a75a560...814f6c9
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 19:33:18 2019 +0200 Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311) commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:16:17 2019 +0200 Move new texts in the end of the localization file. commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:05:43 2019 +0200 Recreate the editing gui window when resetting the entities with the "resetall" command. commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:04:42 2019 +0200 Fix resetting to prefab. commit 88be0923761f5ac2c895364c8ad0e11fe9a66576 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:40:13 2019 +0200 Fix item components not being loaded properly. commit 6f970d54ed800eff25ae3643b03c0020336c8621 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:21:25 2019 +0200 Add a console command for resetting all items and structures to the prefabs. commit bd561ef43391a2e4251bef18a8738b233f540961 Merge: e8843c30c a75a56088 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:47:14 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev commit e8843c30cdb966832236ec361494e4c886130590 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:46:38 2019 +0200 Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
This commit is contained in:
@@ -525,6 +525,28 @@ namespace Barotrauma
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}
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}, isCheat: true));
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commands.Add(new Command("resetall", "Reset all items and structures to prefabs. Only applicable in the subeditor.", args =>
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{
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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Item.ItemList.ForEach(i => i.Reset());
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Structure.WallList.ForEach(s => s.Reset());
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foreach (MapEntity entity in MapEntity.SelectedList)
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{
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if (entity is Item item)
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{
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item.CreateEditingHUD();
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break;
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}
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else if (entity is Structure structure)
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{
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structure.CreateEditingHUD();
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break;
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}
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}
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}
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}));
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commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
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{
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if (Screen.Selected == GameMain.SubEditorScreen)
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@@ -12,7 +12,7 @@ namespace Barotrauma
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{
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private UInt16 startWatchmanID, endWatchmanID;
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public static GUIComponent StartCampaignSetup(IEnumerable<string> saveFiles)
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public static GUIComponent StartCampaignSetup( IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles)
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{
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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@@ -35,7 +35,7 @@ namespace Barotrauma
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var newCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var loadCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, saveFiles);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, submarines, saveFiles);
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var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("NewCampaign"))
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@@ -313,7 +313,7 @@ namespace Barotrauma.Items.Components
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if (sound == null) { return 0.0f; }
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if (sound.VolumeProperty == "") { return sound.VolumeMultiplier; }
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if (properties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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if (SerializableProperties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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{
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float newVolume = 0.0f;
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try
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@@ -486,5 +486,18 @@ namespace Barotrauma.Items.Components
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yield return CoroutineStatus.Success;
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}
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partial void ParseMsg()
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{
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string msg = TextManager.Get(Msg, true);
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if (msg != null)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
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}
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Msg = msg;
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}
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}
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}
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}
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@@ -448,7 +448,7 @@ namespace Barotrauma
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame = false)
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public GUIComponent CreateEditingHUD(bool inGame = false)
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{
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null)
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@@ -457,40 +457,38 @@ namespace Barotrauma
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};
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var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
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if (!inGame && Linkable)
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{
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var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
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var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
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if (AllowedLinks.None())
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{
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itemsText.Text += TextManager.Get("None");
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}
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else
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{
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for (int i = 0; i < AllowedLinks.Count; i++)
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{
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itemsText.Text += AllowedLinks[i];
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if (i < AllowedLinks.Count - 1)
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{
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itemsText.Text += ", ";
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}
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}
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}
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itemEditor.AddCustomContent(linkText, 1);
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itemEditor.AddCustomContent(itemsText, 2);
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linkText.TextColor = Color.Yellow;
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itemsText.TextColor = Color.Yellow;
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}
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if (!inGame)
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{
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if (Linkable)
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{
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var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
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var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
