bdbcef4...18b4bac
commit 18b4bacd5bb645f36f62e77587af971cb789d37c Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Fri Mar 8 13:04:51 2019 +0200 Added a beginner level sub commit eef09f7d07cde64d1f2f6971eda733505339a0c0 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:05:14 2019 +0200 Remove the old sprite when recreating the sprite. commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 19:04:51 2019 +0200 Fix gender specific wearables not refreshing when we change the gender. commit f606b801dac9e4cbb4238506ff4d73981709a2f8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 18:42:14 2019 +0200 Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too. commit 154251c183eacf37e92fa7b27bb6d57bb15797d8 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Thu Mar 7 14:42:22 2019 +0200 Disable latchonto ai for now.
This commit is contained in:
@@ -235,6 +235,7 @@ namespace Barotrauma
|
||||
public void RecreateSprite()
|
||||
{
|
||||
if (Sprite == null) { return; }
|
||||
Sprite.Remove();
|
||||
var source = Sprite.SourceElement;
|
||||
Sprite = new Sprite(source, file: GetSpritePath(source));
|
||||
}
|
||||
|
||||
@@ -1782,6 +1782,189 @@ namespace Barotrauma
|
||||
TextManager.WriteToCSV();
|
||||
NPCConversation.WriteToCSV();
|
||||
}));
|
||||
#endif
|
||||
|
||||
commands.Add(new Command("cleanbuild", "", (string[] args) =>
|
||||
{
|
||||
GameMain.Config.MusicVolume = 0.5f;
|
||||
GameMain.Config.SoundVolume = 0.5f;
|
||||
NewMessage("Music and sound volume set to 0.5", Color.Green);
|
||||
|
||||
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
|
||||
{
|
||||
float defaultZoom = Screen.Selected.Cam.DefaultZoom;
|
||||
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
|
||||
|
||||
float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
|
||||
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
|
||||
float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
|
||||
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
|
||||
|
||||
float minZoom = Screen.Selected.Cam.MinZoom;
|
||||
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
|
||||
float maxZoom = Screen.Selected.Cam.MaxZoom;
|
||||
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
|
||||
|
||||
Screen.Selected.Cam.DefaultZoom = defaultZoom;
|
||||
Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
|
||||
Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
|
||||
Screen.Selected.Cam.MinZoom = minZoom;
|
||||
Screen.Selected.Cam.MaxZoom = maxZoom;
|
||||
}));
|
||||
|
||||
commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
|
||||
{
|
||||
float distortScaleX = 0.5f, distortScaleY = 0.5f;
|
||||
float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
|
||||
float blurAmount = 0.0f;
|
||||
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
|
||||
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
|
||||
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
|
||||
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
|
||||
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
|
||||
WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
|
||||
WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
|
||||
WaterRenderer.BlurAmount = blurAmount;
|
||||
}));
|
||||
|
||||
|
||||
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
|
||||
{
|
||||
//TODO: maybe do this automatically during loading when possible?
|
||||
if (Screen.Selected == GameMain.SubEditorScreen)
|
||||
{
|
||||
if (!MapEntity.SelectedAny)
|
||||
{
|
||||
ThrowError("You have to select item(s) first!");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var mapEntity in MapEntity.SelectedList)
|
||||
{
|
||||
if (mapEntity is Item item)
|
||||
{
|
||||
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
|
||||
(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
|
||||
(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
|
||||
}
|
||||
else if (mapEntity is Structure structure)
|
||||
{
|
||||
if (!structure.ResizeHorizontal)
|
||||
{
|
||||
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
|
||||
(int)structure.Prefab.ScaledSize.X,
|
||||
structure.Rect.Height);
|
||||
}
|
||||
if (!structure.ResizeVertical)
|
||||
{
|
||||
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
|
||||
structure.Rect.Width,
|
||||
(int)structure.Prefab.ScaledSize.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, isCheat: false));
|
||||
#endif
|
||||
|
||||
GameMain.Config.SaveNewPlayerConfig();
|
||||
|
||||
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
|
||||
{
|
||||
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
|
||||
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
|
||||
|
||||
string[] lines;
|
||||
try
|
||||
{
|
||||
lines = File.ReadAllLines(sourcePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
|
||||
return;
|
||||
}
|
||||
var doc = XMLExtensions.TryLoadXml(destinationPath);
|
||||
int i = 0;
|
||||
foreach (XElement element in doc.Root.Elements())
|
||||
{
|
||||
if (i >= lines.Length)
|
||||
{
|
||||
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
