Added the option to disable karma
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@@ -408,6 +408,12 @@ namespace Barotrauma
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});
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}));
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commands.Add(new Command("togglekarma", "togglekarma: Toggles the karma system.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;
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}));
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commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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@@ -32,8 +32,18 @@ namespace Barotrauma.Networking
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private float karma = 1.0f;
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public float Karma
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{
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get { return karma; }
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set { karma = Math.Min(Math.Max(value,0.0f),1.0f); DebugConsole.NewMessage(Name+"'s karma set to "+karma,Microsoft.Xna.Framework.Color.Yellow); }
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get
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{
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if (GameMain.Server == null) return 1.0f;
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if (!GameMain.Server.KarmaEnabled) return 1.0f;
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return karma;
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}
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set
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{
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if (GameMain.Server == null) return;
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if (!GameMain.Server.KarmaEnabled) return;
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karma = Math.Min(Math.Max(value,0.0f),1.0f);
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}
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}
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public byte TeamID = 0;
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@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
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{
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No = 0, Maybe = 1, Yes = 2
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}
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partial class GameServer : NetworkMember, ISerializableEntity
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{
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private class SavedClientPermission
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@@ -69,7 +69,7 @@ namespace Barotrauma.Networking
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private bool isPublic;
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private int maxPlayers;
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private List<SavedClientPermission> clientPermissions = new List<SavedClientPermission>();
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[Serialize(true, true)]
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@@ -210,6 +210,13 @@ namespace Barotrauma.Networking
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private set;
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}
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[Serialize(false,true)]
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public bool KarmaEnabled
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{
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get;
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set;
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}
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private void SaveSettings()
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{
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XDocument doc = new XDocument(new XElement("serversettings"));
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