Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
This commit is contained in:
@@ -233,8 +233,10 @@
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="MonoGame.Framework.WindowsDX">
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="PresentationCore" />
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX">
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<HintPath>..\..\Libraries\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="NVorbis">
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<HintPath>..\..\Libraries\NuGet\NVorbis.0.8.5.0\lib\NVorbis.dll</HintPath>
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@@ -328,4 +330,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@@ -225,7 +225,7 @@ namespace Barotrauma
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DebugConsole.Log(SelectedPackage == null ? "No content package selected" : "Content package \"" + SelectedPackage.Name + "\" selected");
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yield return CoroutineStatus.Running;
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LightManager = new Lights.LightManager(base.GraphicsDevice);
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LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
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Hull.renderer = new WaterRenderer(base.GraphicsDevice, Content);
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TitleScreen.LoadState = 1.0f;
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@@ -43,12 +43,7 @@ namespace Barotrauma
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waterEffect.Parameters["xWaveWidth"].SetValue(0.05f);
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waterEffect.Parameters["xWaveHeight"].SetValue(0.05f);
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#if WINDOWS
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//waterEffect.Parameters["xTexture"].SetValue(waterTexture);
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#endif
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#if LINUX
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waterEffect.Parameters["xWaterBumpMap"].SetValue(waterTexture);
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#endif
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if (basicEffect == null)
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{
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@@ -68,13 +63,13 @@ namespace Barotrauma
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waterEffect.Parameters["xBlurDistance"].SetValue(blurAmount);
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//waterEffect.CurrentTechnique.Passes[0].Apply();
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#if WINDOWS
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//#if WINDOWS
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waterEffect.Parameters["xTexture"].SetValue(texture);
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spriteBatch.Draw(waterTexture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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#elif LINUX
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spriteBatch.Draw(texture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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#endif
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//#elif LINUX
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// spriteBatch.Draw(texture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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//#endif
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spriteBatch.End();
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}
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@@ -1,5 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Content;
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using System.Collections.Generic;
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using System.Linq;
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@@ -36,6 +37,11 @@ namespace Barotrauma.Lights
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}
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BasicEffect lightEffect;
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public Effect losEffect
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{
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get; private set;
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}
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private static Texture2D alphaClearTexture;
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@@ -55,7 +61,7 @@ namespace Barotrauma.Lights
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private float ambientLightUpdateTimer;
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public LightManager(GraphicsDevice graphics)
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public LightManager(GraphicsDevice graphics, ContentManager content)
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{
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lights = new List<LightSource>();
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@@ -71,12 +77,18 @@ namespace Barotrauma.Lights
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pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount,
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RenderTargetUsage.DiscardContents);
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losTexture = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth*lightmapScale), (int)(GameMain.GraphicsHeight*lightmapScale), false, SurfaceFormat.Alpha8, DepthFormat.None);
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losTexture = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth*lightmapScale), (int)(GameMain.GraphicsHeight*lightmapScale), false, SurfaceFormat.Color, DepthFormat.None);
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losSource = new LightSource(Vector2.Zero, GameMain.GraphicsWidth, Color.White, null, false);
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losSource.texture = new Texture2D(graphics, 1, 1);
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losSource.texture.SetData(new Color[] { Color.White });// fill the texture with white
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#if WINDOWS
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losEffect = content.Load<Effect>("losshader");
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#else
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losEffect = content.Load<Effect>("losshader_opengl");
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#endif
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if (lightEffect == null)
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{
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lightEffect = new BasicEffect(GameMain.Instance.GraphicsDevice);
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@@ -237,9 +237,10 @@ namespace Barotrauma
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spriteBatch.Draw(renderTargetBackground, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
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Color.Lerp(GameMain.LightManager.AmbientLight * 0.5f, Color.Red, r));
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spriteBatch.End();
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Hull.renderer.waterEffect.CurrentTechnique = Hull.renderer.waterEffect.Techniques["LosShader"];
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Hull.renderer.waterEffect.Parameters["xLosTexture"].SetValue(GameMain.LightManager.losTexture);
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.None, null, Hull.renderer.waterEffect, null);
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GameMain.LightManager.losEffect.CurrentTechnique = GameMain.LightManager.losEffect.Techniques["LosShader"];
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GameMain.LightManager.losEffect.Parameters["xTexture"].SetValue(renderTargetFinal);
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GameMain.LightManager.losEffect.Parameters["xLosTexture"].SetValue(GameMain.LightManager.losTexture);
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, null, GameMain.LightManager.losEffect, null);
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}
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spriteBatch.Draw(renderTargetFinal, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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@@ -763,6 +763,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\blurshader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\blurshader_opengl.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\alarm1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -904,6 +907,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\damageshader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\damageshader_opengl.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Exo2-Light.otf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1036,6 +1042,12 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\syringegun.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\losshader.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\losshader_opengl.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Map\TutorialSub.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -31,6 +31,12 @@
