Joonas Rikkonen
|
7ceba13e8f
|
(deebc187d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:25:48 +03:00 |
|
Joonas Rikkonen
|
e500ba2bdf
|
(a17abe3fa) Remove a not so useful loop from a method, which might be used often.
|
2019-05-16 06:25:12 +03:00 |
|
Joonas Rikkonen
|
3e8d6cdfc8
|
(1b9acec1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 06:22:19 +03:00 |
|
Joonas Rikkonen
|
ed2f3f0b11
|
(643118ce3) Fixed a typo in Credits.xml
|
2019-05-16 06:22:03 +03:00 |
|
Joonas Rikkonen
|
6b2d6aabe5
|
(917534b2b) Fixed: tooltip overflowing from container on 4k
|
2019-05-16 06:21:46 +03:00 |
|
Joonas Rikkonen
|
48070a3f90
|
(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
|
2019-05-16 06:20:54 +03:00 |
|
Joonas Rikkonen
|
79e38a0fa0
|
(345ac3e2d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 05:59:40 +03:00 |
|
Joonas Rikkonen
|
018f20e0f0
|
(5c867d67d) Added a couple of missing lines to EnglishVanilla
|
2019-05-16 05:59:21 +03:00 |
|
Joonas Rikkonen
|
cb83984e80
|
(4ca668169) Fixed: Conflict
|
2019-05-16 05:58:48 +03:00 |
|
Joonas Rikkonen
|
0a67590572
|
(21a808335) Added: 4k fixes
|
2019-05-16 05:58:32 +03:00 |
|
Joonas Rikkonen
|
257889b9cc
|
(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.
|
2019-05-16 05:58:15 +03:00 |
|
Joonas Rikkonen
|
412d46169e
|
(1621785a9) Size variants of labels, also reverts 995d492
|
2019-05-16 05:57:39 +03:00 |
|
Joonas Rikkonen
|
f8ca1444fd
|
(7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds.
|
2019-05-16 05:57:22 +03:00 |
|
Joonas Rikkonen
|
1ae482a84d
|
(8c8a15639) Implemented new wall textures
|
2019-05-16 05:56:49 +03:00 |
|
Joonas Rikkonen
|
fe5f386358
|
(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
|
2019-05-16 05:56:16 +03:00 |
|
Joonas Rikkonen
|
0bb541bce8
|
(2c8e14bca) Added edge variants for new environment base textures
|
2019-05-16 05:54:50 +03:00 |
|
Joonas Rikkonen
|
e9664d3639
|
(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.
|
2019-05-16 05:54:33 +03:00 |
|
Joonas Rikkonen
|
57302f7bb8
|
(4ff749939) Added new environment assets for implementation
|
2019-05-16 05:51:28 +03:00 |
|
Joonas Rikkonen
|
049d3ba795
|
(e7bd8839d) Remove unused parameters.
|
2019-05-16 05:51:12 +03:00 |
|
Joonas Rikkonen
|
fd7dfebd3a
|
(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
|
2019-05-16 05:50:39 +03:00 |
|
Joonas Rikkonen
|
ef374ada71
|
(990e36132) Merge branch 'human-ai' into dev
|
2019-05-16 05:50:20 +03:00 |
|
Joonas Rikkonen
|
068089ae5c
|
(d622ac851) Fix double updates of current orders.
|
2019-05-16 05:47:36 +03:00 |
|
Joonas Rikkonen
|
c09df5c602
|
(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
|
2019-05-16 05:47:18 +03:00 |
|
Joonas Rikkonen
|
bb6bffe88a
|
(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
|
2019-05-16 05:47:02 +03:00 |
|
Joonas Rikkonen
|
306cb77167
|
(6facb21fe) Reminder to self: save before committing
|
2019-05-16 05:46:29 +03:00 |
|
Joonas Rikkonen
|
ce1aa39a4b
|
(b1241e3dd) GUIMessageBoxes use relative sizes
|
2019-05-16 05:46:12 +03:00 |
|
Joonas Rikkonen
|
68ced76e1b
|
(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
|
2019-05-16 05:45:37 +03:00 |
|
Joonas Rikkonen
|
f8090d470e
|
(5670a7c58) Don't get stuck if cannot use the button.
|
2019-05-16 05:44:48 +03:00 |
|
Joonas Rikkonen
|
5ec107bf83
|
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
|
2019-05-16 05:43:40 +03:00 |
|
Joonas Rikkonen
|
de2246fe57
|
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
|
2019-05-16 05:42:51 +03:00 |
|
Joonas Rikkonen
|
828150e0ae
|
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
|
2019-05-16 05:42:34 +03:00 |
|
Joonas Rikkonen
|
1d5de494cd
|
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
|
2019-05-16 05:41:25 +03:00 |
|
Joonas Rikkonen
|
79d01822d2
|
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
|
2019-05-16 05:41:09 +03:00 |
|
Joonas Rikkonen
|
ddd84a4f9e
|
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
|
2019-05-16 05:40:00 +03:00 |
|
Joonas Rikkonen
|
3575c8df52
|
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
|
2019-05-16 05:39:25 +03:00 |
|
Joonas Rikkonen
|
e367f900b8
|
(2a4bd39c2) Merge branch 'dev' into human-ai
|
2019-05-16 05:33:13 +03:00 |
|
Joonas Rikkonen
|
e4f41789b0
|
(143d158cb) Merge branch 'dev' into human-ai
|
2019-05-16 05:25:02 +03:00 |
|
Joonas Rikkonen
|
3d7a113d75
|
(048b753e6) Merge branch 'dev' into human-ai
|
2019-05-16 05:20:29 +03:00 |
|
Joonas Rikkonen
|
b02565796a
|
(98f1dbf5e) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:58 +03:00 |
|
Joonas Rikkonen
|
7f72f72ca7
|
(9c0250ef1) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:40 +03:00 |
|
Joonas Rikkonen
|
2ae54a01a5
|
(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
|
2019-05-16 05:14:20 +03:00 |
|
Joonas Rikkonen
|
bec7aadfa9
|
(af16ecdfa) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:00 +03:00 |
|
Joonas Rikkonen
|
8be0b0676e
|
(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
|
2019-05-16 05:13:40 +03:00 |
|
Joonas Rikkonen
|
7fb7c13198
|
(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
|
2019-05-16 05:13:21 +03:00 |
|
Joonas Rikkonen
|
ab2ca90d08
|
(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
|
2019-05-16 05:13:03 +03:00 |
|
Joonas Rikkonen
|
3c8707fc16
|
(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
|
2019-05-16 05:12:44 +03:00 |
|
Joonas Rikkonen
|
e06a473b41
|
(a63bd205d) Adjust automatic order priority modifiers.
|
2019-05-16 05:12:24 +03:00 |
|
Joonas Rikkonen
|
019712ef66
|
(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
|
2019-05-16 05:12:07 +03:00 |
|
Joonas Rikkonen
|
dbccd76613
|
(c6ca0ef58) Recreate objectives when the bot is dismissed.
|
2019-05-16 05:11:49 +03:00 |
|
Joonas Rikkonen
|
de8a23f687
|
(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
|
2019-05-16 05:11:32 +03:00 |
|