(2a4bd39c2) Merge branch 'dev' into human-ai
This commit is contained in:
Binary file not shown.
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 192 KiB |
@@ -56,6 +56,26 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<WarningLevel>0</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\ReleaseLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;LINUX;CLIENT</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\DebugLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;LINUX;CLIENT</DefineConstants>
|
||||
<WarningLevel>0</WarningLevel>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
@@ -278,7 +298,12 @@
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<Target Name="AfterBuild">
|
||||
<!-- Write version number to a "Version.txt" file in the output folder -->
|
||||
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
|
||||
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
|
||||
</GetAssemblyIdentity>
|
||||
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -55,6 +55,26 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<WarningLevel>0</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\ReleaseMac\</OutputPath>
|
||||
<DefineConstants>TRACE;OSX;CLIENT</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\DebugMac\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;OSX;CLIENT</DefineConstants>
|
||||
<WarningLevel>0</WarningLevel>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
@@ -264,7 +284,12 @@
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<Target Name="AfterBuild">
|
||||
<!-- Write version number to a "Version.txt" file in the output folder -->
|
||||
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
|
||||
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
|
||||
</GetAssemblyIdentity>
|
||||
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec>
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -108,6 +108,61 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
//unconscious/dead characters can't correct their position using AnimController movement
|
||||
// -> we need to correct it manually
|
||||
if (!character.AllowInput)
|
||||
{
|
||||
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
|
||||
float mainLimbErrorTolerance = 0.1f;
|
||||
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
|
||||
//don't attempt to correct the position.
|
||||
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
|
||||
{
|
||||
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
|
||||
MainLimb.PullJointEnabled = true;
|
||||
}
|
||||
character.SelectedConstruction = character.MemState[0].SelectedItem;
|
||||
}
|
||||
|
||||
if (character.MemState[0].Animation == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.CPR;
|
||||
}
|
||||
else if (character.AnimController.Anim == AnimController.Animation.CPR)
|
||||
{
|
||||
character.AnimController.Anim = AnimController.Animation.None;
|
||||
}
|
||||
|
||||
Vector2 newVelocity = Collider.LinearVelocity;
|
||||
Vector2 newPosition = Collider.SimPosition;
|
||||
float newRotation = Collider.Rotation;
|
||||
float newAngularVelocity = Collider.AngularVelocity;
|
||||
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
|
||||
|
||||
newVelocity = newVelocity.ClampLength(100.0f);
|
||||
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
|
||||
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
|
||||
|
||||
Collider.LinearVelocity = newVelocity;
|
||||
Collider.AngularVelocity = newAngularVelocity;
|
||||
|
||||
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
|
||||
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
|
||||
if (distSqrd > errorTolerance)
|
||||
{
|
||||
if (distSqrd > 10.0f || !character.AllowInput)
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Collider.TargetRotation = newRotation;
|
||||
Collider.TargetPosition = newPosition;
|
||||
Collider.MoveToTargetPosition(true);
|
||||
}
|
||||
}
|
||||
|
||||
//unconscious/dead characters can't correct their position using AnimController movement
|
||||
// -> we need to correct it manually
|
||||
if (!character.AllowInput)
|
||||
@@ -151,32 +206,34 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
|
||||
character.MemState.Clear();
|
||||
character.MemLocalState.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
partial void ImpactProjSpecific(float impact, Body body)
|
||||
{
|
||||
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
|
||||
|
||||
if (body.UserData is Limb limb && character.Stun <= 0f)
|
||||
else
|
||||
{
|
||||
if (impact > 3.0f) { PlayImpactSound(limb); }
|
||||
}
|
||||
else if (body.UserData is Limb || body == Collider.FarseerBody)
|
||||
{
|
||||
if (!character.IsRemotePlayer && impact > ImpactTolerance)
|
||||
//remove states with a timestamp (there may still timestamp-based states
|
||||
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
|
||||
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
|
||||
|
||||
for (int i = 0; i < character.MemLocalState.Count; i++)
|
||||
{
|
||||
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
|
||||
if (character.Submarine == null)
|
||||
{
|
||||
//transform in-sub coordinates to outside coordinates
|
||||