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if (AllowedLinks.None())
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{
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itemsText.Text += TextManager.Get("None");
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}
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else
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{
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for (int i = 0; i < AllowedLinks.Count; i++)
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{
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itemsText.Text += AllowedLinks[i];
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if (i < AllowedLinks.Count - 1)
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{
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itemsText.Text += ", ";
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}
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}
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}
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itemEditor.AddCustomContent(linkText, 1);
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itemEditor.AddCustomContent(itemsText, 2);
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linkText.TextColor = Color.Yellow;
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itemsText.TextColor = Color.Yellow;
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}
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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{
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ToolTip = TextManager.Get("MirrorEntityXToolTip"),
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OnClicked = (button, data) =>
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@@ -499,7 +497,7 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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OnClicked = (button, data) =>
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@@ -510,7 +508,7 @@ namespace Barotrauma
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};
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if (Sprite != null)
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{
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"));
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"));
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reloadTextureButton.OnClicked += (button, data) =>
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{
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Sprite.ReloadXML();
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@@ -518,6 +516,15 @@ namespace Barotrauma
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return true;
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};
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}
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"))
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{
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OnClicked = (button, data) =>
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{
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Reset();
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CreateEditingHUD();
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return true;
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}
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};
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itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
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}
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@@ -87,7 +87,7 @@ namespace Barotrauma
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame = false)
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public GUIComponent CreateEditingHUD(bool inGame = false)
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{
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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@@ -98,7 +98,7 @@ namespace Barotrauma
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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{
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ToolTip = TextManager.Get("MirrorEntityXToolTip"),
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OnClicked = (button, data) =>
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@@ -107,7 +107,7 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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OnClicked = (button, data) =>
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@@ -116,7 +116,7 @@ namespace Barotrauma
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return true;
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}
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};
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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{
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OnClicked = (button, data) =>
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{
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@@ -125,6 +125,15 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"))
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{
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OnClicked = (button, data) =>
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{
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Reset();
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CreateEditingHUD();
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return true;
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}
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};
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editor.AddCustomContent(buttonContainer, editor.ContentCount);
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PositionEditingHUD();
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@@ -40,6 +40,8 @@ namespace Barotrauma.Networking
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private List<Client> otherClients;
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private readonly List<Submarine> serverSubmarines = new List<Submarine>();
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private string serverIP;
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private bool needAuth;
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@@ -779,7 +781,7 @@ namespace Barotrauma.Networking
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saveFiles.Add(inc.ReadString());
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}
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GameMain.NetLobbyScreen.CampaignSetupUI = MultiPlayerCampaign.StartCampaignSetup(saveFiles);
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GameMain.NetLobbyScreen.CampaignSetupUI = MultiPlayerCampaign.StartCampaignSetup(serverSubmarines, saveFiles);
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break;
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case ServerPacketHeader.PERMISSIONS:
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ReadPermissions(inc);
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@@ -1162,7 +1164,7 @@ namespace Barotrauma.Networking
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VoipClient = new VoipClient(this, client);
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UInt16 subListCount = inc.ReadUInt16();
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List<Submarine> submarines = new List<Submarine>();
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serverSubmarines.Clear();
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for (int i = 0; i < subListCount; i++)
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{
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string subName = inc.ReadString();
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@@ -1171,16 +1173,16 @@ namespace Barotrauma.Networking
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub != null)
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{
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submarines.Add(matchingSub);
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serverSubmarines.Add(matchingSub);
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}
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else
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{
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submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
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serverSubmarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
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}
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}
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, serverSubmarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, serverSubmarines);
