(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
This commit is contained in:
@@ -43,7 +43,7 @@ namespace Barotrauma
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{
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return text;
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}
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text = TextManager.Get(textTag).Replace("[key]", keyBind);
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text = TextManager.GetWithVariable(textTag, "[key]", keyBind);
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cachedHudTexts.Add(textTag + keyBind, text);
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return text;
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}
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@@ -119,11 +119,9 @@ namespace Barotrauma
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if ((int)newLevel > (int)prevLevel)
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{
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GUI.AddMessage(
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TextManager.Get("SkillIncreased")
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.Replace("[name]", Name)
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.Replace("[skillname]", TextManager.Get("SkillName." + skillIdentifier))
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.Replace("[newlevel]", ((int)newLevel).ToString()),
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Color.Green);
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TextManager.GetWithVariables("SkillIncreased", new string[3] { "[name]", "[skillname]", "[newlevel]" },
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new string[3] { Name, TextManager.Get("SkillName." + skillIdentifier), ((int)newLevel).ToString() },
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new bool[3] { false, true, false }), Color.Green);
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}
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}
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@@ -26,7 +26,7 @@ namespace Barotrauma
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}
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else if (state != InfectionState.Active && Character.Controlled == character)
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{
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GUI.AddMessage(TextManager.Get("HuskActivate").Replace("[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
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GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBind(InputType.Attack).ToString()),
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Color.Red);
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}
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}
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@@ -113,8 +113,8 @@ namespace Barotrauma
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if (GameMain.Client != null && interactor == Character.Controlled)
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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var msgBox = new GUIMessageBox("", TextManager.GetWithVariable("CampaignEnterOutpostPrompt", "[locationname]",
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Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
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{
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UserData = "watchmanprompt"
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@@ -230,7 +230,7 @@ namespace Barotrauma.Tutorials
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} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
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RemoveCompletedObjective(segments[6]);
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yield return new WaitForSeconds(3f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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SetHighlight(captain_navConsole.Item, false);
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SetHighlight(captain_sonar.Item, false);
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SetHighlight(captain_statusMonitor, false);
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@@ -16,10 +16,9 @@ namespace Barotrauma
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public void Greet(GameServer server, string codeWords, string codeResponse)
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{
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string greetingMessage = TextManager.Get("TraitorStartMessage").Replace("[targetname]", TargetCharacter.Name);
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string moreAgentsMessage = TextManager.Get("TraitorMoreAgentsMessage")
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.Replace("[codewords]", codeWords)
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.Replace("[coderesponse]", codeResponse);
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string greetingMessage = TextManager.GetWithVariable("TraitorStartMessage", "[targetname]", TargetCharacter.Name);
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string moreAgentsMessage = TextManager.GetWithVariables("TraitorMoreAgentsMessage",
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new string[2] { "[codewords]", "[coderesponse]" }, new string[2] { codeWords, codeResponse });
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var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null);
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var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null);
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@@ -38,7 +37,7 @@ namespace Barotrauma
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{
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var ownerMsg = ChatMessage.Create(
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null,//TextManager.Get("NewTraitor"),
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TextManager.Get("TraitorStartMessageServer").Replace("[targetname]", TargetCharacter.Name).Replace("[traitorname]", Character.Name),
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TextManager.GetWithVariables("TraitorStartMessageServer", new string[2] { "[targetname]", "[traitorname]" }, new string[2] { TargetCharacter.Name, Character.Name }),
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ChatMessageType.MessageBox,
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null
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);
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@@ -168,9 +167,8 @@ namespace Barotrauma
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}
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}
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endMessage += (TextManager.ReplaceGenderPronouns(TextManager.Get(messageTag), traitorCharacter.Info.Gender) + "\n")
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.Replace("[traitorname]", traitorCharacter.Name)
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.Replace("[targetname]", targetCharacter.Name);
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endMessage += (TextManager.ReplaceGenderPronouns(TextManager.GetWithVariables(messageTag, new string[2] { "[traitorname]", "[targetname]" },
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new string[2] { traitorCharacter.Name, targetCharacter.Name }), traitorCharacter.Info.Gender) + "\n");
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}
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return endMessage;
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@@ -415,7 +415,7 @@ namespace Barotrauma.Networking
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{
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60"), ChatMessageType.Server);
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}
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endRoundTimer += deltaTime;