if (character.MemLocalState[i].Position.Y > lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformInToOutside();
|
||||
}
|
||||
}
|
||||
else if (currentHull?.Submarine != null)
|
||||
{
|
||||
//transform outside coordinates to in-sub coordinates
|
||||
if (character.MemLocalState[i].Position.Y < lowestSubPos)
|
||||
{
|
||||
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (Character.Controlled == character)
|
||||
{
|
||||
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (character.MemState.Count < 1) return;
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
if (!CheatsEnabled && IsCheat)
|
||||
{
|
||||
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
||||
}
|
||||
@@ -340,7 +340,7 @@ namespace Barotrauma
|
||||
CheatsEnabled = true;
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
NewMessage("Enabled cheat commands.", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
}
|
||||
|
||||
@@ -155,6 +155,9 @@ namespace EventInput
|
||||
return SetWindowLongPtr(hWnd, nIndex, dwNewLong);
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
|
||||
#endif
|
||||
@@ -173,8 +176,8 @@ namespace EventInput
|
||||
#if WINDOWS
|
||||
hookProcDelegate = HookProc;
|
||||
|
||||
prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
|
||||
Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
|
||||
prevWndProc = TrySetWindowLong(window.Handle, GWL_WNDPROC,
|
||||
Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
|
||||
|
||||
hIMC = ImmGetContext(window.Handle);
|
||||
#else
|
||||
|
||||
@@ -317,11 +317,6 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
uint charIndex = text[i];
|
||||
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
|
||||
{
|
||||
DynamicRenderAtlas(graphicsDevice, charIndex);
|
||||
}
|
||||
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
|
||||
{
|
||||
if (gd.texIndex >= 0)
|
||||
@@ -356,13 +351,7 @@ namespace Barotrauma
|
||||
currentPos.Y += baseHeight * 1.8f;
|
||||
continue;
|
||||
}
|
||||
|
||||
uint charIndex = text[i];
|
||||
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
|
||||
{
|
||||
DynamicRenderAtlas(graphicsDevice, charIndex);
|
||||
}
|
||||
|
||||
uint charIndex = text[i];
|
||||
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
|
||||
{
|
||||
if (gd.texIndex >= 0)
|
||||
|
||||
@@ -109,18 +109,11 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 14;
|
||||
}
|
||||
|
||||
public GUIComponentStyle GetComponentStyle(string name)
|
||||
{
|
||||
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
|
||||
return style;
|
||||
}
|
||||
|
||||
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
string file = element.GetAttributeString("file", "");
|
||||
string file = GetFontFilePath(element);
|
||||
uint size = GetFontSize(element);
|
||||
return new ScalableFont(file, size, graphicsDevice);
|
||||
}
|
||||
@@ -129,6 +122,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "size") { continue; }
|
||||
Point maxResolution = subElement.GetAttributePoint("maxresolution", new Point(int.MaxValue, int.MaxValue));
|
||||
if (GameMain.GraphicsWidth <= maxResolution.X && GameMain.GraphicsHeight <= maxResolution.Y)
|
||||
{
|
||||
@@ -138,6 +132,20 @@ namespace Barotrauma
|
||||
return 14;
|
||||
}
|
||||
|
||||
private string GetFontFilePath(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
|
||||
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
|
||||
if (GameMain.Config.Language.ToLowerInvariant() == language)
|
||||
{
|
||||
return subElement.GetAttributeString("file", "");
|
||||
}
|
||||
}
|
||||
return element.GetAttributeString("file", "");
|
||||
}
|
||||
|
||||
public GUIComponentStyle GetComponentStyle(string name)
|
||||
{
|
||||
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
|
||||
|
||||
@@ -340,7 +340,6 @@ namespace Barotrauma
|
||||
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
|
||||
DebugConsole.Init();
|
||||
|
||||
SteamManager.Initialize();
|
||||
if (Config.AutoUpdateWorkshopItems)
|
||||
{
|
||||
if (SteamManager.AutoUpdateWorkshopItems())
|
||||
@@ -648,6 +647,14 @@ namespace Barotrauma
|
||||
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
|
||||
(NetworkMember == null || !NetworkMember.GameStarted);
|
||||
|
||||
#if !DEBUG || true
|
||||
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
|
||||
{
|
||||
GUI.TogglePauseMenu();
|
||||
paused = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
Screen.Selected.AddToGUIUpdateList();
|
||||
|
||||
if (Client != null)
|
||||
|
||||
@@ -74,12 +74,17 @@ namespace Barotrauma
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
if (!isSinglePlayer)
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
|
||||
//let the server create random conversations in MP
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
@@ -90,7 +95,6 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
}
|
||||
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
@@ -239,27 +243,24 @@ namespace Barotrauma
|
||||
|
||||
public IEnumerable<Character> GetCharacters()
|
||||
{
|
||||
if (character?.Inventory == null) return null;
|
||||
if (characterInfos.Contains(characterInfo))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
