Commit Graph

73 Commits

Author SHA1 Message Date
Joonas Rikkonen ad18eb0db0 Fixed vote count text overlapping with the submarine preview button in NetLobbyScreen 2018-01-26 10:36:34 +02:00
Joonas Rikkonen a1ccf501c7 Fixes to server settings. Closes #225
- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
Joonas Rikkonen 09e4687cd0 The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package 2018-01-25 12:19:47 +02:00
Joonas Rikkonen 788ae63b71 Removed testing hotkey that saves a screenshot of the sub 2018-01-24 12:25:00 +02:00
Joonas Rikkonen f5dbbf0735 Submarine preview window with a preview image & some extra information of the subs 2018-01-17 17:01:44 +02:00
Joonas Rikkonen 8544dea9db Fixed clients being able to votekick/kick/ban themselves in the server lobby. 2018-01-16 17:39:20 +02:00
Joonas Rikkonen 4e7e6ef60e Client name is saved in config.xml (no need to re-enter every time you start the game). Closes #224 2018-01-12 14:45:55 +02:00
Joonas Rikkonen bd1cd15dd4 Added votekick button to the server lobby. Closes #190 2018-01-10 20:43:31 +02:00
Joonas Rikkonen 37217db7cb Fixed GUIListBox background frame not moving when the listbox is moved (dropdowns inside listboxes work correctly now), opening the "add submarine" dropdown menu in sub editor deselects all entities to prevent the entity editing panel from overlapping with the dropdown. 2018-01-10 12:24:30 +02:00
Joonas Rikkonen 6a3a4efba6 Option to display lighting in sub editor 2018-01-09 12:27:42 +02:00
Joonas Rikkonen 778b1a78ad Fixed sub editor crashing when attempting to use illegal characters in the filename. Closes #207 2018-01-08 15:37:01 +02:00
Juan Pablo Arce 904052390c Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl 2017-12-31 17:45:05 -03:00
Joonas Rikkonen 627d6ecd78 Minor UI fixes 2017-12-29 21:09:53 +02:00
Joonas Rikkonen 454e0def3b Particle additions:
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
Joonas Rikkonen 4f0b190371 Some more hard-coded text removal 2017-12-27 14:40:33 +02:00
Joonas Rikkonen 2894b74edc Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80). Also Renamed InfoTextManager as TextManager. 2017-12-26 23:51:18 +02:00
juanjp600 5374c0f9a6 Windows-specific fixes 3
MS PLOX
2017-12-25 18:35:21 -03:00
juanjp600 e2f4431357 Added a command for automatic hull generation
It's not perfect by any means, but it should be usable enough as a
baseline for most subs.
2017-12-23 17:57:19 -03:00
juanjp600 47b5ccd7c6 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-21 20:31:24 -03:00
Joonas Rikkonen ac53c5f80d Fixed campaign view button overlapping with the spectate button in NetLobbyScreen. Closes #117 2017-12-22 01:18:16 +02:00
juanjp600 40a46f96e2 Fixed LOS not going red + Fixed additive particles not looking right at all 2017-12-20 20:47:17 -03:00
juanjp600 07626a1989 Merge branch 'master' of https://github.com/Regalis11/Barotrauma
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
juanjp600 7a413aee93 Optimized GameScreen.DrawMap
- Downscaled lightmap, since blurring will make this unnoticeable anyway
(TODO: make this optional)
- Render LOS in fewer passes by using a shader
- Use light volume to calculate LOS
- This also means we can use the override texture to render the diving
suit obstruct effect
- Don't render bunks and labels onto LOS background (TODO: add the
option to render back into the LOS background, i.e. just use
multiplicative blending as if it was the lightmap)
- Prefer SpriteSortMode.Deferred over all others, prefer
SamplerState.LinearClamp/PointClamp over all others
- Remove shader blur in favor of geometry blur (TODO: improve on this
further, right now it has a few artifacts)
- Trim light volumes
- Do some weird shit with the background particles (use DrawTiled
instead of relying on SamplerState.LinearWrap, because that's faster
somehow :/ )
- Pressing up/down in the console only returns a typed command now
2017-12-20 19:41:23 -03:00
Joonas Rikkonen ce37411a29 Merge branch 'permission-overhaul'. Closes #49
Conflicts:
	Barotrauma/BarotraumaShared/Source/DebugConsole.cs
	Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
2017-12-20 19:36:17 +02:00
Joonas Rikkonen 0204bc2c49 Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted). 2017-12-19 22:27:07 +02:00
juanjp600 4997ebf20d [WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00
Joonas Rikkonen 9599137e83 Console command permissions can be changed in the client permission menu, permitted commands are displayed in the client-side permission popup 2017-12-07 18:25:08 +02:00
Joonas Rikkonen 0b603ba10b Fixed particles in water being drawn under ruin structures (making it seem like plasma cutters aren't working), fixed all structures having the default health of 100 because of mismatching parameter name (Health vs MaxHealth) 2017-12-05 22:30:24 +02:00
Alex Noir 0e586651e7 Adds a [PM] tag
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir d4ce079d65 Lets people use keybinds to start chatting in lobby 2017-12-05 18:01:10 +03:00
juanjp600 c6ca3572ba Added an option to respawn directly in the main sub 2017-12-05 03:03:37 -03:00
juanjp600 2347f2937e Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
Closes #70
2017-12-04 12:39:27 -03:00
juanjp600 4a1eea8c30 Fixed crash when setting a filter while the game is refreshing the server list 2017-12-03 20:33:20 -03:00
Joonas Rikkonen 78e97097cd Fixed autorestart counter overlapping with the campaign map in the server lobby screen
Closes #57
2017-12-02 15:28:46 +02:00
Joonas Rikkonen 1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen 18db667c1e The server list can be filtered based on a few criteria 2017-11-21 00:59:53 +02:00
Joonas Rikkonen fce7d43ef3 Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring 2017-11-20 20:46:54 +02:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen cda08b1745 Fixed inability to move selectable items in character mode in the sub editor 2017-11-18 15:12:23 +02:00
Joonas Rikkonen 903686aed7 Modified particle properties can be saved directly to the config file 2017-11-18 14:18:46 +02:00
Joonas Rikkonen 3a6508648f Progress on particle editor:
- Emission settings of the preview particles can be edited.
- The XML config of the selected particle prefab can be copied to clipboard.

