3ea33fb...bbc4a31
commit bbc4a31aa83572258226f303ab767f8546de64fb Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:08:38 2019 +0200 Fixed missing item names in the extra cargo menu. Closes #1218 commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 13:04:54 2019 +0200 Fixed a compiler error in RespawnManager commit 904700eda3e4da5468208bd7553a803e9f41234e Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 5 12:56:29 2019 +0200 Autorestart/spectating fixes (closes #1219): - The server owner and spectators don't trigger autorestart. - The owner is allowed to spectate even if spectating is disallowed in server settings. - Fixed "play yourself" always toggling to true when a round ends. commit 9710612256875d5a788fb34371ca8ea6dd61b749 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Mar 5 10:10:25 2019 +0200 dropped the point at which damage sprites appear slightly.
This commit is contained in:
@@ -1050,6 +1050,189 @@ namespace Barotrauma
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
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float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
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float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
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float minZoom = Screen.Selected.Cam.MinZoom;
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
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float maxZoom = Screen.Selected.Cam.MaxZoom;
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
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Screen.Selected.Cam.DefaultZoom = defaultZoom;
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Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
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Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
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Screen.Selected.Cam.MinZoom = minZoom;
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Screen.Selected.Cam.MaxZoom = maxZoom;
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}));
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commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
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{
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float distortScaleX = 0.5f, distortScaleY = 0.5f;
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float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
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float blurAmount = 0.0f;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
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WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
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WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
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WaterRenderer.BlurAmount = blurAmount;
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}));
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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GameMain.Config.SaveNewPlayerConfig();
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
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{
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if (args.Length < 2) return;
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string sourcePath = args[0];
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string destinationPath = args[1];
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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@@ -60,11 +60,6 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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@@ -90,14 +85,59 @@ namespace Barotrauma
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return true;
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};
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled == null) { return true; }
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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var headset = GetHeadset(Character.Controlled, true);
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if (headset != null && headset.CanTransmit())
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{
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headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
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}
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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@@ -109,38 +149,14 @@ namespace Barotrauma
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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||||
}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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@@ -148,6 +164,16 @@ namespace Barotrauma
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prevUIScale = GUI.Scale;
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}
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||||
|
||||
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#endregion
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||||
|
||||
#region Character list management
|
||||
|
||||
public Rectangle GetCharacterListArea()
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||||
{
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||||
return characterListBox.Rect;
