Clown costumes hide the torso limb, diving suits hide the waist which also prevents damage bypassing the damage modifiers of the suit. Closes #606, closes #611
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@@ -139,6 +139,8 @@
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<sprite texture="DivingSuit.png" limb="RightFoot" sound="footstep_armor" sourcerect="30,100,20,25" origin="0.5,0.5" depth="0.013" inheritlimbdepth="false" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftFoot" sound="footstep_armor" sourcerect="30,100,20,25" origin="0.5,0.5" depth="0.013" inheritlimbdepth="false" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" depth="0.0" inheritlimbdepth="false" hidelimb="true"/>
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<StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="100.0" SpeedMultiplier="0.6" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true"/>
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<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5">
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<RequiredItem type="Contained" name="Oxygen Tank"/>
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@@ -65,7 +65,7 @@
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</Deconstruct>
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<Wearable slots="Any,Torso+Legs">
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<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02"/>
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<sprite texture="clownshirt.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depth="0.02" hidelimb="true"/>
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<sprite texture="clownshirt.png" limb="RightHand" sourcerect="47,0,15,49" origin="0.45,0.6" hidelimb="true"/>
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<sprite texture="clownshirt.png" limb="LeftHand" sourcerect="47,0,15,49" origin="0.45,0.6" depth="0.14" hidelimb="true"/>
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