(4ca668169) Fixed: Conflict

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:58:48 +03:00
parent 0a67590572
commit cb83984e80
80 changed files with 2036 additions and 1859 deletions
@@ -91,7 +91,7 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Red);
}
}
@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using System.Linq;
namespace Barotrauma
{
@@ -37,16 +38,20 @@ namespace Barotrauma
var currentOrder = ObjectiveManager.CurrentOrder;
if (currentOrder != null)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
else if (ObjectiveManager.WaitTimer > 0)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.CurrentSubObjective;
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.SubObjectives.FirstOrDefault();
if (subObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
}
}
@@ -75,8 +80,8 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.SkyBlue);
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Blue);
}
}
}
@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
character.MemLocalState.Clear();
}
@@ -86,7 +86,7 @@ namespace Barotrauma
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
{
character.Inventory.Update(deltaTime, cam);
}
@@ -321,7 +321,7 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
@@ -463,7 +463,7 @@ namespace Barotrauma
return;
}
}
bool forceAfflictionContainerUpdate = false;
if (updateDisplayedAfflictionsTimer > 0.0f)
{
@@ -505,7 +505,7 @@ namespace Barotrauma
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
}
dropItemArea.Visible = !Character.IsDead;
float blurStrength = 0.0f;
@@ -733,7 +733,9 @@ namespace Barotrauma
Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
if (Character.AllowInput && UseHealthWindow &&
Character.SelectedConstruction?.GetComponent<Controller>()?.User != Character &&
hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
@@ -56,11 +56,11 @@ namespace Barotrauma
}
public ScalableFont(XElement element, GraphicsDevice gd = null)
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd)
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd, element.GetAttributeBool("dynamicloading", false))
{
}
public ScalableFont(string filename, uint size, GraphicsDevice gd = null)
public ScalableFont(string filename, uint size, GraphicsDevice gd = null, bool dynamicLoading = false)
{
if (Lib == null) Lib = new Library();
this.filename = filename;
@@ -310,6 +310,11 @@ namespace Barotrauma
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -344,7 +349,13 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
uint charIndex = text[i];
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -376,6 +387,10 @@ namespace Barotrauma
continue;
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd))
{
currentLineX += gd.advance;
@@ -389,6 +404,10 @@ namespace Barotrauma
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
if (DynamicLoading && !texCoords.ContainsKey(c))
{
DynamicRenderAtlas(graphicsDevice, c);
}
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;
@@ -9,9 +9,11 @@ namespace Barotrauma
public class GUIMessageBox : GUIFrame
{
public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
private static int DefaultWidth
{
get { return Math.Max(400, 400 * (GameMain.GraphicsWidth / 1920)); }
}
public const int DefaultWidth = 400, DefaultHeight = 250;
public List<GUIButton> Buttons { get; private set; } = new List<GUIButton>();
//public GUIFrame BackgroundFrame { get; private set; }
public GUILayoutGroup Content { get; private set; }
@@ -21,24 +23,31 @@ namespace Barotrauma
public string Tag { get; private set; }
public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
public GUIMessageBox(string headerText, string text)
: this(headerText, text, new string[] {"OK"}, DefaultWidth, 0)
public GUIMessageBox(string headerText, string text, Vector2? relativeSize = null, Point? minSize = null)
: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
{
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string headerText, string text, int width, int height)
: this(headerText, text, new string[] { "OK" }, width, height)
{
this.Buttons[0].OnClicked = Close;
}
// TODO: allow to use a relative size.
public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft, string tag = "")
public GUIMessageBox(string headerText, string text, string[] buttons, Vector2? relativeSize = null, Point? minSize = null, Alignment textAlignment = Alignment.TopLeft, string tag = "")
: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "")
{
if (width == DefaultWidth) width = (int)(width * GUI.Scale);
//int width = (int)(DefaultWidth * GUI.Scale), height = 0;
int width = DefaultWidth, height = 0;
if (relativeSize.HasValue)
{
width = (int)(GameMain.GraphicsWidth * relativeSize.Value.X);
height = (int)(GameMain.GraphicsHeight * relativeSize.Value.Y);
}
if (minSize.HasValue)
{
width = Math.Max(width, minSize.Value.X);
if (height > 0)
{
height = Math.Max(height, minSize.Value.Y);
}
}
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
@@ -51,7 +60,7 @@ namespace Barotrauma
GUI.Style.Apply(Header, "", this);
Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
if (!string.IsNullOrWhiteSpace(text))
if (height == 0)
{
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
text, textAlignment: textAlignment, wrap: true);
@@ -76,7 +85,11 @@ namespace Barotrauma
height += Header.Rect.Height + Content.AbsoluteSpacing;
height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
height += buttonContainer.Rect.Height;
if (minSize.HasValue)
{
height = Math.Max(height, minSize.Value.Y);
}
InnerFrame.RectTransform.NonScaledSize =
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
Content.RectTransform.NonScaledSize =
@@ -137,9 +137,10 @@ namespace Barotrauma
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
bool dynamicLoading = GetFontDynamicLoading(element);
return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
}
private uint GetFontSize(XElement element)
@@ -170,6 +171,20 @@ namespace Barotrauma
return element.GetAttributeString("file", "");
}
private bool GetFontDynamicLoading(XElement element)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeBool("dynamicloading", false);
}
}
return element.GetAttributeBool("dynamicloading", false);
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
@@ -15,21 +15,41 @@ namespace Barotrauma
private RenderTarget2D renderTarget;
private Video splashScreen;
public Video SplashScreen
private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont;
private Video currSplashScreen;
private DateTime videoStartTime;
private Queue<Pair<string, Point>> pendingSplashScreens = new Queue<Pair<string, Point>>();
/// <summary>
/// Pair.first = filepath, Pair.second = resolution
/// </summary>
public Queue<Pair<string, Point>> PendingSplashScreens
{
get
{
lock (loadMutex)
{
return splashScreen;
return pendingSplashScreens;
}
}
set
{
lock (loadMutex)
{
splashScreen = value;
pendingSplashScreens = value;
}
}
}
public bool PlayingSplashScreen
{
get
{
lock (loadMutex)
{
return currSplashScreen != null;
}
}
}
@@ -71,11 +91,17 @@ namespace Barotrauma
}
public bool WaitForLanguageSelection
{
get;
set;
}
public LoadingScreen(GraphicsDevice graphics)
{
backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png");
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
GameMain.Instance.OnResolutionChanged += () =>
GameMain.Instance.OnResolutionChanged += () =>
{
renderTarget?.Dispose();
renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
@@ -85,15 +111,14 @@ namespace Barotrauma
selectedTip = TextManager.Get("LoadingScreenTip", true);
}
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime)
{
if (GameMain.Config.EnableSplashScreen)
{
try
{
DrawSplashScreen(spriteBatch);
if (SplashScreen != null && SplashScreen.IsPlaying) return;
DrawSplashScreen(spriteBatch, graphics);
if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
}
catch (Exception e)
{
@@ -101,10 +126,10 @@ namespace Barotrauma
GameMain.Config.EnableSplashScreen = false;
}
}
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
Sprite titleSprite = null;
if (titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
{
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
}
@@ -147,8 +172,6 @@ namespace Barotrauma
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
if (WaitForLanguageSelection)
{
DrawLanguageSelectionPrompt(spriteBatch, graphics);
@@ -191,28 +214,81 @@ namespace Barotrauma
spriteBatch.End();
}
private void DrawSplashScreen(SpriteBatch spriteBatch)
private void DrawLanguageSelectionPrompt(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
{
if (SplashScreen != null)
if (languageSelectionFont == null)
{
if (SplashScreen.IsPlaying)
{
spriteBatch.Begin();
spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionCursor == null)
{
languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
}
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
{
SplashScreen.Dispose(); SplashScreen = null;
}
}
else
Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages)
{
Vector2 textSize = languageSelectionFont.MeasureString(language);
bool hover =
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
//TODO: display the name of the language in the target language?
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
hover ? Color.White : Color.White * 0.6f);
if (hover && PlayerInput.LeftButtonClicked())
{
SplashScreen.Dispose(); SplashScreen = null;
GameMain.Config.Language = language;
WaitForLanguageSelection = false;
}
}
textPos += textSpacing;
}
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
{
if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
if (currSplashScreen == null)
{
var newSplashScreen = PendingSplashScreens.Dequeue();
string fileName = newSplashScreen.First;
Point resolution = newSplashScreen.Second;
try
{
currSplashScreen = new Video(graphics, GameMain.SoundManager, fileName, (uint)resolution.X, (uint)resolution.Y);
videoStartTime = DateTime.Now;
}
catch (Exception e)
{
GameMain.Config.EnableSplashScreen = false;
DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
PendingSplashScreens.Clear();
currSplashScreen = null;
}
}
if (currSplashScreen.IsPlaying)
{
spriteBatch.Begin();
spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
{
currSplashScreen.Dispose(); currSplashScreen = null;
}
}
else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500))
{
currSplashScreen.Dispose(); currSplashScreen = null;
}
}
bool drawn;
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
{
+25 -16
View File
@@ -178,7 +178,6 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
PerformanceCounter = new PerformanceCounter();
IsFixedTimeStep = false;
@@ -271,15 +270,17 @@ namespace Barotrauma
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
loadingScreenOpen = true;
TitleScreen = new LoadingScreen(GraphicsDevice);
TitleScreen.WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt;
TitleScreen = new LoadingScreen(GraphicsDevice)
{
WaitForLanguageSelection = Config.ShowLanguageSelectionPrompt
};
bool canLoadInSeparateThread = false;
#if WINDOWS
canLoadInSeparateThread = true;
#endif
loadingCoroutine = CoroutineManager.StartCoroutine(Load(), "", canLoadInSeparateThread);
loadingCoroutine = CoroutineManager.StartCoroutine(Load(canLoadInSeparateThread), "", canLoadInSeparateThread);
}
private void InitUserStats()
@@ -323,6 +324,11 @@ namespace Barotrauma
DebugConsole.NewMessage("LOADING COROUTINE", Color.Lime);
}
while (TitleScreen.WaitForLanguageSelection)
{
yield return CoroutineStatus.Running;
}
SoundManager = new Sounds.SoundManager();
SoundManager.SetCategoryGainMultiplier("default", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
@@ -331,16 +337,21 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
if (Config.EnableSplashScreen)
{
try
var pendingSplashScreens = TitleScreen.PendingSplashScreens;
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_UTG.mp4", new Point(1280, 720)));
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_FF.mp4", new Point(1280, 720)));
pendingSplashScreens?.Enqueue(new Pair<string, Point>("Content/Splash_Daedalic.mp4", new Point(1920, 1080)));
}
//if not loading in a separate thread, wait for the splash screens to finish before continuing the loading
//otherwise the videos will look extremely choppy
if (!isSeparateThread)
{
while (TitleScreen.PlayingSplashScreen || TitleScreen.PendingSplashScreens.Count > 0)
{
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
yield return CoroutineStatus.Running;
}
catch (Exception e)
{
Config.EnableSplashScreen = false;
DebugConsole.ThrowError("Playing the splash screen failed.", e);
}
}
}
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init();
@@ -371,11 +382,9 @@ namespace Barotrauma
InitUserStats();
yield return CoroutineStatus.Running;
LightManager = new Lights.LightManager(base.GraphicsDevice, Content);
WaterRenderer.Instance = new WaterRenderer(base.GraphicsDevice, Content);
TitleScreen.LoadState = 1.0f;
yield return CoroutineStatus.Running;
@@ -526,7 +535,7 @@ namespace Barotrauma
protected override void UnloadContent()
{
Video.Close();
SoundManager.Dispose();
SoundManager?.Dispose();
}
/// <summary>
@@ -74,17 +74,12 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (GameMain.Client != null)
if (!isSinglePlayer)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
if (string.IsNullOrEmpty(text)) { return; }
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -95,6 +90,7 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -199,6 +195,7 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -242,24 +239,27 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
if (character?.Inventory == null) return null;
characterInfos.Add(characterInfo);
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (character == null)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
public void AddCharacter(Character character)
@@ -633,183 +633,9 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -953,12 +779,6 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -1016,23 +836,19 @@ namespace Barotrauma
}
}
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
//only one target (or an order with no particular targets), just show options
else
{
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order
@@ -201,7 +201,7 @@ namespace Barotrauma.Tutorials
SetHighlight(captain_statusMonitor, true);
do
{
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (Submarine.MainSub.DockedTo.Count > 0);
RemoveCompletedObjective(segments[4]);
@@ -225,7 +225,7 @@ namespace Barotrauma.Tutorials
TriggerTutorialSegment(6); // Docking
do
{
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);
@@ -132,7 +132,8 @@ namespace Barotrauma
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.045f), generalLayoutGroup.RectTransform));
foreach (string language in TextManager.AvailableLanguages)
{
languageDD.AddItem(TextManager.Get("Language." + language, returnNull: true) ?? language, language);
//TODO: display the name of the language in the target language?