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
{
|
||||
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
|
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@@ -338,6 +364,7 @@ namespace Barotrauma
|
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
|
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return;
|
||||
}
|
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if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
|
||||
}
|
||||
|
||||
characterInfos.Add(characterInfo);
|
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@@ -660,15 +687,7 @@ namespace Barotrauma
|
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characterListBox.BarScroll -= characterListBox.BarScroll % step;
|
||||
characterListBox.BarScroll += dir * step;
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
{
|
||||
List<GUIComponent> components = component.GetAllChildren().ToList();
|
||||
components.Add(component);
|
||||
foreach (GUIComponent comp in components)
|
||||
{
|
||||
comp.Color = Color.DarkRed;
|
||||
}
|
||||
if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
|
||||
return radioItem.GetComponent<WifiComponent>();
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -681,7 +700,12 @@ namespace Barotrauma
|
||||
{
|
||||
comp.Color = Color.DarkRed;
|
||||
}
|
||||
if (string.IsNullOrEmpty(text)) { return; }
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
|
||||
@@ -626,28 +626,6 @@ namespace Barotrauma
|
||||
|
||||
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
|
||||
TextManager.Get("Cancel"))
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
OnClicked = (x, y) =>
|
||||
{
|
||||
if (UnsavedSettings)
|
||||
{
|
||||
LoadPlayerConfig();
|
||||
}
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
GUI.SettingsMenuOpen = false;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
|
||||
@@ -184,63 +184,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyTo(RectTransform target)
|
||||
{
|
||||
if (RelativeOffset.HasValue)
|
||||
{
|
||||
target.RelativeOffset = RelativeOffset.Value;
|
||||
}
|
||||
else if (AbsoluteOffset.HasValue)
|
||||
{
|
||||
target.AbsoluteOffset = AbsoluteOffset.Value;
|
||||
}
|
||||
if (RelativeSize.HasValue)
|
||||
{
|
||||
target.RelativeSize = RelativeSize.Value;
|
||||
}
|
||||
else if (AbsoluteSize.HasValue)
|
||||
{
|
||||
target.NonScaledSize = AbsoluteSize.Value;
|
||||
}
|
||||
if (Anchor.HasValue)
|
||||
{
|
||||
target.Anchor = Anchor.Value;
|
||||
}
|
||||
if (Pivot.HasValue)
|
||||
{
|
||||
target.Pivot = Pivot.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
|
||||
}
|
||||
target.RecalculateChildren(true, true);
|
||||
}
|
||||
}
|
||||
|
||||
public GUIFrame GuiFrame { get; protected set; }
|
||||
|
||||
[Serialize(false, false)]
|
||||
public bool AllowUIOverlap
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private ItemComponent linkToUIComponent;
|
||||
[Serialize("", false)]
|
||||
public string LinkUIToComponent
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(0, false)]
|
||||
public int HudPriority
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool shouldMuffleLooping;
|
||||
|
||||
@@ -36,33 +36,6 @@ namespace Barotrauma
|
||||
{
|
||||
get { return activeSprite; }
|
||||
}
|
||||
|
||||
public float SpriteRotation;
|
||||
|
||||
private GUITextBlock itemInUseWarning;
|
||||
private GUITextBlock ItemInUseWarning
|
||||
{
|
||||
get
|
||||
{
|
||||
if (itemInUseWarning == null)
|
||||
{
|
||||
itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
|
||||
textColor: Color.Orange, color: Color.Black,
|
||||
textAlignment:Alignment.Center, style: "OuterGlow");
|
||||
}
|
||||
return itemInUseWarning;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool SelectableInEditor
|
||||
{
|
||||
get
|
||||
{
|
||||
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
|
||||
}
|
||||
}
|
||||
|
||||
public float SpriteRotation;
|
||||
|
||||
private GUITextBlock itemInUseWarning;
|
||||
private GUITextBlock ItemInUseWarning
|
||||
@@ -376,6 +349,7 @@ namespace Barotrauma
|
||||
GUI.DrawLine(spriteBatch, from, to, lineColor, width: 1);
|
||||
//GUI.DrawString(spriteBatch, from, $"Linked to {e.Name}", lineColor, Color.Black * 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void UpdateSpriteStates(float deltaTime)
|
||||
|
||||
@@ -92,6 +92,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
private int ownerKey;
|
||||
|
||||
public bool IsServerOwner
|
||||
{
|
||||
get { return ownerKey > 0; }
|
||||
}
|
||||
|
||||
public GameClient(string newName, string ip, int ownerKey=0)
|
||||
{
|
||||
//TODO: gui stuff should probably not be here?
|
||||
@@ -894,6 +899,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
waitInServerQueueBox?.Close();
|
||||
waitInServerQueueBox = null;
|
||||
@@ -935,16 +941,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (newPermissions == permissions) return;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetMyPermissions(ClientPermissions newPermissions, IEnumerable<string> permittedConsoleCommands)
|
||||
{
|
||||
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
|
||||
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
|
||||
{
|
||||
if (newPermissions == permissions) return;
|
||||
}
|
||||
|
||||
permissions = newPermissions;
|
||||
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
|
||||
//don't show the "permissions changed" popup if the client owns the server
