5d2c9f2...bdbcef4

commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 13:31:02 2019 +0200

    Simplify the sprite related commands.

commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 13:05:20 2019 +0200

    Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.

commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:50:51 2019 +0200

    Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.

commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:48:49 2019 +0200

    Fix the sprite name of the right hand in the assistant job gear.

commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 12:26:20 2019 +0200

    Fix ReloadXML failing when multiple source elements are found.

commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 11:47:13 2019 +0200

    Fix damagemodifier multiplier not applied on particles if no sound is played.

commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Thu Mar 7 11:46:22 2019 +0200

    Fix engigear lower arm sprite name.

commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:53:36 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:53:30 2019 +0200

    Implement husk sprite overlays as wearables. Add new husk injector (wip).

commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 6 18:52:15 2019 +0200

    Add console commands for changing the gender and race of the character.

commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Mar 6 17:47:09 2019 +0200

    Refined environment item scales and colors
This commit is contained in:
Joonas Rikkonen
2019-03-18 22:31:14 +02:00
parent e28ec38c40
commit 110d803b78
18 changed files with 563 additions and 181 deletions

View File

@@ -126,7 +126,20 @@ namespace Barotrauma
}
}
}
public WearableSprite HuskSprite { get; private set; }
public void LoadHuskSprite()
{
var info = character.Info;
if (info == null) { return; }
var element = info.FilterByTypeAndHeadID(character.Info.FilterElementsByGenderAndRace(character.Info.Wearables), WearableType.Husk).FirstOrDefault();
if (element != null)
{
HuskSprite = new WearableSprite(element.Element("sprite"), WearableType.Husk);
}
}
public float TextureScale => limbParams.Ragdoll.TextureScale;
public Sprite DamagedSprite { get; private set; }
@@ -266,6 +279,10 @@ namespace Barotrauma
float bleedingDamage = character.CharacterHealth.DoesBleed ? afflictions.FindAll(a => a is AfflictionBleeding).Sum(a => a.GetVitalityDecrease(character.CharacterHealth)) : 0;
float damage = afflictions.FindAll(a => a.Prefab.AfflictionType == "damage").Sum(a => a.GetVitalityDecrease(character.CharacterHealth));
float damageMultiplier = 1;
foreach (DamageModifier damageModifier in appliedDamageModifiers)
{
damageMultiplier *= damageModifier.DamageMultiplier;
}
if (playSound)
{
string damageSoundType = (bleedingDamage > damage) ? "LimbSlash" : "LimbBlunt";
@@ -275,7 +292,6 @@ namespace Barotrauma
{
damageSoundType = damageModifier.DamageSound;
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
damageMultiplier *= damageModifier.DamageMultiplier;
break;
}
}
@@ -408,6 +424,11 @@ namespace Barotrauma
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
if (onlyDrawable == null)
{
if (HuskSprite != null && (character.SpeciesName == "Humanhusk" || (character.SpeciesName == "Human" &&
character.CharacterHealth.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active)))
{
DrawWearable(HuskSprite, depthStep, spriteBatch, color, spriteEffect);
}
foreach (WearableSprite wearable in OtherWearables)
{
DrawWearable(wearable, depthStep, spriteBatch, color, spriteEffect);
@@ -568,6 +589,9 @@ namespace Barotrauma
OtherWearables?.ForEach(w => w.Sprite.Remove());
OtherWearables = null;
HuskSprite?.Sprite.Remove();
HuskSprite = null;
}
}
}

