Fixed client error reporting
This commit is contained in:
@@ -1650,6 +1650,7 @@ namespace Barotrauma.Networking
|
||||
public void ReportError(ClientNetError error,UInt16 expectedID=0,UInt16 eventID=0,UInt16 entityID=0)
|
||||
{
|
||||
NetOutgoingMessage outMsg = client.CreateMessage();
|
||||
outMsg.Write((byte)ClientPacketHeader.ERROR);
|
||||
outMsg.Write((byte)error);
|
||||
switch (error)
|
||||
{
|
||||
|
||||
@@ -648,8 +648,15 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
|
||||
GameServer.Log(c.Name+" has reported an error: "+errorStr, ServerLog.MessageType.Error);
|
||||
KickClient(c, errorStr);
|
||||
if (c == null)
|
||||
{
|
||||
KickClient(inc.SenderConnection, errorStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameServer.Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
|
||||
KickClient(c, errorStr);
|
||||
}
|
||||
}
|
||||
|
||||
private void ClientReadLobby(NetIncomingMessage inc)
|
||||
|
||||
Reference in New Issue
Block a user