languageDD.AddItem(language, language);
}
languageDD.SelectItem(TextManager.Language);
languageDD.OnSelected = (guiComponent, obj) =>
@@ -78,8 +78,8 @@ namespace Barotrauma.Items.Components
CanBeFocused = false
};
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
"", textAlignment: Alignment.BottomLeft);
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
"", textAlignment: Alignment.BottomLeft, wrap: true);
string pumpSpeedStr = TextManager.Get("PumpSpeed");
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
}
public override void OnItemLoaded()
@@ -104,13 +104,13 @@ namespace Barotrauma.Items.Components
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), GuiFrame.RectTransform, Anchor.Center), isHorizontal: true)
{
RelativeSpacing = 0.015f,
RelativeSpacing = 0.012f,
Stretch = true
};
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform), style: null);
leftHUDColumn = columnLeft;
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.45f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.3f, 1.0f), paddedFrame.RectTransform), style: null);
//----------------------------------------------------------
@@ -131,7 +131,7 @@ namespace Barotrauma.Items.Components
};
var btnText = warningBtn.GetChild<GUITextBlock>();
btnText.Font = GUI.SmallFont;
btnText.Font = GUI.Font;
btnText.Wrap = true;
btnText.SetTextPos();
warningButtons.Add(warningTexts[i], warningBtn);
@@ -776,6 +776,37 @@ namespace Barotrauma
ic.DrawHUD(spriteBatch, character);
}
}
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
if (ic is Repairable repairable)
{
if (Condition < repairable.ShowRepairUIThreshold)
{
color = Color.Cyan;
}
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
return texts;
}
@@ -92,6 +92,7 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(uiLabel) && !subInventory)
{
uiLabel = ToolBox.WrapText(uiLabel, BackgroundFrame.Width, GUI.Font, 1);
GUI.DrawString(spriteBatch,
new Vector2((int)(BackgroundFrame.Center.X - GUI.Font.MeasureString(uiLabel).X / 2), (int)BackgroundFrame.Y + 5),
uiLabel, Color.White * 0.9f);
@@ -25,17 +25,21 @@ namespace Barotrauma
var allLevelObjects = levelObjectManager.GetAllObjects();
foreach (var levelObj in allLevelObjects)
{
if (levelObj.Prefab.Sprite != null &&
!uniqueTextures.Contains(levelObj.Prefab.Sprite.Texture))
foreach (Sprite sprite in levelObj.Prefab.Sprites)
{
uniqueTextures.Add(levelObj.Prefab.Sprite.Texture);
uniqueSprites.Add(levelObj.Prefab.Sprite);
if (!uniqueTextures.Contains(sprite.Texture))
{
uniqueTextures.Add(sprite.Texture);
uniqueSprites.Add(sprite);
}
}
if (levelObj.Prefab.SpecularSprite != null &&
!uniqueTextures.Contains(levelObj.Prefab.SpecularSprite.Texture))
foreach (Sprite specularSprite in levelObj.Prefab.SpecularSprites)
{
uniqueTextures.Add(levelObj.Prefab.SpecularSprite.Texture);
uniqueSprites.Add(levelObj.Prefab.SpecularSprite);
if (!uniqueTextures.Contains(specularSprite.Texture))
{
uniqueTextures.Add(specularSprite.Texture);
uniqueSprites.Add(specularSprite);
}
}
}
@@ -76,8 +76,8 @@ namespace Barotrauma
partial void InitProjSpecific()
{
Prefab.Sprite?.EnsureLazyLoaded();
Prefab.SpecularSprite?.EnsureLazyLoaded();
Sprite?.EnsureLazyLoaded();
SpecularSprite?.EnsureLazyLoaded();
Prefab.DeformableSprite?.EnsureLazyLoaded();
CurrentSwingAmount = Prefab.SwingAmountRad;
@@ -109,7 +109,7 @@ namespace Barotrauma
Vector2 camDiff = new Vector2(obj.Position.X, obj.Position.Y) - cam.WorldViewCenter;
camDiff.Y = -camDiff.Y;
Sprite activeSprite = specular ? obj.ActivePrefab.SpecularSprite : obj.ActivePrefab.Sprite;
Sprite activeSprite = specular ? obj.SpecularSprite : obj.Sprite;
activeSprite?.Draw(
spriteBatch,
new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
@@ -491,30 +491,6 @@ namespace Barotrauma
}
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
{
//move disabled items (wires, items inside containers) inside the sub
if (e is Item item && item.body != null && !item.body.Enabled)
{
item.SetTransform(ConvertUnits.ToSimUnits(HiddenSubPosition), 0.0f);
}
}
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
{
//move disabled items (wires, items inside containers) inside the sub
if (e is Item item && item.body != null && !item.body.Enabled)
{
item.SetTransform(ConvertUnits.ToSimUnits(HiddenSubPosition), 0.0f);
}
}
}
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (Vector2.Distance(e.Position, HiddenSubPosition) > 20000)
@@ -1012,7 +1012,7 @@ namespace Barotrauma.Networking
}
}
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg)
{
UserData = "permissions"
};
@@ -1707,7 +1707,7 @@ namespace Barotrauma.Networking
infoButton.UserData = newSub;
infoButton.OnClicked = (component, userdata) =>
{
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", new Vector2(0.25f, 0.25f), new Point(500, 400)));
return true;
};
}
@@ -2401,7 +2401,7 @@ namespace Barotrauma.Networking
{
var banReasonPrompt = new GUIMessageBox(
TextManager.Get(ban ? "BanReasonPrompt" : "KickReasonPrompt"),
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, 400, 300);
"", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") }, new Vector2(0.25f, 0.2f), new Point(400, 200));
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.6f), banReasonPrompt.InnerFrame.RectTransform, Anchor.Center));
var banReasonBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform))
@@ -334,6 +334,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -2043,12 +2043,13 @@ namespace Barotrauma
GUI.AddMessage(GetCharacterEditorTranslation("RagdollReset"), Color.WhiteSmoke, font: GUI.Font);
return true;
};
Vector2 messageBoxRelSize = new Vector2(0.5f, 0.5f);
int messageBoxWidth = GameMain.GraphicsWidth / 2;
int messageBoxHeight = GameMain.GraphicsHeight / 2;
var saveRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveRagdoll"));
saveRagdollButton.OnClicked += (button, userData) =>
{
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveRagdoll"), $"{GetCharacterEditorTranslation("ProvideFileName")}: ", new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
var inputField = new GUITextBox(new RectTransform(new Point(box.Content.Rect.Width, 30), box.Content.RectTransform, Anchor.Center), RagdollParams.Name);
box.Buttons[0].OnClicked += (b, d) =>
{
@@ -2076,7 +2077,7 @@ namespace Barotrauma
var loadRagdollButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadRagdoll"));
loadRagdollButton.OnClicked += (button, userData) =>
{
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadRagdoll"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
loadBox.Buttons[0].OnClicked += loadBox.Close;
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform, Anchor.TopCenter));
var deleteButton = loadBox.Buttons[2];
@@ -2122,7 +2123,7 @@ namespace Barotrauma
var msgBox = new GUIMessageBox(
TextManager.Get("DeleteDialogLabel"),
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked += (b, d) =>
{
try
@@ -2163,7 +2164,7 @@ namespace Barotrauma
var saveAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("SaveAnimation"));
saveAnimationButton.OnClicked += (button, userData) =>
{
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxWidth, messageBoxHeight);
var box = new GUIMessageBox(GetCharacterEditorTranslation("SaveAnimation"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Save") }, messageBoxRelSize);
var textArea = new GUIFrame(new RectTransform(new Vector2(1, 0.1f), box.Content.RectTransform) { MinSize = new Point(350, 30) }, style: null);
var inputLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), textArea.RectTransform) { MinSize = new Point(250, 30) }, $"{GetCharacterEditorTranslation("ProvideFileName")}: ");
var inputField = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), textArea.RectTransform, Anchor.TopRight) { MinSize = new Point(100, 30) }, CurrentAnimation.Name);
@@ -2211,7 +2212,7 @@ namespace Barotrauma
var loadAnimationButton = new GUIButton(new RectTransform(buttonSize, layoutGroup.RectTransform), GetCharacterEditorTranslation("LoadAnimation"));
loadAnimationButton.OnClicked += (button, userData) =>
{
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxWidth, messageBoxHeight);
var loadBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadAnimation"), "", new string[] { TextManager.Get("Cancel"), TextManager.Get("Load"), TextManager.Get("Delete") }, messageBoxRelSize);
loadBox.Buttons[0].OnClicked += loadBox.Close;
var listBox = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.6f), loadBox.Content.RectTransform));
var deleteButton = loadBox.Buttons[2];
@@ -2273,7 +2274,7 @@ namespace Barotrauma
var msgBox = new GUIMessageBox(
TextManager.Get("DeleteDialogLabel"),
TextManager.Get("DeleteDialogQuestion").Replace("[file]", selectedFile),
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }, messageBoxWidth - 100, messageBoxHeight - 100);
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked += (b, d) =>
{
try
@@ -4425,7 +4426,7 @@ namespace Barotrauma
protected override GUIMessageBox Create()
{
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
var box = new GUIMessageBox(GetCharacterEditorTranslation("CreateNewCharacter"), string.Empty, new string[] { TextManager.Get("Cancel"), TextManager.Get("Next") }, new Vector2(0.5f, 1.0f));
box.Content.ChildAnchor = Anchor.TopCenter;
box.Content.AbsoluteSpacing = 20;
int elementSize = 30;
@@ -4541,7 +4542,7 @@ namespace Barotrauma
protected override GUIMessageBox Create()
{
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
var box = new GUIMessageBox(GetCharacterEditorTranslation("DefineRagdoll"), string.Empty, new string[] { TextManager.Get("Previous"), TextManager.Get("Create") }, new Vector2(0.5f, 1.0f));
box.Content.ChildAnchor = Anchor.TopCenter;
box.Content.AbsoluteSpacing = 20;
int elementSize = 30;
@@ -4621,7 +4622,7 @@ namespace Barotrauma
{
if (htmlBox == null)
{
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight);
htmlBox = new GUIMessageBox(GetCharacterEditorTranslation("LoadHTML"), string.Empty, new string[] { TextManager.Get("Close"), TextManager.Get("Load") }, new Vector2(0.5f, 1.0f));
var element = new GUIFrame(new RectTransform(new Vector2(0.8f, 0.05f), htmlBox.Content.RectTransform), style: null, color: Color.Gray * 0.25f);
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1), element.RectTransform), GetCharacterEditorTranslation("HTMLPath"));
var htmlPathElement = new GUITextBox(new RectTransform(new Vector2(0.5f, 1), element.RectTransform, Anchor.TopRight), $"Content/Characters/{Name}/{Name}.html");
@@ -1,8 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
@@ -11,7 +8,7 @@ namespace Barotrauma
{
private GUIListBox listBox;
private float scrollSpeed;
private readonly float scrollSpeed;
public CreditsPlayer(RectTransform rectT, string configFile) : base(null, rectT)
{
@@ -174,7 +174,10 @@ namespace Barotrauma
foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
{
levelObjPrefab.Sprite?.EnsureLazyLoaded();
foreach (Sprite sprite in levelObjPrefab.Sprites)
{
sprite?.EnsureLazyLoaded();
}
}
pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
@@ -251,7 +254,7 @@ namespace Barotrauma
CanBeFocused = false,
};
Sprite sprite = levelObjPrefab.Sprite ?? levelObjPrefab.DeformableSprite?.Sprite;
Sprite sprite = levelObjPrefab.Sprites.FirstOrDefault() ?? levelObjPrefab.DeformableSprite?.Sprite;
GUIImage img = new GUIImage(new RectTransform(new Point(paddedFrame.Rect.Height, paddedFrame.Rect.Height - textBlock.Rect.Height),
paddedFrame.RectTransform, Anchor.TopCenter), sprite, scaleToFit: true)
{
@@ -289,7 +292,7 @@ namespace Barotrauma
editor.AddCustomContent(commonnessContainer, 1);
}
Sprite sprite = levelObjectPrefab.Sprite ?? levelObjectPrefab.DeformableSprite?.Sprite;
Sprite sprite = levelObjectPrefab.Sprites.FirstOrDefault() ?? levelObjectPrefab.DeformableSprite?.Sprite;
if (sprite != null)
{
editor.AddCustomContent(new GUIButton(new RectTransform(new Point(editor.Rect.Width / 2, 20)),
@@ -297,7 +300,6 @@ namespace Barotrauma
{
OnClicked = (btn, userdata) =>
{
GameMain.SpriteEditorScreen.RefreshLists();
editingSprite = sprite;
GameMain.SpriteEditorScreen.SelectSprite(editingSprite);
return true;
@@ -602,7 +604,7 @@ namespace Barotrauma
public GUIMessageBox Create()
{
var box = new GUIMessageBox(TextManager.Get("LevelEditorCreateLevelObj"), string.Empty,
new string[] { TextManager.Get("Cancel"), TextManager.Get("Done") }, GameMain.GraphicsWidth / 2, (int)(GameMain.GraphicsHeight * 0.8f));
new string[] { TextManager.Get("Cancel"), TextManager.Get("Done") }, new Vector2(0.5f, 0.8f));
box.Content.ChildAnchor = Anchor.TopCenter;
box.Content.AbsoluteSpacing = 20;
@@ -618,8 +620,8 @@ namespace Barotrauma
var texturePathBox = new GUITextBox(new RectTransform(new Point(listBox.Content.Rect.Width, elementSize), listBox.Content.RectTransform));
foreach (LevelObjectPrefab prefab in LevelObjectPrefab.List)
{
if (prefab.Sprite == null) continue;
texturePathBox.Text = Path.GetDirectoryName(prefab.Sprite.FilePath);
if (prefab.Sprites.FirstOrDefault() == null) continue;
texturePathBox.Text = Path.GetDirectoryName(prefab.Sprites.FirstOrDefault().FilePath);
break;
}
@@ -676,6 +678,8 @@ namespace Barotrauma
doc.WriteTo(writer);
writer.Flush();
}
// Recreate the prefab so that the sprite loads correctly: TODO: consider a better way to do this
newPrefab = new LevelObjectPrefab(newElement);
break;
}
@@ -44,15 +44,15 @@ namespace Barotrauma
{
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
new GUIImage(new RectTransform(new Vector2(0.4f, 0.25f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.08f, 0.05f), AbsoluteOffset = new Point(-8, -8) },
style: "TitleText")
{
Color = Color.Black * 0.5f,
CanBeFocused = false
};
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
titleText = new GUIImage(new RectTransform(new Vector2(0.4f, 0.25f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.08f, 0.05f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
@@ -354,6 +354,12 @@ namespace Barotrauma
};
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
new GUIButton(new RectTransform(new Vector2(0.1f, 0.05f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.BottomLeft) { RelativeOffset = new Vector2(0.25f, 0.02f) },
TextManager.Get("Back"), style: "GUIButtonLarge")
{
OnClicked = SelectTab
};
}
#endregion
@@ -383,10 +389,9 @@ namespace Barotrauma
private bool SelectTab(GUIButton button, object obj)
{
titleText.Visible = true;
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(
@@ -1212,7 +1212,7 @@ namespace Barotrauma
};
infoButton.OnClicked += (component, userdata) =>
{
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 600));
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", new Vector2(0.25f, 0.25f), new Point(500, 400)));
return true;
};
}
@@ -2005,7 +2005,8 @@ namespace Barotrauma
return false;
}
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, 400, 300)
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg,
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
UserData = "request" + subName
};
@@ -193,50 +193,7 @@ namespace Barotrauma
{
Sprite sprite = userData as Sprite;
if (sprite == null) return false;
if (selectedSprites.Any(s => s.Texture != selectedTexture))
{
ResetWidgets();
}
if (Widget.EnableMultiSelect)
{
if (selectedSprites.Contains(sprite))
{
selectedSprites.Remove(sprite);
}
else
{
selectedSprites.Add(sprite);
dirtySprites.Add(sprite);
lastSelected = sprite;
}
}
else
{
selectedSprites.Clear();
selectedSprites.Add(sprite);
dirtySprites.Add(sprite);
lastSelected = sprite;
}
if (selectedTexture != sprite.Texture)
{
textureList.Select(sprite.Texture, autoScroll: false);
UpdateScrollBar(textureList);
}
xmlPathText.Text = string.Empty;
foreach (var s in selectedSprites)
{
texturePathText.Text = s.FilePath;
var element = s.SourceElement;
if (element != null)
{
string xmlPath = element.ParseContentPathFromUri();
if (!xmlPathText.Text.Contains(xmlPath))
{
xmlPathText.Text += "\n" + xmlPath;
}
}
}
xmlPathText.TextColor = Color.LightGray;
SelectSprite(sprite);
return true;
}
};
@@ -610,11 +567,56 @@ namespace Barotrauma
public void SelectSprite(Sprite sprite)
{
ResetWidgets();
textureList.Select(sprite.Texture);
ResetZoom();
selectedSprites.Clear();
selectedSprites.Add(sprite);
if (!loadedSprites.Contains(sprite))
{
loadedSprites.Add(sprite);
RefreshLists();
}
if (selectedSprites.Any(s => s.Texture != selectedTexture))
{
ResetWidgets();
}
if (Widget.EnableMultiSelect)
{
if (selectedSprites.Contains(sprite))
{
selectedSprites.Remove(sprite);
}
else
{
selectedSprites.Add(sprite);
dirtySprites.Add(sprite);
lastSelected = sprite;
}
}
else
{
selectedSprites.Clear();
selectedSprites.Add(sprite);
dirtySprites.Add(sprite);
lastSelected = sprite;
}
if (selectedTexture != sprite.Texture)
{
textureList.Select(sprite.Texture, autoScroll: false);
UpdateScrollBar(textureList);
}
xmlPathText.Text = string.Empty;
foreach (var s in selectedSprites)
{
texturePathText.Text = s.FilePath;
var element = s.SourceElement;
if (element != null)
{
string xmlPath = element.ParseContentPathFromUri();
if (!xmlPathText.Text.Contains(xmlPath))
{
xmlPathText.Text += "\n" + xmlPath;
}
}
}
xmlPathText.TextColor = Color.LightGray;
}
public void RefreshLists()
@@ -659,6 +661,7 @@ namespace Barotrauma
public void ResetZoom()
{
if (selectedTexture == null) { return; }
var viewArea = GetViewArea;
float width = viewArea.Width / (float)selectedTexture.Width;
float height = viewArea.Height / (float)selectedTexture.Height;
@@ -906,7 +906,7 @@ namespace Barotrauma
public void CreateTextPicker(string textTag, ISerializableEntity entity, SerializableProperty property, GUITextBox textBox)
{
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel") }, width: 300, height: 400);
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel") }, new Vector2(0.2f, 0.5f), new Point(300, 400));
msgBox.Buttons[0].OnClicked = msgBox.Close;
var textList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.8f), msgBox.Content.RectTransform, Anchor.TopCenter))
@@ -36,6 +36,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveLoop.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveManager.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveOperateItem.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveFightIntruders.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectivePumpWater.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRepairItem.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\Characters\AI\Objectives\AIObjectiveRepairItems.cs" />
