Alex Noir
ee8c4dfb3a
Adds ragdoll button. Because why not.
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Also adds admin ragdoll command to force people into ragdoll mode.
The networking/syncing wasn't yet tested for this but hopefully everything should work.
Updates config.xml to add default keybinds for radio chat and ragdoll
2017-12-05 20:50:24 +03:00
Joonas Rikkonen
63493d2b9d
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
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Also refactored the IDamageable interface to make more sense; now the attacker has to be a character instead of an IDamageable and damageable classes don't need to have an AiTarget.
Closes #69
2017-12-05 18:03:00 +02:00
Juan Pablo Arce
258047e638
Merge pull request #79 from Crystalwarrior/ClientFixes
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Chat tweaks and fixes
2017-12-05 12:54:28 -03:00
Alex Noir
0e586651e7
Adds a [PM] tag
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Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir
fdd3db82e6
oops fixed logic
2017-12-05 18:22:03 +03:00
Alex Noir
d4ce079d65
Lets people use keybinds to start chatting in lobby
2017-12-05 18:01:10 +03:00
juanjp600
ffbb327fb4
Fixed client exception when round ends
2017-12-05 11:32:27 -03:00
Alex Noir
fde3ed40a8
Prevent clients from chatting when unconscious on the serverside to prevent clients from "hacking" and enabling chat box.
2017-12-05 17:21:45 +03:00
Alex Noir
a290a6a337
Tweak chatting so you can finally use keybinds OTHER than TAB/~ for chat/radio chat by disabling those keybinds when the chat box is active. This is not a problem anymore because pressing enter stops the chat box.
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This is a positive change since this is a lot more "industry standard" than the previous system, which initially was very confusing and unfamiliar (at least personally).
2017-12-05 16:25:51 +03:00
Joonas Rikkonen
6993242373
Updated readme.md (MonoGame 3.5 -> 3.6)
2017-12-05 12:05:57 +02:00
juanjp600
c6ca3572ba
Added an option to respawn directly in the main sub
2017-12-05 03:03:37 -03:00
juanjp600
e69e316f6b
Added the option to disable karma
2017-12-04 20:52:25 -03:00
juanjp600
ca30b901a6
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-04 20:32:27 -03:00
juanjp600
72e42bd257
Added try-catch to PhysicsBody.Enabled setter
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Hopefully this should help us track down what's causing this exception
2017-12-04 20:32:22 -03:00
Joonas Rikkonen
243b3843b8
Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
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Closes #68
2017-12-05 01:01:55 +02:00
juanjp600
a0782e5d8d
Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
2017-12-04 17:05:22 -03:00
juanjp600
2347f2937e
Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
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Closes #70
2017-12-04 12:39:27 -03:00
juanjp600
6841bb154b
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
juanjp600
4a1eea8c30
Fixed crash when setting a filter while the game is refreshing the server list
2017-12-03 20:33:20 -03:00
juanjp600
f8e5a4f7ab
Use SetClientCharacter in AddToRemoveQueue
2017-12-03 19:09:55 -03:00
juanjp600
2d1220e1fd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-03 19:06:15 -03:00
juanjp600
e323e9dc71
Fixed chat messages being assigned to the wrong sender when their bodies have been eaten
2017-12-03 19:06:01 -03:00
Joonas Rikkonen
b68cceae55
Added smallitem tag to revolver rounds
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Closes #65
2017-12-03 22:56:53 +02:00
juanjp600
a19579088f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-03 11:59:34 -03:00
juanjp600
3db407fe52
Fixed wire connections being lost when copy-pasting in sub editor
2017-12-03 11:59:29 -03:00
Joonas Rikkonen
8735dffd04
Added console command for killing characters
2017-12-03 15:36:20 +02:00
Joonas Rikkonen
b36d3fc70e
Fixed clients not getting notified when a character is spawned midround by a repeating MonsterEvent (eventually causing them to be kicked out because of desync).
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Closes #59
2017-12-03 15:32:51 +02:00
Joonas Rikkonen
f0225e4312
Chemicals and explosives can be thrown. Nitroglycerin & flash powder explode on impact, no effect on other items yet (implement applying status effects when the item hits someone?)
2017-12-03 01:10:26 +02:00
Joonas Rikkonen
ddf9ad26b8
v0.7.0.1
2017-12-03 01:07:16 +02:00
Joonas Rikkonen
9e5f503659
Added minor damage protection to diving suit
2017-12-03 01:07:04 +02:00
Joonas Rikkonen
20664c08fd
Fixed limb lightsources not rotating with the limb
2017-12-02 19:15:27 +02:00
Juan Pablo Arce
3bcd128ac7
Fixed extra quote in carrier.xml
2017-12-02 13:19:44 -03:00
Joonas Rikkonen
f55d028799
Chatbox can be deselect by pressing enter while it's empty
2017-12-02 17:47:05 +02:00
Joonas Rikkonen
1cc33d221d
Moving the sub using IJKL in debug builds is disabled when writing into a textbox.
2017-12-02 16:46:27 +02:00
Joonas Rikkonen
063881701c
Fixed exceptions when attempting to set the value of a serializable rect property by parsing a string
2017-12-02 16:25:21 +02:00
Joonas Rikkonen
c66191ca94
Added exception handling to SerializeProperty.TrySetValue methods
2017-12-02 15:50:40 +02:00
Joonas Rikkonen
ccac8de723
Removed unused NetConfig constants and leftover debug code in GameServer
2017-12-02 15:42:52 +02:00
Joonas Rikkonen
04bcc6b9b1
Modifications to the damage/armor system:
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- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage.
- Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount.
- Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
2017-12-02 15:42:13 +02:00
Joonas Rikkonen
1d4327b690
Diving suits cover feet (fixes characters receiving damage almost exclusively to their feet when wearing a diving suit)
2017-12-02 15:35:29 +02:00
Joonas Rikkonen
78e97097cd
Fixed autorestart counter overlapping with the campaign map in the server lobby screen
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Closes #57
2017-12-02 15:28:46 +02:00
Joonas Rikkonen
deefcafe02
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
Juan Pablo Arce
905eaeccc2
Merge pull request #55 from Crystalwarrior/prTest
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fix start pop up saying the host is the target if host becomes traitor
2017-12-02 08:13:41 -03:00
juanjp600
343b8efd87
Fixed unwired railgun controller crash
2017-12-02 08:13:08 -03:00
Alex Noir
1394d15c29
fix start pop up saying the host is the target if host becomes traitor
2017-12-02 11:09:06 +03:00
juanjp600
5cb603b3e5
Fixed entity linking not working
2017-12-02 01:05:16 -03:00
juanjp600
ee04eecd49
Fixed autorestart command being broken in dedicated server
2017-12-01 20:35:34 -03:00
juanjp600
18a5b3eabb
Update content package to 0.7, removed serverconfig.xml
2017-12-01 20:26:56 -03:00
Joonas Rikkonen
2fea48287c
Item pickup sounds are only played when the controlled character picks up an item
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Closes #51
2017-12-01 22:11:14 +02:00
Joonas Rikkonen
7c2ea0a5f0
Merge branch 'master' of https://github.com/Regalis11/barotrauma
2017-12-01 22:09:31 +02:00
juanjp600
af6f0b0386
Fixed content package dropdown setting not being saved
2017-12-01 14:47:39 -03:00