Commit Graph

188 Commits

Author SHA1 Message Date
Alex Noir ee8c4dfb3a Adds ragdoll button. Because why not.
Also adds admin ragdoll command to force people into ragdoll mode.
The networking/syncing wasn't yet tested for this but hopefully everything should work.
Updates config.xml to add default keybinds for radio chat and ragdoll
2017-12-05 20:50:24 +03:00
Joonas Rikkonen 63493d2b9d Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
Also refactored the IDamageable interface to make more sense; now the attacker has to be a character instead of an IDamageable and damageable classes don't need to have an AiTarget.

Closes #69
2017-12-05 18:03:00 +02:00
Alex Noir 0e586651e7 Adds a [PM] tag
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir fdd3db82e6 oops fixed logic 2017-12-05 18:22:03 +03:00
Alex Noir d4ce079d65 Lets people use keybinds to start chatting in lobby 2017-12-05 18:01:10 +03:00
Alex Noir fde3ed40a8 Prevent clients from chatting when unconscious on the serverside to prevent clients from "hacking" and enabling chat box. 2017-12-05 17:21:45 +03:00
Alex Noir a290a6a337 Tweak chatting so you can finally use keybinds OTHER than TAB/~ for chat/radio chat by disabling those keybinds when the chat box is active. This is not a problem anymore because pressing enter stops the chat box.
This is a positive change since this is a lot more "industry standard" than the previous system, which initially was very confusing and unfamiliar (at least personally).
2017-12-05 16:25:51 +03:00
juanjp600 c6ca3572ba Added an option to respawn directly in the main sub 2017-12-05 03:03:37 -03:00
juanjp600 e69e316f6b Added the option to disable karma 2017-12-04 20:52:25 -03:00
juanjp600 ca30b901a6 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-04 20:32:27 -03:00
juanjp600 72e42bd257 Added try-catch to PhysicsBody.Enabled setter
Hopefully this should help us track down what's causing this exception
2017-12-04 20:32:22 -03:00
Joonas Rikkonen 243b3843b8 Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
Closes #68
2017-12-05 01:01:55 +02:00
juanjp600 a0782e5d8d Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level 2017-12-04 17:05:22 -03:00
juanjp600 2347f2937e Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
Closes #70
2017-12-04 12:39:27 -03:00
juanjp600 6841bb154b Added Karma, harming players reduces it 2017-12-03 21:51:12 -03:00
juanjp600 f8e5a4f7ab Use SetClientCharacter in AddToRemoveQueue 2017-12-03 19:09:55 -03:00
juanjp600 e323e9dc71 Fixed chat messages being assigned to the wrong sender when their bodies have been eaten 2017-12-03 19:06:01 -03:00
juanjp600 a19579088f Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-03 11:59:34 -03:00
juanjp600 3db407fe52 Fixed wire connections being lost when copy-pasting in sub editor 2017-12-03 11:59:29 -03:00
Joonas Rikkonen 8735dffd04 Added console command for killing characters 2017-12-03 15:36:20 +02:00
Joonas Rikkonen b36d3fc70e Fixed clients not getting notified when a character is spawned midround by a repeating MonsterEvent (eventually causing them to be kicked out because of desync).
Closes #59
2017-12-03 15:32:51 +02:00
Joonas Rikkonen 1cc33d221d Moving the sub using IJKL in debug builds is disabled when writing into a textbox. 2017-12-02 16:46:27 +02:00
Joonas Rikkonen 063881701c Fixed exceptions when attempting to set the value of a serializable rect property by parsing a string 2017-12-02 16:25:21 +02:00
Joonas Rikkonen c66191ca94 Added exception handling to SerializeProperty.TrySetValue methods 2017-12-02 15:50:40 +02:00
Joonas Rikkonen ccac8de723 Removed unused NetConfig constants and leftover debug code in GameServer 2017-12-02 15:42:52 +02:00
Joonas Rikkonen 04bcc6b9b1 Modifications to the damage/armor system:
- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage.
- Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount.
- Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
2017-12-02 15:42:13 +02:00
Joonas Rikkonen deefcafe02 Made the name of the "Linkable/IsLinkable" property consistent 2017-12-02 14:19:23 +02:00
Alex Noir 1394d15c29 fix start pop up saying the host is the target if host becomes traitor 2017-12-02 11:09:06 +03:00
juanjp600 5cb603b3e5 Fixed entity linking not working 2017-12-02 01:05:16 -03:00
Joonas Rikkonen 2fea48287c Item pickup sounds are only played when the controlled character picks up an item
Closes #51
2017-12-01 22:11:14 +02:00
juanjp600 84ba36aa78 Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands 2017-12-01 14:25:10 -03:00
juanjp600 2d55d41320 Fixed railgun HUD crash when the first linked item doesn't have an ItemContainer 2017-12-01 09:53:07 -03:00
Joonas Rikkonen 5b1798cb50 Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
Closes #50
2017-11-30 17:07:37 +02:00
Joonas Rikkonen 6e9c33fe89 Added radio chat hotkey 2017-11-29 19:16:53 +02:00
Joonas Rikkonen e4664b3d27 The character spawning debug command doesn't require the config file of the character to be in the default character folder (as long as the character is included in the selected content package). 2017-11-29 19:16:31 +02:00
Joonas Rikkonen 51fe7df481 Railgun HUD (shows supercapacitor charge & how many shells there are left) 2017-11-27 19:34:57 +02:00
Joonas Rikkonen e79ad3dceb Fixed AICharacters not playing sounds in mp 2017-11-24 17:49:52 +02:00
Joonas Rikkonen 1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen 4689bec441 Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end. 2017-11-23 20:16:47 +02:00
Joonas Rikkonen fce7d43ef3 Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring 2017-11-20 20:46:54 +02:00
Joonas Rikkonen 765587efd7 Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen) 2017-11-18 15:13:03 +02:00
Joonas Rikkonen 903686aed7 Modified particle properties can be saved directly to the config file 2017-11-18 14:18:46 +02:00
Joonas Rikkonen d13d3101ea Made enum deserialization case insensitive 2017-11-16 21:00:42 +02:00
Joonas Rikkonen 08cf902cb8 MapEntityPrefabs are deserialized using SerializableProperty 2017-11-15 19:01:55 +02:00
Joonas Rikkonen 04e3710a65 Renaming fields for consistency 2017-11-14 22:45:22 +02:00
Joonas Rikkonen 5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen d072713936 Replaced manual rect parsing in a bunch of places with an extension method 2017-11-14 21:09:07 +02:00
Joonas Rikkonen 913a102591 Option to set aliases for StructurePrefabs 2017-11-14 21:04:49 +02:00
Joonas Rikkonen 5d525865bf More descriptive error message when a fabricable item can't be found 2017-11-14 20:00:57 +02:00
Joonas Rikkonen ff926c1da2 Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager 2017-11-14 19:10:43 +02:00