|
||||
|
||||
@@ -524,8 +524,15 @@ namespace Barotrauma.Networking
|
||||
img.Color = img.Sprite == ip.InventoryIcon ? ip.InventoryIconColor : ip.SpriteColor;
|
||||
}
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.75f, 1.0f), itemFrame.RectTransform),
|
||||
ip.Name, font: GUI.SmallFont)
|
||||
{
|
||||
Wrap = true,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
ExtraCargo.TryGetValue(ip, out int cargoVal);
|
||||
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), itemFrame.RectTransform),
|
||||
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.35f, 1.0f), itemFrame.RectTransform),
|
||||
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
MinValueInt = 0,
|
||||
|
||||
@@ -438,6 +438,43 @@ namespace Barotrauma
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
UpdateJointCreation();
|
||||
if (PlayerInput.KeyHit(Keys.Left))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.X--;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Right))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.X++;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Down))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.Y++;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Up))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.Y--;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isFreezed)
|
||||
{
|
||||
|
||||
@@ -300,6 +300,7 @@ namespace Barotrauma
|
||||
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
|
||||
TextManager.Get("PlayYourself"))
|
||||
{
|
||||
Selected = true,
|
||||
OnSelected = TogglePlayYourself,
|
||||
UserData = "playyourself"
|
||||
};
|
||||
@@ -794,11 +795,6 @@ namespace Barotrauma
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.ServerSettings.Voting.ResetVotes(GameMain.Client.ConnectedClients);
|
||||
if (!playYourself.Selected)
|
||||
{
|
||||
playYourself.Selected = true;
|
||||
TogglePlayYourself(playYourself);
|
||||
}
|
||||
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
|
||||
ReadyToStartBox.OnSelected = GameMain.Client.SetReadyToStart;
|
||||
}
|
||||
@@ -1102,6 +1098,13 @@ namespace Barotrauma
|
||||
|
||||
public void SetAllowSpectating(bool allowSpectating)
|
||||
{
|
||||
//server owner is allowed to spectate regardless of the server settings
|
||||
if (GameMain.Client != null && GameMain.Client.IsServerOwner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//show the player config menu if spectating is not allowed
|
||||
if (!playYourself.Selected && !allowSpectating)
|
||||
{
|
||||
|
||||
@@ -42,12 +42,14 @@ namespace Barotrauma.Networking
|
||||
private bool masterServerResponded;
|
||||
private IRestResponse masterServerResponse;
|
||||
|
||||
private bool autoRestartTimerRunning;
|
||||
|
||||
public VoipServer VoipServer
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
|
||||
private bool initiatedStartGame;
|
||||
private CoroutineHandle startGameCoroutine;
|
||||
|
||||
@@ -368,7 +370,8 @@ namespace Barotrauma.Networking
|
||||
Client owner = connectedClients.Find(c =>
|
||||
c.InGame && !c.NeedsMidRoundSync &&
|
||||
c.Name == character.OwnerClientName &&
|
||||
c.Connection.RemoteEndPoint.Address.ToString() == character.OwnerClientIP);
|
||||
c.IPMatches(character.OwnerClientIP));
|
||||
|
||||
if (owner != null && (!serverSettings.AllowSpectating || !owner.SpectateOnly))
|
||||
{
|
||||
SetClientCharacter(owner, character);
|
||||
@@ -433,11 +436,30 @@ namespace Barotrauma.Networking
|
||||
initiatedStartGame = false;
|
||||
}
|
||||
}
|
||||
else if (Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count > 0 && !gameStarted && !initiatedStartGame)
|
||||
else if (Screen.Selected == GameMain.NetLobbyScreen &&
|
||||
!gameStarted &&
|
||||
!initiatedStartGame)
|
||||
{
|
||||
if (serverSettings.AutoRestart) serverSettings.AutoRestartTimer -= deltaTime;
|
||||
if (serverSettings.AutoRestart)
|
||||
{
|
||||
//autorestart if there are any non-spectators on the server (ignoring the server owner)
|
||||
bool shouldAutoRestart = connectedClients.Any(c =>
|
||||
c.Connection != OwnerConnection &&
|
||||
(!c.SpectateOnly || !serverSettings.AllowSpectating));
|
||||
|
||||
if (serverSettings.AutoRestart && serverSettings.AutoRestartTimer < 0.0f)
|
||||
if (shouldAutoRestart != autoRestartTimerRunning)
|
||||
{
|
||||
autoRestartTimerRunning = shouldAutoRestart;
|
||||
GameMain.NetLobbyScreen.LastUpdateID++;
|
||||
}
|
||||
|
||||
if (autoRestartTimerRunning)
|
||||
{
|
||||
serverSettings.AutoRestartTimer -= deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
if (serverSettings.AutoRestart && autoRestartTimerRunning && serverSettings.AutoRestartTimer < 0.0f)
|
||||
{
|
||||
StartGame();
|
||||
}
|
||||
@@ -1363,7 +1385,7 @@ namespace Barotrauma.Networking
|
||||
outmsg.Write(serverSettings.AutoRestart);
|
||||
if (serverSettings.AutoRestart)
|
||||
{
|
||||
outmsg.Write(serverSettings.AutoRestartTimer);
|
||||
outmsg.Write(autoRestartTimerRunning ? serverSettings.AutoRestartTimer : 0.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1580,11 +1602,15 @@ namespace Barotrauma.Networking
|
||||
var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
|
||||
|
||||
//find the clients in this team
|
||||
List<Client> teamClients = teamCount == 1 ? new List<Client>(connectedClients) : connectedClients.FindAll(c => c.TeamID == teamID);
|
||||
List<Client> teamClients = teamCount == 1 ?
