Fabricators show the list of required items even if the character doesn't have the skills to craft the item. Closes #717

This commit is contained in:
Joonas Rikkonen
2018-08-20 21:19:18 +03:00
parent 012245fbaa
commit f09fcfc3be

View File

@@ -62,7 +62,7 @@ namespace Barotrauma.Items.Components
if (selectedItemFrame != null) GuiFrame.RemoveChild(selectedItemFrame);
//int width = 200, height = 150;
selectedItemFrame = new GUIFrame(new Rectangle(0, 0, (int)(GuiFrame.Rect.Width * 0.4f), 300), Color.Black * 0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame = new GUIFrame(new Rectangle(0, 0, (int)(GuiFrame.Rect.Width * 0.4f), 350), Color.Black * 0.8f, Alignment.CenterY | Alignment.Right, null, GuiFrame);
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
@@ -105,36 +105,41 @@ namespace Barotrauma.Items.Components
{
inadequateSkills = targetItem.RequiredSkills.FindAll(skill => Character.Controlled.GetSkillLevel(skill.Name) < skill.Level);
}
Color textColor = Color.White;
string text;
if (!inadequateSkills.Any())
string text = TextManager.Get("FabricatorRequiredItems")+ ":\n";
foreach (Tuple<ItemPrefab, int, float, bool> ip in targetItem.RequiredItems)
{
text = TextManager.Get("FabricatorRequiredItems")+ ":\n";
foreach (Tuple<ItemPrefab, int, float, bool> ip in targetItem.RequiredItems)
{
text += " - " + ip.Item1.Name + " x" + ip.Item2 + (ip.Item3 < 1.0f ? ", " + ip.Item3 * 100 + "% " + TextManager.Get("FabricatorRequiredCondition") + "\n" : "\n");
}
text += TextManager.Get("FabricatorRequiredTime") + ": " + targetItem.RequiredTime + " s";
text += " - " + ip.Item1.Name + " x" + ip.Item2 + (ip.Item3 < 1.0f ? ", " + ip.Item3 * 100 + "% " + TextManager.Get("FabricatorRequiredCondition") + "\n" : "\n");
}
else
text += TextManager.Get("FabricatorRequiredTime") + ": " + targetItem.RequiredTime + " s\n";
var requiredItemsText = new GUITextBlock(
new Rectangle(0, y, 0, 0),
text,
Color.Transparent, Color.White,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame,
font: GUI.SmallFont);
if (targetItem.RequiredSkills.Any())
{
text = TextManager.Get("FabricatorRequiredSkills") + ":\n";
foreach (Skill skill in inadequateSkills)
{
text += " - " + skill.Name + " " + TextManager.Get("Lvl").ToLower() + " " + skill.Level + "\n";
}
textColor = Color.Red;
new GUITextBlock(
new Rectangle(0, y + requiredItemsText.Rect.Height, 0, 0),
text,
Color.Transparent, inadequateSkills.Any() ? Color.Red : Color.White,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame,
font: GUI.SmallFont);
}
new GUITextBlock(
new Rectangle(0, y, 0, 25),
text,
Color.Transparent, textColor,
Alignment.TopLeft,
Alignment.TopLeft, null,
selectedItemFrame);
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), TextManager.Get("FabricatorCreate"), Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
activateButton.OnClicked = StartButtonClicked;