(2a4bd39c2) Merge branch 'dev' into human-ai

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:33:13 +03:00
parent a3db11876b
commit e367f900b8
54 changed files with 1092 additions and 297 deletions

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@@ -56,6 +56,26 @@
<Prefer32Bit>true</Prefer32Bit>
<WarningLevel>0</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\ReleaseLinux\</OutputPath>
<DefineConstants>TRACE;LINUX;CLIENT</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\DebugLinux\</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX;CLIENT</DefineConstants>
<WarningLevel>0</WarningLevel>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
@@ -278,7 +298,12 @@
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Target Name="AfterBuild">
<!-- Write version number to a "Version.txt" file in the output folder -->
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
</Target>
</Project>

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@@ -55,6 +55,26 @@
<Prefer32Bit>true</Prefer32Bit>
<WarningLevel>0</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\ReleaseMac\</OutputPath>
<DefineConstants>TRACE;OSX;CLIENT</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\DebugMac\</OutputPath>
<DefineConstants>TRACE;DEBUG;OSX;CLIENT</DefineConstants>
<WarningLevel>0</WarningLevel>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
@@ -264,7 +284,12 @@
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Target Name="AfterBuild">
<!-- Write version number to a "Version.txt" file in the output folder -->
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
</Target>
</Project>

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@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
character.MemLocalState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
else
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;

View File

@@ -29,7 +29,7 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
}
@@ -340,7 +340,7 @@ namespace Barotrauma
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
}

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@@ -155,6 +155,9 @@ namespace EventInput
return SetWindowLongPtr(hWnd, nIndex, dwNewLong);
}
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
#endif
@@ -173,8 +176,8 @@ namespace EventInput
#if WINDOWS
hookProcDelegate = HookProc;
prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
prevWndProc = TrySetWindowLong(window.Handle, GWL_WNDPROC,
Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
hIMC = ImmGetContext(window.Handle);
#else

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@@ -317,11 +317,6 @@ namespace Barotrauma
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -356,13 +351,7 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
uint charIndex = text[i];
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)

View File

@@ -109,18 +109,11 @@ namespace Barotrauma
break;
}
}
return 14;
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
return style;
}
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
string file = element.GetAttributeString("file", "");
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
}
@@ -129,6 +122,7 @@ namespace Barotrauma
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
{
@@ -138,6 +132,20 @@ namespace Barotrauma
return 14;
}
private string GetFontFilePath(XElement element)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeString("file", "");
}
}
return element.GetAttributeString("file", "");
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);

View File

@@ -340,7 +340,6 @@ namespace Barotrauma
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init();
SteamManager.Initialize();
if (Config.AutoUpdateWorkshopItems)
{
if (SteamManager.AutoUpdateWorkshopItems())
@@ -648,6 +647,14 @@ namespace Barotrauma
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
(NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG || true
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
{
GUI.TogglePauseMenu();
paused = true;
}
#endif
Screen.Selected.AddToGUIUpdateList();
if (Client != null)

View File

@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (!isSinglePlayer)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
if (string.IsNullOrEmpty(text)) { return; }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -239,27 +243,24 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (character?.Inventory == null) return null;
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
characterInfos.Add(characterInfo);
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (GameMain.Client != null)
if (character == null)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
}
public void AddCharacter(Character character)
@@ -633,9 +634,183 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -779,6 +954,12 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -836,19 +1017,23 @@ namespace Barotrauma
}
}
}
//only one target (or an order with no particular targets), just show options
else
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order

View File

@@ -403,7 +403,7 @@ namespace Barotrauma
if (campaign.CheatsEnabled)
{
DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
{
SteamAchievementManager.CheatsEnabled = true;
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");

View File

@@ -70,7 +70,13 @@ namespace Barotrauma.Tutorials
}
}
public string Name
public string Identifier
{
get;
protected set;
}
public string DisplayName
{
get;
protected set;
@@ -159,8 +165,9 @@ namespace Barotrauma.Tutorials
public Tutorial(XElement element)
{
configElement = element;
Name = element.GetAttributeString("name", "Unnamed");
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
Identifier = element.GetAttributeString("identifier", "unknown");
DisplayName = TextManager.Get(Identifier);
completed = GameMain.Config.CompletedTutorialNames.Contains(Identifier);
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List<TutorialSegment>();