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}
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@@ -728,7 +728,7 @@ namespace Barotrauma.Networking
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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@@ -381,8 +381,8 @@ namespace Barotrauma
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}
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if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
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{
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Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
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{
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Character.Speak(TextManager.GetWithVariable("DialogPressure", "[roomname]", Character.CurrentHull.DisplayName, true), null, 0, "pressure", 30.0f);
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}
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}
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@@ -110,8 +110,8 @@ namespace Barotrauma
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move = false;
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extinguisher.Use(deltaTime, character);
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if (!targetHull.FireSources.Contains(fs))
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{
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character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
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{
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character.Speak(TextManager.GetWithVariable("DialogPutOutFire", "[roomname]", targetHull.Name, true), null, 0, "putoutfire", 10.0f);
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}
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}
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}
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@@ -60,7 +60,7 @@ namespace Barotrauma
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ItemComponent target = useController ? controller : component;
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if (useController && controller == null)
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{
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character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
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character.Speak(TextManager.GetWithVariable("DialogCantFindController", "[item]", component.Item.Name, true), null, 2.0f, "cantfindcontroller", 30.0f);
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abandon = true;
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return;
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}
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@@ -44,8 +44,8 @@ namespace Barotrauma
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{
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bool isCompleted = Item.IsFullCondition;
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if (isCompleted)
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{
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character?.Speak(TextManager.Get("DialogItemRepaired").Replace("[itemname]", Item.Name), null, 0.0f, "itemrepaired", 10.0f);
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{
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character?.Speak(TextManager.GetWithVariable("DialogItemRepaired", "[itemname]", Item.Name, true), null, 0.0f, "itemrepaired", 10.0f);
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}
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return isCompleted;
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}
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@@ -140,7 +140,7 @@ namespace Barotrauma
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{
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// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
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abandon = true;
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character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
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character?.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f);
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}
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}
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repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
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@@ -161,8 +161,8 @@ namespace Barotrauma
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objective.CloseEnough = repairTool.Range * 0.75f;
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}
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return objective;
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},
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onAbandon: () => character.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f));
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},
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onAbandon: () => character.Speak(TextManager.GetWithVariable("DialogCannotRepair", "[itemname]", Item.Name, true), null, 0.0f, "cannotrepair", 10.0f));
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}
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}
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@@ -57,11 +57,10 @@ namespace Barotrauma
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if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
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{
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if (character.SelectedCharacter != targetCharacter)
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{
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character.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
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.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
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null, 1.0f,
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"foundunconscioustarget" + targetCharacter.Name, 60.0f);
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{
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character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget", new string[2] { "[targetname]", "[roomname]" },
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new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
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null, 1.0f, "foundunconscioustarget" + targetCharacter.Name, 60.0f);
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// Go to the target and select it
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if (!character.CanInteractWith(targetCharacter))
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@@ -113,11 +112,10 @@ namespace Barotrauma
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{
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// We can start applying treatment
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if (character.SelectedCharacter != targetCharacter)
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{
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character.Speak(TextManager.Get("DialogFoundWoundedTarget")
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.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", targetCharacter.CurrentHull.DisplayName),
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null, 1.0f,
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"foundwoundedtarget" + targetCharacter.Name, 60.0f);
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{
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character.Speak(TextManager.GetWithVariables("DialogFoundWoundedTarget", new string[2] { "[targetname]", "[roomname]" },
