bc24dc9365
(a123b392c) Fixes to pretty script
juanjp600
2019-03-25 10:58:15 -03:00
13fcf6f166
(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.
juanjp600
2019-03-25 10:58:07 -03:00
94c1b29beb
(9a13b4418) Hull syncing fixes: - Don't let clients decrease the size of FireSources below zero. May happen because clients are allowed to predict changes in the size (correcting the values when receiving updates from the server), but not remove the fires if their size is too small. - When using the fire/water command, the clients used to simply discard hull updates from the server if fire/water had been edited within 0.5 seconds (to prevent the state from reverting back to previous one when receiving an update). This occasionally caused the fires/water to get out of sync if the server didn't send additional updates after the 0.5 delay. Now the clients will simply correct the hull to the last known server state after the 0.5 second delay.
juanjp600
2019-03-25 10:57:18 -03:00
38f1ddb6fe
Fixed master server url (was using this for testing and forgot to remove)
Joonas Rikkonen
2019-01-10 15:09:19 +02:00
64a48baf0e
Show a popup on startup if the Steam version is out, and a text in the server list if the legacy master server has been deprecated
Joonas Rikkonen
2019-01-10 15:06:34 +02:00
bc1e47c916
Disable GameAnalytics if an exception is thrown during initialization.
Joonas Rikkonen
2019-01-06 22:42:47 +02:00
ccf32fea20
Fixed crashing when entering a space in the console and then attempting to autocomplete. Closes#977
Joonas Rikkonen
2018-12-27 22:28:21 +02:00
12aebf3cc9
Allow the server to skip over EntityEvents sent by clients if the entity does not exist. The clients may create events for removed entities if they for example use an item repeatedly and cause events to be created before the client is notified of the item being removed. Closes#973
Joonas Rikkonen
2018-12-25 21:24:45 +02:00
35e22d3e66
Fixed OnUse StatusEffects not being applied when a turret is launched. Closes#975
Joonas Rikkonen
2018-12-25 20:38:47 +02:00
b60e2ede51
Allow clients to unban via console if they have the permission to unban (no need for permission for the specific console commands).
Joonas Rikkonen
2018-12-11 19:24:05 +02:00
b1b443143f
Additional check in BreakJoints to diagnose "invalid impulse" errors
Joonas Rikkonen
2018-12-07 11:51:47 +02:00
6af79d64a2
Fixed console messages that have been created before initializing the console not being present in crash logs, fixed first console message not being included in crash logs, more logging to diagnose SharpDX exceptions
Joonas Rikkonen
2018-12-04 22:16:50 +02:00
1c1fe3a161
Verify that the launched exe belongs to the selected content package, and if not, ask if the player wants to relaunch with the correct exe. Closes#955
Joonas Rikkonen
2018-12-02 17:41:21 +02:00
6695c733a7
Additions to README.md and CONTRIBUTING.md
Joonas Rikkonen
2018-12-01 16:39:11 +02:00
f3409f067d
IPv6 fixes: - Fixed IPv6 addresses being clipped from the end in the server list screen because the IP textbox was too small to fit them. - Fixed clients parsing IPv6 addresses wrong because they assumed the first ":" in the address is the separator between the IP and port.
Joonas Rikkonen
2018-11-24 19:35:45 +02:00
0463e2d9cf
Inventory syncing fix: the inventory of the character that's being controlled would not be updated when the character can't access it (e.g. because of wearing handcuffs or being unconscious), preventing inventory updates from being applied.
Joonas Rikkonen
2018-11-24 18:50:55 +02:00
db2ced7c3d
Dragging fixes. Instead of setting the anchor positions of the pulljoints directly and transforming them to account for the target being in a different sub, a temporary variable is used to calculate the transformed position. Otherwise the non-transformed intermediate values will cause "trying to move pulljoint extremely far" errors which prevent the value from being set.
Joonas Rikkonen
2018-11-22 18:53:34 +02:00
1f2c18f7dd
Error logging when receiving an inventory network event for a character with no inventory
Joonas Rikkonen
2018-11-22 18:50:35 +02:00
f12aa2fadc
Fixed "trying to move pulljoint extremely far" errors when using a controller that's in a different sub (or inside when the character is outside, or vice versa).
