Commit Graph

  • 33d971f5d0 Fixed OnBroken & OnImpact statuseffects not being applied client-side Joonas Rikkonen 2018-10-29 20:38:43 +02:00
  • 224e9238db EntityEvents are written and sent even if the entity has been removed at the time of writing. Otherwise the clients may not receive some important events, e.g. when an item applies a statuseffect to something or triggers an explosion and is removed immediately afterwards. I'm not 100% confident that this won't cause any additional issues, so it still needs more testing. See #839 Joonas Rikkonen 2018-10-29 20:37:25 +02:00
  • 9d92b696f0 Fixed clients getting kicked if they receive an entity event that's more recent than the one they're expecting. This happens often even when there's no actual error, for example if the client happens to receive messages in an incorrect order (the messages are sent using the Unreliable delivery method). Instead of getting themselves kicked, the clients should just ignore the event and wait until they receive the correct one. Joonas Rikkonen 2018-10-28 21:12:30 +02:00
  • ef9afedf42 Added a level equality check to client error handling to make it easier to diagnose bugs like #848 in the future. Joonas Rikkonen 2018-10-18 00:18:57 +03:00
  • 9f7fbb0cbe Fixed client error reporting Joonas Rikkonen 2018-10-17 23:48:00 +03:00
  • 13dc008cb5 Client communicates event syncing errors to the server juanjp600 2018-10-16 17:11:20 -03:00
  • 6bad59dfba v0.8.2.1 Joonas Rikkonen 2018-10-14 22:46:22 +03:00
  • 2b1dacbf2f The ActionType of an Attack's statuseffect is considered "OnEating" instead of "OnUse" if the target is dead. Prevents husks from gaining health by attacking corpses (which allowed players to huskify themselves on purpose and stay alive indefinitely). Joonas Rikkonen 2018-10-08 11:23:52 +03:00
  • fec7740378 Fixed a bunch of bugs when dragging characters up ladders (see e0504042). The dragging logic didn't take into account that the characters are not necessarily in the same sub, which caused the dragged character to launch away at a high speed when climbing from a sub to another (for example when climbing down to the shuttle in Aegir). The pull joint on the target's torso was never disabled, so the character stayed floating mid-air after getting off the ladders. Joonas Rikkonen 2018-09-24 21:19:18 +03:00
  • bff2852cb6 Fixed submarine waypoints getting mirrored in mirrored levels (cherry-picked from c785732) Joonas Rikkonen 2018-09-21 14:03:49 +03:00
  • c4c18fbfd7 Fixed main path waypoints not getting mirrored in mirrored levels (cherry-picked from 295fc31). Joonas Rikkonen 2018-09-21 12:43:41 +03:00
  • e578cbc077 Explosions now use Character.Controlled.WorldPosition to determine camera shake juanjp600 2018-09-19 14:57:22 -03:00
  • a7515cc400 Merge pull request #798 from BlueTheKing/patch Joonas Rikkonen 2018-09-16 15:27:15 +03:00
  • ad6e48784e Delete Thumbs.db Blue 2018-09-14 17:18:29 +02:00
  • 50bed0f1ca Changed oxygenite tank's sprite to make it more noticeable Blue 2018-09-14 17:10:47 +02:00
  • 6e6a6c8d56 Oxygenite Tank tag changed Blue 2018-09-14 16:30:15 +02:00
  • 33ed7eb390 Merge pull request #4 from Regalis11/master Blue 2018-09-14 16:08:54 +02:00
  • bf87006bc3 Attempt to fix items dropping client-side when moving them from inventory another (#558). Joonas Rikkonen 2018-09-12 15:22:52 +03:00
  • a403ca44c5 Fixed inventory sync delay being decremented in two places, causing the delay to be 0.5 seconds instead of the intended 1 s. Closes #788 Joonas Rikkonen 2018-09-12 11:43:57 +03:00
  • ae70b973dd Changed TextureLoader.PreMultiplyAlpha return type to void juanjp600 2018-09-10 18:09:26 -03:00
  • 89c8de8b27 Dropped flashlights don't consume battery (and turn off automatically). Closes #775 Joonas Rikkonen 2018-09-10 18:33:33 +03:00
  • 571ed150fe Ragdolls can't be dragged through walls or other colliders. Closes #772 Joonas Rikkonen 2018-09-10 16:14:44 +03:00
  • 34c721bf89 Hitscan weapons can hit targets outside the sub when firing from the inside and vice versa. Closes #639 Joonas Rikkonen 2018-09-10 13:56:53 +03:00
  • 57c9e5a731 Fixed IndexOutOfRange exceptions when cloning items with requiredItems that aren't present in the xml, + some more exception handling & error logging Joonas Rikkonen 2018-09-10 12:06:39 +03:00
  • 2b3c0d103b Fixed NotImplementedException when attempting to clone linked submarines Joonas Rikkonen 2018-09-10 11:40:06 +03:00
