3ea33fb...bbc4a31

commit bbc4a31aa83572258226f303ab767f8546de64fb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:08:38 2019 +0200

    Fixed missing item names in the extra cargo menu. Closes #1218

commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:04:54 2019 +0200

    Fixed a compiler error in RespawnManager

commit 904700eda3e4da5468208bd7553a803e9f41234e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 12:56:29 2019 +0200

    Autorestart/spectating fixes (closes #1219):
    - The server owner and spectators don't trigger autorestart.
    - The owner is allowed to spectate even if spectating is disallowed in server settings.
    - Fixed "play yourself" always toggling to true when a round ends.

commit 9710612256875d5a788fb34371ca8ea6dd61b749
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Mar 5 10:10:25 2019 +0200

    dropped the point at which damage sprites appear slightly.
This commit is contained in:
Joonas Rikkonen
2019-03-18 22:29:57 +02:00
parent 97f31d0c94
commit a9d8c14b05
20 changed files with 562 additions and 221 deletions

View File

@@ -1050,6 +1050,189 @@ namespace Barotrauma
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
#endif
commands.Add(new Command("cleanbuild", "", (string[] args) =>
{
GameMain.Config.MusicVolume = 0.5f;
GameMain.Config.SoundVolume = 0.5f;
NewMessage("Music and sound volume set to 0.5", Color.Green);
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
{
float defaultZoom = Screen.Selected.Cam.DefaultZoom;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
float minZoom = Screen.Selected.Cam.MinZoom;
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
float maxZoom = Screen.Selected.Cam.MaxZoom;
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
Screen.Selected.Cam.DefaultZoom = defaultZoom;
Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
Screen.Selected.Cam.MinZoom = minZoom;
Screen.Selected.Cam.MaxZoom = maxZoom;
}));
commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
{
float distortScaleX = 0.5f, distortScaleY = 0.5f;
float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
float blurAmount = 0.0f;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
WaterRenderer.BlurAmount = blurAmount;
}));
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s) first!");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Item item)
{
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
}
else if (mapEntity is Structure structure)
{
if (!structure.ResizeHorizontal)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
(int)structure.Prefab.ScaledSize.X,
structure.Rect.Height);
}
if (!structure.ResizeVertical)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
structure.Rect.Width,
(int)structure.Prefab.ScaledSize.Y);
}
}
}
}
}
}, isCheat: false));
#endif
GameMain.Config.SaveNewPlayerConfig();
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
string[] lines;
try
{
lines = File.ReadAllLines(sourcePath);
}
catch (Exception e)
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
}
File.WriteAllLines(filePath, lines);
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) return;
TextManager.CheckForDuplicates(args[0]);
}));
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{

View File

@@ -60,11 +60,6 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{
@@ -90,14 +85,59 @@ namespace Barotrauma
return true;
};
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
if (isSinglePlayer)
{
chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
characterInfo.InventoryData = invElement;
break;
}
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled == null) { return true; }
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
return true;
}
};
chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
}
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
@@ -109,38 +149,14 @@ namespace Barotrauma
CanBeFocused = false
};
//report buttons
foreach (Order order in reports)
{
if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
{
OnClicked = (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
return true;
},
UserData = order,
ToolTip = order.Name
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Red * 0.8f,
HoverColor = Color.Red * 1.0f,
PressedColor = Color.Red * 0.6f,
UserData = "highlighted",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
{
Color = order.Color,
HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
ToolTip = order.Name
};
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
characterInfo.InventoryData = invElement;
break;
}
}
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -148,6 +164,16 @@ namespace Barotrauma
prevUIScale = GUI.Scale;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
@@ -338,6 +364,7 @@ namespace Barotrauma
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
}
characterInfos.Add(characterInfo);
@@ -660,15 +687,7 @@ namespace Barotrauma
characterListBox.BarScroll -= characterListBox.BarScroll % step;
characterListBox.BarScroll += dir * step;
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
{
List<GUIComponent> components = component.GetAllChildren().ToList();
components.Add(component);
foreach (GUIComponent comp in components)
{
comp.Color = Color.DarkRed;
}
if (characterInfos.Contains(revivedCharacter.Info)) AddCharacter(revivedCharacter);
return radioItem.GetComponent<WifiComponent>();
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -681,7 +700,12 @@ namespace Barotrauma
{
comp.Color = Color.DarkRed;
}
if (string.IsNullOrEmpty(text)) { return; }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
yield return new WaitForSeconds(1.0f);

View File

@@ -626,28 +626,6 @@ namespace Barotrauma
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"))
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);