Joonas Rikkonen
2018-11-22 18:50:12 +02:00
f4a9458d66
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
Joonas Rikkonen
2018-11-22 18:47:57 +02:00
91a8a7e11d
Fixed DebugConsole selecting non-command lines if up/down is pressed when there are no commands in the console. Closes#927
Joonas Rikkonen
2018-11-22 15:16:30 +02:00
76c3c062f4
Updated website link in readme.md
Joonas Rikkonen
2018-11-21 19:06:22 +02:00
00cc1265f3
Don't show an error message if the save folder is not presented (it's created automatically when saving for the first time)
Joonas Rikkonen
2018-11-19 22:08:06 +02:00
5b60d0aef4
Fixed an area not covered by hulls below Aegir's reactor room. Closes#827
Joonas Rikkonen
2018-11-19 20:25:27 +02:00
9e97b4828f
Fixed oxygen-depleting status effects being able to kill characters that don't need oxygen
Joonas Rikkonen
2018-11-19 20:24:11 +02:00
b3a1d2f75f
Added fpscounter command, FPS counter is disabled by default
Joonas Rikkonen
2018-11-19 20:23:46 +02:00
c2d0fa4e03
Fixed non-continuous RegEx components only sending out a signal once
Joonas Rikkonen
2018-11-15 21:32:11 +02:00
bc691f0b4a
Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes#914
Joonas Rikkonen
2018-11-15 21:21:46 +02:00
c4c2967065
Option to make RegEx component only send a signal when it receives a signal (not continuously according to the last received signal), added FalseOutput property to RegEx component. Closes#846, Closes#911
Joonas Rikkonen
2018-11-15 20:52:15 +02:00
df202d5a18
Melee weapons can only hit one character per swing (makes stun batons & medical syringes less OP). Closes#814, closes#865
Joonas Rikkonen
2018-11-15 20:45:04 +02:00
98e05e8483
Prevent ruins from overlapping with each other or ending up above the upper boundary of the level. Closes#894
Joonas Rikkonen
2018-11-12 13:46:12 +02:00
a415f1fe23
Fixed AI characters being able to attack through walls. Closes#901
Joonas Rikkonen
2018-11-11 19:11:20 +02:00
912da3f4f6
Made FindHull methods inclusive by default (= a position exactly at the edge of a hull is considered to be within the hull). Fixes characters being considered outside when they're exactly at the edge of 2 adjacent hulls, which sometimes caused the camera to twitch inwards and the character to get wet when moving between docked subs.
Joonas Rikkonen
2018-11-11 17:23:22 +02:00
329928fc8f
Fixed characters occasionally getting teleported outside the sub for a few frames when moving between docked subs. Closes#546
Joonas Rikkonen
2018-11-11 17:19:00 +02:00
cea5d5b074
Fixed client-side docking ports creating duplicate bodies on doors, causing characters to collide with an invisible door when trying to move between docked subs (until the server forces them through it). + TODO note about bugged hull finding logic in UpdateNetPlayerPosition!
Joonas Rikkonen
2018-11-10 20:21:43 +02:00
481f51f3d8
Docking ports automatically stretch the hulls between them to cover the area between the docked subs. Otherwise there may be areas uncovered by hulls if the docking port is positioned slightly outside the extents of the submarine's hulls, causing characters to implode or get thrown back when they try to pass from sub to another.
Joonas Rikkonen
2018-11-10 18:33:12 +02:00
a85b496f23
WIP fixes to ragdoll simple physics mode (see #895). When simple physics is enabled, only the collider of the character moves and all the limbs and joints are disabled. This caused "attempted to move pulljoint anchor extremely far" errors, because the game still attempted to move the limbs to the collider via pull joints. TODO: do more testing to make sure simple physics doesn't cause other physics errors, fix dragging in simple physics mode.
Joonas Rikkonen
2018-11-09 14:13:49 +02:00
083d88a64f
Fixed lightcomponent sprites & broken sprites not being mirrored. Closes#893
Joonas Rikkonen
2018-11-08 15:32:57 +02:00
20da81e5dc
Fixed player's character staying in the unsynced state when rejoining while the character is dead/unconscious. Closes#857
Joonas Rikkonen
2018-11-05 12:41:11 +02:00
1b4b5bb2e7
Fixed conditions being ignored on delayed status effects. Closes#866
Joonas Rikkonen
2018-10-30 20:13:54 +02:00