  • 8e7cd8e5f3 Added space and exclamation point to default AllowedClientNameChars Juan Pablo Arce 2018-09-09 01:02:54 -03:00
  • 6e606fdc51 Fixed incorrect rotation of welding tools and other 2-handed items that are held in one hand when not aiming. The items were rotated according to the left hand, but positioned on the right hand. Joonas Rikkonen 2018-09-03 15:15:27 +03:00
  • 5d2a193471 Line endings. itchyOwl 2018-09-03 10:23:36 +03:00
  • 4e1f6c56ca v0.8.2.0 Joonas Rikkonen 2018-09-02 20:41:22 +03:00
  • 87002f8e00 Added a gitattributes file that defines CRLF as the line ending for code files (cherry-picked from 1ebfc9e) Joonas Rikkonen 2018-08-30 13:55:22 +03:00
  • 565f14801b Normalized line endings to CRLF Joonas Rikkonen 2018-09-02 19:25:48 +03:00
  • bc7eb21365 Fixed railguns being impossible to rewire because of the collider Joonas Rikkonen 2018-08-30 11:32:02 +03:00
  • 2b18a1265a Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched simply by selecting them and left clicking, without the need to use a railgun controller). Closes #754 Joonas Rikkonen 2018-08-30 10:42:25 +03:00
  • 105461beb3 Fixed LightComponents staying active on broken items. Closes #759 Joonas Rikkonen 2018-08-29 16:45:35 +03:00
  • 7eed555522 Another docking port fix: EntityGrids are made slightly larger than the borders of the submarine, because docking ports may create gaps and hulls outside the borders, causing FindHull to fail and characters to get teleported outside the sub when from sub to another. Closes #551, hopefully for good now! Joonas Rikkonen 2018-08-29 14:50:44 +03:00
  • 8d83580b75 Docking port fixes again. Closes #551 - Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round. - Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap). - Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap. Joonas Rikkonen 2018-08-29 13:38:56 +03:00
  • 48e14347a3 Fixed projectiles colliding with railguns due to 1e02d74 Joonas Rikkonen 2018-08-24 14:18:51 +03:00
  • afc2e63b55 Client-side door state prediction fix: the clients wouldn't set the door to the correct state if the predicted state was the same as the door's previous known correct state, even if the latest state sent by the server was different (= a convoluted way of saying that door syncing works correctly now with complex door setups like the ones in SS Odyssey, see #579). Joonas Rikkonen 2018-08-23 14:57:13 +03:00
  • 6cb2a7260c Clients dispose fileTransfers when shutting down (otherwise the files will stay open and cause "used by another process" exceptions when attempting to receive them again) Joonas Rikkonen 2018-08-21 16:43:05 +03:00
  • f09fcfc3be Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717 Joonas Rikkonen 2018-08-20 21:19:18 +03:00
  • 012245fbaa Items outside the sub cannot be deattached. Closes #562 Joonas Rikkonen 2018-08-20 20:42:57 +03:00
  • 898e8dfdb1 Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor. Closes #679 Joonas Rikkonen 2018-08-20 20:12:33 +03:00
  • 3747852c13 Removed the Entity.MoveWithLevel property, fixed artifacts and other items from ruins not being saved. Closes #694 Joonas Rikkonen 2018-08-20 16:23:40 +03:00
  • 2f6cb84b5e Added workaround to tabbing out breaking fullscreen juanjp600 2018-08-17 19:26:24 -03:00
  • 9783ed3750 Backported LOS effect changes from the dev branch (the brightness of the obstructer area is the same as ambient light) Joonas Rikkonen 2018-08-17 12:58:23 +03:00
  • d0e0143308 Respawn durations can be changed mid-round. Joonas Rikkonen 2018-08-15 13:39:01 +03:00
  • 0dca8bc940 Clients can be given access to server logs. Closes #366 Joonas Rikkonen 2018-08-15 12:57:46 +03:00
  • c2f9e1481f Recommended crew experience is saved using text tags instead of the actual text (-> experience texts can be translated without the translation showing up in sub files). Joonas Rikkonen 2018-08-15 12:06:22 +03:00
  • b1f8de887c Clients use the Revive method instead of just setting health above zero when the host revives a character. Fixes dismembered characters staying dismembered client-side. Joonas Rikkonen 2018-08-15 11:52:48 +03:00
  • e513b379f4 Added parameter autocompletion to the kill command Joonas Rikkonen 2018-08-15 11:46:54 +03:00
  • fe8a22a4f8 Characters can't hold things in severed hands, limb bodies are re-enabled when reviving a character. Closes #529 Joonas Rikkonen 2018-08-15 11:46:43 +03:00