|
||||
if (radioItem == null) return null;
|
||||
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
|
||||
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
characterInfos.Add(characterInfo);
|
||||
}
|
||||
|
||||
public IEnumerable<CharacterInfo> GetCharacterInfos()
|
||||
{
|
||||
if (GameMain.Client != null)
|
||||
if (character == null)
|
||||
{
|
||||
//let the server create random conversations in MP
|
||||
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
characters.Remove(character);
|
||||
if (removeInfo) characterInfos.Remove(character.Info);
|
||||
}
|
||||
|
||||
public void AddCharacter(Character character)
|
||||
@@ -633,9 +634,183 @@ namespace Barotrauma
|
||||
{
|
||||
characterListBox.BarScroll = roundedPos;
|
||||
}
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
|
||||
{
|
||||
UserData = character,
|
||||
Color = frame.Color,
|
||||
SelectedColor = frame.SelectedColor,
|
||||
HoverColor = frame.HoverColor,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIcon")
|
||||
{
|
||||
UserData = "soundicon",
|
||||
CanBeFocused = false,
|
||||
Visible = true
|
||||
};
|
||||
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
|
||||
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
|
||||
"GUISoundIconDisabled")
|
||||
{
|
||||
UserData = "soundicondisabled",
|
||||
CanBeFocused = true,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
characterArea.OnClicked = CharacterClicked;
|
||||
}
|
||||
else
|
||||
{
|
||||
characterArea.CanBeFocused = false;
|
||||
characterArea.CanBeSelected = false;
|
||||
}
|
||||
|
||||
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
|
||||
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
|
||||
{
|
||||
CanBeFocused = false,
|
||||
HoverColor = Color.White,
|
||||
SelectedColor = Color.White,
|
||||
ToolTip = characterToolTip
|
||||
};
|
||||
|
||||
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
|
||||
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
|
||||
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
|
||||
{
|
||||
Color = frame.Color,
|
||||
HoverColor = Color.Transparent,
|
||||
SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
||||
//---------------- order buttons ----------------
|
||||
|
||||
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
|
||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
||||
AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//listbox for holding the orders inappropriate for this character
|
||||
//(so we can easily toggle their visibility)
|
||||
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -779,6 +954,12 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -836,19 +1017,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -403,7 +403,7 @@ namespace Barotrauma
|
||||
if (campaign.CheatsEnabled)
|
||||
{
|
||||
DebugConsole.CheatsEnabled = true;
|
||||
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
|
||||
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
|
||||
{
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
|
||||
|
||||
@@ -70,7 +70,13 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
public string Identifier
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
@@ -159,8 +165,9 @@ namespace Barotrauma.Tutorials
|
||||
public Tutorial(XElement element)
|
||||
{
|
||||
configElement = element;
|
||||
Name = element.GetAttributeString("name", "Unnamed");
|
||||
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
|
||||
Identifier = element.GetAttributeString("identifier", "unknown");
|
||||
DisplayName = TextManager.Get(Identifier);
|
||||
completed = GameMain.Config.CompletedTutorialNames.Contains(Identifier);
|
||||
playableContentPath = element.GetAttributeString("playablecontentpath", "");
|
||||
|
||||
segments = new List<TutorialSegment>();
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace Barotrauma
|
||||
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
|
||||
foreach (string language in TextManager.AvailableLanguages)
|
||||
{
|
||||
languageDD.AddItem(TextManager.Get("Language." + language), language);
|
||||
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? Language, language);
|
||||
}
|
||||
languageDD.SelectItem(TextManager.Language);
|
||||
languageDD.OnSelected = (guiComponent, obj) =>
|
||||
@@ -263,6 +263,18 @@ namespace Barotrauma
|
||||
Selected = VSyncEnabled
|
||||
};
|
||||
|
||||
//TODO: remove hardcoded texts after the texts have been added to localization
|
||||
GUITickBox pauseOnFocusLostBox = new GUITickBox(new RectTransform(new Point(32, 32), leftColumn.RectTransform),
|
||||
TextManager.Get("PauseOnFocusLost", returnNull: true) ?? "Pause on focus lost");
|
||||
pauseOnFocusLostBox.Selected = PauseOnFocusLost;
|
||||
pauseOnFocusLostBox.ToolTip = TextManager.Get("PauseOnFocusLostToolTip", returnNull: true) ?? "Pauses the game when its window is not in focus. Note that the game won't be paused when a multiplayer session is active.";
|
||||
pauseOnFocusLostBox.OnSelected = (tickBox) =>
|
||||
{
|
||||
PauseOnFocusLost = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
};
|
||||
|
||||
GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
