Option for clients to spectate the game without respawning
This commit is contained in:
@@ -793,8 +793,7 @@ namespace Barotrauma.Networking
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}
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
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gameStarted = inc.ReadBoolean();
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bool allowSpectating = inc.ReadBoolean();
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@@ -847,6 +846,8 @@ namespace Barotrauma.Networking
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bool allowSubVoting = inc.ReadBoolean();
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bool allowModeVoting = inc.ReadBoolean();
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bool allowSpectating = inc.ReadBoolean();
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YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
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int missionTypeIndex = inc.ReadRangedInteger(0, Mission.MissionTypes.Count - 1);
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int modeIndex = inc.ReadByte();
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@@ -888,6 +889,8 @@ namespace Barotrauma.Networking
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{
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GameMain.NetLobbyScreen.SelectMode(modeIndex);
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}
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GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
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GameMain.NetLobbyScreen.LevelSeed = levelSeed;
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@@ -1213,6 +1216,7 @@ namespace Barotrauma.Networking
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public void WriteCharacterInfo(NetOutgoingMessage msg)
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{
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msg.Write(characterInfo == null);
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if (characterInfo == null) return;
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msg.Write(characterInfo.Gender == Gender.Male);
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@@ -314,6 +314,7 @@ namespace Barotrauma.Networking
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allowSpecBox.OnSelected = (GUITickBox) =>
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{
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AllowSpectating = GUITickBox.Selected;
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GameMain.NetLobbyScreen.LastUpdateID++;
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return true;
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};
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@@ -415,6 +415,19 @@ namespace Barotrauma
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campaignViewButton.OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; };
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campaignViewButton.Visible = false;
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if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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if (GameMain.NetworkMember.CharacterInfo != null)
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{
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TogglePlayYourself(playYourself);
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}
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}
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if (IsServer && GameMain.Server != null)
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{
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List<Submarine> subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
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@@ -441,7 +454,6 @@ namespace Barotrauma
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StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", defaultModeContainer);
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StartButton.OnClicked = GameMain.Server.StartGameClicked;
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GUIButton settingsButton = new GUIButton(new Rectangle(-110, 0, 80, 20), "Settings", Alignment.TopRight, "", infoFrame);
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settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
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settingsButton.UserData = "settingsButton";
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@@ -462,14 +474,6 @@ namespace Barotrauma
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
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if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
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if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
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@@ -490,8 +494,6 @@ namespace Barotrauma
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}
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GameMain.Client.Voting.ResetVotes(GameMain.Client.ConnectedClients);
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UpdatePlayerFrame(GameMain.Client.CharacterInfo);
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}
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GameMain.NetworkMember.EndVoteCount = 0;
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@@ -512,24 +514,15 @@ namespace Barotrauma
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private void UpdatePlayerFrame(CharacterInfo characterInfo)
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{
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if (myPlayerFrame.children.Count <= 1)
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if (myPlayerFrame.children.Count <= 2)
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{
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myPlayerFrame.ClearChildren();
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if (IsServer && GameMain.Server != null)
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{
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.Server.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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//new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", "", myPlayerFrame);
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//GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, "", myPlayerFrame);
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//playerName.Text = characterInfo.Name;
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//playerName.OnEnterPressed += ChangeCharacterName;
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.Selected = GameMain.NetworkMember.CharacterInfo != null;
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", "", myPlayerFrame);
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toggleHead.UserData = -1;
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toggleHead.OnClicked = ToggleHead;
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@@ -590,34 +583,48 @@ namespace Barotrauma
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UpdateJobPreferences(jobList);
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UpdatePreviewPlayer(characterInfo);
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UpdatePlayerHead(characterInfo);
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}
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}
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private bool TogglePlayYourself(GUITickBox tickBox)
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public bool TogglePlayYourself(GUITickBox tickBox)
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{
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if (tickBox.Selected)
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{
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GameMain.Server.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.Server.Name,Gender.None,null);
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UpdatePlayerFrame(GameMain.Server.CharacterInfo);
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GameMain.NetworkMember.CharacterInfo = new CharacterInfo(Character.HumanConfigFile, GameMain.NetworkMember.Name, Gender.None, null);
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UpdatePlayerFrame(GameMain.NetworkMember.CharacterInfo);
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}
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else
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{
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myPlayerFrame.ClearChildren();
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GameMain.NetworkMember.CharacterInfo = null;
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GameMain.NetworkMember.Character = null;
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if (IsServer && GameMain.Server != null)
