Removed unused NetConfig constants and leftover debug code in GameServer
This commit is contained in:
@@ -1862,11 +1862,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void FileTransferChanged(FileSender.FileTransferOut transfer)
|
||||
{
|
||||
if (connectedClients.Any(c=> c.Connection == null))
|
||||
{
|
||||
int sdfgsdfg = 1;
|
||||
}
|
||||
|
||||
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
|
||||
#if CLIENT
|
||||
UpdateFileTransferIndicator(recipient);
|
||||
|
||||
@@ -3,10 +3,7 @@
|
||||
static class NetConfig
|
||||
{
|
||||
public const int DefaultPort = 14242;
|
||||
|
||||
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
|
||||
public const float UpdateEntityDistance = 2500.0f;
|
||||
|
||||
|
||||
public const int MaxPlayers = 16;
|
||||
|
||||
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
|
||||
@@ -20,14 +17,6 @@
|
||||
//send a position update to clients (in sim units)
|
||||
public const float ItemPosUpdateDistance = 2.0f;
|
||||
|
||||
public const float LargeCharacterUpdateInterval = 5.0f;
|
||||
|
||||
public const float DeleteDisconnectedTime = 10.0f;
|
||||
|
||||
public const float IdSendInterval = 0.2f;
|
||||
public const float RerequestInterval = 0.2f;
|
||||
|
||||
public const int ReliableMessageBufferSize = 500;
|
||||
public const int ResendAttempts = 10;
|
||||
public const float DeleteDisconnectedTime = 10.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user