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new string[2] { targetCharacter.Name, targetCharacter.CurrentHull.DisplayName }, new bool[2] { false, true }),
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null, 1.0f, "foundwoundedtarget" + targetCharacter.Name, 60.0f);
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character.SelectCharacter(targetCharacter);
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}
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@@ -191,9 +189,10 @@ namespace Barotrauma
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{
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itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
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}
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character.Speak(TextManager.Get("DialogListRequiredTreatments")
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.Replace("[targetname]", targetCharacter.Name)
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.Replace("[treatmentlist]", itemListStr),
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character.Speak(TextManager.GetWithVariables("DialogListRequiredTreatments", new string[2] { "[targetname]", "[treatmentlist]" },
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new string[2] { targetCharacter.Name, itemListStr }, new bool[2] { false, true }),
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null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
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}
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character.DeselectCharacter();
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@@ -235,8 +234,8 @@ namespace Barotrauma
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bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
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if (isCompleted)
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{
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character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
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{
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character.Speak(TextManager.GetWithVariable("DialogTargetHealed", "[targetname]", targetCharacter.Name),
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null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
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}
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return isCompleted || targetCharacter.IsDead;
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@@ -171,12 +171,12 @@ namespace Barotrauma
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string messageTag = (givingOrderToSelf && !TargetAllCharacters ? "OrderDialogSelf." : "OrderDialog.") + AITag;
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if (!string.IsNullOrEmpty(orderOption)) messageTag += "." + orderOption;
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string msg = TextManager.Get(messageTag, true);
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if (targetCharacterName == null) targetCharacterName = "";
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if (targetRoomName == null) targetRoomName = "";
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string msg = TextManager.GetWithVariables(messageTag, new string[2] { "[name]", "[roomname]" }, new string[2] { targetCharacterName, targetRoomName }, true);
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if (msg == null) return "";
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if (targetCharacterName == null) targetCharacterName = "";
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if (targetRoomName == null) targetRoomName = "";
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return msg.Replace("[name]", targetCharacterName).Replace("[roomname]", targetRoomName);
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return msg;
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}
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}
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@@ -108,7 +108,7 @@ namespace Barotrauma
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}
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#if CLIENT
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new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
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new GUIMessageBox("", TextManager.GetWithVariable("CargoSpawnNotification", "[roomname]", cargoRoom.DisplayName, true));
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#endif
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Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
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@@ -193,7 +193,7 @@ namespace Barotrauma
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character.TeamID = Character.TeamType.FriendlyNPC;
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character.SetCustomInteract(
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WatchmanInteract,
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hudText: TextManager.Get("TalkHint").Replace("[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
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hudText: TextManager.GetWithVariable("TalkHint", "[key]", GameMain.Config.KeyBind(InputType.Select).ToString()));
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}
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protected abstract void WatchmanInteract(Character watchman, Character interactor);
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@@ -396,11 +396,12 @@ namespace Barotrauma.Items.Components
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sinTime = 0;
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if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
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{
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character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
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character.Speak(TextManager.GetWithVariable("DialogLeaksFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leaksfixed", 10.0f);
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}
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else
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{
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character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
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character.Speak(TextManager.GetWithVariable("DialogLeakFixed", "[roomname]", leak.FlowTargetHull.DisplayName, true), null, 0.0f, "leakfixed", 10.0f);
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}
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}
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@@ -219,8 +219,10 @@ namespace Barotrauma.Items.Components
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{
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dialogTag = "DialogSonarTargetLarge";
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}
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character.Speak(TextManager.Get(dialogTag).Replace("[direction]", targetGroup.Key).Replace("[count]", targetGroup.Value.Count.ToString()),
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null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
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character.Speak(TextManager.GetWithVariables(dialogTag, new string[2] { "[direction]", "[count]" },
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new string[2] { targetGroup.Key.ToString(), targetGroup.Value.Count.ToString() },
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new bool[2] { true, false }), null, 0, "sonartarget" + targetGroup.Value[0].ID, 30);
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//prevent the character from reporting other targets in the group