|
||||
GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
|
||||
barSize: 0.1f)
|
||||
|
||||
@@ -11,6 +11,12 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
private static List<string> initializationErrors = new List<string>();
|
||||
public static IEnumerable<string> InitializationErrors
|
||||
{
|
||||
get { return initializationErrors; }
|
||||
}
|
||||
|
||||
private SteamManager()
|
||||
{
|
||||
try
|
||||
@@ -26,12 +32,12 @@ namespace Barotrauma.Steam
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound"));
|
||||
initializationErrors.Add("SteamDllNotFound");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed"));
|
||||
initializationErrors.Add("SteamClientInitFailed");
|
||||
}
|
||||
|
||||
if (!isInitialized)
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Barotrauma
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
SteamManager.Initialize();
|
||||
GameMain game = null;
|
||||
#if !DEBUG
|
||||
try
|
||||
|
||||
@@ -152,6 +152,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -6,7 +6,6 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@@ -84,7 +83,7 @@ namespace Barotrauma
|
||||
RelativeSpacing = 0.035f
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("TutorialButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
|
||||
{
|
||||
ForceUpperCase = true,
|
||||
UserData = Tab.Tutorials,
|
||||
@@ -324,7 +323,7 @@ namespace Barotrauma
|
||||
false, null, "");
|
||||
foreach (Tutorial tutorial in Tutorial.Tutorials)
|
||||
{
|
||||
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
|
||||
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.DisplayName, textAlignment: Alignment.Center, font: GUI.LargeFont)
|
||||
{
|
||||
UserData = tutorial
|
||||
};
|
||||
@@ -758,6 +757,13 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
readonly string[] legalCrap = new string[]
|
||||
{
|
||||
"Privacy policy",
|
||||
"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
|
||||
"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
|
||||
};
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
{
|
||||
DrawBackground(graphics, spriteBatch);
|
||||
@@ -765,6 +771,8 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
GUI.Draw(Cam, spriteBatch);
|
||||
|
||||
#if DEBUG
|
||||
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version + " (debug build)", new Vector2(10, GameMain.GraphicsHeight - 20), Color.White);
|
||||
@@ -772,30 +780,27 @@ namespace Barotrauma
|
||||
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
|
||||
#endif
|
||||
|
||||
if (selectedTab != Tab.Credits)
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
{
|
||||
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
@@ -106,36 +107,18 @@ namespace Barotrauma
|
||||
|
||||
text = text.Replace("\n", " \n ");
|
||||
|
||||
List<string> words = new List<string>();
|
||||
string currWord = "";
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
string[] words;
|
||||
if (TextManager.NoWhiteSpace)
|
||||
{
|
||||
if (isCJK.IsMatch(text[i].ToString()))
|
||||
words = new string[text.Length];
|
||||
for (int i = 0; i < text.Length; i++)
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
words.Add(text[i].ToString());
|
||||
}
|
||||
else if (text[i] == ' ')
|
||||
{
|
||||
if (currWord.Length > 0)
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
currWord += text[i];
|
||||
words[i] = text[i].ToString();
|
||||
}
|
||||
}
|
||||
if (currWord.Length > 0)
|
||||
else
|
||||
{
|
||||
words.Add(currWord);
|
||||
currWord = "";
|
||||
words = text.Split(' ');
|
||||
}
|
||||
|
||||
StringBuilder wrappedText = new StringBuilder();
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<AllowedReferenceRelatedFileExtensions>.pdb</AllowedReferenceRelatedFileExtensions>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
|
||||
@@ -53,6 +54,27 @@
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\ReleaseWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\DebugWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
@@ -123,10 +145,30 @@
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
</ItemGroup>
|
||||
<Choose>
|
||||
<When Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86' Or '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="lib86/freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>freetype6.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<Content Include="steam_api.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</When>
|
||||
<Otherwise>
|
||||
<ItemGroup>
|
||||
<Content Include="freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="steam_api64.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Otherwise>
|
||||
</Choose>
|
||||
<ItemGroup>
|
||||
<Content Include="freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="libvlc.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -173,9 +215,6 @@
|
||||
<Content Include="Shaders\losshader.fx" />
|
||||
<Content Include="Shaders\postprocess.fx" />
|
||||
<Content Include="Shaders\watershader.fx" />
|
||||
<Content Include="steam_api64.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="wrap_oal.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -281,7 +320,13 @@