  • 4866a89253 Servers can disable the disguise feature. Closes #568 Joonas Rikkonen 2018-08-14 16:06:23 +03:00
  • 1e02d7406d Added a collider to railgun (-> cannot go through walls or enemy subs anymore). Closes #444 Joonas Rikkonen 2018-08-14 15:39:01 +03:00
  • 8233f3b8df Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet) Joonas Rikkonen 2018-08-14 13:28:56 +03:00
  • 8160abe109 Fixed nullref exceptions when loading a steering component when a gamesession is running but no locations have been selected (not sure how that can even happen) Joonas Rikkonen 2018-08-14 13:28:11 +03:00
  • 6cb6e26b94 Servers can modify all Editable item properties using ChangeProperty events (not just InGameEditable ones). Closes #675 Joonas Rikkonen 2018-08-14 12:01:56 +03:00
  • 8d5e5a8a15 Fixed characters being able to aim with items that have no aimPos configured (causing them to hold two-handed items like shells an crates in one hand when holding the aim button). Closes #613 Joonas Rikkonen 2018-08-13 17:14:49 +03:00
  • 1c6a29dbc6 Characters point the harpoon gun downwards when not aiming. Closes #661 Joonas Rikkonen 2018-08-13 17:05:51 +03:00
  • de05c7f047 More wire color variants. Closes #660 Joonas Rikkonen 2018-08-13 17:05:25 +03:00
  • 1f5239b141 Horizontally resizeable walls are considered horizontal regardless of their size (and the same for vertical ones). Fixes orientation of short but thick walls (e.g. a tiny piece of a heavy wall) being wrong. Closes #648 Joonas Rikkonen 2018-08-13 14:55:26 +03:00
  • 091dcf35e6 Server ignores kick votes if the client has already voted to kick the same player. Closes #615 Joonas Rikkonen 2018-08-11 17:29:03 +03:00
  • d98de2c305 Fire probability and the voltage required for a PowerTransfer item to take damage can be configured in the xml. Docking ports & hatches don't get broken by excess voltage. Closes #589 Joonas Rikkonen 2018-08-11 17:09:36 +03:00
  • f99bec4ed2 If the distance is excessively large when forcing the collider of a dead character to follow the body, the collider is teleported instead of moving it by setting the velocity. + More physics error logging Joonas Rikkonen 2018-08-09 14:13:08 +03:00
  • f697ec7582 Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing. Closes #622 Joonas Rikkonen 2018-08-09 12:55:52 +03:00
  • 7a7c92a2ce Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side. Closes #616 Joonas Rikkonen 2018-08-09 12:39:14 +03:00
  • 45939a9144 Fixed oxygen tank & welding fuel tank crafting causing everyone to desync. The item condition NetEntityEvent was created before the spawn event of the item, preventing clients from reading the condition event because the item doesn't exist yet. Closes #617 Joonas Rikkonen 2018-08-09 12:08:47 +03:00
  • f1a8db5b47 Fixed stereo sound loading Juan Pablo Arce 2018-08-08 20:57:00 -03:00
  • 92f3ac5469 Server setting for selecting which symbols are allowed in client names. The default setting includes symbols from the character ranges Basic Latin, Latin-1 Supplement, Latin Extended A & B and Cyrillic. Closes #534 Joonas Rikkonen 2018-08-08 17:07:08 +03:00
  • 2f0236d99b Fixed PowerContainer RechargeSpeed being capped to the MaxRechargeSpeed set in the prefab due to RechargeSpeed being loaded before MaxRechargeSpeed. Closes #612 Joonas Rikkonen 2018-08-08 15:56:19 +03:00
  • bcd44f79e9 Merge branch 'level-mirroring' Joonas Rikkonen 2018-08-08 15:30:41 +03:00
  • 5100956bae Levels are mirrored when traveling backwards through a connection in the campaign mode. Closes #519 Joonas Rikkonen 2018-08-08 15:30:32 +03:00
  • 99c76d0099 Cleanup Joonas Rikkonen 2018-08-08 15:16:53 +03:00
  • 1c1a1eb80e Background sprites spawn at the correct position and rotation in mirrored levels. Joonas Rikkonen 2018-08-08 15:12:24 +03:00
  • 2a09e68f21 Clown costumes hide the torso limb, diving suits hide the waist which also prevents damage bypassing the damage modifiers of the suit. Closes #606, closes #611 Joonas Rikkonen 2018-08-08 14:55:12 +03:00
  • 1a5a76746b Fixed handcuffed players being able to perform CPR and grab/drag bodies. Closes #608 Joonas Rikkonen 2018-08-08 12:01:20 +03:00
  • 67527df8ab Removed duplicate bleed code in Character.Update. Closes #609 Joonas Rikkonen 2018-08-08 11:33:06 +03:00