|
||||
return;
|
||||
}
|
||||
element.Value = lines[i];
|
||||
i++;
|
||||
}
|
||||
doc.Save(destinationPath);
|
||||
},
|
||||
() =>
|
||||
{
|
||||
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
|
||||
return new string[][]
|
||||
{
|
||||
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
|
||||
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
|
||||
};
|
||||
}));
|
||||
|
||||
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
|
||||
{
|
||||
if (args.Length < 2) return;
|
||||
string sourcePath = args[0];
|
||||
string destinationPath = args[1];
|
||||
|
||||
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
|
||||
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
|
||||
|
||||
XElement destinationElement = destinationDoc.Root.Elements().First();
|
||||
foreach (XElement element in sourceDoc.Root.Elements())
|
||||
{
|
||||
if (destinationDoc.Root.Element(element.Name) == null)
|
||||
{
|
||||
element.Value = "!!!!!!!!!!!!!" + element.Value;
|
||||
destinationElement.AddAfterSelf(element);
|
||||
}
|
||||
XNode nextNode = destinationElement.NextNode;
|
||||
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
|
||||
destinationElement = nextNode as XElement;
|
||||
}
|
||||
destinationDoc.Save(destinationPath);
|
||||
},
|
||||
() =>
|
||||
{
|
||||
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
|
||||
return new string[][]
|
||||
{
|
||||
files,
|
||||
files
|
||||
};
|
||||
}));
|
||||
|
||||
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
|
||||
{
|
||||
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
|
||||
List<string> lines = new List<string>();
|
||||
foreach (MapEntityPrefab me in MapEntityPrefab.List)
|
||||
{
|
||||
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
|
||||
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
|
||||
}
|
||||
File.WriteAllLines(filePath, lines);
|
||||
}));
|
||||
#if DEBUG
|
||||
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
|
||||
{
|
||||
if (args.Length != 1) return;
|
||||
TextManager.CheckForDuplicates(args[0]);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
|
||||
{
|
||||
TextManager.WriteToCSV();
|
||||
NPCConversation.WriteToCSV();
|
||||
}));
|
||||
|
||||
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
|
||||
{
|
||||
@@ -2424,6 +2607,102 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
|
||||
{
|
||||
Submarine.MainSub?.FlipX();
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No parameters provided!");
|
||||
return;
|
||||
}
|
||||
if (Enum.TryParse(args[0], true, out Gender gender))
|
||||
{
|
||||
character.Info.Gender = gender;
|
||||
character.ReloadHead();
|
||||
foreach (var limb in character.AnimController.Limbs)
|
||||
{
|
||||
if (limb.type != LimbType.Head)
|
||||
{
|
||||
limb.RecreateSprite();
|
||||
}
|
||||
foreach (var wearable in limb.WearingItems)
|
||||
{
|
||||
if (wearable.Gender != Gender.None && wearable.Gender != gender)
|
||||
{
|
||||
wearable.Gender = gender;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No parameters provided!");
|
||||
return;
|
||||
}
|
||||
if (Enum.TryParse(args[0], true, out Race race))
|
||||
{
|
||||
character.Info.Race = race;
|
||||
character.ReloadHead();
|
||||
}
|
||||
}, isCheat: true));
|
||||
|
||||
commands.Add(new Command("loadhead|head", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No head id provided!");
|
||||
return;
|
||||
}
|
||||
if (int.TryParse(args[0], out int id))
|
||||
{
|
||||
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
|
||||
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
|
||||
if (args.Length > 1)
|
||||
{
|
||||
int.TryParse(args[1], out hairIndex);
|
||||
}
|
||||
if (args.Length > 2)
|
||||
{
|
||||
int.TryParse(args[2], out beardIndex);
|
||||
}
|
||||
if (args.Length > 3)
|
||||
{
|
||||
int.TryParse(args[3], out moustacheIndex);
|
||||
}
|
||||
if (args.Length > 4)
|
||||
{
|
||||
int.TryParse(args[4], out faceAttachmentIndex);
|
||||
}
|
||||
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
}
|
||||
}, isCheat: true));
|
||||
}
|
||||
|
||||
private static void ReloadWearables(Character character)
|
||||
|
||||
@@ -1310,6 +1310,27 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.NetworkMember != null) GameMain.Client.SelectCrewCharacter(character, previewPlayer);
|
||||
|
||||
bool hasIntruders = Character.CharacterList.Any(c =>
|
||||
c.CurrentHull == Character.Controlled.CurrentHull && !c.IsDead &&
|
||||
(c.AIController is EnemyAIController || (c.TeamID != Character.Controlled.TeamID && c.TeamID != Character.TeamType.FriendlyNPC)));
|
||||
|
||||
ToggleReportButton("reportintruders", hasIntruders);
|
||||
|
||||
foreach (GUIComponent reportButton in reportButtonFrame.Children)
|
||||
{
|
||||
var highlight = reportButton.GetChildByUserData("highlighted");
|
||||
if (highlight.Visible)
|
||||
{
|
||||
highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reportButtonFrame.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should report buttons be visible on the screen atm?