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<Target Name="AfterBuild">
|
||||
<!-- Write version number to a "Version.txt" file in the output folder -->
|
||||
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
|
||||
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
|
||||
</GetAssemblyIdentity>
|
||||
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt">
|
||||
</Exec>
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -91,6 +91,63 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseMac\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugMac\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
@@ -237,4 +294,4 @@
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -26,7 +26,7 @@ namespace Barotrauma
|
||||
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
|
||||
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
|
||||
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
||||
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
|
||||
@@ -699,7 +699,7 @@ namespace Barotrauma
|
||||
CheatsEnabled = true;
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
NewMessage("Enabled cheat commands.", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
GameMain.Server?.UpdateCheatsEnabled();
|
||||
@@ -714,7 +714,7 @@ namespace Barotrauma
|
||||
CheatsEnabled = true;
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
GameMain.Server?.UpdateCheatsEnabled();
|
||||
|
||||
@@ -3,6 +3,7 @@ using Lidgren.Network;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -55,7 +56,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
|
||||
var saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
|
||||
DebugConsole.NewMessage("Saved campaigns:", Color.White);
|
||||
for (int i = 0; i < saveFiles.Length; i++)
|
||||
{
|
||||
|
||||
@@ -1126,7 +1126,7 @@ namespace Barotrauma.Networking
|
||||
UInt16 modeIndex = inc.ReadUInt16();
|
||||
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
|
||||
{
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer).ToArray();
|
||||
for (int i = 0; i < saveFiles.Length; i++)
|
||||
{
|
||||
XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);
|
||||
|
||||
@@ -80,7 +80,11 @@
|
||||
<Submarine file="Submarines/Humpback.sub" />
|
||||
<Submarine file="Submarines/Dugong.sub" />
|
||||
<Submarine file="Submarines/Venture.sub" />
|
||||
<Submarine file="Submarines/Remora.sub" />
|
||||
<Submarine file="Submarines/RemoraDrone.sub" />
|
||||
<Text file="Content/Texts/EnglishVanilla.xml" />
|
||||
<Text file="Content/Texts/RussianVanillaTest.xml" />
|
||||
<Text file="Content/Texts/ChineseVanillaTest.xml" />
|
||||
<UIStyle file="Content/UI/style.xml"/>
|
||||
<Afflictions file="Content/Afflictions.xml"/>
|
||||
<Structure file="Content/Map/StructurePrefabs.xml" />
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 147 KiB |
@@ -361,6 +361,12 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Bold.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansTC-Medium.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\airlock doors.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -493,6 +499,12 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\ChineseVanillaTest.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\RussianVanillaTest.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -724,15 +736,6 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\DivingSuitLocker.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLock.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLockGreen.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Containers\SecureSteelLockRed.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Diving\DivingSuit_Legs.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -3332,10 +3335,10 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Remora.sub">
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\RemoraDrone.sub">
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Selkie.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
||||
@@ -217,7 +217,6 @@ namespace Barotrauma
|
||||
currItemPriority = itemPriority;
|
||||
targetItem = item;
|
||||
moveToTarget = rootContainer ?? item;
|
||||
|
||||
}
|
||||
//if searched through all the items and a target wasn't found, can't be completed
|
||||
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
|
||||
|
||||
@@ -199,11 +199,5 @@ namespace Barotrauma
|
||||
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
|
||||
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||
}
|
||||
|
||||
private void CalculateCloseEnough()
|
||||
{
|
||||
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
|
||||
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,21 +74,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -82,6 +82,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2023,6 +2023,10 @@ namespace Barotrauma
|
||||
{
|
||||
IsRagdolled = IsForceRagdolled;
|
||||
}
|
||||
else if (IsRemotePlayer)
|
||||
{
|
||||
IsRagdolled = IsKeyDown(InputType.Ragdoll);
|
||||
}
|
||||
//Keep us ragdolled if we were forced or we're too speedy to unragdoll
|
||||
else if (allowRagdoll && (!IsRagdolled || AnimController.Collider.LinearVelocity.LengthSquared() < 1f))
