Fixed vote count text overlapping with the submarine preview button in NetLobbyScreen
This commit is contained in:
@@ -135,9 +135,13 @@ namespace Barotrauma
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private bool SelectItem(GUIComponent component, object obj)
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{
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GUITextBlock textBlock = component as GUITextBlock;
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if (textBlock == null) return false;
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button.Text = textBlock.Text;
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if (textBlock == null)
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{
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textBlock = component.GetChild<GUITextBlock>();
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if (textBlock == null) return false;
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}
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button.Text = textBlock.Text;
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Dropped = false;
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if (OnSelected != null) OnSelected(component, component.UserData);
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@@ -83,7 +83,7 @@ namespace Barotrauma
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set
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{
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enabled = value;
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scrollBar.Enabled = value;
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//scrollBar.Enabled = value;
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}
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}
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@@ -69,7 +69,7 @@ namespace Barotrauma
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GUIListBox listBox = (voteType == VoteType.Sub) ?
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GameMain.NetLobbyScreen.SubList : GameMain.NetLobbyScreen.ModeList;
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foreach (GUITextBlock comp in listBox.children)
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foreach (GUIComponent comp in listBox.children)
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{
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GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
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if (voteText != null) comp.RemoveChild(voteText);
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@@ -10,27 +10,24 @@ namespace Barotrauma
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{
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class CharacterEditorScreen : Screen
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{
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Camera cam;
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private Camera cam;
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GUIComponent GUIpanel;
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GUIButton physicsButton;
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private GUIComponent GUIpanel;
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private GUIButton physicsButton;
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GUIListBox limbList, jointList;
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private GUIListBox limbList, jointList;
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GUIFrame limbPanel;
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Character editingCharacter;
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Limb editingLimb;
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//RevoluteJoint editingJoint;
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private GUIFrame limbPanel;
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private Character editingCharacter;
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private Limb editingLimb;
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List<Texture2D> textures;
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List<string> texturePaths;
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private List<Texture2D> textures;
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private List<string> texturePaths;
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private bool physicsEnabled;
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public Camera Cam
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public override Camera Cam
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{
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get { return cam; }
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}
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@@ -99,6 +96,8 @@ namespace Barotrauma
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{
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cam.MoveCamera((float)deltaTime);
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GUIpanel.Update((float)deltaTime);
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if (physicsEnabled)
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{
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Character.UpdateAnimAll((float)deltaTime);
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@@ -109,6 +108,11 @@ namespace Barotrauma
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}
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}
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public override void AddToGUIUpdateList()
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{
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GUIpanel.AddToGUIUpdateList();
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}
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/// <summary>
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/// This is called when the game should draw itself.
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/// </summary>
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@@ -756,27 +756,31 @@ namespace Barotrauma
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public void AddSubmarine(GUIComponent subList, Submarine sub)
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{
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var subTextBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
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Alignment.TopLeft, Alignment.CenterLeft, subList)
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var frame = new GUIFrame(new Rectangle(0, 0, 0, 25), "ListBoxElement", subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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var subTextBlock = new GUITextBlock(
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new Rectangle(20, 0, 0, 0), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "",
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Alignment.TopLeft, Alignment.CenterLeft, frame)
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{
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CanBeFocused = false
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};
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var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
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if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name);
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if (matchingSub == null)
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{
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subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
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subTextBlock.ToolTip = TextManager.Get("SubNotFound");
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frame.ToolTip = TextManager.Get("SubNotFound");
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}
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else if (matchingSub.MD5Hash.Hash != sub.MD5Hash.Hash)
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{
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subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
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subTextBlock.ToolTip = TextManager.Get("SubDoesntMatch");
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frame.ToolTip = TextManager.Get("SubDoesntMatch");
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}
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else
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{
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@@ -785,7 +789,7 @@ namespace Barotrauma
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subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
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}
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GUIButton infoButton = new GUIButton(new Rectangle(0, 0, 20, 20), "?", Alignment.CenterRight, "", subTextBlock);
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GUIButton infoButton = new GUIButton(new Rectangle(0, 0, 20, 20), "?", Alignment.CenterLeft, "", frame);
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infoButton.UserData = sub;
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infoButton.OnClicked += (component, userdata) =>
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{
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@@ -797,9 +801,12 @@ namespace Barotrauma
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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var shuttleText = new GUITextBlock(new Rectangle(-20, 0, 0, 25), TextManager.Get("Shuttle"), "", Alignment.CenterRight, Alignment.CenterRight, subTextBlock, false, GUI.SmallFont);
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shuttleText.TextColor = subTextBlock.TextColor * 0.8f;
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shuttleText.ToolTip = subTextBlock.ToolTip;
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new GUITextBlock(new Rectangle(-20, 0, 0, 25), TextManager.Get("Shuttle"), "", Alignment.CenterRight, Alignment.CenterRight, subTextBlock, false, GUI.SmallFont)
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{
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TextColor = subTextBlock.TextColor * 0.8f,
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ToolTip = subTextBlock.ToolTip,
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CanBeFocused = false
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};
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}
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}
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