Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted).
This commit is contained in:
@@ -857,24 +857,54 @@ namespace Barotrauma
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playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.6f);
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var playerFrameInner = new GUIFrame(new Rectangle(0, 0, 300, 370), null, Alignment.Center, "", playerFrame);
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var playerFrameInner = new GUIFrame(GameMain.Server != null ? new Rectangle(0, 0, 450, 370) : new Rectangle(0, 0, 450, 150), null, Alignment.Center, "", playerFrame);
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playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, 0, 200, 20), component.UserData.ToString(),
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new GUITextBlock(new Rectangle(0, 0, 200, 20), obj.ToString(),
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"", Alignment.TopLeft, Alignment.TopLeft,
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playerFrameInner, false, GUI.LargeFont);
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if (GameMain.Server != null)
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{
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var selectedClient = GameMain.Server.ConnectedClients.Find(c => c.Name == component.UserData.ToString());
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var selectedClient = GameMain.Server.ConnectedClients.Find(c => c.Name == obj.ToString());
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playerFrame.UserData = selectedClient;
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new GUITextBlock(new Rectangle(0, 25, 150, 15), selectedClient.Connection.RemoteEndPoint.Address.ToString(), "", playerFrameInner);
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var permissionsBox = new GUIFrame(new Rectangle(0, 40, 0, 110), null, playerFrameInner);
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new GUITextBlock(new Rectangle(0, 45, 0, 15), "Rank", "", playerFrameInner);
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var rankDropDown = new GUIDropDown(new Rectangle(0, 70, 150, 20), "Rank", "", playerFrameInner);
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rankDropDown.UserData = selectedClient;
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foreach (PermissionPreset permissionPreset in PermissionPreset.List)
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{
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rankDropDown.AddItem(permissionPreset.Name, permissionPreset, permissionPreset.Description);
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}
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rankDropDown.AddItem("Custom", null);
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PermissionPreset currentPreset = PermissionPreset.List.Find(p =>
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p.Permissions == selectedClient.Permissions &&
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p.PermittedCommands.Count == selectedClient.PermittedConsoleCommands.Count && !p.PermittedCommands.Except(selectedClient.PermittedConsoleCommands).Any());
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rankDropDown.SelectItem(currentPreset);
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rankDropDown.OnSelected += (c, userdata) =>
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{
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PermissionPreset selectedPreset = (PermissionPreset)userdata;
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if (selectedPreset != null)
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{
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var client = playerFrame.UserData as Client;
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client.SetPermissions(selectedPreset.Permissions, selectedPreset.PermittedCommands);
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GameMain.Server.UpdateClientPermissions(client);
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playerFrame = null;
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SelectPlayer(null, client.Name);
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}
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return true;
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};
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var permissionsBox = new GUIFrame(new Rectangle(0, 125, (int)(playerFrameInner.Rect.Width * 0.5f), 160), null, playerFrameInner);
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permissionsBox.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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permissionsBox.UserData = selectedClient;
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new GUITextBlock(new Rectangle(0, 0, 0, 15), "Permissions:", "", permissionsBox);
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new GUITextBlock(new Rectangle(0, 100, permissionsBox.Rect.Width, 15), "Permissions:", "", playerFrameInner);
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int x = 0, y = 0;
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foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
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{
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@@ -885,13 +915,16 @@ namespace Barotrauma
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string permissionStr = attributes.Length > 0 ? attributes[0].Description : permission.ToString();
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var permissionTick = new GUITickBox(new Rectangle(x, y + 25, 15, 15), permissionStr, Alignment.TopLeft, GUI.SmallFont, permissionsBox);
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var permissionTick = new GUITickBox(new Rectangle(x, y, 15, 15), permissionStr, Alignment.TopLeft, GUI.SmallFont, permissionsBox);
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permissionTick.UserData = permission;
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permissionTick.Selected = selectedClient.HasPermission(permission);
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permissionTick.OnSelected = (tickBox) =>
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{
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var client = tickBox.Parent.UserData as Client;
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//reset rank to custom
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rankDropDown.SelectItem(null);
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var client = playerFrame.UserData as Client;
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if (client == null) return false;
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var thisPermission = (ClientPermissions)tickBox.UserData;
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@@ -906,28 +939,29 @@ namespace Barotrauma
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return true;
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};
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y += 20;
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if (y >= permissionsBox.Rect.Height - 40)
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if (y >= permissionsBox.Rect.Height - 15)
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{
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y = 0;
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x += 120;
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}
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}
