Client communicates event syncing errors to the server

This should help
This commit is contained in:
juanjp600
2018-10-16 17:11:20 -03:00
parent 6bad59dfba
commit 13dc008cb5
4 changed files with 80 additions and 4 deletions

View File

@@ -1646,5 +1646,23 @@ namespace Barotrauma.Networking
Vote(VoteType.EndRound, tickBox.Selected);
return false;
}
public void ReportError(ClientNetError error,UInt16 expectedID=0,UInt16 eventID=0,UInt16 entityID=0)
{
NetOutgoingMessage outMsg = client.CreateMessage();
outMsg.Write((byte)error);
switch (error)
{
case ClientNetError.MISSING_EVENT:
outMsg.Write(expectedID);
outMsg.Write(eventID);
break;
case ClientNetError.MISSING_ENTITY:
outMsg.Write(eventID);
outMsg.Write(entityID);
break;
}
client.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
}
}
}

View File

@@ -170,9 +170,14 @@ namespace Barotrauma.Networking
{
DebugConsole.NewMessage(
"Received msg " + thisEventID + " (waiting for " + (lastReceivedID + 1) + ")",
thisEventID < lastReceivedID + 1
? Microsoft.Xna.Framework.Color.Yellow
: Microsoft.Xna.Framework.Color.Red);
NetIdUtils.IdMoreRecent(thisEventID, (UInt16)(lastReceivedID + 1))
? Microsoft.Xna.Framework.Color.Red
: Microsoft.Xna.Framework.Color.Yellow);
}
if (NetIdUtils.IdMoreRecent(thisEventID, (UInt16)(lastReceivedID + 1)))
{
GameMain.Client.ReportError(ClientNetError.MISSING_EVENT, expectedID: (UInt16)(lastReceivedID + 1), eventID: thisEventID);
}
}
else if (entity == null)
@@ -180,6 +185,7 @@ namespace Barotrauma.Networking
DebugConsole.NewMessage(
"Received msg " + thisEventID + ", entity " + entityID + " not found",
Microsoft.Xna.Framework.Color.Red);
GameMain.Client.ReportError(ClientNetError.MISSING_ENTITY, eventID: thisEventID, entityID: entityID);
}
msg.Position += msgLength * 8;

View File

@@ -590,6 +590,9 @@ namespace Barotrauma.Networking
fileSender.ReadFileRequest(inc);
}
break;
case ClientPacketHeader.ERROR:
HandleClientError(inc);
break;
}
}
@@ -608,6 +611,47 @@ namespace Barotrauma.Networking
return userID;
}
private void HandleClientError(NetIncomingMessage inc)
{
Client c = ConnectedClients.Find(x => x.Connection == inc.SenderConnection);
string errorStr = "Unhandled error report";
ClientNetError error = (ClientNetError)inc.ReadByte();
switch (error)
{
case ClientNetError.MISSING_EVENT:
UInt16 expectedID = inc.ReadUInt16();
UInt16 receivedID = inc.ReadUInt16();
errorStr = "Expecting event id " + expectedID.ToString() + ", received " + receivedID.ToString();
break;
case ClientNetError.MISSING_ENTITY:
UInt16 eventID = inc.ReadUInt16();
UInt16 entityID = inc.ReadUInt16();
Entity entity = Entity.FindEntityByID(entityID);
if (entity == null)
{
errorStr = "Received an update for an entity that doesn't exist (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ")";
}
else if (entity is Character character)
{
errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ")";
}
else if (entity is Item item)
{
errorStr = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ")";
}
else
{
errorStr = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ")";
}
break;
}
GameServer.Log(c.Name+" has reported an error: "+errorStr, ServerLog.MessageType.Error);
KickClient(c, errorStr);
}
private void ClientReadLobby(NetIncomingMessage inc)
{
Client c = ConnectedClients.Find(x => x.Connection == inc.SenderConnection);

View File

@@ -17,7 +17,9 @@ namespace Barotrauma.Networking
FILE_REQUEST, //request a (submarine) file from the server
RESPONSE_STARTGAME, //tell the server whether you're ready to start
SERVER_COMMAND //tell the server to end a round or kick/ban someone (special permissions required)
SERVER_COMMAND, //tell the server to end a round or kick/ban someone (special permissions required)
ERROR //tell the server that an error occurred
}
enum ClientNetObject
{
@@ -29,6 +31,12 @@ namespace Barotrauma.Networking
ENTITY_STATE
}
enum ClientNetError
{
MISSING_EVENT, //client was expecting a previous event
MISSING_ENTITY //client can't find an entity of a certain ID
}
enum ServerPacketHeader
{
AUTH_RESPONSE, //tell the player if they require a password to log in