
public readonly string TranslatedName;
|
||||
|
||||
private Dictionary<string, List<string>> texts;
|
||||
|
||||
private readonly string filePath;
|
||||
@@ -23,6 +28,7 @@ namespace Barotrauma
|
||||
if (doc == null || doc.Root == null) return;
|
||||
|
||||
Language = doc.Root.GetAttributeString("language", "Unknown");
|
||||
TranslatedName = doc.Root.GetAttributeString("translatedname", Language);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -2,16 +2,42 @@
|
||||
v0.9.0.2
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- Fixed a bug that caused frequent desync kicks when playing a multiplayer monster mission.
|
||||
- Fixed an index out of range error in DoctorTutorial if proceeding too fast to the submarine.
|
||||
- Fixes to missing translations and UI layout problems when using languages other than English.
|
||||
- Automatically set the keybinds to AZERTY when French is selected as the display language.
|
||||
- More readable font and a fix to some texts appearing slightly "clipped".
|
||||
- Additions to the credits.
|
||||
- Fixed bots loading only half of the target items in the contain item objective.
|
||||
- Minor tweaks to subs and shuttles.
|
||||
- Fixed find safety AI objective not working properly.
|
||||
- Added propeller damage to the shuttle engine.
|
||||
- Increased maximum voice chat volume.
|
||||
- Directional voice chat is enabled by default.
|
||||
- Display the language names in the respective languages in the initial language selection screen.
|
||||
- Playing the splash screens or tutorial videos doesn't require libvlc and libvlccore to be installed
|
||||
on the user's system in the Linux version anymore.
|
||||
|
||||
Bugfixes:
|
||||
- Fixed a bug that caused frequent desync kicks when playing a multiplayer monster mission.
|
||||
- Fixed private servers showing up in the server list.
|
||||
- Fixed an index out of range error in DoctorTutorial if proceeding too fast to the submarine.
|
||||
- Fixed report messages not going through to some clients when there are multiple clients on the server.
|
||||
- Fixed players not seeing reports made by bots in multiplayer.
|
||||
- Fixes to missing translations and UI layout problems when using languages other than English.
|
||||
- Miscellaneous crew AI fixes and improvements.
|
||||
- Fixed find safety AI objective not working properly.
|
||||
- Fixed bots loading only half of the target items in the contain item objective.
|
||||
- Fixed directional sonar indicators not being displayed on the sonar monitor.
|
||||
- Fixed floating ice chunks occasionally spawning too close to the start of a level, causing them to clip
|
||||
through the submarin and/or the outpost.
|
||||
- Fixed incorrect reward amount in the "Chemical shipment" description.
|
||||
- Fixed inability to use the underwater scooters with LMB.
|
||||
- Fixes to UI layouts on 4K resolution.
|
||||
- Fixed unnecessary silence at the end of the "Objective Complete" music track.
|
||||
- Fixed ruin walls being almost impossible to cut from inside the ruins.
|
||||
- Fixed the "report leaks" button being highlighted inside ruins.
|
||||
- Fixes to wall colliders.
|
||||
- Fixed "Pause on focus lost" setting being always treated as if being enabled.
|
||||
- Fixed dedicated server overwriting existing crash reports.
|
||||
- Fixed save time being displayed in UNIX time in the right-hand panel in the campaign setup UI.
|
||||
- Fixed "Praise the Honkmother" and "Extravehicular activity" achievements not unlocking in multiplayer.
|
||||
- Fixed "No fun allowed" achievement being possible to unlock by committing suicide while wearing a clown costume.
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.9.0.1
|
||||
|
||||
@@ -9,13 +9,13 @@
|
||||
savedebugconsolelogs="false"
|
||||
enablesplashscreen="true"
|
||||
usesteammatchmaking="true"
|
||||
quickstartsub = "Humpback"
|
||||
quickstartsub="Humpback"
|
||||
requiresteamauthentication="true">
|
||||
<graphicsmode displaymode="BorderlessWindowed" vsync="true" />
|
||||
<graphicssettings
|
||||
particlelimit="1500"
|
||||
lightmapscale="0.5"
|
||||
specularity="true"
|
||||
lightmapscale="1.0"
|
||||
specularity="false"
|
||||
chromaticaberration="true"
|
||||
losmode="Transparent"
|
||||
hudscale="1"
|
||||
|
||||
@@ -43,12 +43,12 @@ namespace Facepunch.Steamworks
|
||||
//
|
||||
|
||||
//kind of a hack:
|
||||
//use an outdated version number to hide private servers from the server list.
|
||||
//use an invalid version number to hide private servers from the server list.
|
||||
//couldn't find a way to do it otherwise - using 1 as the eServerMode doesn't
|
||||
//seem to work, the server info is still returned by the API calls
|
||||
string versionString = isPublic ? init.VersionString : "0.0.0.0";
|
||||
if ( !native.InitServer( this, ipaddress, init.SteamPort, init.GamePort, init.QueryPort, init.Secure ? 3 : 2,
|
||||
isPublic ? init.VersionString : "0.0.0.0" ) )
|
||||
string versionString = isPublic ? init.VersionString : "-1";
|
||||
if ( !native.InitServer( this, ipaddress, init.SteamPort, init.GamePort, init.QueryPort, isPublic ? (init.Secure ? 3 : 2) : 1,
|
||||
versionString) )
|
||||
{
|
||||
native.Dispose();
|
||||
native = null;
|
||||
|
||||
Reference in New Issue
Block a user