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for (int i = 1; i < targetGroup.Value.Count; i++)
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@@ -239,7 +241,7 @@ namespace Barotrauma.Items.Components
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int clockDir = (int)Math.Round((angle / MathHelper.TwoPi) * 12);
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if (clockDir == 0) clockDir = 12;
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return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
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return TextManager.GetWithVariable("roomname.subdiroclock", "[dir]", clockDir.ToString());
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}
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private Vector2 GetTransducerPos()
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@@ -244,9 +244,10 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogChargeBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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character.Speak(TextManager.GetWithVariables("DialogChargeBatteries", new string[2] { "[itemname]", "[rate]" },
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new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
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new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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else
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@@ -260,9 +261,9 @@ namespace Barotrauma.Items.Components
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#if CLIENT
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rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
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#endif
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character.Speak(TextManager.Get("DialogStopChargingBatteries")
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.Replace("[itemname]", item.Name)
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.Replace("[rate]", ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString()), null, 1.0f, "chargebattery", 10.0f);
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character.Speak(TextManager.GetWithVariables("DialogStopChargingBatteries", new string[2] { "[itemname]", "[rate]" },
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new string[2] { item.Name, ((int)(rechargeSpeed / maxRechargeSpeed * 100.0f)).ToString() },
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new bool[2] { true, false }), null, 1.0f, "chargebattery", 10.0f);
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}
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}
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@@ -459,7 +459,7 @@ namespace Barotrauma.Items.Components
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}
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var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
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character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
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character?.Speak(TextManager.GetWithVariable("DialogLoadTurret", "[itemname]", item.Name, true), null, 0.0f, "loadturret", 30.0f);
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containShellObjective.targetItemCount = usableProjectileCount + 1;
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containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
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objective.AddSubObjective(containShellObjective);
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@@ -506,7 +506,7 @@ namespace Barotrauma.Items.Components
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if (objective.Option.ToLowerInvariant() == "fireatwill")
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{
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character?.Speak(TextManager.Get("DialogFireTurret").Replace("[itemname]", item.Name), null, 0.0f, "fireturret", 5.0f);
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character?.Speak(TextManager.GetWithVariable("DialogFireTurret", "[itemname]", item.Name, true), null, 0.0f, "fireturret", 5.0f);
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character.SetInput(InputType.Shoot, true, true);
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}
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@@ -1539,9 +1539,8 @@ namespace Barotrauma
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{
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if (requiredSkill != null)
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{
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GUI.AddMessage(TextManager.Get("InsufficientSkills")
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.Replace("[requiredskill]", TextManager.Get("SkillName." + requiredSkill.Identifier))
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.Replace("[requiredlevel]", ((int)requiredSkill.Level).ToString()), Color.Red);
|
||||
GUI.AddMessage(TextManager.GetWithVariables("InsufficientSkills", new string[2] { "[requiredskill]", "[requiredlevel]" },
|
||||
new string[2] { TextManager.Get("SkillName." + requiredSkill.Identifier), ((int)requiredSkill.Level).ToString() }, new bool[2] { true, false }), Color.Red);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -176,6 +176,107 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetWithVariables(string textTag, string[] variableTags, string[] variableValues, bool[] formatCapitals = null, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0 || variableTags.Length != variableValues.Length)
|
||||
{
|
||||
#if DEBUG
|
||||
if (variableTags.Length != variableValues.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and variableValues.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
|
||||
if (formatCapitals != null && formatCapitals.Length != variableTags.Length)
|
||||
{
|
||||
DebugConsole.ThrowError("variableTags.Length and formatCapitals.Length do not match for \"" + textTag + "\".");
|
||||
}
|
||||
#endif
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals != null && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
if (formatCapitals[i])
|
||||
{
|
||||
variableValues[i] = HandleCapitalization(text, variableTags[i], variableValues[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < variableTags.Length; i++)
|
||||
{
|
||||
text = text.Replace(variableTags[i], variableValues[i]);
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
public static string GetWithVariable(string textTag, string variableTag, string variableValue, bool formatCapitals = false, bool returnNull = false, string fallBackTag = null)
|
||||
{
|
||||
string text = Get(textTag, returnNull, fallBackTag);
|
||||
|
||||
if (text == null || text.Length == 0)
|
||||
{
|
||||
if (returnNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return textTag;
|
||||
}
|
||||
}
|
||||
|
||||
if (formatCapitals && !GameMain.Config.Language.Contains("Chinese"))
|
||||
{
|
||||
variableValue = HandleCapitalization(text, variableTag, variableValue);
|
||||
}
|
||||
|
||||
return text.Replace(variableTag, variableValue);
|
||||
}
|
||||
|
||||
private static string HandleCapitalization(string text, string variableTag, string variableValue)
|
||||
{
|
||||
int index = text.IndexOf(variableTag) - 1;
|
||||
if (index == -1)
|
||||
{
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
for (int i = index; i >= 0; i--)
|
||||
{
|
||||
if (text[i] == ' ')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (text[i] != '.')
|
||||
{
|
||||
variableValue = variableValue.ToLower();
|
||||
}
|
||||
else
|
||||
{
|
||||
variableValue = variableValue.First().ToString().ToUpper() + variableValue.Substring(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return variableValue;
|
||||
}
|
||||
|
||||
public static string ParseInputTypes(string text)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
|
||||
Reference in New Issue
Block a user