Normalized line endings to CRLF

This commit is contained in:
Joonas Rikkonen
2018-09-02 19:25:48 +03:00
parent bc7eb21365
commit 565f14801b
4 changed files with 3126 additions and 3126 deletions

View File

@@ -1,188 +1,188 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Voting
{
public bool AllowSubVoting
{
get { return allowSubVoting; }
set
{
if (value == allowSubVoting) return;
allowSubVoting = value;
GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes", true).Visible = value;
if (GameMain.Server != null)
{
UpdateVoteTexts(value ? GameMain.Server.ConnectedClients : null, VoteType.Sub);
GameMain.Server.UpdateVoteStatus();
}
else
{
UpdateVoteTexts(null, VoteType.Sub);
GameMain.NetLobbyScreen.SubList.Deselect();
}
}
}
public bool AllowModeVoting
{
get { return allowModeVoting; }
set
{
if (value == allowModeVoting) return;
allowModeVoting = value;
GameMain.NetLobbyScreen.ModeList.Enabled =
value || GameMain.Server != null ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes", true).Visible = value;
//gray out modes that can't be voted
foreach (GUITextBlock comp in GameMain.NetLobbyScreen.ModeList.children)
{
comp.TextColor =
new Color(comp.TextColor.R, comp.TextColor.G, comp.TextColor.B,
!allowModeVoting || ((GameModePreset)comp.UserData).Votable ? (byte)255 : (byte)100);
}
if (GameMain.Server != null)
{
UpdateVoteTexts(value ? GameMain.Server.ConnectedClients : null, VoteType.Mode);
GameMain.Server.UpdateVoteStatus();
}
else
{
UpdateVoteTexts(null, VoteType.Mode);
GameMain.NetLobbyScreen.ModeList.Deselect();
}
}
}
public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
{
GUIListBox listBox = (voteType == VoteType.Sub) ?
GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
foreach (GUIComponent comp in listBox.children)
{
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
if (voteText != null) comp.RemoveChild(voteText);
}
if (clients != null)
{
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
foreach (Pair<object, int> votable in voteList)
{
SetVoteText(listBox, votable.First, votable.Second);
}
}
}
private void SetVoteText(GUIListBox listBox, object userData, int votes)
{
if (userData == null) return;
foreach (GUIComponent comp in listBox.children)
{
if (comp.UserData != userData) continue;
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
if (voteText == null)
{
voteText = new GUITextBlock(new Rectangle(0, 0, 30, 0), "", "", Alignment.Right, Alignment.Right, comp);
voteText.UserData = "votes";
}
voteText.Text = votes == 0 ? "" : votes.ToString();
}
}
public void ClientWrite(NetBuffer msg, VoteType voteType, object data)
{
if (GameMain.Server != null) return;
msg.Write((byte)voteType);
switch (voteType)
{
case VoteType.Sub:
Submarine sub = data as Submarine;
if (sub == null) return;
msg.Write(sub.Name);
break;
case VoteType.Mode:
GameModePreset gameMode = data as GameModePreset;
if (gameMode == null) return;
msg.Write(gameMode.Name);
break;
case VoteType.EndRound:
if (!(data is bool)) return;
msg.Write((bool)data);
break;
case VoteType.Kick:
Client votedClient = data as Client;
if (votedClient == null) return;
msg.Write(votedClient.ID);
break;
}
msg.WritePadBits();
}
public void ClientRead(NetIncomingMessage inc)
{
if (GameMain.Server != null) return;
AllowSubVoting = inc.ReadBoolean();
if (allowSubVoting)
{
UpdateVoteTexts(null, VoteType.Sub);
int votableCount = inc.ReadByte();
for (int i = 0; i < votableCount; i++)
{
int votes = inc.ReadByte();
string subName = inc.ReadString();
List<Submarine> serversubs = new List<Submarine>();
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Voting
{
public bool AllowSubVoting
{
get { return allowSubVoting; }
set
{
if (value == allowSubVoting) return;
allowSubVoting = value;
GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes", true).Visible = value;
if (GameMain.Server != null)
{
UpdateVoteTexts(value ? GameMain.Server.ConnectedClients : null, VoteType.Sub);
GameMain.Server.UpdateVoteStatus();
}
else
{
UpdateVoteTexts(null, VoteType.Sub);
GameMain.NetLobbyScreen.SubList.Deselect();
}
}
}
public bool AllowModeVoting
{
get { return allowModeVoting; }
set
{
if (value == allowModeVoting) return;
allowModeVoting = value;
GameMain.NetLobbyScreen.ModeList.Enabled =
value || GameMain.Server != null ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes", true).Visible = value;
//gray out modes that can't be voted
foreach (GUITextBlock comp in GameMain.NetLobbyScreen.ModeList.children)
{
comp.TextColor =
new Color(comp.TextColor.R, comp.TextColor.G, comp.TextColor.B,
!allowModeVoting || ((GameModePreset)comp.UserData).Votable ? (byte)255 : (byte)100);
}
if (GameMain.Server != null)
{
UpdateVoteTexts(value ? GameMain.Server.ConnectedClients : null, VoteType.Mode);
GameMain.Server.UpdateVoteStatus();
}
else
{
UpdateVoteTexts(null, VoteType.Mode);
GameMain.NetLobbyScreen.ModeList.Deselect();
}
}
}
public void UpdateVoteTexts(List<Client> clients, VoteType voteType)
{
GUIListBox listBox = (voteType == VoteType.Sub) ?
GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
foreach (GUIComponent comp in listBox.children)
{
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
if (voteText != null) comp.RemoveChild(voteText);
}
if (clients != null)
{
List<Pair<object, int>> voteList = GetVoteList(voteType, clients);
foreach (Pair<object, int> votable in voteList)
{
SetVoteText(listBox, votable.First, votable.Second);
}
}
}
private void SetVoteText(GUIListBox listBox, object userData, int votes)
{
if (userData == null) return;
foreach (GUIComponent comp in listBox.children)
{
if (comp.UserData != userData) continue;
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
if (voteText == null)
{
voteText = new GUITextBlock(new Rectangle(0, 0, 30, 0), "", "", Alignment.Right, Alignment.Right, comp);
voteText.UserData = "votes";
}
voteText.Text = votes == 0 ? "" : votes.ToString();
}
}
public void ClientWrite(NetBuffer msg, VoteType voteType, object data)
{
if (GameMain.Server != null) return;
msg.Write((byte)voteType);
switch (voteType)
{
case VoteType.Sub:
Submarine sub = data as Submarine;
if (sub == null) return;
msg.Write(sub.Name);
break;
case VoteType.Mode:
GameModePreset gameMode = data as GameModePreset;
if (gameMode == null) return;
msg.Write(gameMode.Name);
break;
case VoteType.EndRound:
if (!(data is bool)) return;
msg.Write((bool)data);
break;
case VoteType.Kick:
Client votedClient = data as Client;
if (votedClient == null) return;
msg.Write(votedClient.ID);
break;
}
msg.WritePadBits();
}
public void ClientRead(NetIncomingMessage inc)
{
if (GameMain.Server != null) return;
AllowSubVoting = inc.ReadBoolean();
if (allowSubVoting)
{
UpdateVoteTexts(null, VoteType.Sub);
int votableCount = inc.ReadByte();
for (int i = 0; i < votableCount; i++)
{
int votes = inc.ReadByte();
string subName = inc.ReadString();
List<Submarine> serversubs = new List<Submarine>();
foreach (GUIComponent item in GameMain.NetLobbyScreen?.SubList?.children)
{
if (item.UserData != null && item.UserData is Submarine) serversubs.Add(item.UserData as Submarine);
}
Submarine sub = serversubs.FirstOrDefault(sm => sm.Name == subName);
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
}
}
AllowModeVoting = inc.ReadBoolean();
if (allowModeVoting)
{
UpdateVoteTexts(null, VoteType.Mode);
int votableCount = inc.ReadByte();
for (int i = 0; i < votableCount; i++)
{
int votes = inc.ReadByte();
string modeName = inc.ReadString();
GameModePreset mode = GameModePreset.list.Find(m => m.Name == modeName);
SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
}
}
AllowEndVoting = inc.ReadBoolean();
if (AllowEndVoting)
{
GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
}
AllowVoteKick = inc.ReadBoolean();
inc.ReadPadBits();
}
}
}
}
Submarine sub = serversubs.FirstOrDefault(sm => sm.Name == subName);
SetVoteText(GameMain.NetLobbyScreen.SubList, sub, votes);
}
}
AllowModeVoting = inc.ReadBoolean();
if (allowModeVoting)
{
UpdateVoteTexts(null, VoteType.Mode);
int votableCount = inc.ReadByte();
for (int i = 0; i < votableCount; i++)
{
int votes = inc.ReadByte();
string modeName = inc.ReadString();
GameModePreset mode = GameModePreset.list.Find(m => m.Name == modeName);
SetVoteText(GameMain.NetLobbyScreen.ModeList, mode, votes);
}
}
AllowEndVoting = inc.ReadBoolean();
if (AllowEndVoting)
{
GameMain.NetworkMember.EndVoteCount = inc.ReadByte();
GameMain.NetworkMember.EndVoteMax = inc.ReadByte();
}
AllowVoteKick = inc.ReadBoolean();
inc.ReadPadBits();
}
}
}

View File

@@ -1,259 +1,259 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
class CampaignUI
{
public enum Tab { Crew = 0, Map = 1, Store = 2 }
private GUIFrame[] tabs;
private GUIButton startButton;
private Tab selectedTab;
private GUIListBox characterList, hireList;
private GUIListBox selectedItemList;
private GUIListBox storeItemList;
private CampaignMode campaign;
private GUIFrame characterPreviewFrame;
private Level selectedLevel;
private float mapZoom = 3.0f;
public Action StartRound;
public Action<Location, LocationConnection> OnLocationSelected;
public Level SelectedLevel
{
get { return selectedLevel; }
}
public CampaignMode Campaign
{
get { return campaign; }
}
public CampaignUI(CampaignMode campaign, GUIFrame container)
{
this.campaign = campaign;
tabs = new GUIFrame[3];
tabs[(int)Tab.Crew] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Crew].Padding = Vector4.One * 10.0f;
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]);
int crewColumnWidth = Math.Min(300, (container.Rect.Width - 40) / 2);