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new GUITextBlock(new Rectangle(0, 145, 0, 15), "Permitted console commands:", "", playerFrameInner);
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var commandList = new GUIListBox(new Rectangle(0,170,0, 80), "", playerFrameInner);
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new GUITextBlock(new Rectangle(0, 100, (int)(playerFrameInner.Rect.Width * 0.5f), 15), "Permitted console commands:", "", Alignment.TopRight, Alignment.TopLeft, playerFrameInner, true);
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var commandList = new GUIListBox(new Rectangle(0, 125, (int)(playerFrameInner.Rect.Width * 0.5f), 160), "", Alignment.TopRight, playerFrameInner);
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commandList.UserData = selectedClient;
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foreach (DebugConsole.Command command in DebugConsole.Commands)
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{
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var commandTickBox = new GUITickBox(new Rectangle(0,0,15,15), command.names[0], Alignment.TopLeft, GUI.SmallFont, commandList);
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var commandTickBox = new GUITickBox(new Rectangle(0, 0, 15, 15), command.names[0], Alignment.TopLeft, GUI.SmallFont, commandList);
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commandTickBox.Selected = selectedClient.PermittedConsoleCommands.Contains(command);
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commandTickBox.ToolTip = command.help;
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commandTickBox.UserData = command;
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commandTickBox.OnSelected += (GUITickBox tickBox) =>
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{
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Client client = tickBox.Parent.UserData as Client;
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//reset rank to custom
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rankDropDown.SelectItem(null);
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Client client = playerFrame.UserData as Client;
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DebugConsole.Command selectedCommand = tickBox.UserData as DebugConsole.Command;
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if (client == null) return false;
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@@ -948,7 +982,7 @@ namespace Barotrauma
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if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Kick))
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{
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var kickButton = new GUIButton(new Rectangle(0, -50, 100, 20), "Kick", Alignment.BottomLeft, "", playerFrameInner);
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var kickButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Kick", Alignment.BottomLeft, "", playerFrameInner);
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kickButton.UserData = obj;
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kickButton.OnClicked += KickPlayer;
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kickButton.OnClicked += ClosePlayerFrame;
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@@ -956,12 +990,12 @@ namespace Barotrauma
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if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Ban))
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{
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, "", playerFrameInner);
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var banButton = new GUIButton(new Rectangle(90, 0, 80, 20), "Ban", Alignment.BottomLeft, "", playerFrameInner);
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banButton.UserData = obj;
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banButton.OnClicked += BanPlayer;
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banButton.OnClicked += ClosePlayerFrame;
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var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomLeft, "", playerFrameInner);
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var rangebanButton = new GUIButton(new Rectangle(180, 0, 80, 20), "Ban range", Alignment.BottomLeft, "", playerFrameInner);
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rangebanButton.UserData = obj;
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rangebanButton.OnClicked += BanPlayerRange;
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rangebanButton.OnClicked += ClosePlayerFrame;
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@@ -739,6 +739,9 @@
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<Content Include="$(MSBuildThisFileDirectory)Data\ContentPackages\Vanilla 0.7.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Data\permissionpresets.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Icon.ico" />
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<Content Include="$(MSBuildThisFileDirectory)Mods\info.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -1479,6 +1482,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\BanList.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\ChatMessage.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\Client.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\ClientPermissions.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\EntitySpawner.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\FileTransfer\FileSender.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\Networking\GameServer.cs" />
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56
Barotrauma/BarotraumaShared/Data/permissionpresets.xml
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56
Barotrauma/BarotraumaShared/Data/permissionpresets.xml
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@@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<PermissionPresets>
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<Preset
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name="None"
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description="No special privileges."
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permissions="None"/>
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<Preset
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name="Moderator"
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description="Allowed to manage round settings and kick players."
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permissions="EndRound,Kick,SelectSub,SelectMode,ManageCampaign,ConsoleCommands">
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<Command name="clientlist"/>
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<Command name="autorestart"/>
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<Command name="autorestartinterval"/>
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<Command name="autorestarttimer"/>
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<Command name="kick"/>
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<Command name="kickid"/>
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<Command name="campaigninfo"/>
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<Command name="campaigndestination"/>
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</Preset>
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<Preset
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name="Admin"
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description="Allowed to ban and kick players, manage round settings and use nearly all console commands."