View File

@@ -184,63 +184,6 @@ namespace Barotrauma.Items.Components
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool shouldMuffleLooping;

View File

@@ -36,33 +36,6 @@ namespace Barotrauma
{
get { return activeSprite; }
}
public float SpriteRotation;
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning
{
get
{
if (itemInUseWarning == null)
{
itemInUseWarning = new GUITextBlock(new RectTransform(new Point(10), GUI.Canvas), "",
textColor: Color.Orange, color: Color.Black,
textAlignment:Alignment.Center, style: "OuterGlow");
}
return itemInUseWarning;
}
}
public override bool SelectableInEditor
{
get
{
return parentInventory == null && (body == null || body.Enabled) && ShowItems;
}
}
public float SpriteRotation;
private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning
@@ -376,6 +349,7 @@ namespace Barotrauma
GUI.DrawLine(spriteBatch, from, to, lineColor, width: 1);
//GUI.DrawString(spriteBatch, from, $"Linked to {e.Name}", lineColor, Color.Black * 0.5f);
}
}
public void UpdateSpriteStates(float deltaTime)

View File

@@ -92,6 +92,11 @@ namespace Barotrauma.Networking
private int ownerKey;
public bool IsServerOwner
{
get { return ownerKey > 0; }
}
public GameClient(string newName, string ip, int ownerKey=0)
{
//TODO: gui stuff should probably not be here?
@@ -894,6 +899,7 @@ namespace Barotrauma.Networking
}
yield return new WaitForSeconds(0.5f);
}
}
waitInServerQueueBox?.Close();
waitInServerQueueBox = null;
@@ -935,16 +941,7 @@ namespace Barotrauma.Networking
{
if (newPermissions == permissions) return;
}
}
private void SetMyPermissions(ClientPermissions newPermissions, IEnumerable<string> permittedConsoleCommands)
{
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
{
if (newPermissions == permissions) return;
}
permissions = newPermissions;
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
//don't show the "permissions changed" popup if the client owns the server

View File

@@ -524,8 +524,15 @@ namespace Barotrauma.Networking
img.Color = img.Sprite == ip.InventoryIcon ? ip.InventoryIconColor : ip.SpriteColor;
}
new GUITextBlock(new RectTransform(new Vector2(0.75f, 1.0f), itemFrame.RectTransform),
ip.Name, font: GUI.SmallFont)
{
Wrap = true,
CanBeFocused = false
};
ExtraCargo.TryGetValue(ip, out int cargoVal);
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), itemFrame.RectTransform),
var amountInput = new GUINumberInput(new RectTransform(new Vector2(0.35f, 1.0f), itemFrame.RectTransform),
GUINumberInput.NumberType.Int, textAlignment: Alignment.CenterLeft)
{
MinValueInt = 0,

View File

@@ -438,6 +438,43 @@ namespace Barotrauma
UpdateSourceRect(limb, newRect);
}
}
UpdateJointCreation();
if (PlayerInput.KeyHit(Keys.Left))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X--;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Right))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Down))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Up))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y--;
UpdateSourceRect(limb, newRect);
}
}
}
if (!isFreezed)
{

View File

@@ -300,6 +300,7 @@ namespace Barotrauma
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{
Selected = true,
OnSelected = TogglePlayYourself,
UserData = "playyourself"
};
@@ -794,11 +795,6 @@ namespace Barotrauma
if (GameMain.Client != null)
{
GameMain.Client.ServerSettings.Voting.ResetVotes(GameMain.Client.ConnectedClients);
if (!playYourself.Selected)
{
playYourself.Selected = true;
TogglePlayYourself(playYourself);
}
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
ReadyToStartBox.OnSelected = GameMain.Client.SetReadyToStart;
}
@@ -1102,6 +1098,13 @@ namespace Barotrauma
public void SetAllowSpectating(bool allowSpectating)
{
//server owner is allowed to spectate regardless of the server settings
if (GameMain.Client != null && GameMain.Client.IsServerOwner)
{
return;
}
}
//show the player config menu if spectating is not allowed
if (!playYourself.Selected && !allowSpectating)
{

