Clients can be given a permission to select the sub or the game mode
This commit is contained in:
@@ -620,12 +620,15 @@ namespace Barotrauma.Networking
|
||||
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
|
||||
System.Reflection.FieldInfo fi = typeof(ClientPermissions).GetField(permission.ToString());
|
||||
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
|
||||
msg += " - " + attributes[0].Description+"\n";
|
||||
msg += " - " + attributes[0].Description + "\n";
|
||||
}
|
||||
}
|
||||
permissions = newPermissions;
|
||||
new GUIMessageBox("Permissions changed", msg).UserData = "permissions";
|
||||
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = Voting.AllowSubVoting || HasPermission(ClientPermissions.SelectSub);
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled = Voting.AllowModeVoting || HasPermission(ClientPermissions.SelectMode);
|
||||
|
||||
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
|
||||
}
|
||||
|
||||
@@ -1326,6 +1329,51 @@ namespace Barotrauma.Networking
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell the server to select a submarine (permission required)
|
||||
/// </summary>
|
||||
public void RequestSelectSub(int subIndex)
|
||||
{
|
||||
if (!HasPermission(ClientPermissions.SelectSub)) return;
|
||||
if (subIndex < 0 || subIndex >= GameMain.NetLobbyScreen.SubList.CountChildren)
|
||||
{
|
||||
DebugConsole.ThrowError("Submarine index out of bounds (" + subIndex + ")\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
NetOutgoingMessage msg = client.CreateMessage();
|
||||
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
||||
msg.Write((byte)ClientPermissions.SelectSub);
|
||||
msg.Write((UInt16)subIndex);
|
||||
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell the server to select a submarine (permission required)
|
||||
/// </summary>
|
||||
public void RequestSelectMode(int modeIndex)
|
||||
{
|
||||
if (!HasPermission(ClientPermissions.SelectMode)) return;
|
||||
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.CountChildren)
|
||||
{
|
||||
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
NetOutgoingMessage msg = client.CreateMessage();
|
||||
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
||||
msg.Write((byte)ClientPermissions.SelectMode);
|
||||
msg.Write((UInt16)modeIndex);
|
||||
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell the server to end the round (permission required)
|
||||
/// </summary>
|
||||
public void RequestRoundEnd()
|
||||
{
|
||||
NetOutgoingMessage msg = client.CreateMessage();
|
||||
|
||||
@@ -14,7 +14,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (value == allowSubVoting) return;
|
||||
allowSubVoting = value;
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null;
|
||||
GameMain.NetLobbyScreen.SubList.Enabled = value || GameMain.Server != null ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
GameMain.NetLobbyScreen.InfoFrame.FindChild("subvotes", true).Visible = value;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
@@ -36,7 +37,10 @@ namespace Barotrauma
|
||||
{
|
||||
if (value == allowModeVoting) return;
|
||||
allowModeVoting = value;
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled = value || GameMain.Server != null;
|
||||
GameMain.NetLobbyScreen.ModeList.Enabled =
|
||||
value || GameMain.Server != null ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
|
||||
|
||||
GameMain.NetLobbyScreen.InfoFrame.FindChild("modevotes", true).Visible = value;
|
||||
|
||||
//gray out modes that can't be voted
|
||||
|
||||
@@ -112,6 +112,7 @@ namespace Barotrauma
|
||||
public Submarine SelectedSub
|
||||
{
|
||||
get { return subList.SelectedData as Submarine; }
|
||||
set { subList.Select(value); }
|
||||
}
|
||||
|
||||
public Submarine SelectedShuttle
|
||||
@@ -384,10 +385,14 @@ namespace Barotrauma
|
||||
Character.Controlled = null;
|
||||
//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
|
||||
subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting;
|
||||
subList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
|
||||
shuttleList.Enabled = subList.Enabled;
|
||||
//playerList.Enabled = GameMain.Server != null;
