Added try-catch to PhysicsBody.Enabled setter
Hopefully this should help us track down what's causing this exception
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@@ -169,7 +169,22 @@ namespace Barotrauma
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public bool Enabled
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{
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get { return isEnabled; }
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set { isEnabled = value; if (isEnabled) body.Enabled = isPhysEnabled; else body.Enabled = false; }
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set
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{
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isEnabled = value;
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try
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{
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if (isEnabled) body.Enabled = isPhysEnabled; else body.Enabled = false;
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Exception in PhysicsBody.Enabled = "+value+" ("+isPhysEnabled+")",e);
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if (UserData!=null) DebugConsole.NewMessage("PhysicsBody UserData: "+UserData.GetType().ToString(), Color.Red);
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if (GameMain.World.ContactManager == null) DebugConsole.NewMessage("ContactManager is null!", Color.Red);
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else if (GameMain.World.ContactManager.BroadPhase == null) DebugConsole.NewMessage("Broadphase is null!", Color.Red);
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if (body.FixtureList == null) DebugConsole.NewMessage("FixtureList is null!", Color.Red);
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}
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}
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}
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public bool PhysEnabled
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@@ -43,6 +43,7 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<DocumentationFile>bin\WindowsGL\Release\FarseerPhysics MonoGame.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>
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@@ -10,7 +10,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FarseerPhysics</RootNamespace>
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<AssemblyName>FarseerPhysics</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>
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</SccProjectName>
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@@ -39,6 +39,7 @@
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@@ -50,6 +51,7 @@
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\Debug\FarseerPhysics.XML</DocumentationFile>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@@ -60,6 +62,7 @@
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>bin\Release\FarseerPhysics.XML</DocumentationFile>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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