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/processorParam:DebugMode=Auto
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/build:damageshader.fx
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#begin losshader.fx
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/importer:EffectImporter
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/processor:EffectProcessor
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/processorParam:DebugMode=Auto
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/build:losshader.fx
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#begin utg_4.mp4
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/importer:H264Importer
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/processor:VideoProcessor
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@@ -1,8 +1,8 @@
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Texture xTexture;
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Texture2D xTexture;
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sampler TextureSampler : register (s0) = sampler_state { Texture = <xTexture>; };
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Texture xStencil;
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Texture2D xStencil;
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sampler StencilSampler = sampler_state { Texture = <xStencil>; };
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float4 color;
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@@ -34,6 +34,6 @@ technique StencilShader
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{
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pass Pass1
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{
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PixelShader = compile ps_4_0_level_9_1 main();
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PixelShader = compile ps_2_0 main();
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}
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}
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Binary file not shown.
@@ -0,0 +1,24 @@
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Texture2D xTexture;
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sampler TextureSampler : register (s0) = sampler_state { Texture = <xTexture>; };
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Texture2D xLosTexture;
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sampler LosSampler = sampler_state { Texture = <xLosTexture>; };
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float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
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{
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float4 losColor = xLosTexture.Sample(LosSampler, texCoord);
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float4 sample = xTexture.Sample(TextureSampler, texCoord);
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float4 outColor = float4(sample.x*losColor.x, sample.y*losColor.x, sample.z*losColor.x, losColor.x);
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return outColor;
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}
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technique LosShader
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{
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pass Pass1
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{
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PixelShader = compile ps_2_0 main();
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}
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}
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Binary file not shown.
Binary file not shown.
@@ -1,13 +1,9 @@
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float xBlurDistance;
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Texture xTexture;
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Texture2D xTexture;
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sampler TextureSampler = sampler_state { Texture = <xTexture>; };
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Texture xLosTexture;
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sampler LosSampler = sampler_state { Texture = <xLosTexture>; };
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Texture xWaterBumpMap;
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Texture2D xWaterBumpMap;
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sampler WaterBumpSampler =
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sampler_state
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{
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@@ -26,8 +22,8 @@ float2 xBumpPos;
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float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
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{
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float4 bumpColor = tex2D(WaterBumpSampler, texCoord+xWavePos+xBumpPos);
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bumpColor = (bumpColor + tex2D(WaterBumpSampler, texCoord-xWavePos*2.0f+xBumpPos))*0.5f;
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float4 bumpColor = xWaterBumpMap.Sample(WaterBumpSampler, texCoord+xWavePos+xBumpPos);
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bumpColor = (bumpColor + xWaterBumpMap.Sample(WaterBumpSampler, texCoord-xWavePos*2.0f+xBumpPos))*0.5f;
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float2 samplePos = texCoord;
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@@ -35,27 +31,16 @@ float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoor
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samplePos.y+=(bumpColor.g-0.5f)*xWaveHeight;
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float4 sample;
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sample = tex2D( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y+xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y-xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y-xBlurDistance));
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sample += tex2D( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y+xBlurDistance));
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sample = xTexture.Sample( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y+xBlurDistance));
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sample += xTexture.Sample( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y-xBlurDistance));
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sample += xTexture.Sample( TextureSampler, float2(samplePos.x+xBlurDistance, samplePos.y-xBlurDistance));
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sample += xTexture.Sample( TextureSampler, float2(samplePos.x-xBlurDistance, samplePos.y+xBlurDistance));
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sample = sample * 0.25;
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return sample;
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}
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float4 main2(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
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{
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float4 losColor = tex2D(LosSampler, texCoord);
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float4 sample = tex2D(TextureSampler, texCoord);
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float4 outColor = float4(sample.x, sample.y, sample.z, losColor.x);
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return outColor;
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}
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technique WaterShader
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{
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pass Pass1
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@@ -63,11 +48,3 @@ technique WaterShader
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PixelShader = compile ps_4_0_level_9_1 main();
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}
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}
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technique LosShader
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{
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pass Pass1
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{
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PixelShader = compile ps_4_0_level_9_1 main2();
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}
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}
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Binary file not shown.