|
||||
/// </summary>
|
||||
|
||||
@@ -626,28 +626,6 @@ namespace Barotrauma
|
||||
|
||||
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
|
||||
TextManager.Get("Cancel"))
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
OnClicked = (x, y) =>
|
||||
{
|
||||
if (UnsavedSettings)
|
||||
{
|
||||
LoadPlayerConfig();
|
||||
}
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
GUI.SettingsMenuOpen = false;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
|
||||
@@ -184,63 +184,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyTo(RectTransform target)
|
||||
{
|
||||
if (RelativeOffset.HasValue)
|
||||
{
|
||||
target.RelativeOffset = RelativeOffset.Value;
|
||||
}
|
||||
else if (AbsoluteOffset.HasValue)
|
||||
{
|
||||
target.AbsoluteOffset = AbsoluteOffset.Value;
|
||||
}
|
||||
if (RelativeSize.HasValue)
|
||||
{
|
||||
target.RelativeSize = RelativeSize.Value;
|
||||
}
|
||||
else if (AbsoluteSize.HasValue)
|
||||
{
|
||||
target.NonScaledSize = AbsoluteSize.Value;
|
||||
}
|
||||
if (Anchor.HasValue)
|
||||
{
|
||||
target.Anchor = Anchor.Value;
|
||||
}
|
||||
if (Pivot.HasValue)
|
||||
{
|
||||
target.Pivot = Pivot.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
|
||||
}
|
||||
target.RecalculateChildren(true, true);
|
||||
}
|
||||
}
|
||||
|
||||
public GUIFrame GuiFrame { get; protected set; }
|
||||
|
||||
[Serialize(false, false)]
|
||||
public bool AllowUIOverlap
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private ItemComponent linkToUIComponent;
|
||||
[Serialize("", false)]
|
||||
public string LinkUIToComponent
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(0, false)]
|
||||
public int HudPriority
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool shouldMuffleLooping;
|
||||
|
||||
@@ -438,6 +438,43 @@ namespace Barotrauma
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
UpdateJointCreation();
|
||||
if (PlayerInput.KeyHit(Keys.Left))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.X--;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Right))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.X++;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Down))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.Y++;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.KeyHit(Keys.Up))
|
||||
{
|
||||
foreach (var limb in selectedLimbs)
|
||||
{
|
||||
var newRect = limb.ActiveSprite.SourceRect;
|
||||
newRect.Y--;
|
||||
UpdateSourceRect(limb, newRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isFreezed)
|
||||
{
|
||||
|
||||
@@ -3022,6 +3022,9 @@
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Bunyip.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Dugong.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Humpback.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@@ -149,7 +149,7 @@ namespace Barotrauma
|
||||
commands.SelectMany(c => c.names).ToArray(),
|
||||
new string[0]
|
||||
};
|
||||
}));
|
||||
}, isCheat: true));
|
||||
|
||||
|
||||
commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
|
||||
@@ -382,8 +382,9 @@ namespace Barotrauma
|
||||
banDuration = parsedBanDuration;
|
||||
}
|
||||
|
||||
GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
|
||||
});
|
||||
ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
|
||||
{
|
||||
GameMain.NetworkMember.KickPlayer(client.Name, reason);
|
||||
});
|
||||
}));
|
||||
|
||||
@@ -980,98 +981,6 @@ namespace Barotrauma
|
||||
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
|
||||
}));
|
||||
|
||||
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
|
||||
{
|
||||
Submarine.MainSub?.FlipX();
|
||||
}));
|
||||
|
||||
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No parameters provided!");
|
||||
return;
|
||||
}
|
||||
if (Enum.TryParse(args[0], true, out Gender gender))
|
||||
{
|
||||
character.Info.Gender = gender;
|
||||
character.ReloadHead();
|
||||
foreach (var limb in character.AnimController.Limbs)
|
||||
{
|
||||
foreach (var wearable in limb.WearingItems)
|
||||
{
|
||||
if (wearable.Gender != Gender.None && wearable.Gender != gender)
|
||||
{
|
||||
wearable.Gender = gender;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No parameters provided!");
|
||||
return;
|
||||
}
|
||||
if (Enum.TryParse(args[0], true, out Race race))
|
||||
{
|
||||
character.Info.Race = race;
|
||||
character.ReloadHead();