@@ -454,24 +454,12 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\BackgroundWalls.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -505,6 +493,66 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4BaseTextureEdge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4Plants.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4SurfaceCluster.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Ice\Zone4SurfaceDetail.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2BaseTexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2BaseTextureEdge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2Plants.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2SurfaceCluster.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\ThermalReefs\Zone2SurfaceDetail.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3BaseTexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3BaseTextureEdge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3Plants.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3SurfaceCluster.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Tundra\Zone3SurfaceDetail.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1BaseTexture.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1BaseTextureEdge.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1Plants.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1SurfaceCluster.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\Zones\Volcanic\Zone1SurfaceDetail.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_BrazilianPortuguese.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -527,6 +575,15 @@
<Content Include="$(MSBuildThisFileDirectory)Content\NPCConversations\NpcConversations_TraditionalChinese.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_Daedalic.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_FF.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Splash_UTG.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\BrazilianPortugueseVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -557,6 +614,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_deconstruct.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_docking.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_equip.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -1631,9 +1691,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Particles\UnderwaterExplosionSheet.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\splashscreen.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\EnglishVanilla.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -3146,9 +3203,6 @@
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\PickItemFail.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\StartDrone.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\UI\ChatMsg.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -3,6 +3,8 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
namespace Barotrauma
{
@@ -12,7 +14,28 @@ namespace Barotrauma
private AIObjectiveManager objectiveManager;
private float updateObjectiveTimer;
private float sortTimer;
private float crouchRaycastTimer;
private float reportTimer;
private bool shouldCrouch;
const float crouchRaycastInterval = 1;
const float reportInterval = 1;
const float sortObjectiveInterval = 1;
public static float HULL_SAFETY_THRESHOLD = 50;
public HashSet<Hull> UnsafeHulls { get; private set; } = new HashSet<Hull>();
private SteeringManager outsideSteering, insideSteering;
public IndoorsSteeringManager PathSteering => insideSteering as IndoorsSteeringManager;
public HumanoidAnimController AnimController => Character.AnimController as HumanoidAnimController;
public override AIObjectiveManager ObjectiveManager
{
get { return objectiveManager; }
}
private bool shouldCrouch;
private float crouchRaycastTimer;
@@ -48,7 +71,6 @@ namespace Barotrauma
{
insideSteering = new IndoorsSteeringManager(this, true, false);
outsideSteering = new SteeringManager(this);
objectiveManager = new AIObjectiveManager(c);
reportTimer = Rand.Range(0f, reportInterval);
sortTimer = Rand.Range(0f, sortObjectiveInterval);
@@ -76,35 +98,37 @@ namespace Barotrauma
Character.ClearInputs();
objectiveManager.UpdateObjectives(deltaTime);
if (updateObjectiveTimer > 0.0f)
if (sortTimer > 0.0f)
{
sortTimer -= deltaTime;
}
else
{
objectiveManager.SortObjectives();
sortTimer = sortObjectiveInterval;
}
if (reportTimer > 0.0f)
{
reportTimer -= deltaTime;
}
else
{
objectiveManager.SortObjectives();
updateObjectiveTimer = UpdateObjectiveInterval;
if (Character.SpeechImpediment < 100.0f)
{
ReportProblems();
UpdateSpeaking();
}
reportTimer = reportInterval;
}
if (Character.SpeechImpediment < 100.0f)
{
ReportProblems();
UpdateSpeaking();
}
if (objectiveManager.CurrentObjective == null) { return; }
objectiveManager.DoCurrentObjective(deltaTime);
bool run = objectiveManager.GetCurrentPriority() > AIObjectiveManager.OrderPriority;
bool run = objectiveManager.CurrentObjective.ForceRun || objectiveManager.GetCurrentPriority() > AIObjectiveManager.RunPriority;
if (ObjectiveManager.CurrentObjective is AIObjectiveGoTo goTo && goTo.Target != null)
{
if (Vector2.DistanceSquared(Character.SimPosition, goTo.Target.SimPosition) > 3 * 3)
{
run = true;
}
}
if (!run)
{
run = objectiveManager.CurrentObjective.ForceRun;
run = Vector2.DistanceSquared(Character.SimPosition, goTo.Target.SimPosition) > 3 * 3;
}
if (run)
{
@@ -161,7 +185,7 @@ namespace Barotrauma
{
bool oxygenLow = Character.OxygenAvailable < CharacterHealth.LowOxygenThreshold;
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = objectiveManager.CurrentObjective.KeepDivingGearOn;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs);
if (removeDivingSuit)
@@ -187,7 +211,7 @@ namespace Barotrauma
}
}
}
if (!(ObjectiveManager.CurrentOrder is AIObjectiveExtinguishFires) && !(ObjectiveManager.CurrentObjective is AIObjectiveExtinguishFire))
if (!ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFires>() && !ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFire>())
{
var extinguisherItem = Character.Inventory.FindItemByIdentifier("extinguisher") ?? Character.Inventory.FindItemByTag("extinguisher");
if (extinguisherItem != null && Character.HasEquippedItem(extinguisherItem))
@@ -196,6 +220,21 @@ namespace Barotrauma
extinguisherItem.Drop(Character);
}
}
foreach (var item in Character.Inventory.Items)
{
if (item == null) { continue; }
if (ObjectiveManager.CurrentObjective is AIObjectiveIdle)
{
if (item.AllowedSlots.Contains(InvSlotType.RightHand | InvSlotType.LeftHand) && Character.HasEquippedItem(item))
{
// Try to put the weapon in an Any slot, and drop it if that fails
if (!item.AllowedSlots.Contains(InvSlotType.Any) || !Character.Inventory.TryPutItem(item, Character, new List<InvSlotType>() { InvSlotType.Any }))
{
item.Drop(Character);
}
}
}
}
if (Character.IsKeyDown(InputType.Aim))
{
@@ -228,41 +267,70 @@ namespace Barotrauma
Order newOrder = null;
if (Character.CurrentHull != null)
{
if (Character.CurrentHull.FireSources.Count > 0)
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull, Character))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
if (AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
if (Character.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor == null && g.Open > 0.0f))
foreach (var gap in Character.CurrentHull.ConnectedGaps)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
if (AIObjectiveFixLeaks.IsValidTarget(gap, Character))
{
if (AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
}
foreach (Item item in Item.ItemList)
{
if (item.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, Character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
if (AddTargets<AIObjectiveRepairItems, Item>(Character, item))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
}
}
}
foreach (Character c in Character.CharacterList)
{
if (c.CurrentHull == Character.CurrentHull && !c.IsDead &&
(c.AIController is EnemyAIController || (c.TeamID != Character.TeamID && Character.TeamID != Character.TeamType.FriendlyNPC && c.TeamID != Character.TeamType.FriendlyNPC)))
if (c.CurrentHull != Character.CurrentHull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(c, Character))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
if (AddTargets<AIObjectiveFightIntruders, Character>(Character, c))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
}
if (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f)
{
if (AddTargets<AIObjectiveRescueAll, Character>(Character, Character))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
}
if (Character.CurrentHull != null && (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
if (newOrder != null)
{
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{
Character.Speak(
newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
}
}
}
@@ -289,6 +357,7 @@ namespace Barotrauma
{
float damage = attackResult.Damage;
if (damage <= 0) { return; }
if (ObjectiveManager.CurrentObjective is AIObjectiveFightIntruders) { return; }
if (attacker == null || attacker.IsDead || attacker.Removed)
{
// Ignore damage from falling etc that we shouldn't react to.
@@ -336,18 +405,18 @@ namespace Barotrauma
{
// Replace the old objective with the new.
ObjectiveManager.Objectives.Remove(combatObjective);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager));
}
}
else
{
if (delay > 0)
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode), delay);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager), delay);
}
else
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode, objectiveManager));
}
}
}
@@ -358,8 +427,10 @@ namespace Barotrauma
CurrentOrderOption = option;
CurrentOrder = order;
objectiveManager.SetOrder(order, option, orderGiver);
if (speak && Character.SpeechImpediment < 100.0f) Character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
if (speak && Character.SpeechImpediment < 100.0f)
{
Character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
}
SetOrderProjSpecific(order);
}
@@ -375,7 +446,7 @@ namespace Barotrauma
crouchRaycastTimer -= deltaTime;
if (crouchRaycastTimer > 0.0f) return;
crouchRaycastTimer = CrouchRaycastInterval;
crouchRaycastTimer = crouchRaycastInterval;
//start the raycast in front of the character in the direction it's heading to
Vector2 startPos = Character.SimPosition;
@@ -396,7 +467,7 @@ namespace Barotrauma
/// <summary>
/// Check whether the character has a diving mask in usable condition plus some oxygen.
/// </summary>
public static bool HasDivingGear(Character character) => HasItem(character, "diving", "oxygensource");
public static bool HasDivingMask(Character character) => HasItem(character, "diving", "oxygensource");
public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0)
{
@@ -416,12 +487,9 @@ namespace Barotrauma
{
foreach (var c in Character.CharacterList)
{
if (c.TeamID == character.TeamID)
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
{
if (c.AIController is HumanAIController humanAi)
{
humanAi.RefreshHullSafety(hull);
}
humanAi.RefreshHullSafety(hull);
}
}
}
@@ -438,13 +506,86 @@ namespace Barotrauma
}
}
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
break;
case "reportbreach":
foreach (var gap in hull.ConnectedGaps)
{
if (AIObjectiveFixLeaks.IsValidTarget(gap, character))
{
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
}
}
break;
case "reportbrokendevices":
foreach (var item in Item.ItemList)
{
if (item.CurrentHull != hull) { continue; }
if (AIObjectiveRepairItems.IsValidTarget(item, character))
{
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { continue; }
AddTargets<AIObjectiveRepairItems, Item>(character, item);
}
}
break;
case "reportintruders":
foreach (var enemy in Character.CharacterList)
{
if (enemy.CurrentHull != hull) { continue; }
if (AIObjectiveFightIntruders.IsValidTarget(enemy, character))
{
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
}
}
break;
case "requestfirstaid":
foreach (var c in Character.CharacterList)
{
if (c.CurrentHull != hull) { continue; }
if (AIObjectiveRescueAll.IsValidTarget(c, character))
{
AddTargets<AIObjectiveRescueAll, Character>(character, c);
}
}
break;
default:
#if DEBUG
DebugConsole.ThrowError(order.AITag + " not implemented!");
#endif
break;
}
}
private static bool AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
{
bool targetAdded = false;
foreach (var c in Character.CharacterList)
{
if (IsFriendly(caller, c) && c.AIController is HumanAIController humanAI)
{
var objective = humanAI.ObjectiveManager.GetObjective<T1>();
if (objective == null) { continue; }
if (!targetAdded && objective.AddTarget(target))
{
targetAdded = true;
}
}
}
return targetAdded;
}
public float GetHullSafety(Hull hull)
{
if (hull == null) { return 0; }
bool ignoreFire = ObjectiveManager.CurrentObjective is AIObjectiveExtinguishFire || ObjectiveManager.CurrentOrder is AIObjectiveExtinguishFires;
bool ignoreFire = ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFires>() || ObjectiveManager.IsCurrentObjective<AIObjectiveExtinguishFire>();
bool ignoreWater = HasDivingSuit(Character);
bool ignoreOxygen = ignoreWater || HasDivingGear(Character);
bool ignoreEnemies = ObjectiveManager.CurrentObjective is AIObjectiveCombat || ObjectiveManager.CurrentOrder is AIObjectiveCombat;
bool ignoreOxygen = ignoreWater || HasDivingMask(Character);
bool ignoreEnemies = ObjectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>();
return GetHullSafety(hull, Character, ignoreWater, ignoreOxygen, ignoreFire, ignoreEnemies);
}
@@ -462,7 +603,7 @@ namespace Barotrauma
// Even the smallest fire reduces the safety by 50%
float fire = hull.FireSources.Count * 0.5f + hull.FireSources.Sum(fs => fs.DamageRange) / hull.Size.X;
float fireFactor = ignoreFire ? 1 : MathHelper.Lerp(1, 0, MathHelper.Clamp(fire, 0, 1));
int enemyCount = Character.CharacterList.Count(e =>
int enemyCount = Character.CharacterList.Count(e =>
e.CurrentHull == hull && !e.IsDead && !e.IsUnconscious &&
(e.AIController is EnemyAIController || (e.TeamID != character.TeamID && character.TeamID != Character.TeamType.FriendlyNPC && e.TeamID != Character.TeamType.FriendlyNPC)));
// The hull safety decreases 90% per enemy up to 100% (TODO: test smaller percentages)
@@ -471,7 +612,8 @@ namespace Barotrauma
return MathHelper.Clamp(safety * 100, 0, 100);
}
public bool IsFriendly(Character other) => IsFriendly(Character, other);
// TODO: If the aliens are quaranteed to be in another team than the player, we wouldn't need to check the species.
public bool IsFriendly(Character other) => other.TeamID == Character.TeamID && other.SpeciesName == Character.SpeciesName;
public static bool IsFriendly(Character me, Character other) => other.TeamID == me.TeamID && other.SpeciesName == me.SpeciesName;
}
}
@@ -287,7 +287,8 @@ namespace Barotrauma
character.AnimController.Anim = AnimController.Animation.None;
character.SelectedConstruction = null;
}
if (Vector2.DistanceSquared(pos, currentPath.CurrentNode.SimPosition) < MathUtils.Pow(collider.radius * 3, 2))
float multiplier = MathHelper.Lerp(1, 10, MathHelper.Clamp(collider.LinearVelocity.Length() / 10, 0, 1));
if (Vector2.DistanceSquared(pos, currentPath.CurrentNode.SimPosition) < MathUtils.Pow(collider.radius * 2 * multiplier, 2))
{
currentPath.SkipToNextNode();
}
@@ -296,13 +297,13 @@ namespace Barotrauma
{
Vector2 colliderBottom = character.AnimController.GetColliderBottom();
Vector2 colliderSize = collider.GetSize();
Vector2 velocity = collider.LinearVelocity;
// Cannot use the head position, because not all characters have head or it can be below the total height of the character
float characterHeight = colliderSize.Y + character.AnimController.ColliderHeightFromFloor;
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
if (horizontalDistance < collider.radius * 3 && isAboveFeet && isNotTooHigh)
if (InStairs)
{
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
@@ -350,6 +351,8 @@ namespace Barotrauma
{
for (int i = 0; i < 2; i++)
{
WayPoint currentWaypoint = null;
WayPoint nextWaypoint = null;
Door door = null;
bool shouldBeOpen = false;
@@ -360,21 +363,19 @@ namespace Barotrauma
}
else
{
WayPoint node = null;
WayPoint nextNode = null;
if (i == 0)
{
node = currentPath.CurrentNode;
nextNode = currentPath.NextNode;
currentWaypoint = currentPath.CurrentNode;
nextWaypoint = currentPath.NextNode;
}
else
{
node = currentPath.PrevNode;
nextNode = currentPath.CurrentNode;
currentWaypoint = currentPath.PrevNode;
nextWaypoint = currentPath.CurrentNode;
}
if (node?.ConnectedDoor == null) continue;
if (currentWaypoint?.ConnectedDoor == null) { continue; }
if (nextNode == null)
if (nextWaypoint == null)
{
//the node we're heading towards is the last one in the path, and at a door
//the door needs to be open for the character to reach the node
@@ -382,21 +383,21 @@ namespace Barotrauma
}
else
{
door = node.ConnectedGap.ConnectedDoor;
door = currentWaypoint.ConnectedGap.ConnectedDoor;
if (door.LinkedGap.IsHorizontal)
{
int currentDir = Math.Sign(nextNode.WorldPosition.X - door.Item.WorldPosition.X);
int currentDir = Math.Sign(nextWaypoint.WorldPosition.X - door.Item.WorldPosition.X);
shouldBeOpen = (door.Item.WorldPosition.X - character.WorldPosition.X) * currentDir > -50.0f;
}
else
{
int currentDir = Math.Sign(nextNode.WorldPosition.Y - door.Item.WorldPosition.Y);
int currentDir = Math.Sign(nextWaypoint.WorldPosition.Y - door.Item.WorldPosition.Y);
shouldBeOpen = (door.Item.WorldPosition.Y - character.WorldPosition.Y) * currentDir > -80.0f;
}
}
}
if (door == null) return;
if (door == null) { return; }
//toggle the door if it's the previous node and open, or if it's current node and closed
if (door.IsOpen != shouldBeOpen)
@@ -422,22 +423,29 @@ namespace Barotrauma
buttonPressCooldown = ButtonPressInterval;
break;
}
closestButton.Item.TryInteract(character, false, true, false);
buttonPressCooldown = ButtonPressInterval;
break;
}
else
{
if (!door.HasRequiredItems(character, false) && shouldBeOpen)
else if (closestButton != null)
{
currentPath.Unreachable = true;
return;
if (Vector2.DistanceSquared(closestButton.Item.WorldPosition, character.WorldPosition) < MathUtils.Pow(closestButton.Item.InteractDistance * 2, 2))
{
closestButton.Item.TryInteract(character, false, true, false);
buttonPressCooldown = ButtonPressInterval;
break;
}
else
{
// Can't reach the button closest to the door.