|
||||
new List<Client>(connectedClients) :
|
||||
connectedClients.FindAll(c => c.TeamID == teamID);
|
||||
if (serverSettings.AllowSpectating)
|
||||
{
|
||||
teamClients.RemoveAll(c => c.SpectateOnly);
|
||||
}
|
||||
//always allow the server owner to spectate even if it's disallowed in server settings
|
||||
teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
|
||||
|
||||
if (!teamClients.Any() && n > 0) { continue; }
|
||||
|
||||
@@ -2464,7 +2490,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void UpdateCharacterInfo(NetIncomingMessage message, Client sender)
|
||||
{
|
||||
sender.SpectateOnly = message.ReadBoolean() && serverSettings.AllowSpectating;
|
||||
sender.SpectateOnly = message.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
|
||||
if (sender.SpectateOnly)
|
||||
{
|
||||
return;
|
||||
|
||||
@@ -9,9 +9,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
private List<Client> GetClientsToRespawn()
|
||||
{
|
||||
GameServer server = networkMember as GameServer;
|
||||
|
||||
return networkMember.ConnectedClients.FindAll(c =>
|
||||
c.InGame &&
|
||||
(!c.SpectateOnly || !((GameServer)networkMember).ServerSettings.AllowSpectating) &&
|
||||
(!c.SpectateOnly || (!server.ServerSettings.AllowSpectating && server.OwnerConnection != c.Connection)) &&
|
||||
(c.Character == null || c.Character.IsDead));
|
||||
}
|
||||
|
||||
@@ -27,8 +29,9 @@ namespace Barotrauma.Networking
|
||||
.ToList();
|
||||
}
|
||||
|
||||
int currPlayerCount = server.ConnectedClients.Count(c => c.InGame && (!c.SpectateOnly || !server.ServerSettings.AllowSpectating));
|
||||
//if (server.CharacterInfo != null) currPlayerCount++;
|
||||
int currPlayerCount = server.ConnectedClients.Count(c =>
|
||||
c.InGame &&
|
||||
(!c.SpectateOnly || (!server.ServerSettings.AllowSpectating && server.OwnerConnection != c.Connection)));
|
||||
|
||||
var existingBots = Character.CharacterList
|
||||
.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null);
|
||||
|
||||
@@ -179,15 +179,6 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client != null) return;
|
||||
|
||||
Order newOrder = null;
|
||||
if (Character.CurrentHull != null)
|
||||
{
|
||||
if (Character.CurrentHull.FireSources.Count > 0)
|
||||
{
|
||||
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
|
||||
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
|
||||
}
|
||||
|
||||
partial void ReportProblems();
|
||||
|
||||
private void UpdateSpeaking()
|
||||
|
||||
@@ -677,18 +677,6 @@ namespace Barotrauma
|
||||
|
||||
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength);
|
||||
}
|
||||
|
||||
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
|
||||
}
|
||||
|
||||
private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
|
||||
{
|
||||
//make sure the angle "has the same number of revolutions" as the reference limb
|
||||
//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
|
||||
while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
|
||||
{
|
||||
angle += MathHelper.TwoPi;
|
||||
}
|
||||
while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
|
||||
{
|
||||
angle -= MathHelper.TwoPi;
|
||||
|
||||
@@ -1035,6 +1035,61 @@ namespace Barotrauma
|
||||
|
||||
ResetSpeedMultiplier(); // Reset, items will set the value before the next update
|
||||
|
||||
return targetMovement;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Can be used to modify the character's speed via StatusEffects
|
||||
/// </summary>
|
||||
public float SpeedMultiplier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (speedMultipliers.Count == 0) return 1f;
|
||||
|
||||
float greatestPositive = 1f;
|
||||
float greatestNegative = 1f;
|
||||
|
||||
for (int i = 0; i < speedMultipliers.Count; i++)
|
||||
{
|
||||
float val = speedMultipliers[i];
|
||||
if (val < 1f)
|
||||
{
|
||||
if (val < greatestNegative)
|
||||
{
|
||||
greatestNegative = val;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (val > greatestPositive)
|
||||
{
|
||||
greatestPositive = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return greatestPositive - (1f - greatestNegative);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == 1f) return;
|
||||
speedMultipliers.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetSpeedMultiplier()
|
||||
{
|
||||
speedMultipliers.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies temporary limits to the speed (damage).
