This commit is contained in:
juanjp600
2017-12-03 11:59:34 -03:00
5 changed files with 100 additions and 103 deletions

View File

@@ -3,8 +3,7 @@
<Item
name="Medical Syringe"
category="Equipment"
Tags="smallitem,medical"
Tags="smallitem,medical"
price="50"
canuseonself="true"
description="Injection is often a much more effective method of administering drugs than taking them orally.">
@@ -31,8 +30,7 @@
<Item
name="Bandage"
category="Equipment"
Tags="smallitem,medical"
Tags="smallitem,medical"
canuseonself="true"
price="20"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
@@ -53,23 +51,21 @@
<Item
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
Tags="smallitem,chem"
price="5">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" color="0.2,0.2,0.2,1.0"/>
<Body width="8" height="16" density="40"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10"/>
</Item>
<Item
name="Stabilozine"
category="Material"
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
price="10">
@@ -82,19 +78,18 @@
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
</ItemComponent>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Erythrozine"
category="Material"
spritecolor="0.5,0.5,1.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
canuseonself="true"
description="Most commonly used for treating oxygen deprivation."
price="50">
@@ -103,19 +98,18 @@
<Body width="8" height="16" density="20"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Fibrinozine"
category="Material"
spritecolor="0.6,0.4,0.2,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
canuseonself="true"
description="A hemostatic agent that slows down bleeding."
price="50">
@@ -128,12 +122,12 @@
<StatusEffect type="OnUse" target="Character" Bleeding="-0.1" duration="10.0"/>
<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
</ItemComponent>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
@@ -155,11 +149,11 @@
<StatusEffect type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
</ItemComponent>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="3.0" duration="5.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
@@ -175,30 +169,29 @@
<Body width="8" height="16" density="20"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="1.0" Oxygen="2.0" Bleeding="-0.05" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Chlorine"
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
@@ -206,8 +199,7 @@
category="Material"
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem,medical"
canuseonself="true"
canuseonself="true"
price="20">
<ItemComponent>
@@ -218,50 +210,48 @@
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="7" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Aluminium"
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Potassium"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
@@ -269,20 +259,21 @@
category="Material"
spritecolor="0.1,0.1,0.1,1.0"
Tags="smallitem,chem,explosive"
impacttolerance="8"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect type="OnFire" target="this" condition="-50"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<Sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
@@ -290,84 +281,79 @@
name="Chloral Hydrate"
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Phosphorus"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="20">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Sulphuric Acid"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="50">
<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
<Body width="8" height="17" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Uranium Powder"
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
price="50">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="8" height="16" density="25"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Hyperzine"
category="Material"
spritecolor="0.8,0.3,0.8,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
description="A potent muscle stimulant."
price="50">
@@ -375,19 +361,18 @@
<Body width="8" height="16" density="15"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" SpeedMultiplier="1.5" setvalue="true" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Morbusine"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
description="A highly potent neurotoxin."
price="200">
@@ -395,19 +380,18 @@
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Velonaceps Calyx Eggs"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
price="200">
@@ -415,19 +399,18 @@
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Calyxanide"
category="Material"
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
description="An antiparasitic drug used in the treatment of husk parasite infections."
price="300">
@@ -435,19 +418,18 @@
<Body width="8" height="16" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
<Item
name="Liquid Oxygenite"
category="Material"
spritecolor="0.6,0.8,1.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
canuseonself="true"
description="A mildy toxic solution that slowly releases oxygen into the bloodstream when injected.">
@@ -455,11 +437,11 @@
<Body width="8" height="16" density="20"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
</Items>

View File

@@ -10,12 +10,12 @@
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Pickable slots="Any">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.5"/>
</StatusEffect>
</Pickable>
</Throwable>
</Item>
<Item
@@ -28,13 +28,13 @@
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Pickable slots="Any">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
</StatusEffect>
</Pickable>
</Throwable>
</Item>
<Item
@@ -47,14 +47,14 @@
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Pickable slots="Any">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="Always" target="This" Condition="-0.35"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="3000"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6" decal="explosion" decalsize="0.5"/>
</StatusEffect>
</Pickable>
</Throwable>
</Item>
<Item
@@ -68,14 +68,14 @@
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Pickable slots="Any">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0">
<sound file="Content/Items/Reactor/explosion.ogg" range="2000"/>
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
<Fire size="500"/>
</StatusEffect>
</Pickable>
</Throwable>
</Item>
<Item
@@ -110,15 +110,14 @@
category="Material"
description="A highly unstable liquid that may explode when subjected to heat or physical shock."
spritecolor="1.0,1.0,1.0,1.0"
Tags="smallitem,chem,medical"
Tags="smallitem,chem,medical"
impacttolerance="4">
<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
@@ -130,6 +129,6 @@
<StatusEffect type="OnUse" target="This" Condition="-100.0">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Throwable>
</Item>
</Items>

View File

@@ -107,8 +107,7 @@
<Item
name="Stun Grenade"
category="Equipment"
category="Equipment"
price="200"
tags="smallitem,weapon">
@@ -126,8 +125,7 @@
<Item
name="Incendium Grenade"
category="Equipment"
category="Equipment"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>

View File

@@ -722,12 +722,30 @@ namespace Barotrauma
}
}));
commands.Add(new Command("kill", "kill [character]: Immediately kills the specified character.", (string[] args) =>
{
Character killedCharacter = null;
if (args.Length == 0)
{
killedCharacter = Character.Controlled;
}
else
{
killedCharacter = FindMatchingCharacter(args);
}
if (killedCharacter != null)
{
killedCharacter.AddDamage(CauseOfDeath.Damage, killedCharacter.MaxHealth * 2, null);
}
}));
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
{
foreach (Character c in Character.CharacterList)
{
if (!(c.AIController is EnemyAIController)) continue;
c.AddDamage(CauseOfDeath.Damage, 10000.0f, null);
c.AddDamage(CauseOfDeath.Damage, c.MaxHealth * 2, null);
}
}));

View File

@@ -73,14 +73,14 @@ namespace Barotrauma
{
base.Init();
monsters = SpawnMonsters(Rand.Range(minAmount, maxAmount, Rand.RandSync.Server));
monsters = SpawnMonsters(Rand.Range(minAmount, maxAmount, Rand.RandSync.Server), false);
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Initialized MonsterEvent (" + monsters[0]?.SpeciesName + " x" + monsters.Length + ")", Color.White);
}
}
private Character[] SpawnMonsters(int amount)
private Character[] SpawnMonsters(int amount, bool createNetworkEvent)
{
if (disallowed) return null;
@@ -101,7 +101,7 @@ namespace Barotrauma
{
spawnPos.X += Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server);
spawnPos.Y += Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server);
monsters[i] = Character.Create(characterFile, spawnPos, null, GameMain.Client != null, true, false);
monsters[i] = Character.Create(characterFile, spawnPos, null, GameMain.Client != null, true, createNetworkEvent);
}
return monsters;
@@ -127,7 +127,7 @@ namespace Barotrauma
{
if (monsters[i] == null || monsters[i].Removed || monsters[i].IsDead)
{
monsters[i] = SpawnMonsters(1)[0];
monsters[i] = SpawnMonsters(1, true)[0];
}
}
}