01f115d...4fb2439

commit 4fb24391cb02f285f1adbae236647bf70d8b1e30
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 16:35:18 2019 +0200

    Fixed almost none of the new medical items being combinable or usable in a syringe gun, added relevant tags to StatusEffects (medical, poison)

commit 975cb1c80bdf90a5b699a35f77fdddd927937816
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Thu Mar 21 15:42:53 2019 +0200

    Fixed spamevents command causing an immediate disconnection, fixed simulatedlatency using the first argument as both the minimum latency and random latency
This commit is contained in:
Joonas Rikkonen
2019-03-21 16:40:47 +02:00
parent cc9ae260a3
commit e501bcdf53
2 changed files with 8 additions and 6 deletions

View File

@@ -1554,9 +1554,9 @@ namespace Barotrauma
}));
#if DEBUG
commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) =>
commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) =>
{
foreach (Item item in Item.ItemList)
/*foreach (Item item in Item.ItemList)
{
foreach (ItemComponent component in item.Components)
{
@@ -1573,16 +1573,18 @@ namespace Barotrauma
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}*/
foreach (Hull hull in Hull.hullList)
{
GameMain.Server.CreateEntityEvent(hull);
}
foreach (Structure wall in Structure.WallList)
{
GameMain.Server.CreateEntityEvent(wall);
}
}
}));
#endif
}

View File

@@ -912,7 +912,7 @@ namespace Barotrauma
ThrowError(args[0] + " is not a valid latency value.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float randomLatency))
if (!float.TryParse(args[1], NumberStyles.Any, CultureInfo.InvariantCulture, out float randomLatency))
{
ThrowError(args[1] + " is not a valid latency value.");
return;