  • 5e093faaa2 Fixed max recharge speeds of PowerContainers resetting to the default value after saving and reloading a sub. Closes #605 Joonas Rikkonen 2018-08-08 11:27:03 +03:00
  • 506c13c929 Again, save before committing Joonas Rikkonen 2018-08-08 11:15:05 +03:00
  • 0a84d989a8 Fixed wearable sprite colors being calculated wrong. Closes #607 Joonas Rikkonen 2018-08-08 11:10:48 +03:00
  • c34b2361dc v0.8.1.12 Joonas Rikkonen 2018-08-08 02:30:08 +03:00
  • 2859b5c7f7 Added physics error check & logging to gap update Joonas Rikkonen 2018-08-07 16:49:51 +03:00
  • 865b35c6cd Fixed "attempted to access a removed AITarget" errors in AIObjectiveIdle Joonas Rikkonen 2018-08-07 16:49:17 +03:00
  • 4aeaf93af8 Fixed engines trying to apply infinite force to the submarine if MinVoltage is set to zero. Joonas Rikkonen 2018-08-07 14:36:08 +03:00
  • 004250409a Fixed number of completed missions in a level not increasing if the connection is not selected after completing a mission. Closes #594 Joonas Rikkonen 2018-08-07 13:21:46 +03:00
  • 4b0c54d664 Dockingport gap linking fixes. Closes #551 - Dockingports force the hatch/door gaps to be connected to the hulls between the ports, because connecting them automatically may fail if the ports are positioned in a non-standard way. - Gaps don't recheck hulls in OnMapLoaded if rechecks have been disabled. - Item.UpdateHulls and Gap.UpdateHulls are not called when OnMapLoaded is called during ruin generation. Joonas Rikkonen 2018-08-07 12:45:45 +03:00
  • 5354670288 Fixed StatusEffects being multiplied by deltatime when a client uses an item with the "use on self" buttons (even though the effect should be instantaneous). Caused effects with no duration to do almost nothing, making calyxanide and other meds with instantaneous effects basically useless. Closes #587 Joonas Rikkonen 2018-08-07 11:36:53 +03:00
  • 2d18da40eb Made calyxanide usable without a medical syringe and made it more effective when injected. Joonas Rikkonen 2018-08-07 11:12:09 +03:00
  • cfc03f8443 Controllers can't focus the camera on broken items (none of the current focusable items can break but may be useful for modders). Closes #590 Joonas Rikkonen 2018-08-06 22:14:37 +03:00
  • a5a09aa664 Fixed OwnerClientName & OwnerClientIP not being set on respawned characters. The characters of clients who aren't in-game 30 seconds after a round starts are treated as disconnected, making it possible for the client to gain control of the character if they do manage to connect. Closes #583, #584 Joonas Rikkonen 2018-08-06 15:48:47 +03:00
  • e60ebc1930 Handling and logging exceptions thrown by ItemComponent constructors, added stack traces to a couple of error messages Joonas Rikkonen 2018-08-06 14:53:07 +03:00
  • 7c93730fc3 Fixed errors in netlobbyscreen when attempting to select a sub that fails to load (for example due to a missing/corrupt file), campaign cannot be started if the selected submarine cannot be loaded Joonas Rikkonen 2018-08-06 14:28:54 +03:00
  • 1a50996774 Server doesn't force reconnecting spectate-only clients to control their previous character. Joonas Rikkonen 2018-08-06 14:14:30 +03:00
  • c463baed44 Made medical & toxic cabinets waterproof. Closes #578 Joonas Rikkonen 2018-08-06 14:08:00 +03:00
  • fa65372715 Whoops, save before committing Joonas Rikkonen 2018-08-06 13:41:36 +03:00
  • 4ebe3d715e Characters stay alive for 30 seconds after a client disconnects, and if the client rejoins during that time they regain control of the character. Closes #42 Joonas Rikkonen 2018-08-06 13:38:39 +03:00
  • af3fa80011 Clients only include the last 20 console messages in the "invalid object header" error messages, and the console messages are not displayed in the console itself. Closes #569 Joonas Rikkonen 2018-08-06 12:32:00 +03:00
  • d51d01c3e8 Fixed Submarine.HandleLimbCollision attempting to set the velocity of the sub to an invalid value when the current velocity is extremely small Joonas Rikkonen 2018-08-06 11:43:46 +03:00
  • 9052782a6c Fixed index out of range exception when trying to determine outside collider position for a gap that's not connected to anything Joonas Rikkonen 2018-08-06 11:22:50 +03:00
  • e57eb739e2 Cloned items copy the RequiredItems from the original item. Closes #581 Joonas Rikkonen 2018-08-06 11:19:10 +03:00
  • a8604deeb6 Removed monitor files from the vs project Joonas Rikkonen 2018-08-06 11:18:37 +03:00