View File

@@ -132,7 +132,7 @@ namespace Barotrauma
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
foreach (string language in TextManager.AvailableLanguages)
{
languageDD.AddItem(TextManager.Get("Language." + language), language);
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
}
languageDD.SelectItem(TextManager.Language);
languageDD.OnSelected = (guiComponent, obj) =>
@@ -263,6 +263,18 @@ namespace Barotrauma
Selected = VSyncEnabled
};
//TODO: remove hardcoded texts after the texts have been added to localization
GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
pauseOnFocusLostBox.Selected = PauseOnFocusLost;
pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
pauseOnFocusLostBox.OnSelected = (tickBox) =>
{
PauseOnFocusLost = tickBox.Selected;
UnsavedSettings = true;
return true;
};
GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)

View File

@@ -11,6 +11,12 @@ namespace Barotrauma.Steam
{
partial class SteamManager
{
private static List<string> initializationErrors = new List<string>();
public static IEnumerable<string> InitializationErrors
{
get { return initializationErrors; }
}
private SteamManager()
{
try
@@ -26,12 +32,12 @@ namespace Barotrauma.Steam
catch (DllNotFoundException)
{
isInitialized = false;
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound"));
initializationErrors.Add("SteamDllNotFound");
}
catch (Exception)
{
isInitialized = false;
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed"));
initializationErrors.Add("SteamClientInitFailed");
}
if (!isInitialized)

View File

@@ -30,6 +30,7 @@ namespace Barotrauma
[STAThread]
static void Main()
{
SteamManager.Initialize();
GameMain game = null;
#if !DEBUG
try

View File

@@ -152,6 +152,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;

View File

@@ -6,7 +6,6 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
@@ -84,7 +83,7 @@ namespace Barotrauma
RelativeSpacing = 0.035f
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("TutorialButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Tutorials,
@@ -324,7 +323,7 @@ namespace Barotrauma
false, null, "");
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.DisplayName, textAlignment: Alignment.Center, font: GUI.LargeFont)
{
UserData = tutorial
};
@@ -758,6 +757,13 @@ namespace Barotrauma
spriteBatch.End();
}
readonly string[] legalCrap = new string[]
{
"Privacy policy",
"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
};
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
DrawBackground(graphics, spriteBatch);
@@ -765,6 +771,8 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
GUI.Draw(Cam, spriteBatch);
GUI.Draw(Cam, spriteBatch);
#if DEBUG
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
@@ -772,30 +780,27 @@ namespace Barotrauma
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
#endif
if (selectedTab != Tab.Credits)
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
Process.Start("http://privacypolicy.daedalic.com");
}
Process.Start("http://privacypolicy.daedalic.com");
}
textPos.Y -= textSize.Y;
}
textPos.Y -= textSize.Y;
}
spriteBatch.End();

View File

@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
@@ -106,36 +107,18 @@ namespace Barotrauma
text = text.Replace("\n", " \n ");
List<string> words = new List<string>();
string currWord = "";
for (int i = 0; i < text.Length; i++)
string[] words;
if (TextManager.NoWhiteSpace)
{
if (isCJK.IsMatch(text[i].ToString()))
words = new string[text.Length];
for (int i = 0; i < text.Length; i++)
{
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
words.Add(text[i].ToString());
}
else if (text[i] == ' ')
{
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
}
else
{
currWord += text[i];
words[i] = text[i].ToString();
}
}
if (currWord.Length > 0)
else
{
words.Add(currWord);
currWord = "";
words = text.Split(' ');
}
StringBuilder wrappedText = new StringBuilder();

View File

@@ -31,6 +31,7 @@
<BootstrapperEnabled>true</BootstrapperEnabled>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AllowedReferenceRelatedFileExtensions>.pdb</AllowedReferenceRelatedFileExtensions>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
@@ -53,6 +54,27 @@
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\ReleaseWindows\</OutputPath>
<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\bin\x86\DebugWindows\</OutputPath>
<DefineConstants>TRACE;WINDOWS;CLIENT;DEBUG</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
@@ -123,10 +145,30 @@
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<Choose>
<When Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86' Or '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
<ItemGroup>
<ContentWithTargetPath Include="lib86/freetype6.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>freetype6.dll</TargetPath>
</ContentWithTargetPath>
<Content Include="steam_api.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</When>
<Otherwise>
<ItemGroup>
<Content Include="freetype6.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="steam_api64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
<Content Include="freetype6.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="libvlc.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -173,9 +215,6 @@
<Content Include="Shaders\losshader.fx" />
<Content Include="Shaders\postprocess.fx" />
<Content Include="Shaders\watershader.fx" />
<Content Include="steam_api64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="wrap_oal.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -281,7 +320,13 @@
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Target Name="AfterBuild">
<!-- Write version number to a "Version.txt" file in the output folder -->
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) &gt; $(TargetDir)Version.txt">
</Exec>
</Target>
</Project>