new GUITextBlock(new Rectangle(0, 0, 100, 20), TextManager.Get("Crew") + ":", "", tabs[(int)Tab.Crew], GUI.LargeFont);
characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", tabs[(int)Tab.Crew]);
characterList.OnSelected = SelectCharacter;
hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, tabs[(int)Tab.Crew]);
new GUITextBlock(new Rectangle(0, 0, 300, 20), TextManager.Get("Hire") + ":", "", Alignment.Right, Alignment.Left, tabs[(int)Tab.Crew], false, GUI.LargeFont);
hireList.OnSelected = SelectCharacter;
//---------------------------------------
tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
if (GameMain.Client == null)
{
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), TextManager.Get("StartCampaignButton"),
Alignment.BottomRight, "", tabs[(int)Tab.Map]);
startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
startButton.Enabled = false;
}
//---------------------------------------
tabs[(int)Tab.Store] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Store].Padding = Vector4.One * 10.0f;
int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20;
selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]);
//selectedItemList.OnSelected = SellItem;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
storeItemList.OnSelected = BuyItem;
int x = storeItemList.Rect.X - storeItemList.Parent.Rect.X;
List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
//don't show categories with no buyable items
itemCategories.RemoveAll(c => !MapEntityPrefab.List.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
foreach (MapEntityCategory category in itemCategories)
{
var categoryButton = new GUIButton(new Rectangle(x, 0, buttonWidth, 20), category.ToString(), "", tabs[(int)Tab.Store]);
categoryButton.UserData = category;
categoryButton.OnClicked = SelectItemCategory;
if (category == MapEntityCategory.Equipment)
{
SelectItemCategory(categoryButton, category);
}
x += buttonWidth;
}
SelectTab(Tab.Map);
UpdateLocationTab(campaign.Map.CurrentLocation);
campaign.Map.OnLocationSelected += SelectLocation;
campaign.Map.OnLocationChanged += (location) => UpdateLocationTab(location);
campaign.CargoManager.OnItemsChanged += RefreshItemTab;
}
private void UpdateLocationTab(Location location)
{
if (characterPreviewFrame != null)
{
characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame);
characterPreviewFrame = null;
}
if (location.HireManager == null)
{
hireList.ClearChildren();
hireList.Enabled = false;
new GUITextBlock(new Rectangle(0, 0, 0, 0), TextManager.Get("HireUnavailable"), Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList);
return;
}
hireList.Enabled = true;
hireList.ClearChildren();
foreach (CharacterInfo c in location.HireManager.availableCharacters)
{
var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
new GUITextBlock(
new Rectangle(0, 0, 0, 25),
c.Salary.ToString(),
null, null,
Alignment.TopRight, "", frame);
}
RefreshItemTab();
}
public void Update(float deltaTime)
{
mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
if (GameMain.GameSession?.Map != null)
{
GameMain.GameSession.Map.Update(deltaTime, new Rectangle(
tabs[(int)selectedTab].Rect.X + 20,
tabs[(int)selectedTab].Rect.Y + 20,
tabs[(int)selectedTab].Rect.Width - 310,
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null)
{
GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
tabs[(int)selectedTab].Rect.X + 20,
tabs[(int)selectedTab].Rect.Y + 20,
tabs[(int)selectedTab].Rect.Width - 310,
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
}
}
public void UpdateCharacterLists()
{
characterList.ClearChildren();
foreach (CharacterInfo c in GameMain.GameSession.CrewManager.GetCharacterInfos())
{
c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
}
}
public void SelectLocation(Location location, LocationConnection connection)
{
GUIComponent locationPanel = tabs[(int)Tab.Map].GetChild("selectedlocation");
if (locationPanel != null) tabs[(int)Tab.Map].RemoveChild(locationPanel);
locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, tabs[(int)Tab.Map]);
locationPanel.UserData = "selectedlocation";
if (location == null) return;
var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
{
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), TextManager.Get("Mission") + ": " + mission.Name, "", locationPanel);
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), TextManager.Get("Reward") + ": " + mission.Reward + " " + TextManager.Get("Credits"), "", locationPanel);
