Minor UI fixes
This commit is contained in:
@@ -156,8 +156,8 @@ namespace Barotrauma
|
||||
int height = spawnType == SpawnType.Path ? 100 : 200;
|
||||
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
|
||||
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, height), Color.Black * 0.5f);
|
||||
editingHUD.Padding = new Vector4(10, 10, 0, 0);
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, height));
|
||||
editingHUD.Padding = new Vector4(10, 10, 20, 0);
|
||||
editingHUD.UserData = this;
|
||||
|
||||
if (spawnType == SpawnType.Path)
|
||||
@@ -182,8 +182,8 @@ namespace Barotrauma
|
||||
|
||||
y = 40 + 20;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("IDCardDescription"), Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("IDCardDescription"), "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(150, y, 0, 20), "", editingHUD);
|
||||
propertyBox.MaxTextLength = 150;
|
||||
propertyBox.Text = idCardDesc;
|
||||
propertyBox.OnEnterPressed = EnterIDCardDesc;
|
||||
@@ -192,8 +192,8 @@ namespace Barotrauma
|
||||
|
||||
y = y + 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("IDCardTags"), Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
|
||||
propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("IDCardTags"), "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
|
||||
propertyBox = new GUITextBox(new Rectangle(150, y, 0, 20), "", editingHUD);
|
||||
propertyBox.MaxTextLength = 60;
|
||||
propertyBox.Text = string.Join(", ", idCardTags);
|
||||
propertyBox.OnEnterPressed = EnterIDCardTags;
|
||||
@@ -202,8 +202,8 @@ namespace Barotrauma
|
||||
|
||||
y = y + 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("SpawnpointJobs"), Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
|
||||
propertyBox = new GUITextBox(new Rectangle(100, y, 350, 20), "", editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("SpawnpointJobs"), "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
|
||||
propertyBox = new GUITextBox(new Rectangle(150, y, 0, 20), "", editingHUD);
|
||||
propertyBox.MaxTextLength = 60;
|
||||
propertyBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
|
||||
propertyBox.OnEnterPressed = EnterAssignedJob;
|
||||
|
||||
@@ -204,7 +204,7 @@ namespace Barotrauma
|
||||
{
|
||||
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), TextManager.Get("Mission") + ":" + mission.Name, "", locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 20, 0, 20), TextManager.Get("Mission") + ": " + mission.Name, "", locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 40, 0, 20), TextManager.Get("Reward") + ": " + mission.Reward + " " + TextManager.Get("Credits"), "", locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, titleText.Rect.Height + 70, 0, 0), mission.Description, "", Alignment.TopLeft, Alignment.TopLeft, locationPanel, true, GUI.SmallFont);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user