View File

@@ -1599,6 +1599,189 @@ namespace Barotrauma
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
#endif
commands.Add(new Command("cleanbuild", "", (string[] args) =>
{
GameMain.Config.MusicVolume = 0.5f;
GameMain.Config.SoundVolume = 0.5f;
NewMessage("Music and sound volume set to 0.5", Color.Green);
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
{
float defaultZoom = Screen.Selected.Cam.DefaultZoom;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
float minZoom = Screen.Selected.Cam.MinZoom;
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
float maxZoom = Screen.Selected.Cam.MaxZoom;
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
Screen.Selected.Cam.DefaultZoom = defaultZoom;
Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
Screen.Selected.Cam.MinZoom = minZoom;
Screen.Selected.Cam.MaxZoom = maxZoom;
}));
commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
{
float distortScaleX = 0.5f, distortScaleY = 0.5f;
float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
float blurAmount = 0.0f;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
WaterRenderer.BlurAmount = blurAmount;
}));
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s) first!");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Item item)
{
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
}
else if (mapEntity is Structure structure)
{
if (!structure.ResizeHorizontal)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
(int)structure.Prefab.ScaledSize.X,
structure.Rect.Height);
}
if (!structure.ResizeVertical)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
structure.Rect.Width,
(int)structure.Prefab.ScaledSize.Y);
}
}
}
}
}
}, isCheat: false));
#endif
GameMain.Config.SaveNewPlayerConfig();
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
string[] lines;
try
{
lines = File.ReadAllLines(sourcePath);
}
catch (Exception e)
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
}
File.WriteAllLines(filePath, lines);
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) return;
TextManager.CheckForDuplicates(args[0]);
}));
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
@@ -2181,87 +2364,18 @@ namespace Barotrauma
character.AnimController.ResetRagdoll();
}, isCheat: true));
commands.Add(new Command("reloadwearables|reloadlimbs", "Reloads the xml(s) where limbs and wearable sprites (clothing) of the controlled character are defined. Also reloads textures. Provide id or name if you want to target another character.", args =>
commands.Add(new Command("reloadwearables|reloadlimbs", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character!");
ThrowError("Not controlling any character or no matching character found with the provided arguments.");
return;
}
foreach (var limb in character.AnimController.Limbs)
{
limb.Sprite?.ReloadTexture();
limb.DamagedSprite?.ReloadTexture();
limb.DeformSprite?.Sprite.ReloadTexture();
foreach (var wearable in limb.WearingItems)
{
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
foreach (var wearable in limb.OtherWearables)
{
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
}
ReloadWearables(character);
}, isCheat: true));
commands.Add(new Command("reloadxml", "Reloads the xml definition of the selected item(s)/structure(s) (SubEditor). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadxml id itemid. Example 2: reloadxml name \"Sprite name\"", args =>
{
if (Screen.Selected is SpriteEditorScreen)
{
return;
}
else if (args.Length > 1)
{
TryDoActionOnSprite(args[0], args[1], s => s.ReloadXML());
}
else if (Screen.Selected is SubEditorScreen subScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
MapEntity.SelectedList.ForEach(e => e.Sprite?.ReloadXML());
}
}
else
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
}
}, isCheat: true));
commands.Add(new Command("reloadtexture|reloadtextures", "In sub editor, reloads the xml definition of the selected item(s)/structure(s). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadtexture id itemid. Example 2: reloadtexture name \"Sprite name\"", args =>
{
if (Screen.Selected is SpriteEditorScreen)
{
return;
}
else if (args.Length > 1)
{
TryDoActionOnSprite(args[0], args[1], s => s.ReloadTexture());
}
else if (Screen.Selected is SubEditorScreen subScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
MapEntity.SelectedList.ForEach(e => e.Sprite?.ReloadTexture());
}
}
else
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
}
}, isCheat: true));
commands.Add(new Command("reloadsprite|reloadsprites", "Reload xml and texture of the given sprite(s). In sub editor, reloads the xml definition of the selected item(s)/structure(s). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args =>
commands.Add(new Command("reloadsprite|reloadsprites", "Reloads the sprites of the selected item(s)/structure(s) (hovering over or selecting in the subeditor) or the controlled character. Can also reload sprites by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args =>
{
if (Screen.Selected is SpriteEditorScreen)
{
@@ -2275,31 +2389,68 @@ namespace Barotrauma
s.ReloadTexture();
});
}
else if (Screen.Selected is SubEditorScreen subScreen)
else if (Screen.Selected is SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
MapEntity.SelectedList.ForEach(e =>
{
MapEntity.SelectedList.ForEach(e =>
if (e.Sprite != null)
{
if (e.Sprite != null)
{
e.Sprite.ReloadXML();
e.Sprite.ReloadTexture();
}
});
}
e.Sprite.ReloadXML();
e.Sprite.ReloadTexture();
}
});
}
else
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
var character = Character.Controlled;
if (character == null)
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
return;
}
var item = character.FocusedItem;
if (item != null)
{
item.Sprite.ReloadXML();
item.Sprite.ReloadTexture();
}
else
{
ReloadWearables(character);
}
}
}, isCheat: true));
}
private static void ReloadWearables(Character character)
{
foreach (var limb in character.AnimController.Limbs)
{
limb.Sprite?.ReloadTexture();
limb.DamagedSprite?.ReloadTexture();
limb.DeformSprite?.Sprite.ReloadTexture();
foreach (var wearable in limb.WearingItems)
{
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
foreach (var wearable in limb.OtherWearables)
{
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
if (limb.HuskSprite != null)
{
limb.HuskSprite.Sprite.ReloadXML();
limb.HuskSprite.Sprite.ReloadTexture();
}
}
}
private static bool TryDoActionOnSprite(string firstArg, string secondArg, Action<Sprite> action)
{
switch (firstArg)