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
}
if (startButton != null) startButton.Enabled = true;
selectedLevel = connection.Level;
OnLocationSelected?.Invoke(location, connection);
}
private void CreateItemFrame(PurchasedItem pi, GUIListBox listBox, int width)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
frame.UserData = pi;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.ToolTip = pi.itemPrefab.Description;
ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(50, 0, 0, 25),
pi.itemPrefab.Name,
null, null,
Alignment.Left, Alignment.CenterX | Alignment.Left,
"", frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
textBlock.ToolTip = pi.itemPrefab.Description;
if (pi.itemPrefab.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), pi.itemPrefab.sprite, Alignment.CenterLeft, frame);
img.Color = pi.itemPrefab.SpriteColor;
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(
new Rectangle(width - 160, 0, 80, 25),
pi.itemPrefab.Price.ToString(),
null, null, Alignment.TopLeft,
Alignment.TopLeft, "", frame);
textBlock.Font = font;
textBlock.ToolTip = pi.itemPrefab.Description;
//If its the store menu, quantity will always be 0
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma
{
class CampaignUI
{
public enum Tab { Crew = 0, Map = 1, Store = 2 }
private GUIFrame[] tabs;
private GUIButton startButton;
private Tab selectedTab;
private GUIListBox characterList, hireList;
private GUIListBox selectedItemList;
private GUIListBox storeItemList;
private CampaignMode campaign;
private GUIFrame characterPreviewFrame;
private Level selectedLevel;
private float mapZoom = 3.0f;
public Action StartRound;
public Action<Location, LocationConnection> OnLocationSelected;
public Level SelectedLevel
{
get { return selectedLevel; }
}
public CampaignMode Campaign
{
get { return campaign; }
}
public CampaignUI(CampaignMode campaign, GUIFrame container)
{
this.campaign = campaign;
tabs = new GUIFrame[3];
tabs[(int)Tab.Crew] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Crew].Padding = Vector4.One * 10.0f;
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]);
int crewColumnWidth = Math.Min(300, (container.Rect.Width - 40) / 2);
new GUITextBlock(new Rectangle(0, 0, 100, 20), TextManager.Get("Crew") + ":", "", tabs[(int)Tab.Crew], GUI.LargeFont);
characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", tabs[(int)Tab.Crew]);
characterList.OnSelected = SelectCharacter;
hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, tabs[(int)Tab.Crew]);
new GUITextBlock(new Rectangle(0, 0, 300, 20), TextManager.Get("Hire") + ":", "", Alignment.Right, Alignment.Left, tabs[(int)Tab.Crew], false, GUI.LargeFont);
hireList.OnSelected = SelectCharacter;
//---------------------------------------
tabs[(int)Tab.Map] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Map].Padding = Vector4.One * 10.0f;
if (GameMain.Client == null)
{
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), TextManager.Get("StartCampaignButton"),
Alignment.BottomRight, "", tabs[(int)Tab.Map]);
startButton.OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; };
startButton.Enabled = false;
}
//---------------------------------------
tabs[(int)Tab.Store] = new GUIFrame(Rectangle.Empty, null, container);
tabs[(int)Tab.Store].Padding = Vector4.One * 10.0f;
int sellColumnWidth = (tabs[(int)Tab.Store].Rect.Width - 40) / 2 - 20;
selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, "", tabs[(int)Tab.Store]);
//selectedItemList.OnSelected = SellItem;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, tabs[(int)Tab.Store].Rect.Height - 80), Color.White * 0.7f, Alignment.TopRight, "", tabs[(int)Tab.Store]);
storeItemList.OnSelected = BuyItem;
int x = storeItemList.Rect.X - storeItemList.Parent.Rect.X;
List<MapEntityCategory> itemCategories = Enum.GetValues(typeof(MapEntityCategory)).Cast<MapEntityCategory>().ToList();
//don't show categories with no buyable items
itemCategories.RemoveAll(c => !MapEntityPrefab.List.Any(ep => ep.Price > 0.0f && ep.Category.HasFlag(c)));
int buttonWidth = Math.Min(sellColumnWidth / itemCategories.Count, 100);
foreach (MapEntityCategory category in itemCategories)
{
var categoryButton = new GUIButton(new Rectangle(x, 0, buttonWidth, 20), category.ToString(), "", tabs[(int)Tab.Store]);
categoryButton.UserData = category;
categoryButton.OnClicked = SelectItemCategory;
if (category == MapEntityCategory.Equipment)
{
SelectItemCategory(categoryButton, category);
}
x += buttonWidth;
}
SelectTab(Tab.Map);
