(d2accb97f) Restrict server name length to 60 characters, prevent long server names from overflowing in the "host server" menu & server lobby
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@@ -948,7 +948,11 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Center, font: GUI.LargeFont) { ForceUpperCase = true };
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var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
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serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment);
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serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
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{
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MaxTextLength = NetConfig.ServerNameMaxLength,
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OverflowClip = true
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};
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label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerPort"), textAlignment: textAlignment);
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portBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), textAlignment: textAlignment)
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@@ -335,8 +335,12 @@ namespace Barotrauma
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null);
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//server info ------------------------------------------------------------------
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ServerName = new GUITextBox(new RectTransform(new Vector2(0.3f, 0.05f), infoFrameContent.RectTransform));
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ServerName = new GUITextBox(new RectTransform(new Vector2(infoColumnContainer.RectTransform.RelativeSize.X, 0.05f), infoFrameContent.RectTransform))
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{
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MaxTextLength = NetConfig.ServerNameMaxLength,
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OverflowClip = true
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};
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ServerName.OnDeselected += (textBox, key) =>
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{
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GameMain.Client.ServerSettings.ClientAdminWrite(ServerSettings.NetFlags.Name);
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@@ -93,6 +93,10 @@ namespace Barotrauma.Networking
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{
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name = name.Replace(":", "");
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name = name.Replace(";", "");
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if (name.Length > NetConfig.ServerNameMaxLength)
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{
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name = name.Substring(0, NetConfig.ServerNameMaxLength);
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}
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this.name = name;
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@@ -10,6 +10,8 @@ namespace Barotrauma.Networking
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public const int MaxPlayers = 16;
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public const int ServerNameMaxLength = 60;
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public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
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//if a Character is further than this from the sub and the players, the server will disable it
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