Commit Graph

1654 Commits

Author SHA1 Message Date
Joonas Rikkonen 20664c08fd Fixed limb lightsources not rotating with the limb 2017-12-02 19:15:27 +02:00
Juan Pablo Arce 3bcd128ac7 Fixed extra quote in carrier.xml 2017-12-02 13:19:44 -03:00
Joonas Rikkonen f55d028799 Chatbox can be deselect by pressing enter while it's empty 2017-12-02 17:47:05 +02:00
Joonas Rikkonen 1cc33d221d Moving the sub using IJKL in debug builds is disabled when writing into a textbox. 2017-12-02 16:46:27 +02:00
Joonas Rikkonen 063881701c Fixed exceptions when attempting to set the value of a serializable rect property by parsing a string 2017-12-02 16:25:21 +02:00
Joonas Rikkonen c66191ca94 Added exception handling to SerializeProperty.TrySetValue methods 2017-12-02 15:50:40 +02:00
Joonas Rikkonen ccac8de723 Removed unused NetConfig constants and leftover debug code in GameServer 2017-12-02 15:42:52 +02:00
Joonas Rikkonen 04bcc6b9b1 Modifications to the damage/armor system:
- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage.
- Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount.
- Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
2017-12-02 15:42:13 +02:00
Joonas Rikkonen 1d4327b690 Diving suits cover feet (fixes characters receiving damage almost exclusively to their feet when wearing a diving suit) 2017-12-02 15:35:29 +02:00
Joonas Rikkonen 78e97097cd Fixed autorestart counter overlapping with the campaign map in the server lobby screen
Closes #57
2017-12-02 15:28:46 +02:00
Joonas Rikkonen deefcafe02 Made the name of the "Linkable/IsLinkable" property consistent 2017-12-02 14:19:23 +02:00
Juan Pablo Arce 905eaeccc2 Merge pull request #55 from Crystalwarrior/prTest
fix start pop up saying the host is the target if host becomes traitor
2017-12-02 08:13:41 -03:00
juanjp600 343b8efd87 Fixed unwired railgun controller crash 2017-12-02 08:13:08 -03:00
Alex Noir 1394d15c29 fix start pop up saying the host is the target if host becomes traitor 2017-12-02 11:09:06 +03:00
juanjp600 5cb603b3e5 Fixed entity linking not working 2017-12-02 01:05:16 -03:00
juanjp600 ee04eecd49 Fixed autorestart command being broken in dedicated server 2017-12-01 20:35:34 -03:00
juanjp600 18a5b3eabb Update content package to 0.7, removed serverconfig.xml 2017-12-01 20:26:56 -03:00
Joonas Rikkonen 2fea48287c Item pickup sounds are only played when the controlled character picks up an item
Closes #51
2017-12-01 22:11:14 +02:00
Joonas Rikkonen 7c2ea0a5f0 Merge branch 'master' of https://github.com/Regalis11/barotrauma 2017-12-01 22:09:31 +02:00
juanjp600 af6f0b0386 Fixed content package dropdown setting not being saved 2017-12-01 14:47:39 -03:00
juanjp600 84ba36aa78 Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands 2017-12-01 14:25:10 -03:00
Joonas Rikkonen 0ab5bccb44 v0.7.0.0 2017-12-01 16:43:18 +02:00
juanjp600 d021fe593e Fixed tutorial exceptions when player dies 2017-12-01 10:27:53 -03:00
juanjp600 2d55d41320 Fixed railgun HUD crash when the first linked item doesn't have an ItemContainer 2017-12-01 09:53:07 -03:00
Joonas Rikkonen 5b1798cb50 Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
Closes #50
2017-11-30 17:07:37 +02:00
Joonas Rikkonen 6e9c33fe89 Added radio chat hotkey 2017-11-29 19:16:53 +02:00
Joonas Rikkonen e4664b3d27 The character spawning debug command doesn't require the config file of the character to be in the default character folder (as long as the character is included in the selected content package). 2017-11-29 19:16:31 +02:00
Joonas Rikkonen 51fe7df481 Railgun HUD (shows supercapacitor charge & how many shells there are left) 2017-11-27 19:34:57 +02:00
Joonas Rikkonen f4f58622e1 Short delay before the "pressure increasing" message is displayed (because clients may briefly be outside the sub before they get in sync with the server) 2017-11-24 18:53:21 +02:00
Joonas Rikkonen e79ad3dceb Fixed AICharacters not playing sounds in mp 2017-11-24 17:49:52 +02:00
Joonas Rikkonen 1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen 4689bec441 Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end. 2017-11-23 20:16:47 +02:00
Joonas Rikkonen 18db667c1e The server list can be filtered based on a few criteria 2017-11-21 00:59:53 +02:00
Joonas Rikkonen fce7d43ef3 Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring 2017-11-20 20:46:54 +02:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen cda08b1745 Fixed inability to move selectable items in character mode in the sub editor 2017-11-18 15:12:23 +02:00
Joonas Rikkonen 2d17b6e889 Fixed string inputs in SerializableEntityEditor being cleared when enter is hit 2017-11-18 14:55:27 +02:00
Joonas Rikkonen 903686aed7 Modified particle properties can be saved directly to the config file 2017-11-18 14:18:46 +02:00
Joonas Rikkonen 3a6508648f Progress on particle editor:
- Emission settings of the preview particles can be edited.
- The XML config of the selected particle prefab can be copied to clipboard.

+ pressing enter when a GUINumberInput textbox is selected deselects the textbox
2017-11-17 20:58:00 +02:00
Joonas Rikkonen acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00
Joonas Rikkonen 36fa61bdca ParticlePrefabs are deserialized using SerializableProperty 2017-11-16 21:01:46 +02:00
Joonas Rikkonen d13d3101ea Made enum deserialization case insensitive 2017-11-16 21:00:42 +02:00
Joonas Rikkonen 08cf902cb8 MapEntityPrefabs are deserialized using SerializableProperty 2017-11-15 19:01:55 +02:00
Joonas Rikkonen 04e3710a65 Renaming fields for consistency 2017-11-14 22:45:22 +02:00
Joonas Rikkonen 5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen d072713936 Replaced manual rect parsing in a bunch of places with an extension method 2017-11-14 21:09:07 +02:00
Joonas Rikkonen 913a102591 Option to set aliases for StructurePrefabs 2017-11-14 21:04:49 +02:00
Joonas Rikkonen 5d525865bf More descriptive error message when a fabricable item can't be found 2017-11-14 20:00:57 +02:00
Joonas Rikkonen 05f94c2666 Fixed rebinding keys to mouse2 via the settings menu 2017-11-14 19:15:57 +02:00
Joonas Rikkonen ff926c1da2 Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager 2017-11-14 19:10:43 +02:00