juanjp600
c6ca3572ba
Added an option to respawn directly in the main sub
2017-12-05 03:03:37 -03:00
juanjp600
e69e316f6b
Added the option to disable karma
2017-12-04 20:52:25 -03:00
juanjp600
ca30b901a6
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-04 20:32:27 -03:00
juanjp600
72e42bd257
Added try-catch to PhysicsBody.Enabled setter
...
Hopefully this should help us track down what's causing this exception
2017-12-04 20:32:22 -03:00
Joonas Rikkonen
243b3843b8
Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
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Closes #68
2017-12-05 01:01:55 +02:00
juanjp600
a0782e5d8d
Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
2017-12-04 17:05:22 -03:00
juanjp600
2347f2937e
Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
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Closes #70
2017-12-04 12:39:27 -03:00
juanjp600
6841bb154b
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
juanjp600
4a1eea8c30
Fixed crash when setting a filter while the game is refreshing the server list
2017-12-03 20:33:20 -03:00
juanjp600
f8e5a4f7ab
Use SetClientCharacter in AddToRemoveQueue
2017-12-03 19:09:55 -03:00
juanjp600
2d1220e1fd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-03 19:06:15 -03:00
juanjp600
e323e9dc71
Fixed chat messages being assigned to the wrong sender when their bodies have been eaten
2017-12-03 19:06:01 -03:00
Joonas Rikkonen
b68cceae55
Added smallitem tag to revolver rounds
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Closes #65
2017-12-03 22:56:53 +02:00
juanjp600
a19579088f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-03 11:59:34 -03:00
juanjp600
3db407fe52
Fixed wire connections being lost when copy-pasting in sub editor
2017-12-03 11:59:29 -03:00
Joonas Rikkonen
8735dffd04
Added console command for killing characters
2017-12-03 15:36:20 +02:00
Joonas Rikkonen
b36d3fc70e
Fixed clients not getting notified when a character is spawned midround by a repeating MonsterEvent (eventually causing them to be kicked out because of desync).
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Closes #59
2017-12-03 15:32:51 +02:00
Joonas Rikkonen
f0225e4312
Chemicals and explosives can be thrown. Nitroglycerin & flash powder explode on impact, no effect on other items yet (implement applying status effects when the item hits someone?)
2017-12-03 01:10:26 +02:00
Joonas Rikkonen
ddf9ad26b8
v0.7.0.1
2017-12-03 01:07:16 +02:00
Joonas Rikkonen
9e5f503659
Added minor damage protection to diving suit
2017-12-03 01:07:04 +02:00
Joonas Rikkonen
20664c08fd
Fixed limb lightsources not rotating with the limb
2017-12-02 19:15:27 +02:00
Juan Pablo Arce
3bcd128ac7
Fixed extra quote in carrier.xml
2017-12-02 13:19:44 -03:00
Joonas Rikkonen
f55d028799
Chatbox can be deselect by pressing enter while it's empty
2017-12-02 17:47:05 +02:00
Joonas Rikkonen
1cc33d221d
Moving the sub using IJKL in debug builds is disabled when writing into a textbox.
2017-12-02 16:46:27 +02:00
Joonas Rikkonen
063881701c
Fixed exceptions when attempting to set the value of a serializable rect property by parsing a string
2017-12-02 16:25:21 +02:00
Joonas Rikkonen
c66191ca94
Added exception handling to SerializeProperty.TrySetValue methods
2017-12-02 15:50:40 +02:00
Joonas Rikkonen
ccac8de723
Removed unused NetConfig constants and leftover debug code in GameServer
2017-12-02 15:42:52 +02:00
Joonas Rikkonen
04bcc6b9b1
Modifications to the damage/armor system:
...
- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage.
- Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount.
- Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
2017-12-02 15:42:13 +02:00
Joonas Rikkonen
1d4327b690
Diving suits cover feet (fixes characters receiving damage almost exclusively to their feet when wearing a diving suit)
2017-12-02 15:35:29 +02:00
Joonas Rikkonen
78e97097cd
Fixed autorestart counter overlapping with the campaign map in the server lobby screen
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Closes #57
2017-12-02 15:28:46 +02:00
Joonas Rikkonen
deefcafe02
Made the name of the "Linkable/IsLinkable" property consistent
2017-12-02 14:19:23 +02:00
Juan Pablo Arce
905eaeccc2
Merge pull request #55 from Crystalwarrior/prTest
...
fix start pop up saying the host is the target if host becomes traitor
2017-12-02 08:13:41 -03:00
juanjp600
343b8efd87
Fixed unwired railgun controller crash
2017-12-02 08:13:08 -03:00
Alex Noir
1394d15c29
fix start pop up saying the host is the target if host becomes traitor
2017-12-02 11:09:06 +03:00
juanjp600
5cb603b3e5
Fixed entity linking not working
2017-12-02 01:05:16 -03:00
juanjp600
ee04eecd49
Fixed autorestart command being broken in dedicated server
2017-12-01 20:35:34 -03:00
juanjp600
18a5b3eabb
Update content package to 0.7, removed serverconfig.xml
2017-12-01 20:26:56 -03:00
Joonas Rikkonen
2fea48287c
Item pickup sounds are only played when the controlled character picks up an item
...
Closes #51
2017-12-01 22:11:14 +02:00
Joonas Rikkonen
7c2ea0a5f0
Merge branch 'master' of https://github.com/Regalis11/barotrauma
2017-12-01 22:09:31 +02:00
juanjp600
af6f0b0386
Fixed content package dropdown setting not being saved
2017-12-01 14:47:39 -03:00
juanjp600
84ba36aa78
Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands
2017-12-01 14:25:10 -03:00
Joonas Rikkonen
0ab5bccb44
v0.7.0.0
2017-12-01 16:43:18 +02:00
juanjp600
d021fe593e
Fixed tutorial exceptions when player dies
2017-12-01 10:27:53 -03:00
juanjp600
2d55d41320
Fixed railgun HUD crash when the first linked item doesn't have an ItemContainer
2017-12-01 09:53:07 -03:00
Joonas Rikkonen
5b1798cb50
Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
...
Closes #50
2017-11-30 17:07:37 +02:00
Joonas Rikkonen
6e9c33fe89
Added radio chat hotkey
2017-11-29 19:16:53 +02:00
Joonas Rikkonen
e4664b3d27
The character spawning debug command doesn't require the config file of the character to be in the default character folder (as long as the character is included in the selected content package).
2017-11-29 19:16:31 +02:00
Joonas Rikkonen
51fe7df481
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00
Joonas Rikkonen
f4f58622e1
Short delay before the "pressure increasing" message is displayed (because clients may briefly be outside the sub before they get in sync with the server)
2017-11-24 18:53:21 +02:00
Joonas Rikkonen
e79ad3dceb
Fixed AICharacters not playing sounds in mp
2017-11-24 17:49:52 +02:00