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gameStarted = inc.ReadBoolean();
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bool allowSpectating = inc.ReadBoolean();
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@@ -31,14 +31,14 @@ namespace Barotrauma
|
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}
|
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}
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private bool isMultiplayer;
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private readonly bool isMultiplayer;
|
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|
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<string> saveFiles=null)
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles = null)
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{
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this.isMultiplayer = isMultiplayer;
|
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this.newGameContainer = newGameContainer;
|
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this.loadGameContainer = loadGameContainer;
|
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|
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|
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var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
|
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{
|
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Stretch = true,
|
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@@ -60,7 +60,7 @@ namespace Barotrauma
|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
|
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
|
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|
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UpdateSubList();
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UpdateSubList(submarines);
|
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|
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// New game right side
|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
|
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@@ -87,9 +87,8 @@ namespace Barotrauma
|
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return false;
|
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}
|
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|
||||
Submarine selectedSub = subList.SelectedData as Submarine;
|
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if (selectedSub == null) return false;
|
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|
||||
if (!(subList.SelectedData is Submarine selectedSub)) { return false; }
|
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|
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if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash))
|
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{
|
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((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f;
|
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@@ -193,12 +192,12 @@ namespace Barotrauma
|
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saveNameBox.Text = Path.GetFileNameWithoutExtension(savePath);
|
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}
|
||||
|
||||
public void UpdateSubList()
|
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public void UpdateSubList(IEnumerable<Submarine> submarines)
|
||||
{
|
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#if DEBUG
|
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
|
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var subsToShow = submarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
|
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#else
|
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var subsToShow = Submarine.SavedSubmarines;
|
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var subsToShow = submarines;
|
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#endif
|
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|
||||
subList.ClearChildren();
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace Barotrauma
|
||||
menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize));
|
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var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center), style: null);
|
||||
|
||||
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame)
|
||||
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines)
|
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{
|
||||
LoadGame = LoadGame,
|
||||
StartNewGame = StartGame
|
||||
@@ -336,7 +336,7 @@ namespace Barotrauma
|
||||
|
||||
UpdateTutorialList();
|
||||
|
||||
campaignSetupUI.UpdateSubList();
|
||||
campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
|
||||
|
||||
ResetButtonStates(null);
|
||||
|
||||
|
||||
@@ -712,6 +712,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
Body closestBody = Submarine.CheckVisibility(rayStart, rayEnd);
|
||||
|
||||
if (Submarine.LastPickedFraction == 1.0f || closestBody == null)
|
||||
{
|
||||
return;
|
||||
|
||||
@@ -462,10 +462,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
|
||||
{
|
||||
if (componentElement == null) return;
|
||||
base.Load(componentElement);
|
||||
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
||||
bool overrideRequiredItems = false;
|
||||
if (isStuck) return;
|
||||
|
||||
bool wasOpen = PredictedState == null ? isOpen : PredictedState.Value;
|
||||
|
||||
|
||||
@@ -51,6 +51,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public ItemComponent Parent;
|
||||
|
||||
public readonly XElement originalElement;
|
||||
|
||||
protected const float CorrectionDelay = 1.0f;
|
||||
protected CoroutineHandle delayedCorrectionCoroutine;
|
||||
protected float correctionTimer;
|
||||
@@ -64,11 +66,7 @@ namespace Barotrauma.Items.Components
|
||||
set;
|
||||
}
|
||||
|
||||
public readonly Dictionary<string, SerializableProperty> properties;
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties
|
||||
{
|
||||
get { return properties; }
|
||||
}
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; protected set; }
|
||||
|
||||
public virtual bool IsActive
|
||||
{
|
||||
@@ -194,7 +192,7 @@ namespace Barotrauma.Items.Components
|
||||
get { return name; }
|
||||
}
|
||||
|
||||
[Editable, Serialize("", false)]
|
||||
[Editable, Serialize("", true)]
|
||||
public string Msg
|
||||
{
|
||||
get { return msg; }
|
||||
@@ -210,8 +208,9 @@ namespace Barotrauma.Items.Components
|
||||
public ItemComponent(Item item, XElement element)
|
||||
{
|
||||
this.item = item;
|
||||
originalElement = element;
|
||||
name = element.Name.ToString();
|
||||
properties = SerializableProperty.GetProperties(this);
|
||||
SerializableProperties = SerializableProperty.GetProperties(this);
|
||||
requiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>();
|
||||
requiredSkills = new List<Skill>();
|
||||
|
||||
@@ -245,18 +244,9 @@ namespace Barotrauma.Items.Components
|
||||
DebugConsole.ThrowError("Invalid pick key in " + element + "!", e);
|
||||
}
|
||||
|
||||
properties = SerializableProperty.DeserializeProperties(this, element);
|
||||
#if CLIENT
|
||||
string msg = TextManager.Get(Msg, true);
|
||||
if (msg != null)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
|
||||
}
|
||||
Msg = msg;
|
||||
}
|
||||
#endif
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
|
||||
ParseMsg();
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
@@ -318,7 +308,6 @@ namespace Barotrauma.Items.Components
|
||||
item.AddComponent(ic);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -623,87 +612,13 @@ namespace Barotrauma.Items.Components
|
||||
public virtual void Load(XElement componentElement)
|
||||
{
|
||||
if (componentElement == null) return;
|
||||
|
||||
foreach (XAttribute attribute in componentElement.Attributes())
|
||||
{
|
||||
if (!properties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out SerializableProperty property)) continue;
|
||||
if (!SerializableProperties.TryGetValue(attribute.Name.ToString().ToLowerInvariant(), out SerializableProperty property)) continue;
|
||||
property.TrySetValue(this, attribute.Value);
|
||||
}
|
||||
#if CLIENT
|
||||
string msg = TextManager.Get(Msg, true);
|
||||
if (msg != null)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
|
||||
}
|
||||
Msg = msg;
|
||||
}
|
||||
#endif
|
||||
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
||||
bool overrideRequiredItems = false;
|
||||
|
||||
foreach (XElement subElement in componentElement.Elements())
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
case "requireditem":
|
||||
if (!overrideRequiredItems) requiredItems.Clear();
|
||||
overrideRequiredItems = true;
|
||||
|
||||
RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
|
||||
if (newRequiredItem == null) continue;
|
||||
|
||||
var prevRequiredItem = prevRequiredItems.ContainsKey(newRequiredItem.Type) ?
