Docking port fixes again. Closes #551

- Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round.
- Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap).
- Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap.
This commit is contained in:
Joonas Rikkonen
2018-08-29 13:38:56 +03:00
parent 48e14347a3
commit 8d83580b75
6 changed files with 39 additions and 56 deletions
@@ -201,22 +201,16 @@ namespace Barotrauma.Items.Components
Math.Sign(dockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
Math.Sign(dockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
dockingTarget.dockingDir = -dockingDir;
foreach (WayPoint wp in WayPoint.WayPointList)
if (door != null && dockingTarget.door != null)
{
if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
WayPoint myWayPoint = WayPoint.WayPointList.Find(wp => door.LinkedGap == wp.ConnectedGap);
WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => dockingTarget.door.LinkedGap == wp.ConnectedGap);
if (!Submarine.RectContains(item.Rect, wp.Position)) continue;
foreach (WayPoint wp2 in WayPoint.WayPointList)
if (myWayPoint != null && targetWayPoint != null)
{
if (wp2.Submarine != dockingTarget.item.Submarine || wp2.SpawnType != SpawnType.Path) continue;
if (!Submarine.RectContains(dockingTarget.item.Rect, wp2.Position)) continue;
wp.linkedTo.Add(wp2);
wp2.linkedTo.Add(wp);
myWayPoint.linkedTo.Add(targetWayPoint);
targetWayPoint.linkedTo.Add(myWayPoint);
}
}
@@ -498,29 +492,31 @@ namespace Barotrauma.Items.Components
for (int i = 0; i < 2; i++)
{
Gap gap = i == 0 ? door?.LinkedGap : dockingTarget?.door?.LinkedGap;
if (gap == null || gap.linkedTo.Count == 2) continue;
Gap doorGap = i == 0 ? door?.LinkedGap : dockingTarget?.door?.LinkedGap;
if (doorGap == null) continue;
doorGap.DisableHullRechecks = true;
if (doorGap.linkedTo.Count >= 2) continue;
if (IsHorizontal)
{
if (item.WorldPosition.X < dockingTarget.item.WorldPosition.X)
{
if (!gap.linkedTo.Contains(hulls[0])) gap.linkedTo.Add(hulls[0]);
if (!doorGap.linkedTo.Contains(hulls[0])) doorGap.linkedTo.Add(hulls[0]);
}
else
{
if (!gap.linkedTo.Contains(hulls[1])) gap.linkedTo.Add(hulls[1]);
if (!doorGap.linkedTo.Contains(hulls[1])) doorGap.linkedTo.Add(hulls[1]);
}
}
else
{
if (item.WorldPosition.Y < dockingTarget.item.WorldPosition.Y)
{
if (!gap.linkedTo.Contains(hulls[0])) gap.linkedTo.Add(hulls[0]);
if (!doorGap.linkedTo.Contains(hulls[0])) doorGap.linkedTo.Add(hulls[0]);
}
else
{
if (!gap.linkedTo.Contains(hulls[1])) gap.linkedTo.Add(hulls[1]);
if (!doorGap.linkedTo.Contains(hulls[1])) doorGap.linkedTo.Add(hulls[1]);
}
}
}
@@ -536,25 +532,19 @@ namespace Barotrauma.Items.Components
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
//remove all waypoint links between this sub and the dockingtarget
foreach (WayPoint wp in WayPoint.WayPointList)
if (door != null && dockingTarget.door != null)
{
if (wp.Submarine != item.Submarine || wp.SpawnType != SpawnType.Path) continue;
WayPoint myWayPoint = WayPoint.WayPointList.Find(wp => door.LinkedGap == wp.ConnectedGap);
WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => dockingTarget.door.LinkedGap == wp.ConnectedGap);
for (int i = wp.linkedTo.Count - 1; i >= 0; i--)
if (myWayPoint != null && targetWayPoint != null)
{
var wp2 = wp.linkedTo[i] as WayPoint;
if (wp2 == null) continue;
if (wp.Submarine == dockingTarget.item.Submarine)
{
wp.linkedTo.RemoveAt(i);
wp2.linkedTo.Remove(wp);
}
myWayPoint.linkedTo.Remove(targetWayPoint);
targetWayPoint.linkedTo.Remove(myWayPoint);
}
}
item.linkedTo.Clear();
docked = false;
@@ -1939,16 +1939,15 @@ namespace Barotrauma
(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
(int)(rect.Y - Submarine.HiddenSubPosition.Y)));
}
if (linkedTo != null && linkedTo.Count > 0)
{
string[] linkedToIDs = new string[linkedTo.Count];
for (int i = 0; i < linkedTo.Count; i++)
var saveableLinked = linkedTo.Where(l => l.ShouldBeSaved).ToList();
string[] linkedToIDs = new string[saveableLinked.Count];
for (int i = 0; i < saveableLinked.Count; i++)
{
linkedToIDs[i] = linkedTo[i].ID.ToString();
linkedToIDs[i] = saveableLinked[i].ID.ToString();
}
element.Add(new XAttribute("linked", string.Join(",", linkedToIDs)));
}
@@ -135,13 +135,21 @@ namespace Barotrauma
{
base.Move(amount);
FindHulls();
if (!DisableHullRechecks) FindHulls();
}
public static void UpdateHulls()
{
foreach (Gap g in GapList)
{
for (int i = g.linkedTo.Count - 1; i >= 0; i--)
{
if (g.linkedTo[i].Removed)
{
g.linkedTo.RemoveAt(i);
}
}
if (g.DisableHullRechecks) continue;
g.FindHulls();
}
@@ -261,22 +261,16 @@ namespace Barotrauma
if (saveElement.Attribute("pos") != null) saveElement.Attribute("pos").Remove();
saveElement.Add(new XAttribute("pos", XMLExtensions.Vector2ToString(Position - Submarine.HiddenSubPosition)));
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedPort != null)
{
if (saveElement.Attribute("linkedto") != null) saveElement.Attribute("linkedto").Remove();
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
}
}
else
{
saveElement = new XElement("LinkedSubmarine");
sub.SaveToXElement(saveElement);
}
@@ -1250,16 +1250,7 @@ namespace Barotrauma
element.Add(new XAttribute("recommendedcrewsizemax", RecommendedCrewSizeMax));
element.Add(new XAttribute("recommendedcrewexperience", RecommendedCrewExperience ?? ""));
element.Add(new XAttribute("compatiblecontentpackages", string.Join(", ", CompatibleContentPackages)));
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.linkedTo == null) continue;
for (int i = e.linkedTo.Count - 1; i >= 0; i--)
{
if (!e.linkedTo[i].ShouldBeSaved) e.linkedTo.RemoveAt(i);
}
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.Submarine != this || !e.ShouldBeSaved) continue;
@@ -636,6 +636,7 @@ namespace Barotrauma
int i = 0;
foreach (MapEntity e in linkedTo)
{
if (!e.ShouldBeSaved) continue;
element.Add(new XAttribute("linkedto" + i, e.ID));
i += 1;
}