View File

@@ -42,12 +42,14 @@ namespace Barotrauma.Networking
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private bool autoRestartTimerRunning;
public VoipServer VoipServer
{
get;
private set;
}
private bool initiatedStartGame;
private CoroutineHandle startGameCoroutine;
@@ -368,7 +370,8 @@ namespace Barotrauma.Networking
Client owner = connectedClients.Find(c =>
c.InGame && !c.NeedsMidRoundSync &&
c.Name == character.OwnerClientName &&
c.Connection.RemoteEndPoint.Address.ToString() == character.OwnerClientIP);
c.IPMatches(character.OwnerClientIP));
if (owner != null && (!serverSettings.AllowSpectating || !owner.SpectateOnly))
{
SetClientCharacter(owner, character);
@@ -433,11 +436,30 @@ namespace Barotrauma.Networking
initiatedStartGame = false;
}
}
else if (Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count > 0 && !gameStarted && !initiatedStartGame)
else if (Screen.Selected == GameMain.NetLobbyScreen &&
!gameStarted &&
!initiatedStartGame)
{
if (serverSettings.AutoRestart) serverSettings.AutoRestartTimer -= deltaTime;
if (serverSettings.AutoRestart)
{
//autorestart if there are any non-spectators on the server (ignoring the server owner)
bool shouldAutoRestart = connectedClients.Any(c =>
c.Connection != OwnerConnection &&
(!c.SpectateOnly || !serverSettings.AllowSpectating));
if (serverSettings.AutoRestart && serverSettings.AutoRestartTimer < 0.0f)
if (shouldAutoRestart != autoRestartTimerRunning)
{
autoRestartTimerRunning = shouldAutoRestart;
GameMain.NetLobbyScreen.LastUpdateID++;
}
if (autoRestartTimerRunning)
{
serverSettings.AutoRestartTimer -= deltaTime;
}
}
if (serverSettings.AutoRestart && autoRestartTimerRunning && serverSettings.AutoRestartTimer < 0.0f)
{
StartGame();
}
@@ -1363,7 +1385,7 @@ namespace Barotrauma.Networking
outmsg.Write(serverSettings.AutoRestart);
if (serverSettings.AutoRestart)
{
outmsg.Write(serverSettings.AutoRestartTimer);
outmsg.Write(autoRestartTimerRunning ? serverSettings.AutoRestartTimer : 0.0f);
}
}
else
@@ -1580,11 +1602,15 @@ namespace Barotrauma.Networking
var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
//find the clients in this team
List<Client> teamClients = teamCount == 1 ? new List<Client>(connectedClients) : connectedClients.FindAll(c => c.TeamID == teamID);
List<Client> teamClients = teamCount == 1 ?
new List<Client>(connectedClients) :
connectedClients.FindAll(c => c.TeamID == teamID);
if (serverSettings.AllowSpectating)
{
teamClients.RemoveAll(c => c.SpectateOnly);
}
//always allow the server owner to spectate even if it's disallowed in server settings
teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
if (!teamClients.Any() && n > 0) { continue; }
@@ -2464,7 +2490,7 @@ namespace Barotrauma.Networking
private void UpdateCharacterInfo(NetIncomingMessage message, Client sender)
{
sender.SpectateOnly = message.ReadBoolean() && serverSettings.AllowSpectating;
sender.SpectateOnly = message.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
if (sender.SpectateOnly)
{
return;

View File

@@ -9,9 +9,11 @@ namespace Barotrauma.Networking
{
private List<Client> GetClientsToRespawn()
{
GameServer server = networkMember as GameServer;
return networkMember.ConnectedClients.FindAll(c =>
c.InGame &&
(!c.SpectateOnly || !((GameServer)networkMember).ServerSettings.AllowSpectating) &&
(!c.SpectateOnly || (!server.ServerSettings.AllowSpectating && server.OwnerConnection != c.Connection)) &&
(c.Character == null || c.Character.IsDead));
}
@@ -27,8 +29,9 @@ namespace Barotrauma.Networking
.ToList();
}
int currPlayerCount = server.ConnectedClients.Count(c => c.InGame && (!c.SpectateOnly || !server.ServerSettings.AllowSpectating));
//if (server.CharacterInfo != null) currPlayerCount++;
int currPlayerCount = server.ConnectedClients.Count(c =>
c.InGame &&
(!c.SpectateOnly || (!server.ServerSettings.AllowSpectating && server.OwnerConnection != c.Connection)));
var existingBots = Character.CharacterList
.FindAll(c => c.TeamID == Character.TeamType.Team1 && c.AIController != null && c.Info != null);

View File

@@ -179,15 +179,6 @@ namespace Barotrauma
{
if (GameMain.Client != null) return;
Order newOrder = null;
if (Character.CurrentHull != null)
{
if (Character.CurrentHull.FireSources.Count > 0)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
partial void ReportProblems();
private void UpdateSpeaking()

View File

@@ -677,18 +677,6 @@ namespace Barotrauma
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength);
}
limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
}
private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
{
//make sure the angle "has the same number of revolutions" as the reference limb
//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
{
angle += MathHelper.TwoPi;
}
while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
{
angle -= MathHelper.TwoPi;

