(f4acd46ef) Don't enable the "report leaks" button inside ruins
This commit is contained in:
@@ -331,8 +331,11 @@ namespace Barotrauma
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if (!string.IsNullOrEmpty(text))
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{
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Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
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pos.X = (int)pos.X;
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pos.Y = (int)pos.Y;
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if (RoundToNearestPixel)
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{
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pos.X = (int)pos.X;
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pos.Y = (int)pos.Y;
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}
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Font.DrawString(spriteBatch,
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Wrap ? wrappedText : text,
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@@ -1350,7 +1350,7 @@ namespace Barotrauma
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bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
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ToggleReportButton("reportfire", hasFires);
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bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
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bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
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ToggleReportButton("reportbreach", hasLeaks);
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bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c));
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@@ -105,7 +105,8 @@ namespace Barotrauma.Items.Components
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textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
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textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
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{
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TextDepth = item.SpriteDepth - 0.0001f,
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TextDepth = item.SpriteDepth - 0.00001f,
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RoundToNearestPixel = false,
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TextScale = TextScale
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};
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}
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@@ -2408,7 +2408,10 @@ namespace Barotrauma.Networking
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if (senderCharacter != null &&
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client.Character != null && !client.Character.IsDead)
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{
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modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
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if (senderCharacter != client.Character)
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{
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modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
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}
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//too far to hear the msg -> don't send
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if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
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@@ -2457,13 +2460,16 @@ namespace Barotrauma.Networking
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if (message.Sender != null &&
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client.Character != null && !client.Character.IsDead)
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{
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modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character);
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if (message.Sender != client.Character)
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{
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modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character);
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}
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//too far to hear the msg -> don't send
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if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
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}
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SendDirectChatMessage(message, client);
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SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.TargetEntity, message.TargetCharacter, message.Sender), client);
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}
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string myReceivedMessage = message.Text;
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@@ -85,18 +85,12 @@ namespace Barotrauma
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if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null)
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{
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if (steeringManager != insideSteering)
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{
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insideSteering.Reset();
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}
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if (steeringManager != insideSteering) insideSteering.Reset();
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steeringManager = insideSteering;
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}
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else
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{
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if (steeringManager != outsideSteering)
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{
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outsideSteering.Reset();
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}
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if (steeringManager != outsideSteering) outsideSteering.Reset();
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steeringManager = outsideSteering;
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}
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@@ -424,7 +424,7 @@ namespace Barotrauma
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// It's possible that we could reach another buttons.
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// If this becomes an issue, we could go through them here and check if any of them are reachable
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// (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above)
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//currentPath.Unreachable = true;
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currentPath.Unreachable = true;
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return;
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}
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}
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@@ -117,7 +117,7 @@ namespace Barotrauma
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// Take the sub position into account in the sim pos
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if (character.Submarine == null && Target.Submarine != null)
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{
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//currTargetSimPos += Target.Submarine.SimPosition;
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currTargetSimPos += Target.Submarine.SimPosition;
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}
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else if (character.Submarine != null && Target.Submarine == null)
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{
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@@ -165,8 +165,8 @@ namespace Barotrauma
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{
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Vector2 nodePos = node.Position;
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float xDiff = Math.Abs(start.X - nodePos.X);
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float yDiff = Math.Abs(start.Y - nodePos.Y);
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float xDiff = System.Math.Abs(start.X - nodePos.X);
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float yDiff = System.Math.Abs(start.Y - nodePos.Y);
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if (yDiff > 1.0f && node.Waypoint.Ladders == null && node.Waypoint.Stairs == null)
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{
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@@ -190,7 +190,7 @@ namespace Barotrauma
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if (body != null)
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{
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//if (body.UserData is Submarine) continue;
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if (body.UserData is Submarine) continue;
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if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
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if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
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}
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@@ -216,7 +216,8 @@ namespace Barotrauma
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{
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Vector2 nodePos = node.Position;
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float dist = Vector2.DistanceSquared(end, nodePos);
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// TODO: use squared distance
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float dist = Vector2.Distance(end, nodePos);
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if (insideSubmarine)
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{
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//much higher cost to waypoints that are outside
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@@ -234,7 +235,7 @@ namespace Barotrauma
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if (body != null)
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{
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//if (body.UserData is Submarine) continue;
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if (body.UserData is Submarine) continue;
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if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
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if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
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@@ -424,6 +424,79 @@ namespace Barotrauma
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
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if (useKey != null && useKey.MouseButton.HasValue)
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{
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binding = new KeyOrMouse(useKey.MouseButton.Value);
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}
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}
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break;
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default:
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break;
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}
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if (binding == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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binding = new KeyOrMouse(Keys.D1);
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}
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keyMapping[(int)inputType] = binding;
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}
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig(bool setLanguage = true)
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{
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XDocument doc = XMLExtensions.TryLoadXml(savePath);
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if (setLanguage || string.IsNullOrEmpty(Language))
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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@@ -821,54 +894,6 @@ namespace Barotrauma
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VoiceSetting = voiceSetting;
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}
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}
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if (!SelectedContentPackages.Any())
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{
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var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
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if (availablePackage != null)
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{
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SelectedContentPackages.Add(availablePackage);
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}
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}
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//save to get rid of the invalid selected packages in the config file
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if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
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}
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#endregion
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#region Save DefaultConfig
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private void SaveNewDefaultConfig()
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{
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XDocument doc = new XDocument();
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if (doc.Root == null)
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{
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doc.Add(new XElement("config"));
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}
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doc.Root.Add(
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new XAttribute("language", TextManager.Language),
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new XAttribute("masterserverurl", MasterServerUrl),
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("voicechatvolume", voiceChatVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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new XAttribute("usesteammatchmaking", useSteamMatchmaking),
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new XAttribute("quickstartsub", QuickStartSubmarineName),
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new XAttribute("requiresteamauthentication", requireSteamAuthentication),
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new XAttribute("aimassistamount", aimAssistAmount));
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if (!ShowUserStatisticsPrompt)
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{
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doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
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}
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if (WasGameUpdated)
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{
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doc.Root.Add(new XAttribute("wasgameupdated", true));
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}
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useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
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requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
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@@ -934,55 +959,6 @@ namespace Barotrauma
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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LoadKeyBinds(subElement);
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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UnsavedSettings = false;
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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gSettings = new XElement("graphicssettings");
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