Carrying stunned/unconscious/dead people up ladders woot!!!
Properly orient grabbed player on climbing and shoulder grab Allow interaction with buttons, ladders, etc. when grabbing someone
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@@ -869,7 +869,34 @@ namespace Barotrauma
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character.SelectedConstruction = null;
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IgnorePlatforms = false;
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}
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else if (character.SelectedCharacter != null && !character.SelectedCharacter.AllowInput)
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{
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Limb targetLeftHand = character.SelectedCharacter.AnimController.GetLimb(LimbType.LeftHand);
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Limb targetRightHand = character.SelectedCharacter.AnimController.GetLimb(LimbType.RightHand);
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Limb targetTorso = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso);
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if (character.SelectedCharacter.AnimController.Dir != Dir)
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character.SelectedCharacter.AnimController.Flip();
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targetTorso.pullJoint.Enabled = true;
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targetTorso.pullJoint.WorldAnchorB = torso.SimPosition + (Vector2.UnitX * -Dir) * 0.2f;
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targetTorso.pullJoint.MaxForce = 5000.0f;
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if (!targetLeftHand.IsSevered)
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{
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targetLeftHand.pullJoint.Enabled = true;
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targetLeftHand.pullJoint.WorldAnchorB = torso.SimPosition + (new Vector2(1 * Dir, 1)) * 0.2f;
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targetLeftHand.pullJoint.MaxForce = 5000.0f;
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}
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if (!targetRightHand.IsSevered)
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{
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targetRightHand.pullJoint.Enabled = true;
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targetRightHand.pullJoint.WorldAnchorB = torso.SimPosition + (new Vector2(1 * Dir, 1)) * 0.2f;
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targetRightHand.pullJoint.MaxForce = 5000.0f;
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}
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character.SelectedCharacter.AnimController.IgnorePlatforms = true;
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}
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}
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private void UpdateCPR(float deltaTime)
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@@ -880,11 +907,13 @@ namespace Barotrauma
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return;
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}
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Character target = character.SelectedCharacter;
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Crouching = true;
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Vector2 diff = character.SelectedCharacter.SimPosition - character.SimPosition;
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Limb targetHead = character.SelectedCharacter.AnimController.GetLimb(LimbType.Head);
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Limb targetTorso = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso);
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Vector2 diff = target.SimPosition - character.SimPosition;
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Limb targetHead = target.AnimController.GetLimb(LimbType.Head);
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Limb targetTorso = target.AnimController.GetLimb(LimbType.Torso);
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Limb head = GetLimb(LimbType.Head);
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Limb torso = GetLimb(LimbType.Torso);
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@@ -986,6 +1015,9 @@ namespace Barotrauma
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pullLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition;
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pullLimb.pullJoint.MaxForce = 5000.0f;
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targetMovement *= 0.7f; //Carrying people like that takes a lot of effort.
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if (target.AnimController.Dir != Dir)
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target.AnimController.Flip();
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}
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else
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{
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@@ -1308,7 +1308,7 @@ namespace Barotrauma
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findFocusedTimer -= deltaTime;
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}
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if (SelectedCharacter != null && IsKeyHit(InputType.Select))
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if (SelectedCharacter != null && focusedItem == null && IsKeyHit(InputType.Select)) //Let people use ladders and buttons and stuff when dragging chars
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{
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DeselectCharacter();
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}
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