View File

@@ -66,47 +66,6 @@ namespace Barotrauma
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
toggleCrewAreaOpen = !toggleCrewAreaOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -117,6 +76,49 @@ namespace Barotrauma
}
}
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
reportButtonFrame = new GUILayoutGroup(new RectTransform(
new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
{
AbsoluteSpacing = (int)(5 * GUI.Scale),
UserData = "reportbuttons",
CanBeFocused = false
};
//report buttons
foreach (Order order in reports)
{
if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
{
OnClicked = (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
return true;
},
UserData = order,
ToolTip = order.Name
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Red * 0.8f,
HoverColor = Color.Red * 1.0f,
PressedColor = Color.Red * 0.6f,
UserData = "highlighted",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
{
Color = order.Color,
HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
ToolTip = order.Name
};
}
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
@@ -1308,6 +1310,14 @@ namespace Barotrauma
if (GameMain.NetworkMember != null) GameMain.Client.SelectCrewCharacter(character, previewPlayer);
/// <summary>
/// Should report buttons be visible on the screen atm?
/// </summary>
private bool ReportButtonsVisible()
{
return CharacterHealth.OpenHealthWindow == null;
}
private bool ReportButtonClicked(GUIButton button, object userData)
{
//order targeted to all characters

View File

@@ -626,6 +626,28 @@ namespace Barotrauma
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"))
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);

View File

@@ -184,6 +184,63 @@ namespace Barotrauma.Items.Components
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool shouldMuffleLooping;

View File

@@ -485,11 +485,11 @@ namespace Barotrauma
}
if (!inGame && Sprite != null)
{
var reloadTextureButton = new GUIButton(new RectTransform(new Point(editingHUD.Rect.Width / 2, 20)), "Reload Texture");
var reloadTextureButton = new GUIButton(new RectTransform(new Point(editingHUD.Rect.Width / 2, 20)), TextManager.Get("ReloadSprite"));
reloadTextureButton.OnClicked += (button, data) =>
{
Sprite.ReloadTexture();
Sprite.ReloadXML();
Sprite.ReloadTexture();
return true;
};
itemEditor.AddCustomContent(reloadTextureButton, itemEditor.ContentCount);

View File

@@ -92,11 +92,11 @@ namespace Barotrauma
editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, elementHeight: 20);
var reloadTextureButton = new GUIButton(new RectTransform(new Point(editingHUD.Rect.Width / 2, 20)), "Reload Texture");
var reloadTextureButton = new GUIButton(new RectTransform(new Point(editingHUD.Rect.Width / 2, 20)), TextManager.Get("ReloadSprite"));
reloadTextureButton.OnClicked += (button, data) =>
{
Sprite.ReloadTexture();
Sprite.ReloadXML();
Sprite.ReloadTexture();
return true;
};
editor.AddCustomContent(reloadTextureButton, editor.ContentCount);