|
||||
/// </summary>
|
||||
public float GetCurrentMaxSpeed(bool run)
|
||||
{
|
||||
float currMaxSpeed = AnimController.GetCurrentSpeed(run);
|
||||
|
||||
//?
|
||||
//currMaxSpeed *= 1.5f;
|
||||
|
||||
@@ -1055,6 +1110,38 @@ namespace Barotrauma
|
||||
return currMaxSpeed;
|
||||
}
|
||||
|
||||
public void Control(float deltaTime, Camera cam)
|
||||
{
|
||||
ViewTarget = null;
|
||||
if (!AllowInput) return;
|
||||
|
||||
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
|
||||
if (Controlled == this)
|
||||
{
|
||||
SmoothedCursorPosition = cursorPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
|
||||
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
||||
}
|
||||
|
||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
||||
{
|
||||
Vector2 targetMovement = GetTargetMovement();
|
||||
|
||||
AnimController.TargetMovement = targetMovement;
|
||||
AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;
|
||||
}
|
||||
|
||||
if (AnimController is HumanoidAnimController)
|
||||
{
|
||||
((HumanoidAnimController) AnimController).Crouching = IsKeyDown(InputType.Crouch);
|
||||
}
|
||||
|
||||
return currMaxSpeed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Can be used to modify the character's speed via StatusEffects
|
||||
/// </summary>
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace Barotrauma
|
||||
commands.SelectMany(c => c.names).ToArray(),
|
||||
new string[0]
|
||||
};
|
||||
}, isCheat: true));
|
||||
}));
|
||||
|
||||
|
||||
commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
|
||||
|
||||
@@ -63,6 +63,24 @@ namespace Barotrauma
|
||||
public VoiceMode VoiceSetting { get; set; }
|
||||
public string VoiceCaptureDevice { get; set; }
|
||||
|
||||
public int ParticleLimit { get; set; }
|
||||
|
||||
public float LightMapScale { get; set; }
|
||||
public bool SpecularityEnabled { get; set; }
|
||||
public bool ChromaticAberrationEnabled { get; set; }
|
||||
|
||||
public bool MuteOnFocusLost { get; set; }
|
||||
|
||||
public enum VoiceMode
|
||||
{
|
||||
Disabled,
|
||||
PushToTalk,
|
||||
Activity
|
||||
};
|
||||
|
||||
public VoiceMode VoiceSetting { get; set; }
|
||||
public string VoiceCaptureDevice { get; set; }
|
||||
|
||||
public float NoiseGateThreshold { get; set; } = -45;
|
||||
|
||||
private KeyOrMouse[] keyMapping;
|
||||
@@ -377,8 +395,6 @@ namespace Barotrauma
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
|
||||
|
||||
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
|
||||
@@ -550,6 +566,34 @@ namespace Barotrauma
|
||||
|
||||
TextManager.LoadTextPacks(SelectedContentPackages);
|
||||
|
||||
//display error messages after all content packages have been loaded
|
||||
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
|
||||
foreach (string missingPackagePath in missingPackagePaths)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
|
||||
}
|
||||
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
|
||||
.Replace("[packagename]", incompatiblePackage.Name)
|
||||
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
|
||||
.Replace("[gameversion]", GameMain.Version.ToString()));
|
||||
}
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
foreach (ContentFile file in contentPackage.Files)
|
||||
{
|
||||
if (!System.IO.File.Exists(file.Path))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
|
||||
continue;
|
||||
}
|
||||
ToolBox.IsProperFilenameCase(file.Path);
|
||||
}
|
||||
}
|
||||
|
||||
TextManager.LoadTextPacks(SelectedContentPackages);
|
||||
|
||||
//display error messages after all content packages have been loaded