// It's possible that we could reach another buttons.
// If this becomes an issue, we could go through them here and check if any of them are reachable
// (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above)
currentPath.Unreachable = true;
return;
}
}
door.Item.TryInteract(character, false, true, true);
buttonPressCooldown = ButtonPressInterval;
break;
}
else if (shouldBeOpen)
{
currentPath.Unreachable = true;
return;
}
}
}
@@ -445,32 +453,38 @@ namespace Barotrauma
private float? GetNodePenalty(PathNode node, PathNode nextNode)
{
if (character == null) { return 0.0f; }
if (character == null) { return 0.0f; }
float penalty = 0.0f;
if (nextNode.Waypoint.ConnectedGap != null && nextNode.Waypoint.ConnectedGap.Open < 0.9f)
{
if (nextNode.Waypoint.ConnectedDoor == null)
var door = nextNode.Waypoint.ConnectedDoor;
if (door == null)
{
penalty = 100.0f;
}
else if (!canBreakDoors)
else
{
//door closed and the character can't open doors -> node can't be traversed
if (!canOpenDoors || character.LockHands) { return null; }
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
if (!doorButtons.Any())
if (!CanAccessDoor(door, button =>
{
// Ignore buttons that are on the wrong side of the door
if (door.IsHorizontal)
{
if (Math.Sign(button.Item.WorldPosition.Y - door.Item.WorldPosition.Y) != Math.Sign(character.WorldPosition.Y - door.Item.WorldPosition.Y))
{
return false;
}
}
else
{
if (Math.Sign(button.Item.WorldPosition.X - door.Item.WorldPosition.X) != Math.Sign(character.WorldPosition.X - door.Item.WorldPosition.X))
{
return false;
}
}
return true;
}))
{
if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
}
foreach (Controller button in doorButtons)
{
if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) !=
Math.Sign(node.Position.X - nextNode.Position.X)) { continue; }
if (!button.HasRequiredItems(character, false)) { return null; }
return null;
}
}
}
@@ -12,21 +12,6 @@ namespace Barotrauma
public abstract string DebugTag { get; }
public virtual bool ForceRun => false;
public virtual bool KeepDivingGearOn => false;
protected readonly List<AIObjective> subObjectives = new List<AIObjective>();
public float Priority { get; set; }
protected readonly Character character;
protected string option;
protected bool abandon;
public virtual bool CanBeCompleted => !abandon && subObjectives.All(so => so.CanBeCompleted);
public IEnumerable<AIObjective> SubObjectives => subObjectives;
public AIObjective CurrentSubObjective { get; private set; }
protected HumanAIController HumanAIController => character.AIController as HumanAIController;
protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
/// <summary>
/// Run the main objective with all subobjectives concurrently?
@@ -62,6 +47,7 @@ namespace Barotrauma
public AIObjective(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
{
this.objectiveManager = objectiveManager;
this.character = character;
Option = option ?? string.Empty;
@@ -94,18 +80,6 @@ namespace Barotrauma
#endif
subObjectives.Remove(subObjective);
}
else if (subObjective.ShouldInterruptSubObjective(subObjective))
{
#if DEBUG
DebugConsole.NewMessage($"Removing subobjective {subObjective.DebugTag} of {DebugTag}, because it is interrupted.");
#endif
subObjectives.Remove(subObjective);
}
}
if (!subObjectives.Contains(CurrentSubObjective))
{
CurrentSubObjective = null;
}
foreach (AIObjective objective in subObjectives)
@@ -132,29 +106,40 @@ namespace Barotrauma
subObjectives.Add(objective);
}
public void SortSubObjectives(AIObjectiveManager objectiveManager)
public void SortSubObjectives()
{
if (subObjectives.None()) { return; }
subObjectives.Sort((x, y) => y.GetPriority(objectiveManager).CompareTo(x.GetPriority(objectiveManager)));
CurrentSubObjective = SubObjectives.First();
CurrentSubObjective.SortSubObjectives(objectiveManager);
subObjectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
if (ConcurrentObjectives)
{
subObjectives.ForEach(so => so.SortSubObjectives());
}
else
{
subObjectives.First().SortSubObjectives();
}
}
public virtual float GetPriority(AIObjectiveManager objectiveManager) => Priority;
public virtual float GetPriority() => Priority * PriorityModifier;
public virtual void Update(AIObjectiveManager objectiveManager, float deltaTime)
public virtual void Update(float deltaTime)
{
var subObjective = objectiveManager.CurrentObjective?.CurrentSubObjective;
if (objectiveManager.CurrentOrder == this)
{
Priority = AIObjectiveManager.OrderPriority;
}
else if (objectiveManager.CurrentObjective == this || subObjective == this)
else if (objectiveManager.WaitTimer <= 0)
{
Priority += Devotion * deltaTime;
if (objectiveManager.CurrentObjective != null)
{
if (objectiveManager.CurrentObjective == this || objectiveManager.CurrentObjective.subObjectives.Any(so => so == this))
{
Priority += Devotion * PriorityModifier * deltaTime;
}
}
Priority = MathHelper.Clamp(Priority, 0, 100);
subObjectives.ForEach(so => so.Update(deltaTime));
}
Priority = MathHelper.Clamp(Priority, 0, 100);
subObjectives.ForEach(so => so.Update(objectiveManager, deltaTime));
}
/// <summary>
@@ -174,13 +159,54 @@ namespace Barotrauma
}
}
protected virtual bool ShouldInterruptSubObjective(AIObjective subObjective) => false;
public virtual void OnSelected() { }
/// <summary>
/// Checks if the objective already is created and added in subobjectives. If not, creates it.
/// Handles objectives that cannot be completed. If the objective has been removed form the subobjectives, a null value is assigned to the reference.
/// Returns true if the objective was created.
/// </summary>
protected bool TryAddSubObjective<T>(ref T objective, Func<T> constructor, Action onAbandon = null) where T : AIObjective
{
if (objective != null)
{
// Sub objective already found, no need to do anything if it remains in the subobjectives
// If the sub objective is removed -> it's either completed or impossible to complete.
if (!subObjectives.Contains(objective))
{
if (!objective.CanBeCompleted)
{
abandon = true;
onAbandon?.Invoke();
}
objective = null;
}
return false;
}
else
{
objective = constructor();
if (!subObjectives.Contains(objective))
{
AddSubObjective(objective);
}
return true;
}
}
public virtual void OnSelected()
{
// Should we reset steering here?
//if (!ConcurrentObjectives)
//{
// SteeringManager.Reset();
//}
}
public virtual void Reset() { }
protected abstract void Act(float deltaTime);
public abstract bool IsCompleted();
public abstract bool IsDuplicate(AIObjective otherObjective);
}
}
@@ -1,19 +1,19 @@
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectiveChargeBatteries : AIObjectiveLoop<PowerContainer>
{
public override string DebugTag => "charge batteries";
private readonly IEnumerable<PowerContainer> batteryList;
private IEnumerable<PowerContainer> batteryList;
public AIObjectiveChargeBatteries(Character character, string option) : base(character, option)
{
batteryList = Item.ItemList.Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
public AIObjectiveChargeBatteries(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier)
: base(character, objectiveManager, priorityModifier, option) { }
public override bool IsDuplicate(AIObjective otherObjective)
{
@@ -22,37 +22,57 @@ namespace Barotrauma
protected override void FindTargets()
{
foreach (Item item in Item.ItemList)
{
if (item.Prefab.Identifier != "battery" && !item.HasTag("battery")) { continue; }
if (item.Submarine == null) { continue; }
if (item.Submarine.TeamID != character.TeamID) { continue; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
var battery = item.GetComponent<PowerContainer>();
if (battery != null)
{
if (!ignoreList.Contains(battery))
{
if (!targets.Contains(battery))
{
targets.Add(battery);
}
}
}
}
if (targets.None())
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoBatteries"), null, 4.0f, "nobatteries", 10.0f);
}
}
protected override bool Filter(PowerContainer battery)
{
if (battery == null) { return false; }
var item = battery.Item;
if (item.Submarine == null) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (item.ConditionPercentage <= 0) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (Option == "charge")
{
if (battery.RechargeRatio >= PowerContainer.aiRechargeTargetRatio - 0.01f) { return false; }
}
else
{
targets.Sort((x, y) => x.ChargePercentage.CompareTo(y.ChargePercentage));
if (battery.RechargeRatio <= 0) { return false; }
}
return true;
}
protected override float TargetEvaluation()
{
if (Option == "charge")
{
return targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(PowerContainer.aiRechargeTargetRatio - t.RechargeRatio)));
}
else
{
return targets.Max(t => MathHelper.Lerp(0, 100, t.RechargeRatio));
}
}
protected override bool Filter(PowerContainer battery) => true;
protected override float Average(PowerContainer battery) => 100 - battery.ChargePercentage;
protected override IEnumerable<PowerContainer> GetList() => batteryList;
protected override AIObjective ObjectiveConstructor(PowerContainer battery) => new AIObjectiveOperateItem(battery, character, Option, false);
protected override IEnumerable<PowerContainer> GetList()
{
if (batteryList == null)
{
batteryList = character.Submarine.GetItems(true).Select(i => i.GetComponent<PowerContainer>()).Where(b => b != null);
}
return batteryList;
}
protected override AIObjective ObjectiveConstructor(PowerContainer battery)
=> new AIObjectiveOperateItem(battery, character, objectiveManager, Option, false, priorityModifier: PriorityModifier) { IsLoop = false };
}
}
@@ -1,15 +1,17 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using FarseerPhysics;
namespace Barotrauma
{
class AIObjectiveCombat : AIObjective
{
public override string DebugTag => "combat";
public override bool KeepDivingGearOn => true;
public bool useCoolDown = true;
const float CoolDown = 10.0f;
@@ -23,7 +25,14 @@ namespace Barotrauma
{
_weapon = value;
_weaponComponent = null;
reloadWeaponObjective = null;
if (reloadWeaponObjective != null)
{
if (subObjectives.Contains(reloadWeaponObjective))
{
subObjectives.Remove(reloadWeaponObjective);
}
reloadWeaponObjective = null;
}
}
}
private ItemComponent _weaponComponent;
@@ -41,29 +50,41 @@ namespace Barotrauma
return _weaponComponent;
}
}
private AIObjectiveContainItem reloadWeaponObjective;
private Hull retreatTarget;
private AIObjectiveGoTo retreatObjective;
private AIObjectiveFindSafety findSafety;
public override bool ConcurrentObjectives => true;
private readonly AIObjectiveFindSafety findSafety;
private readonly HashSet<RangedWeapon> rangedWeapons = new HashSet<RangedWeapon>();
private readonly HashSet<MeleeWeapon> meleeWeapons = new HashSet<MeleeWeapon>();
private readonly HashSet<Item> adHocWeapons = new HashSet<Item>();
private AIObjectiveContainItem reloadWeaponObjective;
private AIObjectiveGoTo retreatObjective;
private AIObjectiveGoTo followTargetObjective;
private Hull retreatTarget;
private float coolDownTimer;
public enum CombatMode
{
Defensive,
Offensive, // Not implemented
Offensive,
Retreat
}
public CombatMode Mode { get; private set; }
public AIObjectiveCombat(Character character, Character enemy, CombatMode mode) : base(character, "")
public AIObjectiveCombat(Character character, Character enemy, CombatMode mode, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
Enemy = enemy;
coolDownTimer = CoolDown;
findSafety = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>();
findSafety.Priority = 0;
findSafety.unreachable.Clear();
findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
if (findSafety != null)
{
findSafety.Priority = 0;
findSafety.unreachable.Clear();
}
Mode = mode;
if (Enemy == null)
{
@@ -71,14 +92,51 @@ namespace Barotrauma
}
}
public override float GetPriority() => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : Math.Min(100 * PriorityModifier, 100);
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveCombat objective)) return false;
return objective.Enemy == Enemy;
}
public override void OnSelected() => Weapon = null;
public override bool IsCompleted()
{
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || (useCoolDown && coolDownTimer <= 0);
if (completed)
{
if (objectiveManager.CurrentOrder == this && Enemy != null && Enemy.IsDead)
{
character.Speak(TextManager.Get("DialogTargetDown"), null, 3.0f, "targetdown", 30.0f);
}
if (Weapon != null)
{
Unequip();
}
}
return completed;
}
protected override void Act(float deltaTime)
{
coolDownTimer -= deltaTime;
if (useCoolDown)
{
coolDownTimer -= deltaTime;
}
if (abandon) { return; }
Arm(deltaTime);
Move(deltaTime);
}
private void Arm(float deltaTime)
{
switch (Mode)
{
case CombatMode.Offensive:
case CombatMode.Defensive:
if (Weapon != null && character.Inventory.Items.Contains(_weapon))
if (Weapon != null && !character.Inventory.Items.Contains(_weapon) || _weaponComponent != null && !_weaponComponent.HasRequiredContainedItems(false))
{
Weapon = null;
}
@@ -90,40 +148,65 @@ namespace Barotrauma
{
Mode = CombatMode.Retreat;
}
else if (Equip(deltaTime))
if (Equip())
{
if (Reload(deltaTime))
{
Attack(deltaTime);
}
}
// When defensive, try to retreat to safety. TODO: in offsensive mode, engage the target
Retreat(deltaTime);
break;
case CombatMode.Retreat:
break;
default:
throw new NotImplementedException();
}
}
private void Move(float deltaTime)
{
switch (Mode)
{
case CombatMode.Offensive:
Engage(deltaTime);
break;
case CombatMode.Defensive:
case CombatMode.Retreat:
Retreat(deltaTime);
break;
case CombatMode.Offensive:
default:
throw new System.NotImplementedException();
throw new NotImplementedException();
}
}
private Item GetWeapon()
{
rangedWeapons.Clear();
meleeWeapons.Clear();
adHocWeapons.Clear();
Item weapon = null;
_weaponComponent = null;
var weapon = character.Inventory.FindItemByTag("weapon");
if (weapon == null)
foreach (var item in character.Inventory.Items)
{
foreach (var item in character.Inventory.Items)
if (item == null) { continue; }
foreach (var component in item.Components)
{
if (item == null) { continue; }
foreach (var component in item.Components)
if (component is RangedWeapon rw)
{
if (component is MeleeWeapon || component is RangedWeapon)
if (rw.HasRequiredContainedItems(false))
{
return item;
rangedWeapons.Add(rw);
}
}
else if (component is MeleeWeapon mw)
{
if (mw.HasRequiredContainedItems(false))
{
meleeWeapons.Add(mw);
}
}
else
{
var effects = component.statusEffectLists;
if (effects != null)
{
@@ -133,7 +216,10 @@ namespace Barotrauma
{
if (statusEffect.Afflictions.Any())
{
return item;
if (component.HasRequiredContainedItems(false))
{
adHocWeapons.Add(item);
}
}
}
}
@@ -141,6 +227,20 @@ namespace Barotrauma
}
}
}
var rangedWeapon = rangedWeapons.OrderByDescending(w => w.CombatPriority).FirstOrDefault();
var meleeWeapon = meleeWeapons.OrderByDescending(w => w.CombatPriority).FirstOrDefault();
if (rangedWeapon != null)
{
weapon = rangedWeapon.Item;
}
else if (meleeWeapon != null)
{
weapon = meleeWeapon.Item;
}
if (weapon == null)
{
weapon = adHocWeapons.GetRandom(Rand.RandSync.Server);
}
return weapon;
}
@@ -153,10 +253,9 @@ namespace Barotrauma
Weapon.Drop(character);
}
}
return true;
}
private bool Equip(float deltaTime)
private bool Equip()
{
if (!character.SelectedItems.Contains(Weapon))
{
@@ -167,8 +266,7 @@ namespace Barotrauma
}
else
{
//couldn't equip the item, escape
//Abandon(deltaTime);
Mode = CombatMode.Retreat;
return false;
}
}
@@ -177,18 +275,52 @@ namespace Barotrauma
private void Retreat(float deltaTime)
{
if (followTargetObjective != null)
{
if (subObjectives.Contains(followTargetObjective))
{
subObjectives.Remove(followTargetObjective);
}
followTargetObjective = null;
}
if (retreatObjective != null && retreatObjective.Target != retreatTarget)
{
retreatObjective = null;
}
if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted))
{
retreatTarget = findSafety.FindBestHull(new List<Hull>() { character.CurrentHull });
}
if (retreatTarget != null)
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
}
private void Engage(float deltaTime)
{
retreatTarget = null;
if (retreatObjective != null)
{
if (retreatObjective == null || retreatObjective.Target != retreatTarget)
if (subObjectives.Contains(retreatObjective))
{
retreatObjective = new AIObjectiveGoTo(retreatTarget, character, false, true);
subObjectives.Remove(retreatObjective);
}
retreatObjective.TryComplete(deltaTime);
retreatObjective = null;
}
TryAddSubObjective(ref followTargetObjective,
constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
{
AllowGoingOutside = true,
IgnoreIfTargetDead = true,
CheckVisibility = true,
CloseEnough =
WeaponComponent is RangedWeapon ? 3 :
WeaponComponent is MeleeWeapon mw ? ConvertUnits.ToSimUnits(mw.Range) :
WeaponComponent is RepairTool rt ? ConvertUnits.ToSimUnits(rt.Range) : 0.5f
},
onAbandon: () =>
{
SteeringManager.Reset();
Mode = CombatMode.Retreat;
});
}
private bool Reload(float deltaTime)
@@ -201,43 +333,47 @@ namespace Barotrauma
Item containedItem = containedItems.FirstOrDefault(it => it.Condition > 0.0f && requiredItem.MatchesItem(it));