View File

@@ -91,6 +91,63 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
<DefineConstants>TRACE;SERVER</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\DebugLinux\</OutputPath>
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\ReleaseMac\</OutputPath>
<DefineConstants>TRACE;SERVER</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\DebugMac\</OutputPath>
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
<DefineConstants>TRACE;SERVER</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\DebugWindows\</OutputPath>
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
@@ -237,4 +294,4 @@
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
</Project>
</Project>

View File

@@ -26,7 +26,7 @@ namespace Barotrauma
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
@@ -699,7 +699,7 @@ namespace Barotrauma
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server?.UpdateCheatsEnabled();
@@ -714,7 +714,7 @@ namespace Barotrauma
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
GameMain.Server?.UpdateCheatsEnabled();

View File

@@ -3,6 +3,7 @@ using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
@@ -55,7 +56,7 @@ namespace Barotrauma
}
else
{
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
var saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
DebugConsole.NewMessage("Saved campaigns:", Color.White);
for (int i = 0; i < saveFiles.Length; i++)
{

View File

@@ -1126,7 +1126,7 @@ namespace Barotrauma.Networking
UInt16 modeIndex = inc.ReadUInt16();
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
{
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
for (int i = 0; i < saveFiles.Length; i++)
{
XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);

View File

@@ -80,7 +80,11 @@
<Submarine file="Submarines/Humpback.sub" />
<Submarine file="Submarines/Dugong.sub" />
<Submarine file="Submarines/Venture.sub" />
<Submarine file="Submarines/Remora.sub" />
<Submarine file="Submarines/RemoraDrone.sub" />
<Text file="Content/Texts/EnglishVanilla.xml" />
<Text file="Content/Texts/RussianVanillaTest.xml" />
<Text file="Content/Texts/ChineseVanillaTest.xml" />
<UIStyle file="Content/UI/style.xml"/>
<Afflictions file="Content/Afflictions.xml"/>
<Structure file="Content/Map/StructurePrefabs.xml" />

Binary file not shown.

Before

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After

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View File

@@ -361,6 +361,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Bold.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Medium.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\airlock doors.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -493,6 +499,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\ChineseVanillaTest.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanillaTest.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -724,15 +736,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\DivingSuitLocker.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLock.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLockGreen.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLockRed.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Diving\DivingSuit_Legs.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -3332,10 +3335,10 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Remora.sub">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\RemoraDrone.sub">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Selkie.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

View File

@@ -217,7 +217,6 @@ namespace Barotrauma
currItemPriority = itemPriority;
targetItem = item;
moveToTarget = rootContainer ?? item;
}
//if searched through all the items and a target wasn't found, can't be completed
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)

View File

@@ -199,11 +199,5 @@ namespace Barotrauma
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
}
}

View File

@@ -74,21 +74,6 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;

View File

@@ -82,6 +82,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{

View File

@@ -2023,6 +2023,10 @@ namespace Barotrauma
{
IsRagdolled = IsForceRagdolled;
}
else if (IsRemotePlayer)
{
IsRagdolled = IsKeyDown(InputType.Ragdoll);
}
//Keep us ragdolled if we were forced or we're too speedy to unragdoll
else if (allowRagdoll && (!IsRagdolled || AnimController.Collider.LinearVelocity.LengthSquared() < 1f))
{

View File

@@ -68,7 +68,7 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
if (GameMain.Config.UseSteam)
if (Steam.SteamManager.USE_STEAM)
{
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
}

View File

@@ -12,7 +12,7 @@ namespace Barotrauma
public bool CheatsEnabled;
const int InitialMoney = 4700;
const int InitialMoney = 8700;
public const int HullRepairCost = 500, ItemRepairCost = 500;
protected bool watchmenSpawned;

View File

@@ -184,7 +184,7 @@ namespace Barotrauma
if (CheatsEnabled)
{
DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
{
SteamAchievementManager.CheatsEnabled = true;
#if CLIENT