|
||||
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
|
||||
foreach (string missingPackagePath in missingPackagePaths)
|
||||
@@ -1128,6 +1172,32 @@ namespace Barotrauma
|
||||
NewLineOnAttributes = true
|
||||
};
|
||||
|
||||
#if CLIENT
|
||||
if (Tutorial.Tutorials != null)
|
||||
{
|
||||
foreach (Tutorial tutorial in Tutorial.Tutorials)
|
||||
{
|
||||
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorial.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
var tutorialElement = new XElement("tutorials");
|
||||
foreach (string tutorialName in CompletedTutorialNames)
|
||||
{
|
||||
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
|
||||
}
|
||||
doc.Root.Add(tutorialElement);
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings
|
||||
{
|
||||
Indent = true,
|
||||
OmitXmlDeclaration = true,
|
||||
NewLineOnAttributes = true
|
||||
};
|
||||
|
||||
#if CLIENT
|
||||
if (Tutorial.Tutorials != null)
|
||||
{
|
||||
|
||||
@@ -205,6 +205,24 @@ namespace Barotrauma.Items.Components
|
||||
return base.Select(character);
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (item.Container != null) { return false; }
|
||||
|
||||
if (AutoInteractWithContained)
|
||||
{
|
||||
foreach (Item contained in Inventory.Items)
|
||||
{
|
||||
if (contained == null) continue;
|
||||
if (contained.TryInteract(character))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return base.Select(character);
|
||||
}
|
||||
|
||||
public override bool Pick(Character picker)
|
||||
{
|
||||
if (AutoInteractWithContained)
|
||||
|
||||
@@ -430,13 +430,6 @@ namespace Barotrauma
|
||||
}
|
||||
CurrentLocation.SelectedMissionIndex = missionIndex;
|
||||
|
||||
//the destination must be the same as the destination of the mission
|
||||
if (CurrentLocation.SelectedMission != null &&
|
||||
CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
|
||||
{
|
||||
SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
|
||||
}
|
||||
|
||||
SelectedLocation = location;
|
||||
SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
|
||||
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
|
||||
|
||||
@@ -522,6 +522,10 @@ namespace Barotrauma
|
||||
{
|
||||
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
|
||||
}
|
||||
|
||||
if (entity.IsVisible(worldView)) { visibleEntities.Add(entity); }
|
||||
}
|
||||
@@ -546,6 +550,26 @@ namespace Barotrauma
|
||||
spawnPos.X = (minX + maxX) / 2;
|
||||
}
|
||||
|
||||
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
|
||||
{
|
||||
//no walls found at either side, just use the initial spawnpos and hope for the best
|
||||
}
|
||||
else if (minX < 0)
|
||||
{
|
||||
//no wall found at the left side, spawn to the left from the right-side wall
|
||||
spawnPos.X = maxX - minWidth - 100.0f;
|
||||
}
|
||||
else if (maxX > Level.Loaded.Size.X)
|
||||
{
|
||||
//no wall found at right side, spawn to the right from the left-side wall
|
||||
spawnPos.X = minX + minWidth + 100.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
//walls found at both sides, use their midpoint
|
||||
spawnPos.X = (minX + maxX) / 2;
|
||||
}
|
||||
|
||||
spawnPos.Y = Math.Min(spawnPos.Y, Level.Loaded.Size.Y - dockedBorders.Height / 2 - 10);
|
||||
return spawnPos - diffFromDockedBorders;
|
||||
}
|
||||
|
||||
@@ -140,11 +140,6 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
public KeyOrMouse State
|
||||
{
|
||||
get { return binding; }
|
||||
}
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
|
||||
Reference in New Issue
Block a user