+34
-18
@@ -45,74 +45,90 @@ Global
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Libraries\SharpFont\Source\SharpFontShared\SharpFontShared.projitems*{c293db32-fa42-486d-b128-5a12522fae4e}*SharedItemsImports = 4
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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DebugLinux|x86 = DebugLinux|x86
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DebugWindows|x86 = DebugWindows|x86
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Release|x86 = Release|x86
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ReleaseLinux|x86 = ReleaseLinux|x86
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ReleaseWindows|x86 = ReleaseWindows|x86
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.ActiveCfg = DebugWindows|x86
|
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{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.ActiveCfg = DebugLinux|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.Build.0 = DebugLinux|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.Build.0 = ReleaseLinux|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugLinux|x86.ActiveCfg = DebugLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugLinux|x86.Build.0 = DebugLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseLinux|x86.Build.0 = ReleaseLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugLinux|x86.ActiveCfg = DebugLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugLinux|x86.Build.0 = DebugLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseLinux|x86.Build.0 = ReleaseLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.Debug|x86.ActiveCfg = DebugWindows|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.DebugLinux|x86.ActiveCfg = DebugLinux|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.DebugLinux|x86.Build.0 = DebugLinux|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.DebugWindows|x86.ActiveCfg = DebugWindows|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.DebugWindows|x86.Build.0 = DebugWindows|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.Release|x86.ActiveCfg = ReleaseWindows|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.ReleaseLinux|x86.Build.0 = ReleaseLinux|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|Any CPU
|
||||
{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}.ReleaseWindows|x86.Build.0 = ReleaseWindows|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x86.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x86.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x86.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.ReleaseLinux|x86.ActiveCfg = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.ReleaseLinux|x86.Build.0 = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.ReleaseWindows|x86.ActiveCfg = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.ReleaseWindows|x86.Build.0 = Release|Any CPU
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.Debug|x86.ActiveCfg = DebugWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugLinux|x86.ActiveCfg = DebugLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugLinux|x86.Build.0 = DebugLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.Release|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseLinux|x86.Build.0 = ReleaseLinux|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{251AAFE1-F24B-4837-9128-9D04FCBFD528}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.DebugLinux|x86.Build.0 = Debug|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.DebugWindows|x86.ActiveCfg = Debug|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.DebugWindows|x86.Build.0 = Debug|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.ReleaseLinux|x86.ActiveCfg = Release|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.ReleaseLinux|x86.Build.0 = Release|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.ReleaseWindows|x86.ActiveCfg = Release|Any CPU
|
||||
{3B8F9EDB-6E5E-450C-ABC2-EC49075D0B50}.ReleaseWindows|x86.Build.0 = Release|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.DebugLinux|x86.Build.0 = Debug|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.DebugWindows|x86.ActiveCfg = Debug|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.DebugWindows|x86.Build.0 = Debug|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.ReleaseLinux|x86.ActiveCfg = Release|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.ReleaseLinux|x86.Build.0 = Release|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.ReleaseWindows|x86.ActiveCfg = Release|Any CPU
|
||||
{C293DB32-FA42-486D-B128-5A12522FAE4E}.ReleaseWindows|x86.Build.0 = Release|Any CPU
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.Debug|x86.ActiveCfg = DebugWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugLinux|x86.ActiveCfg = DebugLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugLinux|x86.Build.0 = DebugLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.Release|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseLinux|x86.ActiveCfg = ReleaseLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseLinux|x86.Build.0 = ReleaseLinux|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{85232B20-074D-4723-B0C6-91495391E448}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.DebugLinux|x86.ActiveCfg = Debug|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.DebugLinux|x86.Build.0 = Debug|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.DebugWindows|x86.ActiveCfg = Debug|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.DebugWindows|x86.Build.0 = Debug|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.ReleaseLinux|x86.ActiveCfg = Release|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.ReleaseLinux|x86.Build.0 = Release|Any CPU
|
||||
{A4610E4C-DD34-428B-BABB-779CA0B5993A}.ReleaseWindows|x86.ActiveCfg = Release|Any CPU
|
||||
|
||||
Reference in New Issue
Block a user