Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes #914
This commit is contained in:
@@ -9,7 +9,7 @@
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<Sprite texture="headset.png" depth="0.6" sourcerect="0,0,16,16"/>
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<Body width="12" height="8" density="10"/>
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<Body width="12" height="8" density="13"/>
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<WifiComponent range="20000.0" LinkToChat="true">
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<RequiredItems name="Battery Cell" type="Contained"/>
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@@ -35,7 +35,7 @@
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<Sprite texture="clownmask.png" depth="0.6" sourcerect="0,0,37,38"/>
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<Body width="10" radius="10" density="10"/>
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<Body width="10" radius="10" density="15"/>
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<Deconstruct time="10">
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<Item name="Bike Horn"/>
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@@ -132,7 +132,7 @@
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="poison,chlorine" type="OnUse" target="Character" Health="-0.1" duration="20.0">
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@@ -161,7 +161,7 @@
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="7" density="10"/>
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<Body width="8" height="7" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="drunk" type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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@@ -184,7 +184,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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@@ -207,7 +207,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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@@ -234,7 +234,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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@@ -420,7 +420,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="-0.4">
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@@ -456,7 +456,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character">
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@@ -512,7 +512,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="false" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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@@ -542,7 +542,7 @@
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
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@@ -565,7 +565,7 @@
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<Sprite texture ="med.png" sourcerect="15,15,8,17" depth="0.6"/>
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<Body width="8" height="17" density="10"/>
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<Body width="8" height="17" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="poison,acid" type="OnUse" target="Character" Health="-1.0" duration="30.0">
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@@ -612,7 +612,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01">
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@@ -638,7 +638,7 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect tags="poison,morbusine" type="OnUse" target="Character" Health="-5.0" duration="60.0">
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@@ -662,7 +662,7 @@
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<Sprite texture ="Content/Items/Medical/med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="10"/>
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<Body width="25" height="5" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true"/>
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@@ -691,7 +691,7 @@
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Two injections to choke slightly faster than welding fuel. -->
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Body width="8" height="16" density="20"/>
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<Throwable characterusable="true" canBeCombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0">
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@@ -8,7 +8,7 @@
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price="100">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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@@ -27,7 +27,7 @@
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spritecolor="1.0,0.5,1.0,1.0">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -47,7 +47,7 @@
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cargocontainername="Explosive Crate">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="Always" target="This" Condition="-0.35"/>
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@@ -74,7 +74,7 @@
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spritecolor="1.0,0.0,0.0,1.0">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -97,7 +97,7 @@
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,107,14,12"/>
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<Body width="14" height="12"/>
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<Body width="14" height="12" density="20"/>
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<Holdable selectkey="Action" pickkey="Use" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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@@ -295,7 +295,7 @@
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<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.55"/>
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<Body width="30" height="10" density="10"/>
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<Body width="30" height="10" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" aimpos="100,0" handle1="-5,0"/>
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