+ pressing enter when a GUINumberInput textbox is selected deselects the textbox
2017-11-17 20:58:00 +02:00
Joonas Rikkonen acfee80755 WIP particle editor, added tooltips to ParticlePrefab properties 2017-11-17 01:30:33 +02:00
Joonas Rikkonen 04e3710a65 Renaming fields for consistency 2017-11-14 22:45:22 +02:00
Joonas Rikkonen 5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen f46dc5da28 Water flow logic tweaking:
- Less fluctuation, water doesn't constantly flow back and forth through gaps.
- Flowing water pushes characters around much more heavily, and the force is applied to the collider in addition to the limbs.
- Vertical gaps don't push characters up/down unless the character is roughly above/below the gap.

+ Renamed some fields in the hull and gap classes (Volume -> WaterVolume, FullVolume -> Volume, public fields start with a capital letter)
2017-10-10 21:07:45 +03:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen f127c410b0 Option for clients to spectate the game without respawning 2017-09-25 21:31:21 +03:00
Joonas Rikkonen 5eb1544f1e Clients can be given a permission to select the sub or the game mode 2017-09-24 17:11:10 +03:00
Joonas Rikkonen 04b0c63f30 Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems. 2017-09-24 13:41:54 +03:00
Joonas Rikkonen f291a22976 - Autorestart works in campaign mode.
- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?)
- Reverting to the previous save if the entire crew is dead works correctly now.
- Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
2017-09-19 22:05:42 +03:00