View File

@@ -43,6 +43,7 @@ namespace Barotrauma
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
public bool PauseOnFocusLost { get; set; } = true;
public bool MuteOnFocusLost { get; set; }
public bool UseDirectionalVoiceChat { get; set; }
@@ -77,24 +78,17 @@ namespace Barotrauma
#if DEBUG
//steam functionality can be enabled/disabled in debug builds
public bool UseSteam;
public bool RequireSteamAuthentication
{
get { return requireSteamAuthentication && UseSteam; }
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
set { requireSteamAuthentication = value; }
}
public bool UseSteamMatchmaking
{
get { return useSteamMatchmaking && UseSteam; }
get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; }
set { useSteamMatchmaking = value; }
}
#else
//steam functionality determined at compile time
public bool UseSteam
{
get { return Steam.SteamManager.USE_STEAM; }
}
public bool RequireSteamAuthentication
{
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
@@ -438,9 +432,6 @@ namespace Barotrauma
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
#if DEBUG
UseSteam = doc.Root.GetAttributeBool("usesteam", true);
#endif
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
if (doc == null)
@@ -850,6 +841,7 @@ namespace Barotrauma
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
PauseOnFocusLost = doc.Root.GetAttributeBool("pauseonfocuslost", PauseOnFocusLost);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
@@ -1047,6 +1039,7 @@ namespace Barotrauma
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
new XAttribute("pauseonfocuslost", PauseOnFocusLost),
new XAttribute("aimassistamount", aimAssistAmount),
new XAttribute("enablemouselook", EnableMouseLook),
new XAttribute("chatopen", ChatOpen),
@@ -1155,9 +1148,9 @@ namespace Barotrauma
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Identifier))
{
CompletedTutorialNames.Add(tutorial.Name);
CompletedTutorialNames.Add(tutorial.Identifier);
}
}
}

View File

@@ -580,8 +580,8 @@ namespace Barotrauma.Items.Components
public virtual bool HasRequiredItems(Character character, bool addMessage, string msg = null)
{
if (!requiredItems.Any()) return true;
if (character.Inventory == null) return false;
if (!requiredItems.Any()) { return true; }
if (character.Inventory == null) { return false; }
bool hasRequiredItems = false;
bool canContinue = true;
if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
@@ -615,7 +615,15 @@ namespace Barotrauma.Items.Components
{
bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
bool shouldBreak = false;
if (relatedItem.IsOptional)
bool inEditor = false;
#if CLIENT
inEditor = Screen.Selected == GameMain.SubEditorScreen;
#endif
if (relatedItem.IgnoreInEditor && inEditor)
{
hasRequiredItems = true;
}
else if (relatedItem.IsOptional)
{
if (!hasRequiredItems)
{
@@ -784,6 +792,7 @@ namespace Barotrauma.Items.Components
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
newRequiredItem.Msg = prevRequiredItem.Msg;
newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
newRequiredItem.IgnoreInEditor = prevRequiredItem.IgnoreInEditor;
}
if (!requiredItems.ContainsKey(newRequiredItem.Type))

View File

@@ -829,6 +829,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

View File

@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();

View File

@@ -1464,6 +1464,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }

View File

@@ -17,8 +17,8 @@ namespace Barotrauma
}
public bool IsOptional { get; set; }
private string[] identifiers;
public bool IgnoreInEditor { get; set; }
private string[] excludedIdentifiers;
@@ -35,23 +35,20 @@ namespace Barotrauma
public string JoinedIdentifiers
{
get { return string.Join(",", identifiers); }
get { return string.Join(",", Identifiers); }
set
{
if (value == null) return;
identifiers = value.Split(',');
for (int i = 0; i < identifiers.Length; i++)
Identifiers = value.Split(',');
for (int i = 0; i < Identifiers.Length; i++)
{
identifiers[i] = identifiers[i].Trim().ToLowerInvariant();
Identifiers[i] = Identifiers[i].Trim().ToLowerInvariant();
}
}
}
public string[] Identifiers
{
get { return identifiers; }
}
public string[] Identifiers { get; private set; }
public string JoinedExcludedIdentifiers
{
@@ -72,7 +69,7 @@ namespace Barotrauma
{
if (item == null) return false;
if (excludedIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) return false;
return identifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id));
return Identifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id));
}
public RelatedItem(string[] identifiers, string[] excludedIdentifiers)
@@ -81,7 +78,7 @@ namespace Barotrauma
{
identifiers[i] = identifiers[i].Trim().ToLowerInvariant();
}
this.identifiers = identifiers;
this.Identifiers = identifiers;
for (int i = 0; i < excludedIdentifiers.Length; i++)
{
@@ -141,7 +138,8 @@ namespace Barotrauma
element.Add(
new XAttribute("identifiers", JoinedIdentifiers),
new XAttribute("type", type.ToString()),
new XAttribute("optional", IsOptional));
new XAttribute("optional", IsOptional),
new XAttribute("ignoreineditor", IgnoreInEditor));
if (excludedIdentifiers.Length > 0)
{
@@ -223,6 +221,7 @@ namespace Barotrauma
}
ri.IsOptional = element.GetAttributeBool("optional", false);
ri.IgnoreInEditor = element.GetAttributeBool("ignoreineditor", false);
return ri;
}
}

