4fb2439...4d2bcb1

commit 4d2bcb1ad79f552c5c79a6b93a483c0410cf8531
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:39:14 2019 +0200

    Changelog additions

commit 5339b414bef868639641e5a92697d1eea4de9f5c
Merge: e07db1ab1 69a6cdb6a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:17:01 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit e07db1ab1d4c2627a74b1318822b79fcfd69e072
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 20:16:44 2019 +0200

    Fixed dedicated server crashing when typing in more text than can fit on one line. Closes #1321

commit 69a6cdb6a7d1b8f2f2e819145ced9ae4fcc38f28
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 16:46:32 2019 +0200

    Made crafting materials combinable
This commit is contained in:
Joonas Rikkonen
2019-03-21 20:58:24 +02:00
parent e501bcdf53
commit 2ef3184574
2 changed files with 53 additions and 9 deletions

View File

@@ -81,11 +81,12 @@ namespace Barotrauma
//dequeue messages
lock (queuedMessages)
{
if (queuedMessages.Count>0)
if (queuedMessages.Count > 0)
{
int inputLines = Math.Max((int)Math.Ceiling(input.Length / (float)Console.WindowWidth), 1);
Console.CursorLeft = 0;
Console.Write(new string(' ', consoleWidth));
Console.CursorTop--; Console.CursorLeft = 0;
Console.CursorTop -= inputLines; Console.CursorLeft = 0;
while (queuedMessages.Count > 0)
{
ColoredText msg = queuedMessages.Dequeue();
@@ -177,11 +178,11 @@ namespace Barotrauma
private static void RewriteInputToCommandLine(string input)
{
Console.WriteLine(""); Console.CursorTop--;
int consoleWidth = Console.WindowWidth;
if (consoleWidth < 5) consoleWidth = 5;
int consoleHeight = Console.WindowHeight;
if (consoleHeight < 5) consoleHeight = 5;
int consoleWidth = Math.Max(Console.WindowWidth, 5);
int inputLines = Math.Max((int)Math.Ceiling(input.Length / (float)consoleWidth), 1);
int cursorLine = Math.Max((int)Math.Ceiling((input.Length + 1) / (float)consoleWidth), 1);
Console.WriteLine(""); Console.CursorTop -= inputLines;
string ln = input.Length > 0 ? AutoComplete(input, 0) : "";
ln += new string(' ', consoleWidth - (ln.Length % consoleWidth));
@@ -190,9 +191,9 @@ namespace Barotrauma
Console.Write(ln);
Console.ForegroundColor = ConsoleColor.White;
Console.CursorLeft = 0;
Console.CursorTop--;
Console.CursorTop -= cursorLine;
Console.Write(input);
Console.CursorLeft = input.Length;
Console.CursorLeft = input.Length % Console.WindowWidth;
}
private static void AssignOnClientRequestExecute(string names, Action<Client, Vector2, string[]> onClientRequestExecute)

View File

@@ -1,3 +1,46 @@
---------------------------------------------------------------------------------------------------------
v0.8.9.7
---------------------------------------------------------------------------------------------------------
Additions and changes:
- The fission rate gauge on the reactor now visualizes the amount of fuel available.
- Doors and hatches can now also be repaired with wrenches.
- Changed default StatusEffect conditional comparison type back to OR.
- Clients communicate syncing errors to the server, and the server logs a more descriptive error about
what went wrong. Should make it easier to diagnose disconnection issues from now on.
- Ending a multiplayer campaign round by talking to watchman doesn't require any special permissions.
- Added a button for resetting an entity's properties to the default values to the sub editor.
- Updated handheld sonar UI graphics.
Bugfixes:
- Fixed non-radio chat/VOIP having an unlimited distance.
- Fixed a networking bug that caused the server to send item state changes to the clients before sending
a message about the item being spawned. For example, spawning any item with a LightComponent would always
cause clients to get disconnected.
- Changes to the way the clients are put in sync with the server when joining mid-round. Should make it
less likely for clients to get disconnected immediately after starting a round.
- StatusEffects only apply non-limb-specific afflictions to one limb even if targeting the whole character.
Fixes drugs like fentanyl and morphine being way too harmful due to the oxygen loss affliction being
applied once per every limb.
- Fixed TargetItemComponentName not working in StatusEffect conditionals (making it impossible to create
conditionals that target a specific component of an item).
- Made all of the new medical items combinable and usable in a syringe gun (assuming the drug is in a syringe).
- Fixed inability to throw anything in the multiplayer.
- Fixed multiplayer campaign setup UI showing the client's subs instead of the server's.
- Fixed campaign view button overlapping with the "ready to start" tickbox in the server lobby.
- Fixed sub/mode voting not being enabled when changing the setting after the server has been started.
- Fixed character inventories occasionally being saved incorrectly in the multiplayer campaign when an
- Fixed flares not activating by left clicking.
- Fixed affliction icons flickering rapidly in the health interface and above the health bar if their
strength is fluctuating around the threshold where the icon becomes visible.
- Fixed dedicated server crashing when typing in more text than can fit on one line.
- Fixed enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters
inside the sub while being outside.
- Fixed Hammerhead attack causing warping.
- Fixed incorrect submarine and level seed in server logs when playing campaign mode.
- Hide the start button from the campaign UI if the client doesn't have the permission to manage
the campaign or rounds.
---------------------------------------------------------------------------------------------------------
v0.8.9.6
---------------------------------------------------------------------------------------------------------