|
||||
modeList.Enabled = GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting;
|
||||
|
||||
modeList.Enabled =
|
||||
GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting ||
|
||||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
|
||||
|
||||
seedBox.Enabled = GameMain.Server != null;
|
||||
serverMessage.Enabled = GameMain.Server != null;
|
||||
autoRestartBox.Enabled = GameMain.Server != null;
|
||||
@@ -549,7 +554,6 @@ namespace Barotrauma
|
||||
jobList = new GUIListBox(new Rectangle(0, 150, 0, 0), "", myPlayerFrame);
|
||||
jobList.Enabled = false;
|
||||
|
||||
|
||||
int i = 1;
|
||||
foreach (string jobName in GameMain.Config.JobNamePreferences)
|
||||
{
|
||||
@@ -757,13 +761,29 @@ namespace Barotrauma
|
||||
VoteType voteType;
|
||||
if (component.Parent == GameMain.NetLobbyScreen.SubList)
|
||||
{
|
||||
if (!GameMain.Client.Voting.AllowSubVoting) return false;
|
||||
if (!GameMain.Client.Voting.AllowSubVoting)
|
||||
{
|
||||
if (GameMain.Client.HasPermission(ClientPermissions.SelectSub))
|
||||
{
|
||||
GameMain.Client.RequestSelectSub(component.Parent.children.IndexOf(component));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
voteType = VoteType.Sub;
|
||||
}
|
||||
else if (component.Parent == GameMain.NetLobbyScreen.ModeList)
|
||||
{
|
||||
if (!GameMain.Client.Voting.AllowModeVoting) return false;
|
||||
if (!((GameModePreset)userData).Votable) return false;
|
||||
if (!GameMain.Client.Voting.AllowModeVoting)
|
||||
{
|
||||
if (GameMain.Client.HasPermission(ClientPermissions.SelectMode))
|
||||
{
|
||||
GameMain.Client.RequestSelectMode(component.Parent.children.IndexOf(component));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
voteType = VoteType.Mode;
|
||||
}
|
||||
@@ -843,7 +863,7 @@ namespace Barotrauma
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 25, 150, 15), selectedClient.Connection.RemoteEndPoint.Address.ToString(), "", playerFrameInner);
|
||||
|
||||
var permissionsBox = new GUIFrame(new Rectangle(0, 60, 0, 90), "", playerFrameInner);
|
||||
var permissionsBox = new GUIFrame(new Rectangle(0, 60, 0, 90), null, playerFrameInner);
|
||||
permissionsBox.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
permissionsBox.UserData = selectedClient;
|
||||
|
||||
@@ -858,7 +878,7 @@ namespace Barotrauma
|
||||
|
||||
string permissionStr = attributes.Length > 0 ? attributes[0].Description : permission.ToString();
|
||||
|
||||
var permissionTick = new GUITickBox(new Rectangle(x, y + 20, 15, 15), permissionStr, Alignment.TopLeft, GUI.SmallFont, permissionsBox);
|
||||
var permissionTick = new GUITickBox(new Rectangle(x, y + 25, 15, 15), permissionStr, Alignment.TopLeft, GUI.SmallFont, permissionsBox);
|
||||
permissionTick.UserData = permission;
|
||||
permissionTick.Selected = selectedClient.HasPermission(permission);
|
||||
|
||||
|
||||
@@ -16,8 +16,12 @@ namespace Barotrauma.Networking
|
||||
Kick = 2,
|
||||
[Description("Ban")]
|
||||
Ban = 4,
|
||||
[Description("Select submarine")]
|
||||
SelectSub = 8,
|
||||
[Description("Select game mode")]
|
||||
SelectMode = 16,
|
||||
[Description("Manage campaign")]
|
||||
ManageCampaign = 8
|
||||
ManageCampaign = 32
|
||||
}
|
||||
|
||||
class Client
|
||||
|
||||
@@ -770,6 +770,22 @@ namespace Barotrauma.Networking
|
||||
EndGame();
|
||||
}
|
||||
break;
|
||||
case ClientPermissions.SelectSub:
|
||||
UInt16 subIndex = inc.ReadUInt16();
|
||||
var subList = GameMain.NetLobbyScreen.GetSubList();
|
||||
if (subIndex >= subList.Count)
|
||||
{
|
||||
DebugConsole.NewMessage("Client \"" + sender.name + "\" attempted to select a sub, index out of bounds (" + subIndex + ")", Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.NetLobbyScreen.SelectedSub = subList[subIndex];
|
||||
}
|
||||
break;
|
||||
case ClientPermissions.SelectMode:
|
||||
UInt16 modeIndex = inc.ReadUInt16();
|
||||
var modeList = GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
|
||||
break;
|
||||
case ClientPermissions.ManageCampaign:
|
||||
MultiplayerCampaign campaign = GameMain.GameSession.GameMode as MultiplayerCampaign;
|
||||
if (campaign != null)
|
||||
|
||||
Reference in New Issue
Block a user