if (containedItem == null)
{
if (reloadWeaponObjective == null)
{
reloadWeaponObjective = new AIObjectiveContainItem(character, requiredItem.Identifiers, Weapon.GetComponent<ItemContainer>());
}
TryAddSubObjective(ref reloadWeaponObjective,
constructor: () => new AIObjectiveContainItem(character, requiredItem.Identifiers, Weapon.GetComponent<ItemContainer>(), objectiveManager),
onAbandon: () =>
{
SteeringManager.Reset();
Mode = CombatMode.Retreat;
});
}
}
}
if (reloadWeaponObjective != null)
{
if (reloadWeaponObjective.IsCompleted())
{
reloadWeaponObjective = null;
}
else if (!reloadWeaponObjective.CanBeCompleted)
{
Mode = CombatMode.Retreat;
}
else
{
reloadWeaponObjective.TryComplete(deltaTime);
}
return false;
}
return true;
return reloadWeaponObjective == null || reloadWeaponObjective.IsCompleted();
}
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
private void Attack(float deltaTime)
{
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
character.CursorPosition = Enemy.Position;
float engageDistance = 500;
if (squaredDistance > engageDistance * engageDistance) { return; }
bool canSeeTarget = character.CanSeeCharacter(Enemy);
if (!canSeeTarget && character.CurrentHull != Enemy.CurrentHull) { return; }
if (Weapon.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
bool isOperatingButtons = false;
if (SteeringManager == PathSteering)
{
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons && character.SelectedConstruction == null)
{
character.SetInput(InputType.Aim, false, true);
}
}
if (WeaponComponent is MeleeWeapon meleeWeapon)
{
if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range)
if (squaredDistance <= meleeWeapon.Range * meleeWeapon.Range)
{
character.SetInput(InputType.Shoot, false, true);
Weapon.Use(deltaTime, character);
@@ -247,7 +383,7 @@ namespace Barotrauma
{
if (WeaponComponent is RepairTool repairTool)
{
if (Vector2.DistanceSquared(character.Position, Enemy.Position) > repairTool.Range * repairTool.Range) { return; }
if (squaredDistance > repairTool.Range * repairTool.Range) { return; }
}
if (VectorExtensions.Angle(VectorExtensions.Forward(Weapon.body.TransformedRotation), Enemy.Position - character.Position) < MathHelper.PiOver4)
{
@@ -255,7 +391,8 @@ namespace Barotrauma
{
myBodies = character.AnimController.Limbs.Select(l => l.body.FarseerBody);
}
var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies);
var collisionCategories = Physics.CollisionCharacter | Physics.CollisionWall;
var pickedBody = Submarine.PickBody(character.SimPosition, Enemy.SimPosition, myBodies, collisionCategories);
if (pickedBody != null)
{
Character target = null;
@@ -277,34 +414,6 @@ namespace Barotrauma
}
}
private void Abandon(float deltaTime)
{
abandon = true;
SteeringManager.Reset();
}
public override bool IsCompleted()
{
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || coolDownTimer <= 0;
if (completed)
{
if (Weapon != null)
{
Unequip();
}
}
return completed;
}
public override bool CanBeCompleted => !abandon && (reloadWeaponObjective == null || reloadWeaponObjective.CanBeCompleted) && (retreatObjective == null || retreatObjective.CanBeCompleted);
public override float GetPriority(AIObjectiveManager objectiveManager) => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : 100;
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveCombat objective)) return false;
return objective.Enemy == Enemy;
}
//private float CalculateEnemyStrength()
//{
// float enemyStrength = 0;
@@ -9,15 +9,9 @@ namespace Barotrauma
{
public override string DebugTag => "contain item";
public int MinContainedAmount = 1;
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
public Func<Item, float> GetItemPriority;
public int MinContainedAmount = 1;
public string[] ignoredContainerIdentifiers;
//can either be a tag or an identifier
@@ -27,14 +21,12 @@ namespace Barotrauma
private bool isCompleted;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base (character, "")
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base (character, objectiveManager, priorityModifier)
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
@@ -51,22 +43,10 @@ namespace Barotrauma
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
}
return containedItemCount >= MinContainedAmount;
}
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id)))
{
containedItemCount++;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
return containedItemCount >= MinContainedAmount;
}
@@ -88,17 +68,16 @@ namespace Barotrauma
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null && itemToContain.Condition > 0.0f) break;
}
if (itemToContain != null && itemToContain.Condition > 0.0f) { break; }
}
if (itemToContain == null)
{
getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
};
AddSubObjective(getItemObjective);
TryAddSubObjective(ref getItemObjective, () =>
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
});
return;
}
if (container.Item.ParentInventory == character.Inventory)
@@ -115,7 +94,8 @@ namespace Barotrauma
}
else
{
if (container.Item.CurrentHull != character.CurrentHull || (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance && !container.Item.IsInsideTrigger(character.WorldPosition)))
if (container.Item.CurrentHull != character.CurrentHull ||
(Vector2.DistanceSquared(character.Position, container.Item.Position) > Math.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition)))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
@@ -127,14 +107,15 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
if (objective.container != container) return false;
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
if (!(otherObjective is AIObjectiveContainItem objective)) { return false; }
if (objective.container != container) { return false; }
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
if (objective.itemIdentifiers[i] != itemIdentifiers[i])
{
return false;
}
}
return true;
}
@@ -8,78 +8,53 @@ namespace Barotrauma
{
public override string DebugTag => "decontain item";
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
private bool isCompleted;
public Func<Item, float> GetItemPriority;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
private Item targetItem;
//can either be a tag or an identifier
private readonly string[] itemIdentifiers;
private readonly ItemContainer container;
private readonly Item targetItem;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container)
: base(character, "")
private AIObjectiveGoTo goToObjective;
private bool isCompleted;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.targetItem = targetItem;
this.container = container;
}
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base(character, "")
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
public override bool IsCompleted()
{
return isCompleted;
}
public override bool IsCompleted() => isCompleted;
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
{
return goToObjective.CanBeCompleted;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
}
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (isCompleted) return;
if (isCompleted) { return; }
Item itemToDecontain = null;
//get the item that should be de-contained
if (targetItem == null)
{
@@ -88,7 +63,7 @@ namespace Barotrauma
foreach (string identifier in itemIdentifiers)
{
itemToDecontain = container.Inventory.FindItemByIdentifier(identifier) ?? container.Inventory.FindItemByTag(identifier);
if (itemToDecontain != null) break;
if (itemToDecontain != null) { break; }
}
}
}
@@ -96,38 +71,32 @@ namespace Barotrauma
{
itemToDecontain = targetItem;
}
if (itemToDecontain == null || itemToDecontain.Container != container.Item) // Item not found or already de-contained, consider complete
{
isCompleted = true;
return;
}
if (itemToDecontain.OwnInventory != character.Inventory && itemToDecontain.ParentInventory != character.Inventory)
{
if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance
&& !container.Item.IsInsideTrigger(character.WorldPosition))
if (Vector2.DistanceSquared(character.Position, container.Item.Position) > MathUtils.Pow(container.Item.InteractDistance, 2) && !container.Item.IsInsideTrigger(character.WorldPosition))
{
goToObjective = new AIObjectiveGoTo(container.Item, character);
AddSubObjective(goToObjective);
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
}
}
itemToDecontain.Drop(character);
isCompleted = true;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveDecontainItem decontainItem = otherObjective as AIObjectiveDecontainItem;
if (decontainItem == null) return false;
if (!(otherObjective is AIObjectiveDecontainItem decontainItem)) { return false; }
if (decontainItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (decontainItem.itemIdentifiers.Length != itemIdentifiers.Length) return false;
if (decontainItem.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
for (int i = 0; i < decontainItem.itemIdentifiers.Length; i++)
{
if (decontainItem.itemIdentifiers[i] != itemIdentifiers[i]) return false;
if (decontainItem.itemIdentifiers[i] != itemIdentifiers[i]) { return false; }
}
return true;
}
@@ -135,7 +104,6 @@ namespace Barotrauma
{
return decontainItem.targetItem == targetItem;
}
return false;
}
}
@@ -3,6 +3,7 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -10,125 +11,117 @@ namespace Barotrauma
{
public override string DebugTag => "extinguish fire";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
public override bool ConcurrentObjectives => true;
private Hull targetHull;
private readonly Hull targetHull;
private AIObjectiveGetItem getExtinguisherObjective;
private AIObjectiveGoTo gotoObjective;
private float useExtinquisherTimer;
public AIObjectiveExtinguishFire(Character character, Hull targetHull) : base(character, "")
public AIObjectiveExtinguishFire(Character character, Hull targetHull, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.targetHull = targetHull;
}
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
if (Character.CharacterList.Any(c => c.CurrentHull == targetHull && !HumanAIController.IsFriendly(c))) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - targetHull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetHull.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.1f, MathUtils.InverseLerp(0, 10000, dist));
float severityFactor = MathHelper.Lerp(0, 1, MathHelper.Clamp(targetHull.FireSources.Sum(fs => fs.Size.X) / targetHull.Size.X, 0, 1));
return MathHelper.Clamp(Priority * severityFactor * distanceFactor, 0, 100);
float severity = AIObjectiveExtinguishFires.GetFireSeverity(targetHull);
float severityFactor = MathHelper.Lerp(0, 1, severity / 100);
float devotion = Math.Min(Priority, 10) / 100;
return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + severityFactor * distanceFactor, 0, 1));
}
public override bool IsCompleted()
{
return targetHull.FireSources.Count == 0;
}
public override bool IsCompleted() => targetHull.FireSources.None();
public override bool IsDuplicate(AIObjective otherObjective)
{
var otherExtinguishFire = otherObjective as AIObjectiveExtinguishFire;
return otherExtinguishFire != null && otherExtinguishFire.targetHull == targetHull;
}
public override bool CanBeCompleted
{
get { return getExtinguisherObjective == null || getExtinguisherObjective.IsCompleted() || getExtinguisherObjective.CanBeCompleted; }
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFire otherExtinguishFire && otherExtinguishFire.targetHull == targetHull;
protected override void Act(float deltaTime)
{
var extinguisherItem = character.Inventory.FindItemByIdentifier("extinguisher") ?? character.Inventory.FindItemByTag("extinguisher");
if (extinguisherItem == null || extinguisherItem.Condition <= 0.0f || !character.HasEquippedItem(extinguisherItem))
{
if (getExtinguisherObjective == null)
TryAddSubObjective(ref getExtinguisherObjective, () =>
{
character.Speak(TextManager.Get("DialogFindExtinguisher"), null, 2.0f, "findextinguisher", 30.0f);
getExtinguisherObjective = new AIObjectiveGetItem(character, "extinguisher", true);
}
else
{
getExtinguisherObjective.TryComplete(deltaTime);
}
return;
return new AIObjectiveGetItem(character, "extinguisher", objectiveManager, equip: true);
});
}
var extinguisher = extinguisherItem.GetComponent<RepairTool>();
if (extinguisher == null)
else
{
DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher");
return;
}
foreach (FireSource fs in targetHull.FireSources)
{
bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
bool move = !inRange;
if (inRange || useExtinquisherTimer > 0.0f)
var extinguisher = extinguisherItem.GetComponent<RepairTool>();
if (extinguisher == null)
{
useExtinquisherTimer += deltaTime;
if (useExtinquisherTimer > 2.0f)
#if DEBUG
DebugConsole.ThrowError("AIObjectiveExtinguishFire failed - the item \"" + extinguisherItem + "\" has no RepairTool component but is tagged as an extinguisher");
#endif
abandon = true;
return;
}
foreach (FireSource fs in targetHull.FireSources)
{
bool inRange = fs.IsInDamageRange(character, MathHelper.Clamp(fs.DamageRange * 1.5f, extinguisher.Range * 0.5f, extinguisher.Range));
bool move = !inRange;
if (inRange || useExtinquisherTimer > 0.0f)
{
useExtinquisherTimer = 0.0f;
}
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.RightHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
}
else if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.LeftHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
}
if (!character.CanSeeTarget(fs, sightLimb))
{
move = true;
}
else
{
move = false;
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))
useExtinquisherTimer += deltaTime;
if (useExtinquisherTimer > 2.0f)
{
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
useExtinquisherTimer = 0.0f;
}
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
bool isOperatingButtons = false;
if (SteeringManager == PathSteering)
{
var door = PathSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
{
character.SetInput(InputType.Aim, false, true);
}
}
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.RightHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
}
else if (character.Inventory.IsInLimbSlot(extinguisherItem, InvSlotType.LeftHand))
{
sightLimb = character.AnimController.GetLimb(LimbType.LeftHand);
}
if (!character.CanSeeTarget(fs, sightLimb))
{
move = true;
}
else
{
move = false;
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))
{
character.Speak(TextManager.Get("DialogPutOutFire").Replace("[roomname]", targetHull.Name), null, 0, "putoutfire", 10.0f);
}
}
}
}
if (move)
{
//go to the first firesource
if (gotoObjective == null || !gotoObjective.CanBeCompleted || gotoObjective.IsCompleted())
if (move)
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character);
}
else
{
gotoObjective.TryComplete(deltaTime);
//go to the first firesource
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(fs.Position), character, objectiveManager));
}
break;
}
break;
}
}
}
@@ -1,62 +1,44 @@
using System.Linq;
using System.Collections.Generic;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class AIObjectiveExtinguishFires : AIObjective
class AIObjectiveExtinguishFires : AIObjectiveLoop<Hull>
{
public override string DebugTag => "extinguish fires";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
private Dictionary<Hull, AIObjectiveExtinguishFire> extinguishObjectives = new Dictionary<Hull, AIObjectiveExtinguishFire>();
public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
public AIObjectiveExtinguishFires(Character character) : base(character, "") { }
public override float GetPriority(AIObjectiveManager objectiveManager)
protected override void FindTargets()
{
if (character.Submarine == null) { return 0; }
int fireCount = character.Submarine.GetHulls(true).Sum(h => h.FireSources.Count);
if (objectiveManager.CurrentOrder == this && fireCount > 0)
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
character.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
}
return MathHelper.Clamp(fireCount * 20, 0, 100);
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
public override bool IsDuplicate(AIObjective otherObjective)
{
return otherObjective is AIObjectiveExtinguishFires;
}
protected override float TargetEvaluation() => objectiveManager.CurrentObjective == this ? 100 : targets.Sum(t => GetFireSeverity(t));
protected override void Act(float deltaTime)
public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveExtinguishFires;
protected override IEnumerable<Hull> GetList() => Hull.hullList;
protected override AIObjective ObjectiveConstructor(Hull target) => new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Hull hull, Character character)
{
SyncRemovedObjectives(extinguishObjectives, Hull.hullList);
if (character.Submarine == null) { return; }
foreach (Hull hull in Hull.hullList)
{
if (hull.FireSources.None()) { continue; }
if (hull.Submarine == null) { continue; }
if (hull.Submarine.TeamID != character.TeamID) { continue; }
// If the character is inside, only take connected hulls into account.