View File

@@ -401,6 +401,43 @@ namespace Barotrauma
UpdateSourceRect(limb, newRect);
}
}
UpdateJointCreation();
if (PlayerInput.KeyHit(Keys.Left))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X--;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Right))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.X++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Down))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y++;
UpdateSourceRect(limb, newRect);
}
}
if (PlayerInput.KeyHit(Keys.Up))
{
foreach (var limb in selectedLimbs)
{
var newRect = limb.ActiveSprite.SourceRect;
newRect.Y--;
UpdateSourceRect(limb, newRect);
}
}
}
if (!isFreezed)
{

View File

@@ -90,6 +90,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\Fractalguardian.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Humanhusk\Husk_Injector.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\Human.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

View File

@@ -795,15 +795,12 @@ namespace Barotrauma
}
partial void InitProjSpecific(XDocument doc);
public void ReloadHead(int? headId = null, int? hairIndex = null, int? beardIndex = null, int? moustacheIndex = null, int? faceAttachmentIndex = null)
public void ReloadHead(int? headId = null, int hairIndex = -1, int beardIndex = -1, int moustacheIndex = -1, int faceAttachmentIndex = -1)
{
if (Info == null) { return; }
var head = AnimController.GetLimb(LimbType.Head);
if (head == null) { return; }
if (headId.HasValue)
{
Info.RecreateHead(headId.Value, Info.Race, Info.Gender, hairIndex ?? -1, beardIndex ?? -1, moustacheIndex ?? -1, faceAttachmentIndex ?? -1);
}
Info.RecreateHead(headId ?? Info.HeadSpriteId, Info.Race, Info.Gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
#if CLIENT
head.RecreateSprite();
#endif
@@ -828,6 +825,10 @@ namespace Barotrauma
Info.MoustacheElement?.Elements("sprite").ForEach(s => head.OtherWearables.Add(new WearableSprite(s, WearableType.Moustache)));
if (info.HairElement == null) { info.HairIndex = 0; }
Info.HairElement?.Elements("sprite").ForEach(s => head.OtherWearables.Add(new WearableSprite(s, WearableType.Hair)));
#if CLIENT
head.LoadHuskSprite();
#endif
}
private static string humanConfigFile;

View File

@@ -462,7 +462,7 @@ namespace Barotrauma
private List<XElement> faceAttachments;
private IEnumerable<XElement> wearables;
private IEnumerable<XElement> Wearables
public IEnumerable<XElement> Wearables
{
get
{
@@ -478,7 +478,18 @@ namespace Barotrauma
}
}
private IEnumerable<XElement> FilterElementsByGenderAndRace(IEnumerable<XElement> elements)
public IEnumerable<XElement> FilterByTypeAndHeadID(IEnumerable<XElement> elements, WearableType targetType)
{
return elements.Where(e =>
{
if (Enum.TryParse(e.GetAttributeString("type", ""), true, out WearableType type) && type != targetType) { return false; }
int headId = e.GetAttributeInt("headid", -1);
// if the head id is less than 1, the id is not valid and the condition is ignored.
return headId < 1 || headId == Head.HeadSpriteId;
});
}
public IEnumerable<XElement> FilterElementsByGenderAndRace(IEnumerable<XElement> elements)
{
if (elements == null) { return elements; }
return elements.Where(w =>
@@ -669,17 +680,6 @@ namespace Barotrauma
return element == null || element.Name == "Empty" ? null : element;
}
IEnumerable<XElement> FilterByTypeAndHeadID(IEnumerable<XElement> elements, WearableType targetType)
{
return elements.Where(e =>
{
if (Enum.TryParse(e.GetAttributeString("type", ""), true, out WearableType type) && type != targetType) { return false; }
int headId = e.GetAttributeInt("headid", -1);
// if the head id is less than 1, the id is not valid and the condition is ignored.
return headId < 1 || headId == Head.HeadSpriteId;
});
}
bool IsWearableAllowed(XElement element)
{
string spriteName = element.Element("sprite").GetAttributeString("name", string.Empty);

View File

@@ -257,6 +257,11 @@ namespace Barotrauma
return null;
}
public T GetAffliction<T>(string afflictionType, bool allowLimbAfflictions = true) where T : Affliction
{
return GetAffliction(afflictionType, allowLimbAfflictions) as T;
}
public Affliction GetAffliction(string afflictionType, Limb limb)
{
foreach (Affliction affliction in limbHealths[limb.HealthIndex].Afflictions)

