Diving suits cover feet (fixes characters receiving damage almost exclusively to their feet when wearing a diving suit)
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@@ -277,6 +277,9 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Diving\DivingSuit.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Diving\Scooter.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\dockingport.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 19 KiB |
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Barotrauma/BarotraumaShared/Content/Items/Diving/Scooter.png
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Barotrauma/BarotraumaShared/Content/Items/Diving/Scooter.png
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After Width: | Height: | Size: 3.3 KiB |
@@ -81,15 +81,18 @@
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<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,19,43" origin="0.5,0.4" depth="0.005" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" depth="0.005" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,19,43" origin="0.5,0.4" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftThigh" sourcerect="22,0,18,44" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftLeg" sourcerect="17,47,21,51" origin="0.5,0.55" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightFoot" sourcerect="30,100,20,25" origin="0.5,0.5" depth="0.13" inheritlimbdepth="false" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftFoot" sourcerect="30,100,20,25" origin="0.5,0.5" depth="0.13" inheritlimbdepth="false" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
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<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="100.0" SpeedMultiplier="0.6" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true"/>
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5">
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<RequiredItem type="Contained" name="Oxygen Tank"/>
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@@ -124,11 +127,11 @@
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture ="DivingSuit.png" depth="0.55" sourcerect="22,98,59,32" origin="0.6,0.66"/>
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<Sprite texture ="Scooter.png" depth="0.55"/>
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<Body width="55" height="30" density="15"/>
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<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="0,11" handle2="2,11"/>
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<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="4,10" handle2="6,10"/>
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<Propulsion force="80" usablein="water" particles="bubbles">
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<RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/>
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