UpdateLocationTab(campaign.Map.CurrentLocation);
campaign.Map.OnLocationSelected += SelectLocation;
campaign.Map.OnLocationChanged += (location) => UpdateLocationTab(location);
campaign.CargoManager.OnItemsChanged += RefreshItemTab;
}
private void UpdateLocationTab(Location location)
{
if (characterPreviewFrame != null)
{
characterPreviewFrame.Parent.RemoveChild(characterPreviewFrame);
characterPreviewFrame = null;
}
if (location.HireManager == null)
{
hireList.ClearChildren();
hireList.Enabled = false;
new GUITextBlock(new Rectangle(0, 0, 0, 0), TextManager.Get("HireUnavailable"), Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList);
return;
}
hireList.Enabled = true;
hireList.ClearChildren();
foreach (CharacterInfo c in location.HireManager.availableCharacters)
{
var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
new GUITextBlock(
new Rectangle(0, 0, 0, 25),
c.Salary.ToString(),
null, null,
Alignment.TopRight, "", frame);
}
RefreshItemTab();
}
public void Update(float deltaTime)
{
mapZoom += PlayerInput.ScrollWheelSpeed / 1000.0f;
mapZoom = MathHelper.Clamp(mapZoom, 1.0f, 4.0f);
if (GameMain.GameSession?.Map != null)
{
GameMain.GameSession.Map.Update(deltaTime, new Rectangle(
tabs[(int)selectedTab].Rect.X + 20,
tabs[(int)selectedTab].Rect.Y + 20,
tabs[(int)selectedTab].Rect.Width - 310,
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (selectedTab == Tab.Map && GameMain.GameSession?.Map != null)
{
GameMain.GameSession.Map.Draw(spriteBatch, new Rectangle(
tabs[(int)selectedTab].Rect.X + 20,
tabs[(int)selectedTab].Rect.Y + 20,
tabs[(int)selectedTab].Rect.Width - 310,
tabs[(int)selectedTab].Rect.Height - 40), mapZoom);
}
}
public void UpdateCharacterLists()
{
characterList.ClearChildren();
foreach (CharacterInfo c in GameMain.GameSession.CrewManager.GetCharacterInfos())
{
c.CreateCharacterFrame(characterList, c.Name + " (" + c.Job.Name + ") ", c);
}
}
public void SelectLocation(Location location, LocationConnection connection)
{
GUIComponent locationPanel = tabs[(int)Tab.Map].GetChild("selectedlocation");
if (locationPanel != null) tabs[(int)Tab.Map].RemoveChild(locationPanel);
locationPanel = new GUIFrame(new Rectangle(0, 0, 250, 190), Color.Transparent, Alignment.TopRight, null, tabs[(int)Tab.Map]);
locationPanel.UserData = "selectedlocation";
if (location == null) return;
var titleText = new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
{
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), TextManager.Get("Mission") + ": " + mission.Name, "", locationPanel);
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), TextManager.Get("Reward") + ": " + mission.Reward + " " + TextManager.Get("Credits"), "", locationPanel);
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
}
if (startButton != null) startButton.Enabled = true;
selectedLevel = connection.Level;
OnLocationSelected?.Invoke(location, connection);
}
private void CreateItemFrame(PurchasedItem pi, GUIListBox listBox, int width)
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
frame.UserData = pi;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
frame.ToolTip = pi.itemPrefab.Description;
ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(50, 0, 0, 25),
pi.itemPrefab.Name,
null, null,
Alignment.Left, Alignment.CenterX | Alignment.Left,
"", frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
textBlock.ToolTip = pi.itemPrefab.Description;
if (pi.itemPrefab.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), pi.itemPrefab.sprite, Alignment.CenterLeft, frame);
img.Color = pi.itemPrefab.SpriteColor;
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(
new Rectangle(width - 160, 0, 80, 25),
pi.itemPrefab.Price.ToString(),
null, null, Alignment.TopLeft,
Alignment.TopLeft, "", frame);
textBlock.Font = font;
textBlock.ToolTip = pi.itemPrefab.Description;
//If its the store menu, quantity will always be 0
if (pi.quantity > 0)
{
var amountInput = new GUINumberInput(new Rectangle(width - 80, 0, 50, 40), "", GUINumberInput.NumberType.Int, frame);
@@ -261,193 +261,193 @@ namespace Barotrauma
amountInput.MaxValueInt = 1000;
amountInput.UserData = pi;
amountInput.IntValue = pi.quantity;
amountInput.OnValueChanged += (numberInput) =>
{
PurchasedItem purchasedItem = numberInput.UserData as PurchasedItem;
//Attempting to buy
if (numberInput.IntValue > purchasedItem.quantity)
{
int quantity = numberInput.IntValue - purchasedItem.quantity;
//Cap the numberbox based on the amount we can afford.
quantity = campaign.Money <= 0 ?