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { continue; }
if (!extinguishObjectives.TryGetValue(hull, out AIObjectiveExtinguishFire objective))
{
objective = new AIObjectiveExtinguishFire(character, hull);
extinguishObjectives.Add(hull, objective);
AddSubObjective(objective);
}
}
if (extinguishObjectives.None())
{
character?.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire", 30.0f);
}
if (hull == null) { return false; }
if (hull.FireSources.None()) { return false; }
if (hull.Submarine == null) { return false; }
if (hull.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(hull, true)) { return false; }
return true;
}
}
}
@@ -29,7 +29,7 @@ namespace Barotrauma
protected override IEnumerable<Character> GetList() => Character.CharacterList;
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier) { useCoolDown = false };
protected override float TargetEvaluation()
{
@@ -1,6 +1,7 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -9,8 +10,10 @@ namespace Barotrauma
public override string DebugTag => "find diving gear";
public override bool ForceRun => true;
private AIObjective subObjective;
private string gearTag;
private readonly string gearTag;
private AIObjectiveGetItem getDivingGear;
private AIObjectiveContainItem getOxygen;
public override bool IsCompleted()
{
@@ -21,15 +24,16 @@ namespace Barotrauma
{
var containedItems = character.Inventory.Items[i].ContainedItems;
if (containedItems == null) { continue; }
var oxygenTank = containedItems.FirstOrDefault(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f);
if (oxygenTank != null) { return true; }
return containedItems.Any(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f);
}
}
return false;
}
public AIObjectiveFindDivingGear(Character character, bool needDivingSuit) : base(character, "")
public override float GetPriority() => MathHelper.Clamp(100 - character.OxygenAvailable, 0, 100);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindDivingGear;
public AIObjectiveFindDivingGear(Character character, bool needDivingSuit, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier)
{
gearTag = needDivingSuit ? "divingsuit" : "diving";
}
@@ -42,16 +46,23 @@ namespace Barotrauma
TryAddSubObjective(ref getDivingGear, () =>
{
character.Speak(TextManager.Get("DialogGetDivingGear"), null, 0.0f, "getdivinggear", 30.0f);
subObjective = new AIObjectiveGetItem(character, gearTag, true);
}
return new AIObjectiveGetItem(character, gearTag, objectiveManager, equip: true);
});
}
if (getDivingGear != null) { return; }
var containedItems = item.ContainedItems;
if (containedItems == null)
{
var containedItems = item.ContainedItems;
if (containedItems == null) { return; }
//check if there's an oxygen tank in the mask/suit
if (containedItems == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFindDivingGear failed - the item \"" + item + "\" has no proper inventory");
#endif
abandon = true;
return;
}
// Drop empty tanks
foreach (Item containedItem in containedItems)
{
if (containedItem == null) { continue; }
@@ -59,26 +70,16 @@ namespace Barotrauma
{
containedItem.Drop(character);
}
else if (containedItem.Prefab.Identifier == "oxygentank" || containedItem.HasTag("oxygensource"))
{
//we've got an oxygen source inside the mask/suit, all good
return;
}
}
if (!(subObjective is AIObjectiveContainItem) || subObjective.IsCompleted())
}
if (containedItems.None(it => (it.Prefab.Identifier == "oxygentank" || it.HasTag("oxygensource")) && it.Condition > 0.0f))
{
character.Speak(TextManager.Get("DialogGetOxygenTank"), null, 0, "getoxygentank", 30.0f);
subObjective = new AIObjectiveContainItem(character, new string[] { "oxygentank", "oxygensource" }, item.GetComponent<ItemContainer>());
TryAddSubObjective(ref getOxygen, () =>
{
character.Speak(TextManager.Get("DialogGetOxygenTank"), null, 0, "getoxygentank", 30.0f);
return new AIObjectiveContainItem(character, new string[] { "oxygentank", "oxygensource" }, item.GetComponent<ItemContainer>(), objectiveManager);
});
}
}
if (subObjective != null)
{
subObjective.TryComplete(deltaTime);
}
}
public override bool CanBeCompleted => subObjective == null || subObjective.CanBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager) => MathHelper.Clamp(100 - character.OxygenAvailable, 0, 100);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindDivingGear;
}
}
@@ -10,7 +10,6 @@ namespace Barotrauma
{
public override string DebugTag => "find safety";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
// TODO: expose?
const float priorityIncrease = 25;
@@ -18,7 +17,7 @@ namespace Barotrauma
const float SearchHullInterval = 3.0f;
const float clearUnreachableInterval = 30;
public readonly List<Hull> unreachable = new List<Hull>();
public readonly HashSet<Hull> unreachable = new HashSet<Hull>();
private float currenthullSafety;
private float unreachableClearTimer;
@@ -27,49 +26,15 @@ namespace Barotrauma
private AIObjectiveGoTo goToObjective;
private AIObjectiveFindDivingGear divingGearObjective;
public AIObjectiveFindSafety(Character character) : base(character, "") { }
public AIObjectiveFindSafety(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFindSafety;
public override void Update(float deltaTime)
{
var currentHull = character.AnimController.CurrentHull;
if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
{
bool needsDivingSuit = currentHull == null || currentHull.WaterPercentage > 90;
bool hasEquipment = needsDivingSuit ? HumanAIController.HasDivingSuit(character) : HumanAIController.HasDivingGear(character);
if (!hasEquipment)
{
divingGearObjective = new AIObjectiveFindDivingGear(character, needsDivingSuit);
}
}
if (divingGearObjective != null)
{
divingGearObjective.TryComplete(deltaTime);
if (divingGearObjective.IsCompleted())
{
divingGearObjective = null;
Priority = 0;
}
else if (divingGearObjective.CanBeCompleted)
{
// If diving gear objective is active and can be completed, wait for it to complete.
return;
}
else
{
divingGearObjective = null;
// Reduce the timer so that we get a safe hull target faster.
searchHullTimer = Math.Min(1, searchHullTimer);
}
}
if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
{
searchHullTimer = Math.Min(1, searchHullTimer);
}
if (unreachableClearTimer > 0)
{
unreachableClearTimer -= deltaTime;
@@ -79,56 +44,86 @@ namespace Barotrauma
unreachableClearTimer = clearUnreachableInterval;
unreachable.Clear();
}
if (searchHullTimer > 0.0f)
{
unreachableClearTimer = clearUnreachableInterval;
unreachable.Clear();
}
if (character.CurrentHull == null)
{
var bestHull = FindBestHull();
if (bestHull != null && bestHull != currentHull)
{
if (goToObjective != null)
{
if (goToObjective.Target != bestHull)
{
// If we need diving gear, we should already have it, if possible.
goToObjective = new AIObjectiveGoTo(bestHull, character, getDivingGearIfNeeded: false)
{
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
};
}
}
else
{
goToObjective = new AIObjectiveGoTo(bestHull, character, getDivingGearIfNeeded: false)
{
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
};
}
}
searchHullTimer = SearchHullInterval;
currenthullSafety = 0;
Priority = 100;
return;
}
if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; }
currenthullSafety = HumanAIController.GetHullSafety(character.CurrentHull);
if (currenthullSafety > HumanAIController.HULL_SAFETY_THRESHOLD)
{
goToObjective.TryComplete(deltaTime);
if (!goToObjective.CanBeCompleted)
{
if (!unreachable.Contains(goToObjective.Target))
{
unreachable.Add(goToObjective.Target as Hull);
}
goToObjective = null;
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
}
Priority -= priorityDecrease * deltaTime;
}
else if (currentHull != null)
else
{
float dangerFactor = (100 - currenthullSafety) / 100;
Priority += dangerFactor * priorityIncrease * deltaTime;
}
Priority = MathHelper.Clamp(Priority, 0, 100);
if (divingGearObjective != null && !divingGearObjective.IsCompleted() && divingGearObjective.CanBeCompleted)
{
Priority = Math.Max(Priority, Math.Min(AIObjectiveManager.OrderPriority + 20, 100));
}
}
protected override void Act(float deltaTime)
{
var currentHull = character.AnimController.CurrentHull;
bool needsDivingGear = HumanAIController.NeedsDivingGear(currentHull);
bool needsDivingSuit = needsDivingGear && (currentHull == null || currentHull.WaterPercentage > 90);
bool needsEquipment = false;
if (needsDivingSuit)
{
needsEquipment = !HumanAIController.HasDivingSuit(character);
}
else if (needsDivingGear)
{
needsEquipment = !HumanAIController.HasDivingMask(character);
}
if (needsEquipment)
{
TryAddSubObjective(ref divingGearObjective,
() => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager),
onAbandon: () => searchHullTimer = Math.Min(1, searchHullTimer));
}
else
{
if (divingGearObjective != null && divingGearObjective.IsCompleted())
{
// Reset the devotion.
Priority = 0;
divingGearObjective = null;
}
if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
{
searchHullTimer = Math.Min(1, searchHullTimer);
}
if (searchHullTimer > 0.0f)
{
searchHullTimer -= deltaTime;
}
else
{
searchHullTimer = SearchHullInterval;
var bestHull = FindBestHull();
if (bestHull != null && bestHull != currentHull)
{
if (goToObjective?.Target != bestHull)
{
goToObjective = null;
}
TryAddSubObjective(ref goToObjective, () =>
new AIObjectiveGoTo(bestHull, character, objectiveManager, getDivingGearIfNeeded: false)
{
// If we need diving gear, we should already have it, if possible.
