Fixed chat messages being assigned to the wrong sender when their bodies have been eaten
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@@ -22,7 +22,7 @@ namespace Barotrauma.Networking
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ChatMessageType type = (ChatMessageType)msg.ReadByte();
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string txt = msg.ReadString();
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string senderName = "";
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string senderName = msg.ReadString();
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Character senderCharacter = null;
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bool hasSenderCharacter = msg.ReadBoolean();
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if (hasSenderCharacter)
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@@ -33,10 +33,6 @@ namespace Barotrauma.Networking
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senderName = senderCharacter.Name;
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}
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}
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else
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{
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senderName = msg.ReadString();
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}
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if (NetIdUtils.IdMoreRecent(ID, LastID))
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{
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@@ -1064,7 +1064,7 @@ namespace Barotrauma.Networking
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gameStarted && myCharacter != null ? myCharacter.Name : name,
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message,
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ChatMessageType.Default,
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gameStarted ? myCharacter : null);
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gameStarted && myCharacter != null ? myCharacter : null);
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lastQueueChatMsgID++;
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chatMessage.NetStateID = lastQueueChatMsgID;
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@@ -224,15 +224,12 @@ namespace Barotrauma.Networking
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msg.Write((byte)Type);
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msg.Write(Text);
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msg.Write(SenderName);
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msg.Write(Sender != null && c.InGame);
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if (Sender != null && c.InGame)
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{
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msg.Write(Sender.ID);
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}
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else
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{
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msg.Write(SenderName);
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}
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}
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}
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@@ -108,6 +108,13 @@ namespace Barotrauma
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{
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if (GameMain.Client != null) return;
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if (removeQueue.Contains(entity) || entity.Removed) return;
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if (entity is Character)
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{
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Character character = entity as Character;
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Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
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if (client != null) client.Character = null;
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}
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removeQueue.Enqueue(entity);
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}
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