View File

@@ -645,6 +645,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get

View File

@@ -7,15 +7,7 @@ namespace Barotrauma.Steam
{
partial class SteamManager
{
#if DEBUG
public static bool USE_STEAM
{
get { return GameMain.Config.UseSteam; }
}
#else
//cannot enable/disable steam in release builds
public const bool USE_STEAM = true;
#endif
public const uint AppID = 602960;

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Barotrauma
{
@@ -15,7 +16,15 @@ namespace Barotrauma
private static string[] serverMessageCharacters = new string[] { "~", "[", "]", "=" };
public static string Language;
public static bool NoWhiteSpace
{
get
{
if (!textPacks.ContainsKey(Language)) { return false; }
return textPacks[Language].Any(t => t.NoWhiteSpace);
}
}
private static HashSet<string> availableLanguages = new HashSet<string>();
public static IEnumerable<string> AvailableLanguages
{

View File

@@ -12,7 +12,9 @@ namespace Barotrauma
private Dictionary<string, List<string>> texts;
private string filePath;
public readonly bool NoWhiteSpace;
private readonly string filePath;
public TextPack(string filePath)
{
@@ -23,6 +25,7 @@ namespace Barotrauma
if (doc == null || doc.Root == null) return;
Language = doc.Root.GetAttributeString("language", "Unknown");
NoWhiteSpace = doc.Root.GetAttributeBool("nowhitespace", false);
foreach (XElement subElement in doc.Root.Elements())
{

View File

@@ -61,7 +61,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MacClient", "Barotrauma\Bar
{85232B20-074D-4723-B0C6-91495391E448} = {85232B20-074D-4723-B0C6-91495391E448}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{777A5414-CAE5-4011-96DF-C9661985917E}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{0E7FEE6A-15E5-4A4E-943C-80276003478C}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
@@ -85,377 +85,577 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
DebugLinux|Any CPU = DebugLinux|Any CPU
DebugLinux|x64 = DebugLinux|x64
DebugLinux|x86 = DebugLinux|x86
DebugMac|Any CPU = DebugMac|Any CPU
DebugMac|x64 = DebugMac|x64
DebugMac|x86 = DebugMac|x86
DebugWindows|Any CPU = DebugWindows|Any CPU
DebugWindows|x64 = DebugWindows|x64
DebugWindows|x86 = DebugWindows|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
ReleaseLinux|Any CPU = ReleaseLinux|Any CPU
ReleaseLinux|x64 = ReleaseLinux|x64
ReleaseLinux|x86 = ReleaseLinux|x86
ReleaseMac|Any CPU = ReleaseMac|Any CPU
ReleaseMac|x64 = ReleaseMac|x64
ReleaseMac|x86 = ReleaseMac|x86
ReleaseWindows|Any CPU = ReleaseWindows|Any CPU
ReleaseWindows|x64 = ReleaseWindows|x64
ReleaseWindows|x86 = ReleaseWindows|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.ActiveCfg = ReleaseWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.Build.0 = ReleaseWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.ActiveCfg = DebugWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.Build.0 = DebugWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.ActiveCfg = DebugWindows|x86
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.Build.0 = DebugWindows|x86
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.ActiveCfg = DebugWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.Build.0 = DebugWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x64.ActiveCfg = DebugWindows|x64
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.ActiveCfg = DebugWindows|x86
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.Build.0 = DebugWindows|x86
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|Any CPU.ActiveCfg = DebugWindows|x64
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{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x86.Build.0 = DebugWindows|x86
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{008C0F83-E914-4966-9135-EA885059EDD8}.Release|Any CPU.Build.0 = ReleaseWindows|x64
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{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x64.Build.0 = ReleaseWindows|x64
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{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.Build.0 = ReleaseWindows|x86
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -481,7 +681,7 @@ Global
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EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
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@@ -34,6 +34,24 @@
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@@ -1,15 +1,14 @@
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View File

@@ -80,6 +80,57 @@
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View File

@@ -82,6 +82,68 @@
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View File

@@ -37,6 +37,25 @@
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