|
||||
prevRequiredItems[newRequiredItem.Type].Find(ri => ri.JoinedIdentifiers == newRequiredItem.JoinedIdentifiers) : null;
|
||||
if (prevRequiredItem != null)
|
||||
{
|
||||
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
|
||||
newRequiredItem.Msg = prevRequiredItem.Msg;
|
||||
}
|
||||
|
||||
if (!requiredItems.ContainsKey(newRequiredItem.Type))
|
||||
{
|
||||
requiredItems[newRequiredItem.Type] = new List<RelatedItem>();
|
||||
}
|
||||
requiredItems[newRequiredItem.Type].Add(newRequiredItem);
|
||||
break;
|
||||
}
|
||||
Msg = msg;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Only door override required items
|
||||
//var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
||||
//bool overrideRequiredItems = false;
|
||||
|
||||
//foreach (XElement subElement in componentElement.Elements())
|
||||
//{
|
||||
// switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
// {
|
||||
// case "requireditem":
|
||||
// if (!overrideRequiredItems) requiredItems.Clear();
|
||||
// overrideRequiredItems = true;
|
||||
|
||||
// RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
|
||||
// if (newRequiredItem == null) continue;
|
||||
|
||||
// var prevRequiredItem = prevRequiredItems.ContainsKey(newRequiredItem.Type) ?
|
||||
// prevRequiredItems[newRequiredItem.Type].Find(ri => ri.JoinedIdentifiers == newRequiredItem.JoinedIdentifiers) : null;
|
||||
// if (prevRequiredItem != null)
|
||||
// {
|
||||
// newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
|
||||
// newRequiredItem.Msg = prevRequiredItem.Msg;
|
||||
// }
|
||||
|
||||
// if (!requiredItems.ContainsKey(newRequiredItem.Type))
|
||||
// {
|
||||
// requiredItems[newRequiredItem.Type] = new List<RelatedItem>();
|
||||
// }
|
||||
// requiredItems[newRequiredItem.Type].Add(newRequiredItem);
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
ParseMsg();
|
||||
OverrideRequiredItems(componentElement);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -794,5 +709,47 @@ namespace Barotrauma.Items.Components
|
||||
parentElement.Add(componentElement);
|
||||
return componentElement;
|
||||
}
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, originalElement);
|
||||
ParseMsg();
|
||||
OverrideRequiredItems(originalElement);
|
||||
}
|
||||
|
||||
private void OverrideRequiredItems(XElement element)
|
||||
{
|
||||
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
||||
bool overrideRequiredItems = false;
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "requireditem":
|
||||
if (!overrideRequiredItems) requiredItems.Clear();
|
||||
overrideRequiredItems = true;
|
||||
|
||||
RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
|
||||
if (newRequiredItem == null) continue;
|
||||
|
||||
var prevRequiredItem = prevRequiredItems.ContainsKey(newRequiredItem.Type) ?
|
||||
prevRequiredItems[newRequiredItem.Type].Find(ri => ri.JoinedIdentifiers == newRequiredItem.JoinedIdentifiers) : null;
|
||||
if (prevRequiredItem != null)
|
||||
{
|
||||
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
|
||||
newRequiredItem.Msg = prevRequiredItem.Msg;
|
||||
}
|
||||
|
||||
if (!requiredItems.ContainsKey(newRequiredItem.Type))
|
||||
{
|
||||
requiredItems[newRequiredItem.Type] = new List<RelatedItem>();
|
||||
}
|
||||
requiredItems[newRequiredItem.Type].Add(newRequiredItem);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
partial void ParseMsg();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,11 +76,7 @@ namespace Barotrauma
|
||||
//a dictionary containing lists of the status effects in all the components of the item
|
||||
private Dictionary<ActionType, List<StatusEffect>> statusEffectLists;
|
||||
|
||||
public readonly Dictionary<string, SerializableProperty> properties;
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties
|
||||
{
|
||||
get { return properties; }
|
||||
}
|
||||
public Dictionary<string, SerializableProperty> SerializableProperties { get; protected set; }
|
||||
|
||||
private bool? hasInGameEditableProperties;
|
||||
bool HasInGameEditableProperties
|
||||
@@ -90,7 +86,7 @@ namespace Barotrauma
|
||||
