Use SetClientCharacter in AddToRemoveQueue
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@@ -112,7 +112,7 @@ namespace Barotrauma
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{
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Character character = entity as Character;
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Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
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if (client != null) client.Character = null;
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if (client != null) GameMain.Server.SetClientCharacter(client, null);
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}
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