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permissions="EndRound,Kick,Ban,SelectSub,SelectMode,ManageCampaign,ConsoleCommands">
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<Command name="clientlist"/>
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<Command name="autorestart"/>
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<Command name="autorestartinterval"/>
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<Command name="autorestarttimer"/>
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<Command name="kick"/>
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<Command name="kickid"/>
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<Command name="campaigninfo"/>
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<Command name="campaigndestination"/>
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<Command name="spawn"/>
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<Command name="spawnitem"/>
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<Command name="disablecrewai"/>
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<Command name="enablecrewai"/>
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<Command name="ban"/>
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<Command name="banid"/>
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<Command name="banip"/>
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<Command name="teleportcharacter"/>
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<Command name="godmode"/>
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<Command name="lockx"/>
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<Command name="locky"/>
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<Command name="heal"/>
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<Command name="revive"/>
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<Command name="freeze"/>
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<Command name="freecam"/>
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<Command name="explosion"/>
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<Command name="fixitems"/>
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<Command name="fixhulls"/>
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<Command name="power"/>
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<Command name="oxygen"/>
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<Command name="setclientcharacter"/>
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</Preset>
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</PermissionPresets>
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@@ -1,31 +1,10 @@
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using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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namespace Barotrauma.Networking
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{
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[Flags]
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enum ClientPermissions
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{
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None = 0,
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[Description("End round")]
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EndRound = 1,
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[Description("Kick")]
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Kick = 2,
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[Description("Ban")]
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Ban = 4,
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[Description("Select submarine")]
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SelectSub = 8,
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[Description("Select game mode")]
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SelectMode = 16,
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[Description("Manage campaign")]
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ManageCampaign = 32,
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[Description("Console commands")]
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ConsoleCommands = 64
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}
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class Client
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{
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public string Name;
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@@ -81,7 +60,11 @@ namespace Barotrauma.Networking
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public float DeleteDisconnectedTimer;
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public ClientPermissions Permissions = ClientPermissions.None;
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public List<DebugConsole.Command> PermittedConsoleCommands = new List<DebugConsole.Command>();
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public List<DebugConsole.Command> PermittedConsoleCommands
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{
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get;
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private set;
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}
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public bool SpectateOnly;
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@@ -116,6 +99,7 @@ namespace Barotrauma.Networking
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this.Name = name;
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this.ID = ID;
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PermittedConsoleCommands = new List<DebugConsole.Command>();
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kickVoters = new List<Client>();
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votes = new object[Enum.GetNames(typeof(VoteType)).Length];
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@@ -160,7 +144,7 @@ namespace Barotrauma.Networking
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public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
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{
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this.Permissions = permissions;
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this.PermittedConsoleCommands = permittedConsoleCommands;
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this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
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}
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public void GivePermission(ClientPermissions permission)
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@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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{
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[Flags]
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enum ClientPermissions
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{
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None = 0,
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[Description("End round")]
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EndRound = 1,
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[Description("Kick")]
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Kick = 2,
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[Description("Ban")]
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Ban = 4,
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[Description("Select submarine")]
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SelectSub = 8,
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[Description("Select game mode")]
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SelectMode = 16,
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[Description("Manage campaign")]
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ManageCampaign = 32,
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[Description("Console commands")]
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ConsoleCommands = 64
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}
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class PermissionPreset
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{
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public static List<PermissionPreset> List = new List<PermissionPreset>();
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public readonly string Name;
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public readonly string Description;
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public readonly ClientPermissions Permissions;
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public readonly List<DebugConsole.Command> PermittedCommands;
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public PermissionPreset(XElement element)
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{
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Name = element.GetAttributeString("name", "");
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Description = element.GetAttributeString("description", "");
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string permissionsStr = element.GetAttributeString("permissions", "");
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if (!Enum.TryParse(permissionsStr, out Permissions))
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{
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DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + permissionsStr + " is not a valid permission!");
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}
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PermittedCommands = new List<DebugConsole.Command>();
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if (Permissions.HasFlag(ClientPermissions.ConsoleCommands))
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "command") continue;
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string commandName = subElement.GetAttributeString("name", "");
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DebugConsole.Command command = DebugConsole.FindCommand(commandName);
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if (command == null)
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{
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DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + commandName + "\" is not a valid console command.");
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continue;
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}
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PermittedCommands.Add(command);
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}
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}
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}
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public static void LoadAll(string file)
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{
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if (!File.Exists(file)) return;
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XDocument doc = XMLExtensions.TryLoadXml(file);
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if (doc == null || doc.Root == null) return;
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foreach (XElement element in doc.Root.Elements())
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{
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List.Add(new PermissionPreset(element));
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}
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}
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}
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}
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@@ -125,8 +125,9 @@ namespace Barotrauma.Networking
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banList = new BanList();
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LoadSettings();
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PermissionPreset.LoadAll(PermissionPresetFile);
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LoadClientPermissions();
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CoroutineManager.StartCoroutine(StartServer(isPublic));
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}
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@@ -40,6 +40,7 @@ namespace Barotrauma.Networking
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}
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public const string SettingsFile = "serversettings.xml";
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public static readonly string PermissionPresetFile = "Data" + Path.DirectorySeparatorChar + "permissionpresets.xml";
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public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.xml";
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public Dictionary<string, SerializableProperty> SerializableProperties
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Reference in New Issue
Block a user