|
||||
{
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Barotrauma
|
||||
if (!CheatsEnabled && IsCheat)
|
||||
{
|
||||
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Barotrauma
|
||||
|
||||
public bool CheatsEnabled;
|
||||
|
||||
const int InitialMoney = 4700;
|
||||
const int InitialMoney = 8700;
|
||||
public const int HullRepairCost = 500, ItemRepairCost = 500;
|
||||
|
||||
protected bool watchmenSpawned;
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma
|
||||
if (CheatsEnabled)
|
||||
{
|
||||
DebugConsole.CheatsEnabled = true;
|
||||
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
|
||||
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
|
||||
{
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
#if CLIENT
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace Barotrauma
|
||||
public bool SpecularityEnabled { get; set; }
|
||||
public bool ChromaticAberrationEnabled { get; set; }
|
||||
|
||||
public bool PauseOnFocusLost { get; set; } = true;
|
||||
public bool MuteOnFocusLost { get; set; }
|
||||
public bool UseDirectionalVoiceChat { get; set; }
|
||||
|
||||
@@ -77,24 +78,17 @@ namespace Barotrauma
|
||||
|
||||
#if DEBUG
|
||||
//steam functionality can be enabled/disabled in debug builds
|
||||
public bool UseSteam;
|
||||
public bool RequireSteamAuthentication
|
||||
{
|
||||
get { return requireSteamAuthentication && UseSteam; }
|
||||
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
|
||||
set { requireSteamAuthentication = value; }
|
||||
}
|
||||
public bool UseSteamMatchmaking
|
||||
{
|
||||
get { return useSteamMatchmaking && UseSteam; }
|
||||
get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; }
|
||||
set { useSteamMatchmaking = value; }
|
||||
}
|
||||
|
||||
#else
|
||||
//steam functionality determined at compile time
|
||||
public bool UseSteam
|
||||
{
|
||||
get { return Steam.SteamManager.USE_STEAM; }
|
||||
}
|
||||
public bool RequireSteamAuthentication
|
||||
{
|
||||
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
|
||||
@@ -438,9 +432,6 @@ namespace Barotrauma
|
||||
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
|
||||
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
|
||||
|
||||
#if DEBUG
|
||||
UseSteam = doc.Root.GetAttributeBool("usesteam", true);
|
||||
#endif
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
if (doc == null)
|
||||
@@ -850,6 +841,7 @@ namespace Barotrauma
|
||||
|
||||
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
|
||||
|
||||
PauseOnFocusLost = doc.Root.GetAttributeBool("pauseonfocuslost", PauseOnFocusLost);
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
|
||||
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
|
||||
|
||||
@@ -1047,6 +1039,7 @@ namespace Barotrauma
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
|
||||
new XAttribute("pauseonfocuslost", PauseOnFocusLost),
|
||||
new XAttribute("aimassistamount", aimAssistAmount),
|
||||
new XAttribute("enablemouselook", EnableMouseLook),
|
||||
new XAttribute("chatopen", ChatOpen),
|
||||
@@ -1155,9 +1148,9 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (Tutorial tutorial in Tutorial.Tutorials)
|
||||
{
|
||||
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
|
||||
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Identifier))
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorial.Name);
|
||||
CompletedTutorialNames.Add(tutorial.Identifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,8 +580,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public virtual bool HasRequiredItems(Character character, bool addMessage, string msg = null)
|
||||
{
|
||||
if (!requiredItems.Any()) return true;
|
||||
if (character.Inventory == null) return false;
|
||||
if (!requiredItems.Any()) { return true; }
|
||||
if (character.Inventory == null) { return false; }
|
||||
bool hasRequiredItems = false;
|
||||
bool canContinue = true;
|
||||
if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
|
||||
@@ -615,7 +615,15 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
|
||||
bool shouldBreak = false;
|
||||
if (relatedItem.IsOptional)
|
||||
bool inEditor = false;
|
||||
#if CLIENT
|
||||
inEditor = Screen.Selected == GameMain.SubEditorScreen;
|
||||
#endif
|
||||
if (relatedItem.IgnoreInEditor && inEditor)
|
||||
{
|
||||
hasRequiredItems = true;
|
||||
}
|
||||
else if (relatedItem.IsOptional)
|
||||
{
|
||||
if (!hasRequiredItems)
|
||||
{
|
||||
@@ -784,6 +792,7 @@ namespace Barotrauma.Items.Components
|
||||
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
|
||||
newRequiredItem.Msg = prevRequiredItem.Msg;
|
||||
newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
|
||||
newRequiredItem.IgnoreInEditor = prevRequiredItem.IgnoreInEditor;
|
||||
}
|
||||
|
||||
if (!requiredItems.ContainsKey(newRequiredItem.Type))
|
||||
|
||||
@@ -829,6 +829,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -1464,6 +1464,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -17,8 +17,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public bool IsOptional { get; set; }
|
||||
|
||||
private string[] identifiers;
|
||||
|
||||