View File

@@ -985,7 +985,57 @@ namespace Barotrauma
Submarine.MainSub?.FlipX();
}));
commands.Add(new Command("loadhead", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Gender gender))
{
character.Info.Gender = gender;
character.ReloadHead();
foreach (var limb in character.AnimController.Limbs)
{
foreach (var wearable in limb.WearingItems)
{
if (wearable.Gender != Gender.None && wearable.Gender != gender)
{
wearable.Gender = gender;
}
}
}
}
}));
commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Race race))
{
character.Info.Race = race;
character.ReloadHead();
}
}));
commands.Add(new Command("loadhead|head", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
{
var character = Character.Controlled;
if (character == null)

View File

@@ -67,6 +67,8 @@ namespace Barotrauma
public int ParticleLimit { get; set; }
public int ParticleLimit { get; set; }
public float LightMapScale { get; set; }
public bool SpecularityEnabled { get; set; }
public bool ChromaticAberrationEnabled { get; set; }
@@ -542,34 +544,6 @@ namespace Barotrauma
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
{
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
}
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
{
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", incompatiblePackage.Name)
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString()));
}
foreach (ContentPackage contentPackage in SelectedContentPackages)
{
foreach (ContentFile file in contentPackage.Files)
{
if (!System.IO.File.Exists(file.Path))
{
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
continue;
}
ToolBox.IsProperFilenameCase(file.Path);
}
}
TextManager.LoadTextPacks(SelectedContentPackages);
//display error messages after all content packages have been loaded
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
foreach (string missingPackagePath in missingPackagePaths)
@@ -1226,6 +1200,32 @@ namespace Barotrauma
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
{
CompletedTutorialNames.Add(tutorial.Name);
}
}
}
#endif
var tutorialElement = new XElement("tutorials");
foreach (string tutorialName in CompletedTutorialNames)
{
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
}
doc.Root.Add(tutorialElement);
XmlWriterSettings settings = new XmlWriterSettings
{
Indent = true,
OmitXmlDeclaration = true,
NewLineOnAttributes = true
};
#if CLIENT
if (Tutorial.Tutorials != null)
{

View File

@@ -15,7 +15,8 @@ namespace Barotrauma
Beard,
Moustache,
FaceAttachment,
JobIndicator
JobIndicator,
Husk
}
class WearableSprite
@@ -86,7 +87,7 @@ namespace Barotrauma
{
Type = type;
SourceElement = subElement;
SpritePath = subElement.Attribute("texture").Value;
SpritePath = subElement.GetAttributeString("texture", string.Empty);
Init();
switch (type)
{
@@ -95,6 +96,7 @@ namespace Barotrauma
case WearableType.Moustache:
case WearableType.FaceAttachment:
case WearableType.JobIndicator:
case WearableType.Husk:
Limb = LimbType.Head;
HideLimb = false;
HideOtherWearables = false;

View File

@@ -430,6 +430,13 @@ namespace Barotrauma
}
CurrentLocation.SelectedMissionIndex = missionIndex;
//the destination must be the same as the destination of the mission
if (CurrentLocation.SelectedMission != null &&
CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
{
SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
}
SelectedLocation = location;
SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);

View File

@@ -160,6 +160,16 @@ namespace Barotrauma
}
#endif
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public bool Hit
{
get

View File

@@ -238,7 +238,7 @@ namespace Barotrauma
}
if (sourceElements.Multiple())
{
DebugConsole.NewMessage($"[Sprite] Multiple matching elements found by name ({Name}) or identifier ({EntityID})! Cannot reload the xml for sprite element \"{SourceElement.ToString()}\"!", Color.Yellow);
DebugConsole.NewMessage($"[Sprite] Multiple matching elements found by name ({Name}) or identifier ({EntityID})!: {SourceElement.ToString()}", Color.Yellow);
}
else if (sourceElements.None())
{
@@ -247,6 +247,9 @@ namespace Barotrauma
else
{
SourceElement = sourceElements.Single();
}
if (SourceElement != null)
{
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
size = SourceElement.GetAttributeVector2("size", Vector2.One);