AllowGoingOutside = HumanAIController.HasDivingSuit(character)
}, onAbandon: () => unreachable.Add(goToObjective.Target as Hull));
}
}
if (goToObjective != null) { return; }
if (currentHull == null) { return; }
//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
// -> attempt to manually steer away from hazards
Vector2 escapeVel = Vector2.Zero;
@@ -136,17 +131,15 @@ namespace Barotrauma
{
Vector2 dir = character.Position - fireSource.Position;
float distMultiplier = MathHelper.Clamp(100.0f / Vector2.Distance(fireSource.Position, character.Position), 0.1f, 10.0f);
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
}
foreach (Character enemy in Character.CharacterList)
{
//don't run from friendly NPCs
if (enemy.TeamID == Character.TeamType.FriendlyNPC) { continue; }
//friendly NPCs don't run away from anything but characters controlled by EnemyAIController (= monsters)
if (character.TeamID == Character.TeamType.FriendlyNPC && !(enemy.AIController is EnemyAIController)) { continue; }
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
if (enemy.CurrentHull == currentHull && !enemy.IsDead && !enemy.IsUnconscious &&
(enemy.AIController is EnemyAIController || enemy.TeamID != character.TeamID))
{
Vector2 dir = character.Position - enemy.Position;
@@ -154,7 +147,6 @@ namespace Barotrauma
escapeVel += new Vector2(Math.Sign(dir.X) * distMultiplier, !character.IsClimbing ? 0 : Math.Sign(dir.Y) * distMultiplier);
}
}
if (escapeVel != Vector2.Zero)
{
//only move if we haven't reached the edge of the room
@@ -251,36 +243,5 @@ namespace Barotrauma
}
return bestHull;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
return (otherObjective is AIObjectiveFindSafety);
}
public override void Update(AIObjectiveManager objectiveManager, float deltaTime)
{
if (character.CurrentHull == null)
{
currenthullSafety = 0;
Priority = 5;
return;
}
if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; }
currenthullSafety = HumanAIController.GetHullSafety(character.CurrentHull);
if (currenthullSafety > HumanAIController.HULL_SAFETY_THRESHOLD)
{
Priority -= priorityDecrease * deltaTime;
}
else
{
float dangerFactor = (100 - currenthullSafety) / 100;
Priority += dangerFactor * priorityIncrease * deltaTime;
}
Priority = MathHelper.Clamp(Priority, 0, 100);
if (divingGearObjective != null && !divingGearObjective.IsCompleted() && divingGearObjective.CanBeCompleted)
{
Priority = Math.Max(Priority, AIObjectiveManager.OrderPriority + 10);
}
}
}
}
@@ -3,28 +3,24 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveFixLeak : AIObjective
{
public override string DebugTag => "fix leak";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
private readonly Gap leak;
public Gap Leak { get; private set; }
private AIObjectiveFindDivingGear findDivingGear;
private AIObjectiveGetItem getWeldingTool;
private AIObjectiveContainItem refuelObjective;
private AIObjectiveGoTo gotoObjective;
private AIObjectiveOperateItem operateObjective;
public Gap Leak
{
get { return leak; }
}
public AIObjectiveFixLeak(Gap leak, Character character) : base (character, "")
public AIObjectiveFixLeak(Gap leak, Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base (character, objectiveManager, priorityModifier)
{
Leak = leak;
}
@@ -34,17 +30,16 @@ namespace Barotrauma
return Leak.Open <= 0.0f || Leak.Removed;
}
public override bool CanBeCompleted => !abandon && base.CanBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (leak.Open == 0.0f) { return 0.0f; }
float leakSize = (leak.IsHorizontal ? leak.Rect.Height : leak.Rect.Width) * Math.Max(leak.Open, 0.1f);
float dist = Vector2.DistanceSquared(character.SimPosition, leak.SimPosition);
dist = Math.Max(dist / 100.0f, 1.0f);
return Math.Min(leakSize / dist, 40.0f);
if (Leak.Open == 0.0f) { return 0.0f; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Leak.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Leak.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.25f, MathUtils.InverseLerp(0, 10000, dist));
float severity = AIObjectiveFixLeaks.GetLeakSeverity(Leak);
float max = Math.Min((AIObjectiveManager.OrderPriority - 1), 90);
float devotion = Math.Min(Priority, 10) / 100;
return MathHelper.Lerp(0, max, MathHelper.Clamp(devotion + severity * distanceFactor * PriorityModifier, 0, 1));
}
public override bool IsDuplicate(AIObjective otherObjective)
@@ -55,59 +50,44 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (!leak.IsRoomToRoom)
if (!Leak.IsRoomToRoom)
{
if (findDivingGear == null)
if (!HumanAIController.HasDivingSuit(character))
{
findDivingGear = new AIObjectiveFindDivingGear(character, true);
AddSubObjective(findDivingGear);
}
else if (!findDivingGear.CanBeCompleted)
{
abandon = true;
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, true, objectiveManager));
return;
}
}
var weldingTool = character.Inventory.FindItemByTag("weldingtool");
if (weldingTool == null)
{
AddSubObjective(new AIObjectiveGetItem(character, "weldingtool", true));
TryAddSubObjective(ref getWeldingTool, () => new AIObjectiveGetItem(character, "weldingtool", objectiveManager, true));
return;
}
else
{
var containedItems = weldingTool.ContainedItems;
if (containedItems == null) return;
var fuelTank = containedItems.FirstOrDefault(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f);
if (fuelTank == null)
if (containedItems == null)
{
AddSubObjective(new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>()));
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no proper inventory");
#endif
abandon = true;
return;
}
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null) { return; }
Vector2 gapDiff = leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canReach = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canReach)
{
Limb sightLimb = null;
if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.RightHand))
// Drop empty tanks
foreach (Item containedItem in containedItems)
{
sightLimb = character.AnimController.GetLimb(LimbType.RightHand);
if (containedItem == null) { continue; }
if (containedItem.Condition <= 0.0f)
{
containedItem.Drop(character);
}
}
if (containedItems.None(i => i.HasTag("weldingfueltank") && i.Condition > 0.0f))
{
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfueltank", weldingTool.GetComponent<ItemContainer>(), objectiveManager));
return;
}
else if (character.Inventory.IsInLimbSlot(repairTool.Item, InvSlotType.LeftHand))
{
@@ -115,45 +95,31 @@ namespace Barotrauma
}
canReach = character.CanSeeTarget(leak, sightLimb);
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
if (gotoObjective != null)
{
// Check if the objective is already removed -> completed/impossible
if (!subObjectives.Contains(gotoObjective))
{
if (!gotoObjective.CanBeCompleted)
{
abandon = true;
}
gotoObjective = null;
return;
}
}
else
{
gotoObjective = new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character)
{
CloseEnough = reach
};
if (!subObjectives.Contains(gotoObjective))
{
AddSubObjective(gotoObjective);
}
}
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (gotoObjective == null || gotoObjective.IsCompleted())
{
if (operateObjective == null)
{
operateObjective = new AIObjectiveOperateItem(repairTool, character, "", true, leak);
AddSubObjective(operateObjective);
}
else if (!subObjectives.Contains(operateObjective))
{
operateObjective = null;
}
}
}
private Vector2 GetStandPosition()
@@ -9,38 +9,28 @@ namespace Barotrauma
class AIObjectiveFixLeaks : AIObjectiveLoop<Gap>
{
public override string DebugTag => "fix leaks";
public override bool KeepDivingGearOn => true;
public override bool ForceRun => true;
public AIObjectiveFixLeaks(Character character) : base (character, "") { }
protected override void FindTargets()
{
if (character.Submarine == null) { return 0; }
if (targets.None()) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority, targets.Average(t => Average(t)));
}
public AIObjectiveFixLeaks(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
protected override void FindTargets()
{
base.FindTargets();
targets.Sort((x, y) => GetGapFixPriority(y).CompareTo(GetGapFixPriority(x)));
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks", 30.0f);
}
}
protected override bool Filter(Gap gap)
protected override bool Filter(Gap gap) => IsValidTarget(gap, character);
public static float GetLeakSeverity(Gap leak)
{
bool ignore = ignoreList.Contains(gap) || gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null);
if (!ignore)
{
if (gap.Submarine == null) { ignore = true; }
else if (gap.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { ignore = true; }
}
return ignore;
if (leak == null) { return 0; }
float sizeFactor = MathHelper.Lerp(1, 10, MathUtils.InverseLerp(0, 200, (leak.IsHorizontal ? leak.Rect.Width : leak.Rect.Height)));
float severity = sizeFactor * leak.Open;
if (!leak.IsRoomToRoom) { severity *= 50; }
return MathHelper.Min(severity, 100);
}
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
@@ -48,9 +38,14 @@ namespace Barotrauma
protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character, objectiveManager, PriorityModifier);
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
protected override float Average(Gap gap) => gap.Open;
protected override IEnumerable<Gap> GetList() => Gap.GapList;
protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character);
public static bool IsValidTarget(Gap gap, Character character)
{
if (gap == null) { return false; }
if (gap.ConnectedWall == null || gap.ConnectedDoor != null || gap.Open <= 0 || gap.linkedTo.All(l => l == null)) { return false; }
if (gap.Submarine == null) { return false; }
if (gap.Submarine.TeamID != character.TeamID) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(gap, true)) { return false; }
return true;
}
}
}
@@ -11,6 +11,9 @@ namespace Barotrauma
{
public override string DebugTag => "get item";
private readonly bool equip;
private readonly HashSet<Item> ignoredItems = new HashSet<Item>();
public Func<Item, float> GetItemPriority;
//can be either tags or identifiers
@@ -20,14 +23,8 @@ namespace Barotrauma
public string[] ignoredContainerIdentifiers;
private AIObjectiveGoTo goToObjective;
private float currItemPriority;
private bool equip;
private HashSet<Item> ignoredItems = new HashSet<Item>();
private bool canBeCompleted = true;
public override bool CanBeCompleted => canBeCompleted;
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (objectiveManager.CurrentOrder == this)
{
@@ -36,16 +33,19 @@ namespace Barotrauma
return 1.0f;
}
public AIObjectiveGetItem(Character character, Item targetItem, bool equip = false) : base(character, "")
public AIObjectiveGetItem(Character character, Item targetItem, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
currSearchIndex = -1;
this.equip = equip;
this.targetItem = targetItem;
}
public AIObjectiveGetItem(Character character, string itemIdentifier, bool equip = false) : this(character, new string[] { itemIdentifier }, equip) { }
public AIObjectiveGetItem(Character character, string itemIdentifier, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, objectiveManager, equip, priorityModifier) { }
public AIObjectiveGetItem(Character character, string[] itemIdentifiers, bool equip = false) : base(character, "")
public AIObjectiveGetItem(Character character, string[] itemIdentifiers, AIObjectiveManager objectiveManager, bool equip = false, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
currSearchIndex = -1;
this.equip = equip;
@@ -54,20 +54,15 @@ namespace Barotrauma
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
CheckInventory();
}
private void CheckInventory()
{
if (itemIdentifiers == null)
{
return;
}
if (itemIdentifiers == null) { return; }
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
if (character.Inventory.Items[i] == null || character.Inventory.Items[i].Condition <= 0.0f) continue;
if (character.Inventory.Items[i] == null || character.Inventory.Items[i].Condition <= 0.0f) { continue; }
if (itemIdentifiers.Any(id => character.Inventory.Items[i].Prefab.Identifier == id || character.Inventory.Items[i].HasTag(id)))
{
targetItem = character.Inventory.Items[i];
@@ -81,7 +76,7 @@ namespace Barotrauma
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null || containedItem.Condition <= 0.0f) continue;
if (containedItem == null || containedItem.Condition <= 0.0f) { continue; }
if (itemIdentifiers.Any(id => containedItem.Prefab.Identifier == id || containedItem.HasTag(id)))
{
targetItem = containedItem;
@@ -99,13 +94,11 @@ namespace Barotrauma
FindTargetItem();
if (targetItem == null || moveToTarget == null)
{
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveIdle>().Wander(deltaTime);
//SteeringManager.SteeringWander();
objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
return;
}
if (moveToTarget.CurrentHull == character.CurrentHull &&
Vector2.DistanceSquared(character.Position, moveToTarget.Position) < MathUtils.Pow(targetItem.InteractDistance * 2, 2))
Vector2.DistanceSquared(character.Position, moveToTarget.Position) < MathUtils.Pow(targetItem.InteractDistance, 2))
{
int targetSlot = -1;
if (equip)
@@ -123,8 +116,7 @@ namespace Barotrauma
for (int i = 0; i < character.Inventory.Items.Length; i++)
{
//slot not needed by the item, continue
if (!slots.HasFlag(character.Inventory.SlotTypes[i])) continue;
if (!slots.HasFlag(character.Inventory.SlotTypes[i])) { continue; }
targetSlot = i;
//slot free, continue
if (character.Inventory.Items[i] == null) { continue; }
@@ -136,7 +128,6 @@ namespace Barotrauma
}
}
targetItem.TryInteract(character, false, true);
if (targetSlot > -1 && !character.HasEquippedItem(targetItem))
{
character.Inventory.TryPutItem(targetItem, targetSlot, false, false, character);
@@ -144,23 +135,20 @@ namespace Barotrauma
}
else
{
if (goToObjective == null || moveToTarget != goToObjective.Target)
{
//check if we're already looking for a diving gear
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.Identifier == "divingsuit" || targetItem.HasTag("diving")) ||
(itemIdentifiers != null && (itemIdentifiers.Contains("diving") || itemIdentifiers.Contains("divingsuit")));
//don't attempt to get diving gear to reach the destination if the item we're trying to get is diving gear
goToObjective = new AIObjectiveGoTo(moveToTarget, character, false, !gettingDivingGear);
}
goToObjective.TryComplete(deltaTime);
if (!goToObjective.CanBeCompleted)
{
targetItem = null;
moveToTarget = null;
ignoredItems.Add(targetItem);
}
TryAddSubObjective(ref goToObjective,
constructor: () =>
{
//check if we're already looking for a diving gear
bool gettingDivingGear = (targetItem != null && targetItem.Prefab.Identifier == "divingsuit" || targetItem.HasTag("diving")) ||
(itemIdentifiers != null && (itemIdentifiers.Contains("diving") || itemIdentifiers.Contains("divingsuit")));
return new AIObjectiveGoTo(moveToTarget, character, objectiveManager, repeat: false, getDivingGearIfNeeded: !gettingDivingGear);
},
onAbandon: () =>
{
targetItem = null;
moveToTarget = null;
ignoredItems.Add(targetItem);
});
}
}
@@ -176,11 +164,10 @@ namespace Barotrauma
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item, because neither identifiers nor item is was defined.");
#endif
canBeCompleted = false;
abandon = true;
}
return;
}
for (int i = 0; i < 10 && currSearchIndex < Item.ItemList.Count - 1; i++)
{
currSearchIndex++;
@@ -189,15 +176,18 @@ namespace Barotrauma
if (item.Submarine == null) { continue; }
else if (item.Submarine.TeamID != character.TeamID) { continue; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
if (item.CurrentHull == null || item.Condition <= 0.0f) { continue; }
if (itemIdentifiers.None(id => item.Prefab.Identifier == id || item.HasTag(id))) { continue; }
if (ignoredContainerIdentifiers != null && item.Container != null)
{
if (ignoredContainerIdentifiers.Contains(item.ContainerIdentifier)) { continue; }
}
// TODO: need to exclude items that already are in the inventory?