public bool IgnoreInEditor { get; set; }
|
||||
|
||||
private string[] excludedIdentifiers;
|
||||
|
||||
@@ -35,23 +35,20 @@ namespace Barotrauma
|
||||
|
||||
public string JoinedIdentifiers
|
||||
{
|
||||
get { return string.Join(",", identifiers); }
|
||||
get { return string.Join(",", Identifiers); }
|
||||
set
|
||||
{
|
||||
if (value == null) return;
|
||||
|
||||
identifiers = value.Split(',');
|
||||
for (int i = 0; i < identifiers.Length; i++)
|
||||
Identifiers = value.Split(',');
|
||||
for (int i = 0; i < Identifiers.Length; i++)
|
||||
{
|
||||
identifiers[i] = identifiers[i].Trim().ToLowerInvariant();
|
||||
Identifiers[i] = Identifiers[i].Trim().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string[] Identifiers
|
||||
{
|
||||
get { return identifiers; }
|
||||
}
|
||||
|
||||
public string[] Identifiers { get; private set; }
|
||||
|
||||
public string JoinedExcludedIdentifiers
|
||||
{
|
||||
@@ -72,7 +69,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (item == null) return false;
|
||||
if (excludedIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) return false;
|
||||
return identifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id));
|
||||
return Identifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id));
|
||||
}
|
||||
|
||||
public RelatedItem(string[] identifiers, string[] excludedIdentifiers)
|
||||
@@ -81,7 +78,7 @@ namespace Barotrauma
|
||||
{
|
||||
identifiers[i] = identifiers[i].Trim().ToLowerInvariant();
|
||||
}
|
||||
this.identifiers = identifiers;
|
||||
this.Identifiers = identifiers;
|
||||
|
||||
for (int i = 0; i < excludedIdentifiers.Length; i++)
|
||||
{
|
||||
@@ -141,7 +138,8 @@ namespace Barotrauma
|
||||
element.Add(
|
||||
new XAttribute("identifiers", JoinedIdentifiers),
|
||||
new XAttribute("type", type.ToString()),
|
||||
new XAttribute("optional", IsOptional));
|
||||
new XAttribute("optional", IsOptional),
|
||||
new XAttribute("ignoreineditor", IgnoreInEditor));
|
||||
|
||||
if (excludedIdentifiers.Length > 0)
|
||||
{
|
||||
@@ -223,6 +221,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
ri.IsOptional = element.GetAttributeBool("optional", false);
|
||||
ri.IgnoreInEditor = element.GetAttributeBool("ignoreineditor", false);
|
||||
return ri;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -645,6 +645,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
@@ -7,15 +7,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
#if DEBUG
|
||||
public static bool USE_STEAM
|
||||
{
|
||||
get { return GameMain.Config.UseSteam; }
|
||||
}
|
||||
#else
|
||||
//cannot enable/disable steam in release builds
|
||||
public const bool USE_STEAM = true;
|
||||
#endif
|
||||
|
||||
public const uint AppID = 602960;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -15,7 +16,15 @@ namespace Barotrauma
|
||||
private static string[] serverMessageCharacters = new string[] { "~", "[", "]", "=" };
|
||||
|
||||
public static string Language;
|
||||
|
||||
public static bool NoWhiteSpace
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!textPacks.ContainsKey(Language)) { return false; }
|
||||
return textPacks[Language].Any(t => t.NoWhiteSpace);
|
||||
}
|
||||
}
|
||||
|
||||
private static HashSet<string> availableLanguages = new HashSet<string>();
|
||||
public static IEnumerable<string> AvailableLanguages
|
||||
{
|
||||
|
||||
@@ -12,7 +12,9 @@ namespace Barotrauma
|
||||
|
||||
private Dictionary<string, List<string>> texts;
|
||||
|
||||
private string filePath;
|
||||
public readonly bool NoWhiteSpace;
|
||||
|
||||
private readonly string filePath;
|
||||
|
||||
public TextPack(string filePath)
|
||||
{
|
||||
@@ -23,6 +25,7 @@ namespace Barotrauma
|
||||
if (doc == null || doc.Root == null) return;
|
||||
|
||||
Language = doc.Root.GetAttributeString("language", "Unknown");
|
||||
NoWhiteSpace = doc.Root.GetAttributeBool("nowhitespace", false);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -61,7 +61,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MacClient", "Barotrauma\Bar
|
||||
{85232B20-074D-4723-B0C6-91495391E448} = {85232B20-074D-4723-B0C6-91495391E448}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{777A5414-CAE5-4011-96DF-C9661985917E}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{0E7FEE6A-15E5-4A4E-943C-80276003478C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
@@ -85,377 +85,577 @@ Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
DebugLinux|Any CPU = DebugLinux|Any CPU
|
||||
DebugLinux|x64 = DebugLinux|x64
|
||||
DebugLinux|x86 = DebugLinux|x86
|
||||
DebugMac|Any CPU = DebugMac|Any CPU
|
||||
DebugMac|x64 = DebugMac|x64
|
||||
DebugMac|x86 = DebugMac|x86
|
||||
DebugWindows|Any CPU = DebugWindows|Any CPU
|
||||
DebugWindows|x64 = DebugWindows|x64
|
||||
DebugWindows|x86 = DebugWindows|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
ReleaseLinux|Any CPU = ReleaseLinux|Any CPU
|
||||
ReleaseLinux|x64 = ReleaseLinux|x64
|
||||
ReleaseLinux|x86 = ReleaseLinux|x86
|
||||
ReleaseMac|Any CPU = ReleaseMac|Any CPU
|
||||
ReleaseMac|x64 = ReleaseMac|x64
|
||||
ReleaseMac|x86 = ReleaseMac|x86
|
||||
ReleaseWindows|Any CPU = ReleaseWindows|Any CPU
|
||||