View File

@@ -1035,6 +1035,61 @@ namespace Barotrauma
ResetSpeedMultiplier(); // Reset, items will set the value before the next update
return targetMovement;
}
/// <summary>
/// Can be used to modify the character's speed via StatusEffects
/// </summary>
public float SpeedMultiplier
{
get
{
if (speedMultipliers.Count == 0) return 1f;
float greatestPositive = 1f;
float greatestNegative = 1f;
for (int i = 0; i < speedMultipliers.Count; i++)
{
float val = speedMultipliers[i];
if (val < 1f)
{
if (val < greatestNegative)
{
greatestNegative = val;
}
}
else
{
if (val > greatestPositive)
{
greatestPositive = val;
}
}
}
return greatestPositive - (1f - greatestNegative);
}
set
{
if (value == 1f) return;
speedMultipliers.Add(value);
}
}
public void ResetSpeedMultiplier()
{
speedMultipliers.Clear();
}
/// <summary>
/// Applies temporary limits to the speed (damage).
/// </summary>
public float GetCurrentMaxSpeed(bool run)
{
float currMaxSpeed = AnimController.GetCurrentSpeed(run);
//?
//currMaxSpeed *= 1.5f;
@@ -1055,6 +1110,38 @@ namespace Barotrauma
return currMaxSpeed;
}
public void Control(float deltaTime, Camera cam)
{
ViewTarget = null;
if (!AllowInput) return;
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
if (Controlled == this)
{
SmoothedCursorPosition = cursorPosition;
}
else
{
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
Vector2 targetMovement = GetTargetMovement();
AnimController.TargetMovement = targetMovement;
AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;
}
if (AnimController is HumanoidAnimController)
{
((HumanoidAnimController) AnimController).Crouching = IsKeyDown(InputType.Crouch);
}
return currMaxSpeed;
}
/// <summary>
/// Can be used to modify the character's speed via StatusEffects
/// </summary>

View File

@@ -149,7 +149,7 @@ namespace Barotrauma
commands.SelectMany(c => c.names).ToArray(),
new string[0]
};
}, isCheat: true));
}));
commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>

View File

@@ -63,6 +63,24 @@ namespace Barotrauma
public VoiceMode VoiceSetting { get; set; }
public string VoiceCaptureDevice { get; set; }
public int ParticleLimit { get; set; }
public float LightMapScale { get; set; }
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
public bool MuteOnFocusLost { get; set; }
public enum VoiceMode
{
Disabled,
PushToTalk,
Activity
};
public VoiceMode VoiceSetting { get; set; }
public string VoiceCaptureDevice { get; set; }
public float NoiseGateThreshold { get; set; } = -45;
private KeyOrMouse[] keyMapping;
@@ -377,8 +395,6 @@ namespace Barotrauma
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", 0.5f);
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
@@ -550,6 +566,34 @@ namespace Barotrauma
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
@@ -1128,6 +1172,32 @@ namespace Barotrauma
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{

View File

@@ -205,6 +205,24 @@ namespace Barotrauma.Items.Components
return base.Select(character);
}
public override bool Select(Character character)
{
if (item.Container != null) { return false; }
if (AutoInteractWithContained)
{
foreach (Item contained in Inventory.Items)
{
if (contained == null) continue;
if (contained.TryInteract(character))
{
return false;
}
}
}
return base.Select(character);
}
public override bool Pick(Character picker)
{
if (AutoInteractWithContained)

View File

@@ -430,13 +430,6 @@ namespace Barotrauma
}
CurrentLocation.SelectedMissionIndex = missionIndex;
//the destination must be the same as the destination of the mission
if (CurrentLocation.SelectedMission != null &&
CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
{
SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
}
SelectedLocation = location;
SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);

View File

@@ -522,6 +522,10 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
if (entity.IsVisible(worldView)) { visibleEntities.Add(entity); }
}
@@ -546,6 +550,26 @@ namespace Barotrauma
spawnPos.X = (minX + maxX) / 2;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f;
}
else
{
//walls found at both sides, use their midpoint
spawnPos.X = (minX + maxX) / 2;
}
spawnPos.Y = Math.Min(spawnPos.Y, Level.Loaded.Size.Y - dockedBorders.Height / 2 - 10);
return spawnPos - diffFromDockedBorders;
}

View File

@@ -140,11 +140,6 @@ namespace Barotrauma
}
#endif
public KeyOrMouse State
{
get { return binding; }
}
public void SetState()
{
hit = binding.IsHit();