Servers can disable the disguise feature. Closes #568
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@@ -69,6 +69,12 @@ namespace Barotrauma.Networking
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{
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get { return entityEventManager.MidRoundSyncing; }
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}
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public bool AllowDisguises
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{
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get;
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private set;
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}
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public GameClient(string newName)
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{
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@@ -705,6 +711,7 @@ namespace Barotrauma.Networking
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bool respawnAllowed = inc.ReadBoolean();
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bool loadSecondSub = inc.ReadBoolean();
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bool disguisesAllowed = inc.ReadBoolean();
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bool isTraitor = inc.ReadBoolean();
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string traitorTargetName = isTraitor ? inc.ReadString() : null;
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@@ -743,6 +750,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
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AllowDisguises = disguisesAllowed;
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if (campaign == null)
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{
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if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
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@@ -144,6 +144,10 @@ namespace Barotrauma
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{
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get
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{
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if (GameMain.Server != null && !GameMain.Server.AllowDisguises) return Name;
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#if CLIENT
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if (GameMain.Client != null && !GameMain.Client.AllowDisguises) return Name;
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#endif
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return info != null && !string.IsNullOrWhiteSpace(info.Name) ? info.Name + (info.DisplayName != info.Name ? " (as " + info.DisplayName + ")" : "") : SpeciesName;
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}
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}
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@@ -17,11 +17,16 @@ namespace Barotrauma
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get
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{
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string disguiseName = "?";
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if (Character == null || !Character.HideFace)
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if (Character == null || !Character.HideFace || (GameMain.Server != null && !GameMain.Server.AllowDisguises))
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{
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return Name;
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}
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#if CLIENT
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if (GameMain.Client != null && !GameMain.Client.AllowDisguises)
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{
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return Name;
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}
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#endif
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if (Character.Inventory != null)
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{
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int cardSlotIndex = Character.Inventory.FindLimbSlot(InvSlotType.Card);
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@@ -1456,6 +1456,8 @@ namespace Barotrauma.Networking
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msg.Write(AllowRespawn && missionAllowRespawn);
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msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
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msg.Write(AllowDisguises);
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Traitor traitor = null;
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if (TraitorManager != null && TraitorManager.TraitorList.Count > 0)
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traitor = TraitorManager.TraitorList.Find(t => t.Character == client.Character);
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@@ -177,6 +177,13 @@ namespace Barotrauma.Networking
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set;
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}
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[Serialize(true, true)]
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public bool AllowDisguises
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{
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get;
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set;
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}
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public YesNoMaybe TraitorsEnabled
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{
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get;
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