Clients only include the last 20 console messages in the "invalid object header" error messages, and the console messages are not displayed in the console itself. Closes #569

This commit is contained in:
Joonas Rikkonen
2018-08-06 12:32:00 +03:00
parent d51d01c3e8
commit af3fa80011

View File

@@ -1048,17 +1048,16 @@ namespace Barotrauma.Networking
errorLines.Add(" - " + e.ToString());
}
}
errorLines.Add("Last console messages:");
for (int i = DebugConsole.Messages.Count - 1; i > 0; i--)
{
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
foreach (string line in errorLines)
{
DebugConsole.ThrowError(line);
}
errorLines.Add("Last console messages:");
for (int i = DebugConsole.Messages.Count - 1; i > Math.Max(0, DebugConsole.Messages.Count - 20); i--)
{
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
}
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");