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{
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GameMain.Server.CharacterInfo = null;
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GameMain.Server.Character = null;
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new GUITextBlock(Rectangle.Empty, "Playing as a spectator", "", Alignment.Center, Alignment.Center, myPlayerFrame, true);
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
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playYourself.OnSelected = TogglePlayYourself;
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playYourself.UserData = "playyourself";
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}
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return false;
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}
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public void SetAllowSpectating(bool allowSpectating)
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{
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GUITickBox playYourselfTickBox = myPlayerFrame?.FindChild("playyourself") as GUITickBox;
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if (playYourselfTickBox == null) return;
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//show the player config menu if spectating is not allowed
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if (!playYourselfTickBox.Selected && !allowSpectating)
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{
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playYourselfTickBox.Selected = !playYourselfTickBox.Selected;
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TogglePlayYourself(playYourselfTickBox);
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}
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//hide "play yourself" tickbox if spectating is not allowed
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playYourselfTickBox.Visible = allowSpectating;
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}
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public void SetAutoRestart(bool enabled, float timer = 0.0f)
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{
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autoRestartBox.Selected = enabled;
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@@ -1079,7 +1086,7 @@ namespace Barotrauma
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if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
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}
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private void UpdatePreviewPlayer(CharacterInfo characterInfo)
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private void UpdatePlayerHead(CharacterInfo characterInfo)
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{
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GUIComponent existing = myPlayerFrame.FindChild("playerhead");
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if (existing != null) myPlayerFrame.RemoveChild(existing);
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@@ -1096,7 +1103,7 @@ namespace Barotrauma
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GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
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UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
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UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
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return true;
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}
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@@ -1106,7 +1113,7 @@ namespace Barotrauma
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Gender gender = (Gender)obj;
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GameMain.NetworkMember.CharacterInfo.Gender = gender;
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UpdatePreviewPlayer(GameMain.NetworkMember.CharacterInfo);
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UpdatePlayerHead(GameMain.NetworkMember.CharacterInfo);
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return true;
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}
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@@ -48,7 +48,6 @@ namespace Barotrauma.Networking
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public List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt16 lastChatMsgQueueID;
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//latest chat messages sent by this client
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public List<string> lastSentChatMessages = new List<string>();
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public float ChatSpamSpeed;
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@@ -81,6 +80,8 @@ namespace Barotrauma.Networking
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public ClientPermissions Permissions = ClientPermissions.None;
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public bool SpectateOnly;
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public Queue<Entity> PendingPositionUpdates
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{
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get { return pendingPositionUpdates; }
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@@ -952,6 +952,8 @@ namespace Barotrauma.Networking
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outmsg.Write(Voting.AllowSubVoting);
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outmsg.Write(Voting.AllowModeVoting);
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outmsg.Write(AllowSpectating);
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outmsg.WriteRangedInteger(0, 2, (int)TraitorsEnabled);
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outmsg.WriteRangedInteger(0, Mission.MissionTypes.Count - 1, (GameMain.NetLobbyScreen.MissionTypeIndex));
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@@ -1209,8 +1211,12 @@ namespace Barotrauma.Networking
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for (int teamID = 1; teamID <= teamCount; teamID++)
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{
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//find the clients in this team
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List<Client> teamClients = teamCount == 1 ? connectedClients : connectedClients.FindAll(c => c.TeamID == teamID);
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List<Client> teamClients = teamCount == 1 ? new List<Client>(connectedClients) : connectedClients.FindAll(c => c.TeamID == teamID);
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if (AllowSpectating)
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{
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teamClients.RemoveAll(c => c.SpectateOnly);
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}
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if (!teamClients.Any() && teamID > 1) continue;
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AssignJobs(teamClients, teamID == hostTeam);
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@@ -1949,6 +1955,12 @@ namespace Barotrauma.Networking
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private void UpdateCharacterInfo(NetIncomingMessage message, Client sender)
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{
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sender.SpectateOnly = message.ReadBoolean() && AllowSpectating;
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if (sender.SpectateOnly)
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{
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return;
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}
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Gender gender = Gender.Male;
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int headSpriteId = 0;
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try
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@@ -110,7 +110,10 @@ namespace Barotrauma.Networking
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private List<Client> GetClientsToRespawn()
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{
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return networkMember.ConnectedClients.FindAll(c => c.inGame && (c.Character == null || c.Character.IsDead));
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return networkMember.ConnectedClients.FindAll(c =>
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c.inGame &&
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(!c.SpectateOnly || !((GameServer)networkMember).AllowSpectating) &&
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(c.Character == null || c.Character.IsDead));
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}
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public void Update(float deltaTime)
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