|
||||
}
|
||||
}));
|
||||
|
||||
commands.Add(new Command("loadhead|head", "Load head sprite(s). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
|
||||
{
|
||||
var character = Character.Controlled;
|
||||
if (character == null)
|
||||
{
|
||||
ThrowError("Not controlling any character!");
|
||||
return;
|
||||
}
|
||||
if (args.Length == 0)
|
||||
{
|
||||
ThrowError("No head id provided!");
|
||||
return;
|
||||
}
|
||||
if (int.TryParse(args[0], out int id))
|
||||
{
|
||||
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
|
||||
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
|
||||
if (args.Length > 1)
|
||||
{
|
||||
int.TryParse(args[1], out hairIndex);
|
||||
}
|
||||
if (args.Length > 2)
|
||||
{
|
||||
int.TryParse(args[2], out beardIndex);
|
||||
}
|
||||
if (args.Length > 3)
|
||||
{
|
||||
int.TryParse(args[3], out moustacheIndex);
|
||||
}
|
||||
if (args.Length > 4)
|
||||
{
|
||||
int.TryParse(args[4], out faceAttachmentIndex);
|
||||
}
|
||||
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
}
|
||||
}));
|
||||
|
||||
commands.Add(new Command("money", "", args =>
|
||||
{
|
||||
if (args.Length == 0) { return; }
|
||||
|
||||
@@ -1226,6 +1226,32 @@ namespace Barotrauma
|
||||
NewLineOnAttributes = true
|
||||
};
|
||||
|
||||
#if CLIENT
|
||||
if (Tutorial.Tutorials != null)
|
||||
{
|
||||
foreach (Tutorial tutorial in Tutorial.Tutorials)
|
||||
{
|
||||
if (tutorial.Completed && !CompletedTutorialNames.Contains(tutorial.Name))
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorial.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
var tutorialElement = new XElement("tutorials");
|
||||
foreach (string tutorialName in CompletedTutorialNames)
|
||||
{
|
||||
tutorialElement.Add(new XElement("Tutorial", new XAttribute("name", tutorialName)));
|
||||
}
|
||||
doc.Root.Add(tutorialElement);
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings
|
||||
{
|
||||
Indent = true,
|
||||
OmitXmlDeclaration = true,
|
||||
NewLineOnAttributes = true
|
||||
};
|
||||
|
||||
#if CLIENT
|
||||
if (Tutorial.Tutorials != null)
|
||||
{
|
||||
|
||||
@@ -79,6 +79,7 @@ namespace Barotrauma
|
||||
if (value == _gender) { return; }
|
||||
_gender = value;
|
||||
IsInitialized = false;
|
||||
SpritePath = ParseSpritePath(SourceElement.GetAttributeString("texture", string.Empty));
|
||||
Init(_gender);
|
||||
}
|
||||
}
|
||||
@@ -111,15 +112,16 @@ namespace Barotrauma
|
||||
/// <summary>
|
||||
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
|
||||
/// </summary>
|
||||
public WearableSprite(XElement subElement, Wearable item)
|
||||
public WearableSprite(XElement subElement, Wearable wearable)
|
||||
{
|
||||
Type = WearableType.Item;
|
||||
WearableComponent = item;
|
||||
string texturePath = subElement.GetAttributeString("texture", string.Empty);
|
||||
SpritePath = texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(item.Item.Prefab.ConfigFile)}/{texturePath}";
|
||||
WearableComponent = wearable;
|
||||
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
|
||||
SourceElement = subElement;
|
||||
}
|
||||
|
||||
private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
|
||||
|
||||
public bool IsInitialized { get; private set; }
|
||||
public void Init(Gender gender = Gender.None)
|
||||
{
|
||||
|
||||
@@ -430,13 +430,6 @@ namespace Barotrauma
|
||||
}
|
||||
CurrentLocation.SelectedMissionIndex = missionIndex;
|
||||
|
||||
//the destination must be the same as the destination of the mission
|
||||
if (CurrentLocation.SelectedMission != null &&
|
||||
CurrentLocation.SelectedMission.Locations[1] != SelectedLocation)
|
||||
{
|
||||
SelectLocation(CurrentLocation.SelectedMission.Locations[1]);
|
||||
}
|
||||
|
||||
SelectedLocation = location;
|
||||
SelectedConnection = connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
|
||||
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
|
||||
|
||||
@@ -160,16 +160,6 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
if (hit) hitQueue = true;
|
||||
|
||||
held = binding.IsDown();
|
||||
if (held) heldQueue = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
get
|
||||
|
||||
BIN
Barotrauma/BarotraumaShared/Submarines/Dugong.sub
Normal file
BIN
Barotrauma/BarotraumaShared/Submarines/Dugong.sub
Normal file
Binary file not shown.
Reference in New Issue
Block a user