Removed unused NetConfig constants and leftover debug code in GameServer

This commit is contained in:
Joonas Rikkonen
2017-12-02 15:42:52 +02:00
parent 04bcc6b9b1
commit ccac8de723
2 changed files with 2 additions and 18 deletions

View File

@@ -1862,11 +1862,6 @@ namespace Barotrauma.Networking
private void FileTransferChanged(FileSender.FileTransferOut transfer)
{
if (connectedClients.Any(c=> c.Connection == null))
{
int sdfgsdfg = 1;
}
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
#if CLIENT
UpdateFileTransferIndicator(recipient);

View File

@@ -3,10 +3,7 @@
static class NetConfig
{
public const int DefaultPort = 14242;
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
public const float UpdateEntityDistance = 2500.0f;
public const int MaxPlayers = 16;
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
@@ -20,14 +17,6 @@
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float LargeCharacterUpdateInterval = 5.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ReliableMessageBufferSize = 500;
public const int ResendAttempts = 10;
public const float DeleteDisconnectedTime = 10.0f;
}
}