Fixed handcuffed players being able to perform CPR and grab/drag bodies. Closes #608
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@@ -1618,9 +1618,7 @@ namespace Barotrauma
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}
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if (health <= minHealth) Kill(CauseOfDeath.Bloodloss);
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if (!IsDead) LockHands = false;
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UpdateSightRange();
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if (aiTarget != null) aiTarget.SoundRange = 0.0f;
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@@ -1652,6 +1650,8 @@ namespace Barotrauma
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{
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selectedConstruction = null;
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}
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if (!IsDead) LockHands = false;
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}
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partial void UpdateControlled(float deltaTime, Camera cam);
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