ReleaseWindows|x64 = ReleaseWindows|x64
|
||||
ReleaseWindows|x86 = ReleaseWindows|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x64.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|Any CPU.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|Any CPU.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x64.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|Any CPU.ActiveCfg = ReleaseWindows|x64
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||||
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugLinux|x64.Build.0 = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugLinux|x86.ActiveCfg = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugLinux|x86.Build.0 = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugMac|Any CPU.ActiveCfg = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugMac|x64.Build.0 = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugMac|x86.ActiveCfg = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugMac|x86.Build.0 = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugWindows|Any CPU.ActiveCfg = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugWindows|Any CPU.Build.0 = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugWindows|x64.Build.0 = Debug|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugWindows|x86.ActiveCfg = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.DebugWindows|x86.Build.0 = Debug|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.Release|x86.Build.0 = Release|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseLinux|x64.Build.0 = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseLinux|x86.Build.0 = Release|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseMac|x64.Build.0 = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseMac|x86.ActiveCfg = Release|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseMac|x86.Build.0 = Release|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|Any CPU.ActiveCfg = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|Any CPU.Build.0 = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x64.ActiveCfg = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x64.Build.0 = Release|Any CPU
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x86.ActiveCfg = Release|x86
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -481,7 +681,7 @@ Global
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{D7F9FDD3-AF03-46AD-A2C2-F590899712B7} = {B2C129F2-8E5C-419A-98EB-161AA5B5FC71}
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||||
{DBCF6FF0-3DE9-11E9-B3EF-63280FDBDA4A} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F}
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{CC996BB6-3781-4868-B996-07F9CDC936ED} = {DBCF6FF0-3DE9-11E9-B3EF-63280FDBDA4A}
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||||
{777A5414-CAE5-4011-96DF-C9661985917E} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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{0E7FEE6A-15E5-4A4E-943C-80276003478C} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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EndGlobalSection
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@@ -34,6 +34,24 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@@ -1,15 +1,14 @@
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<AllowedReferenceRelatedFileExtensions>.pdb</AllowedReferenceRelatedFileExtensions>
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@@ -17,17 +16,27 @@
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<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
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<DefineConstants>$(DefineConstants);NET_CORE</DefineConstants>
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<ItemGroup>
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<Compile Remove="*AssemblyInfo.cs" />
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<Compile Remove="*AssemblyInfo.cs" />
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@@ -65,5 +74,10 @@
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@@ -80,6 +80,57 @@
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<DefineConstants>TRACE;LINUX</DefineConstants>
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<DefineConstants>TRACE;OSX</DefineConstants>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugLinux\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
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<DebugType>full</DebugType>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugMac\</OutputPath>
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<DefineConstants>TRACE;DEBUG;OSX</DefineConstants>
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<ItemGroup>
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<Compile Include="Collision\Collision.cs" />
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<Compile Include="Collision\Distance.cs" />
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@@ -82,6 +82,68 @@
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@@ -37,6 +37,25 @@
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<Reference Include="System.Core" />
|
||||
|
||||
Reference in New Issue
Block a user