Use SetClientCharacter in AddToRemoveQueue

This commit is contained in:
juanjp600
2017-12-03 19:09:55 -03:00
parent 2d1220e1fd
commit f8e5a4f7ab

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@@ -112,7 +112,7 @@ namespace Barotrauma
{
Character character = entity as Character;
Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (client != null) client.Character = null;
if (client != null) GameMain.Server.SetClientCharacter(client, null);
}