0 : Math.Min((int)(Campaign.Money / (float)purchasedItem.itemPrefab.Price), quantity);
amountInput.OnValueChanged += (numberInput) =>
{
PurchasedItem purchasedItem = numberInput.UserData as PurchasedItem;
//Attempting to buy
if (numberInput.IntValue > purchasedItem.quantity)
{
int quantity = numberInput.IntValue - purchasedItem.quantity;
//Cap the numberbox based on the amount we can afford.
quantity = campaign.Money <= 0 ?
0 : Math.Min((int)(Campaign.Money / (float)purchasedItem.itemPrefab.Price), quantity);
for (int i = 0; i < quantity; i++)
{
BuyItem(numberInput, purchasedItem);
}
numberInput.IntValue = purchasedItem.quantity;
}
//Attempting to sell
else
}
numberInput.IntValue = purchasedItem.quantity;
}
//Attempting to sell
else
{
int quantity = purchasedItem.quantity - numberInput.IntValue;
int quantity = purchasedItem.quantity - numberInput.IntValue;
for (int i = 0; i < quantity; i++)
{
SellItem(numberInput, purchasedItem);
}
}
}
}
};
}
}
private bool BuyItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
if (pi.itemPrefab.Price > campaign.Money) return false;
campaign.CargoManager.PurchaseItem(pi.itemPrefab, 1);
GameMain.Client?.SendCampaignState();
return false;
}
private bool SellItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
campaign.CargoManager.SellItem(pi.itemPrefab,1);
GameMain.Client?.SendCampaignState();
return false;
}
private void RefreshItemTab()
{
selectedItemList.ClearChildren();
foreach (PurchasedItem pi in campaign.CargoManager.PurchasedItems)
{
CreateItemFrame(pi, selectedItemList, selectedItemList.Rect.Width);
}
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Category.CompareTo((y.UserData as PurchasedItem).itemPrefab.Category));
selectedItemList.UpdateScrollBarSize();
}
public void SelectTab(Tab tab)
{
selectedTab = tab;
for (int i = 0; i< tabs.Length; i++)
{
tabs[i].Visible = (int)selectedTab == i;
}
}
private bool SelectItemCategory(GUIButton button, object selection)
{
if (!(selection is MapEntityCategory)) return false;
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category) && ep is ItemPrefab);
int width = storeItemList.Rect.Width;
foreach (ItemPrefab ep in items)
{
CreateItemFrame(new PurchasedItem((ItemPrefab)ep,0), storeItemList, width);
}
storeItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
foreach (GUIComponent child in button.Parent.children)
{
var otherButton = child as GUIButton;
if (child.UserData is MapEntityCategory && otherButton != button)
{
otherButton.Selected = false;
}
}
button.Selected = true;
return true;
}
public string GetMoney()
{
return TextManager.Get("Credits") + ": " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaign.Money));
}
private bool SelectCharacter(GUIComponent component, object selection)
{
GUIComponent prevInfoFrame = null;
foreach (GUIComponent child in tabs[(int)selectedTab].children)
{
if (!(child.UserData is CharacterInfo)) continue;
prevInfoFrame = child;
}
if (prevInfoFrame != null) tabs[(int)selectedTab].RemoveChild(prevInfoFrame);
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
characterList.Deselect();
hireList.Deselect();
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo)
{
int width = Math.Min(300, tabs[(int)Tab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
characterPreviewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
Alignment.TopCenter, "", tabs[(int)selectedTab]);
characterPreviewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
characterPreviewFrame.UserData = characterInfo;
characterInfo.CreateInfoFrame(characterPreviewFrame);
}
if (component.Parent == hireList)
{
GUIButton hireButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("HireButton"), Alignment.BottomCenter, "", characterPreviewFrame);
hireButton.Enabled = campaign.Money >= characterInfo.Salary;
hireButton.UserData = characterInfo;
hireButton.OnClicked = HireCharacter;
}
return true;
}
private bool HireCharacter(GUIButton button, object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
SinglePlayerCampaign spCampaign = campaign as SinglePlayerCampaign;
if (spCampaign == null)
{
DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace);
return false;
}
if (spCampaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
SelectCharacter(null, null);
UpdateCharacterLists();
}
return false;
}
}
}
}
private bool BuyItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
if (pi.itemPrefab.Price > campaign.Money) return false;
campaign.CargoManager.PurchaseItem(pi.itemPrefab, 1);
GameMain.Client?.SendCampaignState();
return false;
}
private bool SellItem(GUIComponent component, object obj)
{
PurchasedItem pi = obj as PurchasedItem;
if (pi == null || pi.itemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{
