Fixed OnUse StatusEffects not being applied when a turret is launched. Closes #975
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@@ -57,6 +57,11 @@ namespace Barotrauma.Items.Components
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powerIndicator = new GUIProgressBar(new Rectangle(GameMain.GraphicsWidth / 2 - barWidth / 2, 20, barWidth, 30), Color.White, 0.0f);
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}
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partial void LaunchProjSpecific()
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{
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PlaySound(ActionType.OnUse, item.WorldPosition);
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}
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public void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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Vector2 drawPos = new Vector2(item.Rect.X, item.Rect.Y);
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@@ -159,7 +164,6 @@ namespace Barotrauma.Items.Components
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}
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Launch(projectile);
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PlaySound(ActionType.OnUse, item.WorldPosition);
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}
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}
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}
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@@ -219,6 +219,10 @@ namespace Barotrauma.Items.Components
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projectile.FindHull();
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projectile.Submarine = projectile.body.Submarine;
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LaunchProjSpecific();
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ApplyStatusEffects(ActionType.OnUse, 1.0f, user);
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Projectile projectileComponent = projectile.GetComponent<Projectile>();
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if (projectileComponent != null)
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{
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@@ -234,6 +238,8 @@ namespace Barotrauma.Items.Components
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}
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}
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partial void LaunchProjSpecific();
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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var projectiles = GetLoadedProjectiles();
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