if (hasInGameEditableProperties == null)
|
||||
{
|
||||
hasInGameEditableProperties = false;
|
||||
if (properties.Values.Any(p => p.Attributes.OfType<InGameEditable>().Any()))
|
||||
if (SerializableProperties.Values.Any(p => p.Attributes.OfType<InGameEditable>().Any()))
|
||||
{
|
||||
hasInGameEditableProperties = true;
|
||||
}
|
||||
@@ -99,7 +95,7 @@ namespace Barotrauma
|
||||
foreach (ItemComponent component in components)
|
||||
{
|
||||
if (!component.AllowInGameEditing) { continue; }
|
||||
if (component.properties.Values.Any(p => p.Attributes.OfType<InGameEditable>().Any()))
|
||||
if (component.SerializableProperties.Values.Any(p => p.Attributes.OfType<InGameEditable>().Any()))
|
||||
{
|
||||
hasInGameEditableProperties = true;
|
||||
break;
|
||||
@@ -468,8 +464,8 @@ namespace Barotrauma
|
||||
|
||||
XElement element = itemPrefab.ConfigElement;
|
||||
if (element == null) return;
|
||||
|
||||
properties = SerializableProperty.DeserializeProperties(this, element);
|
||||
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
|
||||
|
||||
if (submarine == null || !submarine.Loading) FindHull();
|
||||
|
||||
@@ -586,10 +582,10 @@ namespace Barotrauma
|
||||
public override MapEntity Clone()
|
||||
{
|
||||
Item clone = new Item(rect, Prefab, Submarine, callOnItemLoaded: false);
|
||||
foreach (KeyValuePair<string, SerializableProperty> property in properties)
|
||||
foreach (KeyValuePair<string, SerializableProperty> property in SerializableProperties)
|
||||
{
|
||||
if (!property.Value.Attributes.OfType<Editable>().Any()) continue;
|
||||
clone.properties[property.Key].TrySetValue(clone, property.Value.GetValue(this));
|
||||
clone.SerializableProperties[property.Key].TrySetValue(clone, property.Value.GetValue(this));
|
||||
}
|
||||
|
||||
if (components.Count != clone.components.Count)
|
||||
@@ -603,10 +599,10 @@ namespace Barotrauma
|
||||
|
||||
for (int i = 0; i < components.Count && i < clone.components.Count; i++)
|
||||
{
|
||||
foreach (KeyValuePair<string, SerializableProperty> property in components[i].properties)
|
||||
foreach (KeyValuePair<string, SerializableProperty> property in components[i].SerializableProperties)
|
||||
{
|
||||
if (!property.Value.Attributes.OfType<Editable>().Any()) continue;
|
||||
clone.components[i].properties[property.Key].TrySetValue(clone.components[i], property.Value.GetValue(components[i]));
|
||||
clone.components[i].SerializableProperties[property.Key].TrySetValue(clone.components[i], property.Value.GetValue(components[i]));
|
||||
}
|
||||
|
||||
//clone requireditem identifiers
|
||||
@@ -1881,7 +1877,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (XAttribute attribute in element.Attributes())
|
||||
{
|
||||
if (!item.properties.TryGetValue(attribute.Name.ToString(), out SerializableProperty property)) continue;
|
||||
if (!item.SerializableProperties.TryGetValue(attribute.Name.ToString(), out SerializableProperty property)) continue;
|
||||
bool shouldBeLoaded = false;
|
||||
foreach (var propertyAttribute in property.Attributes.OfType<Serialize>())
|
||||
{
|
||||
@@ -1974,6 +1970,12 @@ namespace Barotrauma
|
||||
return element;
|
||||
}
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement);
|
||||
components.ForEach(c => c.Reset());
|
||||
}
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
FindHull();
|
||||
|
||||
@@ -1193,5 +1193,10 @@ namespace Barotrauma
|
||||
SetDamage(i, Sections[i].damage, createNetworkEvent: false);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace Barotrauma
|
||||
{
|
||||
partial class StructurePrefab : MapEntityPrefab
|
||||
{
|
||||
public XElement ConfigElement { get; private set; }
|
||||
|
||||
private bool canSpriteFlipX, canSpriteFlipY;
|
||||
|
||||
private float health;
|
||||
@@ -150,6 +152,7 @@ namespace Barotrauma
|
||||
{
|
||||
name = element.GetAttributeString("name", "")
|
||||
};
|
||||
sp.ConfigElement = element;
|
||||
if (string.IsNullOrEmpty(sp.name)) sp.name = element.Name.ToString();
|
||||
sp.identifier = element.GetAttributeString("identifier", "");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user