return false;
}
campaign.CargoManager.SellItem(pi.itemPrefab,1);
GameMain.Client?.SendCampaignState();
return false;
}
private void RefreshItemTab()
{
selectedItemList.ClearChildren();
foreach (PurchasedItem pi in campaign.CargoManager.PurchasedItems)
{
CreateItemFrame(pi, selectedItemList, selectedItemList.Rect.Width);
}
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
selectedItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Category.CompareTo((y.UserData as PurchasedItem).itemPrefab.Category));
selectedItemList.UpdateScrollBarSize();
}
public void SelectTab(Tab tab)
{
selectedTab = tab;
for (int i = 0; i< tabs.Length; i++)
{
tabs[i].Visible = (int)selectedTab == i;
}
}
private bool SelectItemCategory(GUIButton button, object selection)
{
if (!(selection is MapEntityCategory)) return false;
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.List.FindAll(ep => ep.Price > 0.0f && ep.Category.HasFlag(category) && ep is ItemPrefab);
int width = storeItemList.Rect.Width;
foreach (ItemPrefab ep in items)
{
CreateItemFrame(new PurchasedItem((ItemPrefab)ep,0), storeItemList, width);
}
storeItemList.children.Sort((x, y) => (x.UserData as PurchasedItem).itemPrefab.Name.CompareTo((y.UserData as PurchasedItem).itemPrefab.Name));
foreach (GUIComponent child in button.Parent.children)
{
var otherButton = child as GUIButton;
if (child.UserData is MapEntityCategory && otherButton != button)
{
otherButton.Selected = false;
}
}
button.Selected = true;
return true;
}
public string GetMoney()
{
return TextManager.Get("Credits") + ": " + ((GameMain.GameSession == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", campaign.Money));
}
private bool SelectCharacter(GUIComponent component, object selection)
{
GUIComponent prevInfoFrame = null;
foreach (GUIComponent child in tabs[(int)selectedTab].children)
{
if (!(child.UserData is CharacterInfo)) continue;
prevInfoFrame = child;
}
if (prevInfoFrame != null) tabs[(int)selectedTab].RemoveChild(prevInfoFrame);
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
characterList.Deselect();
hireList.Deselect();
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo)
{
int width = Math.Min(300, tabs[(int)Tab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
characterPreviewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
Alignment.TopCenter, "", tabs[(int)selectedTab]);
characterPreviewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
characterPreviewFrame.UserData = characterInfo;
characterInfo.CreateInfoFrame(characterPreviewFrame);
}
if (component.Parent == hireList)
{
GUIButton hireButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("HireButton"), Alignment.BottomCenter, "", characterPreviewFrame);
hireButton.Enabled = campaign.Money >= characterInfo.Salary;
hireButton.UserData = characterInfo;
hireButton.OnClicked = HireCharacter;
}
return true;
}
private bool HireCharacter(GUIButton button, object selection)
{
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
SinglePlayerCampaign spCampaign = campaign as SinglePlayerCampaign;
if (spCampaign == null)
{
DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace);
return false;
}
if (spCampaign.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
SelectCharacter(null, null);
UpdateCharacterLists();
}
return false;
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,12 +1,12 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class PurchasedItem
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class PurchasedItem
{
public ItemPrefab itemPrefab;
public int quantity;
@@ -16,140 +16,140 @@ namespace Barotrauma
this.itemPrefab = itemPrefab;
this.quantity = quantity;
}
}
class CargoManager
{
private readonly List<PurchasedItem> purchasedItems;
private readonly CampaignMode campaign;
public Action OnItemsChanged;
public List<PurchasedItem> PurchasedItems
{
get { return purchasedItems; }
}
public CargoManager(CampaignMode campaign)
{
purchasedItems = new List<PurchasedItem>();
this.campaign = campaign;
}
public void SetPurchasedItems(List<PurchasedItem> items)
{
purchasedItems.Clear();
purchasedItems.AddRange(items);
OnItemsChanged?.Invoke();
}
public void PurchaseItem(ItemPrefab item, int Quantity = 1)
{
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
}
class CargoManager
{
private readonly List<PurchasedItem> purchasedItems;
private readonly CampaignMode campaign;
public Action OnItemsChanged;
public List<PurchasedItem> PurchasedItems
{
get { return purchasedItems; }
}
public CargoManager(CampaignMode campaign)
{
purchasedItems = new List<PurchasedItem>();
this.campaign = campaign;
}
public void SetPurchasedItems(List<PurchasedItem> items)
{
purchasedItems.Clear();
