Write permissions as UInt16 instead of byte (too many permissions to write as byte anymore)
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@@ -1502,7 +1502,7 @@ namespace Barotrauma.Networking
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{
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.Kick);
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msg.Write((UInt16)ClientPermissions.Kick);
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msg.Write(kickedName);
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msg.Write(reason);
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@@ -1513,7 +1513,7 @@ namespace Barotrauma.Networking
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{
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.Ban);
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msg.Write((UInt16)ClientPermissions.Ban);
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msg.Write(kickedName);
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msg.Write(reason);
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msg.Write(range);
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@@ -1526,7 +1526,7 @@ namespace Barotrauma.Networking
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{
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.Unban);
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msg.Write((UInt16)ClientPermissions.Unban);
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msg.Write(string.IsNullOrEmpty(playerName) ? "" : playerName);
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msg.Write(string.IsNullOrEmpty(playerIP) ? "" : playerIP);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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@@ -1543,7 +1543,7 @@ namespace Barotrauma.Networking
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.ManageCampaign);
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msg.Write((UInt16)ClientPermissions.ManageCampaign);
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campaign.ClientWrite(msg);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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@@ -1560,7 +1560,7 @@ namespace Barotrauma.Networking
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.ConsoleCommands);
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msg.Write((UInt16)ClientPermissions.ConsoleCommands);
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msg.Write(command);
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Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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msg.Write(cursorWorldPos.X);
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@@ -1583,7 +1583,7 @@ namespace Barotrauma.Networking
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.SelectSub);
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msg.Write((UInt16)ClientPermissions.SelectSub);
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msg.Write((UInt16)subIndex);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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@@ -1604,7 +1604,7 @@ namespace Barotrauma.Networking
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.SelectMode);
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msg.Write((UInt16)ClientPermissions.SelectMode);
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msg.Write((UInt16)modeIndex);
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msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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@@ -1618,7 +1618,7 @@ namespace Barotrauma.Networking
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{
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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msg.Write((byte)ClientPermissions.EndRound);
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msg.Write((UInt16)ClientPermissions.EndRound);
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client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
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}
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@@ -826,7 +826,7 @@ namespace Barotrauma.Networking
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ClientPermissions command = ClientPermissions.None;
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try
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{
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command = (ClientPermissions)inc.ReadByte();
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command = (ClientPermissions)inc.ReadUInt16();
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}
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catch
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