purchasedItems.AddRange(items);
OnItemsChanged?.Invoke();
}
public void PurchaseItem(ItemPrefab item, int Quantity = 1)
{
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
if(purchasedItem != null && Quantity == 1)
{
campaign.Money -= item.Price;
purchasedItem.quantity += 1;
}
}
else
{
campaign.Money -= (item.Price * Quantity);
purchasedItem = new PurchasedItem(item, Quantity);
purchasedItems.Add(purchasedItem);
}
OnItemsChanged?.Invoke();
}
public void SellItem(ItemPrefab item, int quantity = 1)
{
campaign.Money += (item.Price * quantity);
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
}
OnItemsChanged?.Invoke();
}
public void SellItem(ItemPrefab item, int quantity = 1)
{
campaign.Money += (item.Price * quantity);
PurchasedItem purchasedItem = PurchasedItems.Find(pi => pi.itemPrefab == item);
if (purchasedItem != null && purchasedItem.quantity - quantity > 0)
{
purchasedItem.quantity -= quantity;
}
}
else
{
PurchasedItems.Remove(purchasedItem);
}
OnItemsChanged?.Invoke();
}
public int GetTotalItemCost()
{
return purchasedItems.Sum(i => (i.itemPrefab.Price * i.quantity));
}
public void CreateItems()
{
CreateItems(purchasedItems);
OnItemsChanged?.Invoke();
}
public static void CreateItems(List<PurchasedItem> itemsToSpawn)
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
if (wp == null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
ItemPrefab containerPrefab = null;
foreach (PurchasedItem pi in itemsToSpawn)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + pi.itemPrefab.Size.Y / 2);
ItemContainer itemContainer = null;
if (!string.IsNullOrEmpty(pi.itemPrefab.CargoContainerName))
{
itemContainer = availableContainers.Keys.ToList().Find(ac =>
ac.Item.Prefab.NameMatches(pi.itemPrefab.CargoContainerName) ||
ac.Item.Prefab.Tags.Contains(pi.itemPrefab.CargoContainerName.ToLowerInvariant()));
if (itemContainer == null)
{
containerPrefab = MapEntityPrefab.List.Find(ep =>
ep.NameMatches(pi.itemPrefab.CargoContainerName) ||
(ep.Tags != null && ep.Tags.Contains(pi.itemPrefab.CargoContainerName.ToLowerInvariant()))) as ItemPrefab;
if (containerPrefab == null)
{
DebugConsole.ThrowError("Cargo spawning failed - could not find the item prefab for container \"" + containerPrefab.Name + "\"!");
continue;
}
Item containerItem = new Item(containerPrefab, position, wp.Submarine);
itemContainer = containerItem.GetComponent<ItemContainer>();
if (itemContainer == null)
{
DebugConsole.ThrowError("Cargo spawning failed - container \"" + containerItem.Name + "\" does not have an ItemContainer component!");
continue;
}
availableContainers.Add(itemContainer, itemContainer.Capacity);
if (GameMain.Server != null)
{
Entity.Spawner.CreateNetworkEvent(itemContainer.Item, false);
}
}
}
}
OnItemsChanged?.Invoke();
}
public int GetTotalItemCost()
{
return purchasedItems.Sum(i => (i.itemPrefab.Price * i.quantity));
}
public void CreateItems()
{
CreateItems(purchasedItems);
OnItemsChanged?.Invoke();
}
public static void CreateItems(List<PurchasedItem> itemsToSpawn)
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
if (wp == null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
ItemPrefab containerPrefab = null;
foreach (PurchasedItem pi in itemsToSpawn)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + pi.itemPrefab.Size.Y / 2);
ItemContainer itemContainer = null;
if (!string.IsNullOrEmpty(pi.itemPrefab.CargoContainerName))
{
itemContainer = availableContainers.Keys.ToList().Find(ac =>
ac.Item.Prefab.NameMatches(pi.itemPrefab.CargoContainerName) ||
ac.Item.Prefab.Tags.Contains(pi.itemPrefab.CargoContainerName.ToLowerInvariant()));
if (itemContainer == null)
{
containerPrefab = MapEntityPrefab.List.Find(ep =>
ep.NameMatches(pi.itemPrefab.CargoContainerName) ||
(ep.Tags != null && ep.Tags.Contains(pi.itemPrefab.CargoContainerName.ToLowerInvariant()))) as ItemPrefab;
if (containerPrefab == null)
{
DebugConsole.ThrowError("Cargo spawning failed - could not find the item prefab for container \"" + containerPrefab.Name + "\"!");
continue;
}
Item containerItem = new Item(containerPrefab, position, wp.Submarine);
itemContainer = containerItem.GetComponent<ItemContainer>();
if (itemContainer == null)
{
DebugConsole.ThrowError("Cargo spawning failed - container \"" + containerItem.Name + "\" does not have an ItemContainer component!");
continue;
}
availableContainers.Add(itemContainer, itemContainer.Capacity);
if (GameMain.Server != null)
{
Entity.Spawner.CreateNetworkEvent(itemContainer.Item, false);
}
}
}
for (int i = 0; i < pi.quantity; i++)
{
if (itemContainer == null)
@@ -199,9 +199,9 @@ namespace Barotrauma
{
availableContainers.Remove(itemContainer);
}
}
}
itemsToSpawn.Clear();
}
}
}
}
}
itemsToSpawn.Clear();
}
}
}