//// Don't allow to get items in rooms that have a fire (except fire extinguishers) or an enemy inside (except weapons)
//if (!itemIdentifiers.Contains("extinguisher") && item.CurrentHull.FireSources.Count > 0 ||
// item.GetComponent<MeleeWeapon>() == null && item.GetComponent<RangedWeapon>() == null && Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { continue; }
//if the item is inside a character's inventory, don't steal it unless the character is dead
if (item.ParentInventory is CharacterInventory)
{
@@ -219,11 +209,9 @@ namespace Barotrauma
itemPriority -= Vector2.Distance((rootContainer ?? item).Position, character.Position) * 0.01f;
//ignore if the item has a lower priority than the currently selected one
if (moveToTarget != null && itemPriority < currItemPriority) { continue; }
currItemPriority = itemPriority;
targetItem = item;
moveToTarget = rootContainer ?? item;
}
//if searched through all the items and a target wasn't found, can't be completed
if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
@@ -231,21 +219,21 @@ namespace Barotrauma
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot find the item with the following identifier(s): {string.Join(", ", itemIdentifiers)}");
#endif
canBeCompleted = false;
abandon = true;
}
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveGetItem getItem = otherObjective as AIObjectiveGetItem;
if (getItem == null) return false;
if (getItem.equip != equip) return false;
if (getItem == null) { return false; }
if (getItem.equip != equip) { return false; }
if (getItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (getItem.itemIdentifiers.Length != itemIdentifiers.Length) return false;
if (getItem.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
for (int i = 0; i < getItem.itemIdentifiers.Length; i++)
{
if (getItem.itemIdentifiers[i] != itemIdentifiers[i]) return false;
if (getItem.itemIdentifiers[i] != itemIdentifiers[i]) { return false; }
}
return true;
}
@@ -263,7 +251,10 @@ namespace Barotrauma
foreach (string itemName in itemIdentifiers)
{
var matchingItem = character.Inventory.FindItemByTag(itemName) ?? character.Inventory.FindItemByIdentifier(itemName);
if (matchingItem != null && (!equip || character.HasEquippedItem(matchingItem))) return true;
if (matchingItem != null && (!equip || character.HasEquippedItem(matchingItem)))
{
return true;
}
}
return false;
}
@@ -9,29 +9,23 @@ namespace Barotrauma
{
public override string DebugTag => "go to";
private AIObjectiveFindDivingGear findDivingGear;
private AIObjectiveFindDivingGear findDivingGear;
private Vector2 targetPos;
private bool repeat;
private bool cannotReach;
//how long until the path to the target is declared unreachable
private float waitUntilPathUnreachable;
private bool getDivingGearIfNeeded;
public float CloseEnough = 0.5f;
public float CloseEnough { get; set; } = 0.5f;
public bool IgnoreIfTargetDead { get; set; }
public bool AllowGoingOutside { get; set; }
public bool CheckVisibility { get; set; }
public bool IgnoreIfTargetDead;
public bool AllowGoingOutside = false;
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; }
if (Target != null && Target.Removed) { return 0.0f; }
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
@@ -39,44 +33,6 @@ namespace Barotrauma
return 1.0f;
}
public override bool CanBeCompleted
{
get
{
bool canComplete = !cannotReach && !abandon;
if (canComplete)
{
if (FollowControlledCharacter && Character.Controlled == null)
{
canComplete = false;
}
else if (Target != null && Target.Removed)
{
canComplete = false;
}
else if (!repeat && waitUntilPathUnreachable < 0)
{
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null)
{
canComplete = !PathSteering.CurrentPath.Unreachable;
}
}
}
if (!canComplete)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {(Target != null ? Target.ToString() : TargetPos.ToString())}", Color.Yellow);
#endif
if (HumanAIController.ObjectiveManager.CurrentOrder != null)
{
character.Speak(TextManager.Get("DialogCannotReach"), identifier: "cannotreach", minDurationBetweenSimilar: 10.0f);
}
character.AIController.SteeringManager.Reset();
}
return canComplete;
}
}
public Entity Target { get; private set; }
public Vector2 TargetPos => Target != null ? Target.SimPosition : targetPos;
@@ -89,7 +45,7 @@ namespace Barotrauma
this.Target = target;
this.repeat = repeat;
waitUntilPathUnreachable = 1.0f;
waitUntilPathUnreachable = 2.0f;
this.getDivingGearIfNeeded = getDivingGearIfNeeded;
CalculateCloseEnough();
}
@@ -110,27 +66,36 @@ namespace Barotrauma
{
if (FollowControlledCharacter)
{
if (Character.Controlled == null) { return; }
if (Character.Controlled == null)
{
abandon = true;
return;
}
Target = Character.Controlled;
}
if (Target == character)
{
character.AIController.SteeringManager.Reset();
abandon = true;
return;
}
}
waitUntilPathUnreachable -= deltaTime;
if (!character.IsClimbing)
{
character.SelectedConstruction = null;
}
if (Target != null) { character.AIController.SelectTarget(Target.AiTarget); }
if (Target != null)
{
if (Target.Removed)
{
abandon = true;
}
else
{
character.AIController.SelectTarget(Target.AiTarget);
}
}
Vector2 currTargetPos = Vector2.Zero;
if (Target == null)
{
currTargetPos = targetPos;
@@ -145,8 +110,12 @@ namespace Barotrauma
currTargetPos -= character.Submarine.SimPosition;
}
}
if (Vector2.DistanceSquared(currTargetPos, character.SimPosition) < CloseEnough * CloseEnough)
bool sightCheck = true;
if (CheckVisibility && Target != null)
{
sightCheck = Target is Character ch ? character.CanSeeCharacter(ch) : character.CanSeeTarget(Target);
}
if (sightCheck && Vector2.DistanceSquared(currTargetPos, character.SimPosition) < CloseEnough * CloseEnough)
{
character.AIController.SteeringManager.Reset();
character.AnimController.TargetDir = currTargetPos.X > character.SimPosition.X ? Direction.Right : Direction.Left;
@@ -154,31 +123,50 @@ namespace Barotrauma
else
{
bool isInside = character.CurrentHull != null;
bool insideSteering = SteeringManager == PathSteering && PathSteering.CurrentPath != null;
bool insideSteering = SteeringManager == PathSteering && PathSteering.CurrentPath != null && !PathSteering.IsPathDirty;
bool targetIsOutside = (Target != null && Target.Submarine == null) || (insideSteering && PathSteering.CurrentPath.HasOutdoorsNodes);
if (isInside && targetIsOutside && !AllowGoingOutside)
{
cannotReach = true;
abandon = true;
}
else if (!repeat && waitUntilPathUnreachable < 0)
{
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null)
{
abandon = PathSteering.CurrentPath.Unreachable;
}
}
if (abandon)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Cannot reach the target: {(Target != null ? Target.ToString() : TargetPos.ToString())}", Color.Yellow);
#endif
if (objectiveManager.CurrentOrder != null)
{
character.Speak(TextManager.Get("DialogCannotReach"), identifier: "cannotreach", minDurationBetweenSimilar: 10.0f);
}
character.AIController.SteeringManager.Reset();
}
else
{
character.AIController.SteeringManager.SteeringSeek(currTargetPos);
if (getDivingGearIfNeeded)
{
if (targetIsOutside ||
Target is Hull h && HumanAIController.NeedsDivingGear(h) ||
Target is Item i && HumanAIController.NeedsDivingGear(i.CurrentHull) ||
Target is Character c && HumanAIController.NeedsDivingGear(c.CurrentHull))
var targetHull = Target is Hull h ? h : Target is Item i ? i.CurrentHull : Target is Character c ? c.CurrentHull : character.CurrentHull;
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull);
bool needsDivingSuit = needsDivingGear && (targetIsOutside || targetHull.WaterPercentage > 90);
bool needsEquipment = false;
if (needsDivingSuit)
{
if (findDivingGear == null)
{
findDivingGear = new AIObjectiveFindDivingGear(character, true);
AddSubObjective(findDivingGear);
}
else if (!findDivingGear.CanBeCompleted)
{
abandon = true;
}
needsEquipment = !HumanAIController.HasDivingSuit(character);
}
else if (needsDivingGear)
{
needsEquipment = !HumanAIController.HasDivingMask(character);
}
if (needsEquipment)
{
TryAddSubObjective(ref findDivingGear, () => new AIObjectiveFindDivingGear(character, needsDivingSuit, objectiveManager));
}
}
}
@@ -189,40 +177,30 @@ namespace Barotrauma
{
if (repeat) { return false; }
bool completed = false;
if (Target is Item item)
{
if (item.IsInsideTrigger(character.WorldPosition)) completed = true;
if (item.IsInsideTrigger(character.WorldPosition)) { completed = true; }
}
else if (Target is Character targetCharacter)
{
if (character.CanInteractWith(targetCharacter)) completed = true;
if (character.CanInteractWith(targetCharacter)) { completed = true; }
}
completed = completed || Vector2.DistanceSquared(Target != null ? Target.SimPosition : targetPos, character.SimPosition) < CloseEnough * CloseEnough;
if (completed) character.AIController.SteeringManager.Reset();
if (completed) { character.AIController.SteeringManager.Reset(); }
return completed;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveGoTo objective = otherObjective as AIObjectiveGoTo;
if (objective == null) return false;
if (objective.Target == Target) return true;
if (!(otherObjective is AIObjectiveGoTo objective)) { return false; }
if (objective.Target == Target) { return true; }
return objective.targetPos == targetPos;
}
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance * 0.9f) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
private void CalculateCloseEnough()
{
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
CloseEnough = Math.Max(interactionDistance, CloseEnough);
}
}
}
@@ -38,6 +38,18 @@ namespace Barotrauma
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
private float randomTimer;
private float randomUpdateInterval = 5;
public float Random { get; private set; }
public void SetRandom()
{
Random = Rand.Range(0.5f, 1.5f);
randomTimer = randomUpdateInterval;
}
public override float GetPriority()
{
float max = Math.Min(Math.Min(AIObjectiveManager.RunPriority, AIObjectiveManager.OrderPriority) - 1, 100);
@@ -71,7 +83,7 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (PathSteering == null) return;
if (PathSteering == null) { return; }
//don't keep dragging others when idling
if (character.SelectedCharacter != null)
@@ -83,24 +95,10 @@ namespace Barotrauma
character.SelectedConstruction = null;
}
bool currentHullForbidden = IsForbidden(character.CurrentHull);
if (!currentHullForbidden && !character.AnimController.InWater && !character.IsClimbing && HumanAIController.ObjectiveManager.WaitTimer > 0)
{
SteeringManager.Reset();
return;
}
if (!character.IsClimbing)
{
character.SelectedConstruction = null;
}
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
bool currentTargetIsInvalid = currentTarget == null || IsForbidden(currentTarget) ||
(PathSteering.CurrentPath != null && PathSteering.CurrentPath.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull)));
if (currentTargetIsInvalid || (currentTarget == null && currentHullForbidden))
if (currentTargetIsInvalid || currentTarget == null && IsForbidden(character.CurrentHull))
{
newTargetTimer = 0;
standStillTimer = 0;
@@ -137,7 +135,6 @@ namespace Barotrauma
{
//choose a random available hull
var randomHull = ToolBox.SelectWeightedRandom(targetHulls, hullWeights, Rand.RandSync.Unsynced);
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
if (isCurrentHullOK)
{
@@ -145,7 +142,8 @@ namespace Barotrauma
// Only do this when the current hull is ok, because otherwise would block all paths from the current hull to the target hull.
var path = PathSteering.PathFinder.FindPath(character.SimPosition, randomHull.SimPosition);
if (path.Unreachable ||
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) || IsForbidden(n.CurrentHull)))
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) ||
IsForbidden(n.CurrentHull)))
{
//can't go to this room, remove it from the list and try another room next frame
int index = targetHulls.IndexOf(randomHull);
@@ -268,7 +266,6 @@ namespace Barotrauma
private void FindTargetHulls()
{
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
targetHulls.Clear();
hullWeights.Clear();
foreach (var hull in Hull.hullList)
@@ -300,7 +297,7 @@ namespace Barotrauma
}
}
private bool IsForbidden(Hull hull)
public static bool IsForbidden(Hull hull)
{
if (hull == null) { return true; }
string hullName = hull.RoomName?.ToLowerInvariant();
@@ -7,7 +7,7 @@ namespace Barotrauma
{
abstract class AIObjectiveLoop<T> : AIObjective
{
protected List<T> targets = new List<T>();
protected HashSet<T> targets = new HashSet<T>();
protected Dictionary<T, AIObjective> objectives = new Dictionary<T, AIObjective>();
protected HashSet<T> ignoreList = new HashSet<T>();
private float ignoreListTimer;
@@ -15,9 +15,25 @@ namespace Barotrauma
// By default, doesn't clear the list automatically
protected virtual float IgnoreListClearInterval => 0;
protected virtual float TargetUpdateInterval => 2;
public AIObjectiveLoop(Character character, string option) : base(character, option)
public HashSet<T> ReportedTargets { get; private set; } = new HashSet<T>();
public bool AddTarget(T target)
{
if (ReportedTargets.Contains(target))
{
return false;
}
if (Filter(target))
{
ReportedTargets.Add(target);
return true;
}
return false;
}
public AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, string option = null)
: base(character, objectiveManager, priorityModifier, option)
{
Reset();
}
@@ -26,9 +42,11 @@ namespace Barotrauma
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
public override void Update(AIObjectiveManager objectiveManager, float deltaTime)
public override bool IsLoop { get => true; set => throw new System.Exception("Trying to set the value for IsLoop from: " + System.Environment.StackTrace); }
public override void Update(float deltaTime)
{
base.Update(objectiveManager, deltaTime);
base.Update(deltaTime);
if (IgnoreListClearInterval > 0)
{
if (ignoreListTimer > IgnoreListClearInterval)
@@ -40,14 +58,13 @@ namespace Barotrauma
ignoreListTimer += deltaTime;
}
}
if (targetUpdateTimer >= TargetUpdateInterval)
if (targetUpdateTimer < 0)
{
targetUpdateTimer = 0;
UpdateTargets();
}
else
{
targetUpdateTimer += deltaTime;
targetUpdateTimer -= deltaTime;
}
// Sync objectives, subobjectives and targets
foreach (var objective in objectives)
@@ -56,7 +73,7 @@ namespace Barotrauma
if (!objective.Value.CanBeCompleted)
{
ignoreList.Add(target);
targetUpdateTimer = TargetUpdateInterval;
targetUpdateTimer = 0;
}
if (!targets.Contains(target))
{
@@ -70,6 +87,9 @@ namespace Barotrauma
}
}
// the timer is set between 1 and 10 seconds, depending on the priority
private float SetTargetUpdateTimer() => targetUpdateTimer = 1 / MathHelper.Clamp(PriorityModifier * Rand.Range(0.75f, 1.25f), 0.1f, 1);
public override void Reset()
{
ignoreList.Clear();
@@ -79,19 +99,34 @@ namespace Barotrauma
public override void OnSelected()
{
Reset();
base.OnSelected();
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
{
Reset();
}
}
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (character.Submarine == null) { return 0; }
if (targets.None()) { return 0; }
float avg = targets.Average(t => Average(t));
return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority + 20, avg / 100);
// Allow the target value to be more than 100.
float targetValue = TargetEvaluation();
// If the target value is less than 1% of the max value, let's just treat it as zero.
if (targetValue < 1) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
float devotion = MathHelper.Min(10, Priority);
float value = MathHelper.Clamp((devotion + targetValue * PriorityModifier) / 100, 0, 1);
return MathHelper.Lerp(0, max, value);
}
protected void UpdateTargets()
{
SetTargetUpdateTimer();
targets.Clear();
FindTargets();
CreateObjectives();
@@ -99,12 +134,19 @@ namespace Barotrauma
protected virtual void FindTargets()
{
foreach (T item in GetList())
foreach (T target in GetList())
{
if (Filter(item)) { continue; }
if (!targets.Contains(item))
// The bots always find targets when the objective is an order.
if (objectiveManager.CurrentOrder != this)
{
targets.Add(item);
// Battery or pump states cannot currently be reported (not implemented) and therefore we must ignore them -> the bots always know if they require attention.
bool ignore = this is AIObjectiveChargeBatteries || this is AIObjectivePumpWater;
if (!ignore && !ReportedTargets.Contains(target)) { continue; }
}
if (!Filter(target)) { continue; }
if (!ignoreList.Contains(target))
{
targets.Add(target);
}
}
}
@@ -116,6 +158,7 @@ namespace Barotrauma
if (!objectives.TryGetValue(target, out AIObjective objective))
{
objective = ObjectiveConstructor(target);
objective.Completed += () => ReportedTargets.Remove(target);
objectives.Add(target, objective);
AddSubObjective(objective);
}
@@ -126,7 +169,9 @@ namespace Barotrauma
/// List of all possible items of the specified type. Used for filtering the removed objectives.
/// </summary>
protected abstract IEnumerable<T> GetList();
protected abstract float Average(T target);
protected abstract float TargetEvaluation();
protected abstract AIObjective ObjectiveConstructor(T target);
protected abstract bool Filter(T target);
}
@@ -9,27 +9,29 @@ namespace Barotrauma
class AIObjectiveManager
{
// TODO: expose
public const float OrderPriority = 50.0f;
public const float OrderPriority = 70;
public const float RunPriority = 50;
// Constantly increases the priority of the selected objective, unless overridden
public const float baseDevotion = 2;
public List<AIObjective> Objectives { get; private set; }
public List<AIObjective> Objectives { get; private set; } = new List<AIObjective>();
private Character character;
/// <summary>
/// When set above zero, the character will stand still doing nothing until the timer runs out. Only affects idling.
/// When set above zero, the character will stand still doing nothing until the timer runs out. Does not affect orders.
/// </summary>
public float WaitTimer;
public AIObjective CurrentOrder { get; private set; }
public AIObjective CurrentObjective { get; private set; }
public bool IsCurrentObjective<T>() where T : AIObjective => CurrentObjective is T;
public AIObjectiveManager(Character character)
{
this.character = character;
Objectives = new List<AIObjective>();
CreateAutonomousObjectives();
}
public void AddObjective(AIObjective objective)
@@ -46,6 +48,30 @@ namespace Barotrauma
}
public Dictionary<AIObjective, CoroutineHandle> DelayedObjectives { get; private set; } = new Dictionary<AIObjective, CoroutineHandle>();
public void CreateAutonomousObjectives()
{
Objectives.Clear();
AddObjective(new AIObjectiveFindSafety(character, this), delay: Rand.Value() / 2);
AddObjective(new AIObjectiveIdle(character, this), delay: Rand.Value() / 2);
int objectiveCount = Objectives.Count;
foreach (var automaticOrder in character.Info.Job.Prefab.AutomaticOrders)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == automaticOrder.aiTag);
if (orderPrefab == null) { throw new Exception("Could not find a matching prefab by ai tag: " + automaticOrder.aiTag); }
// TODO: Similar code is used in CrewManager:815-> DRY
var matchingItems = orderPrefab.ItemIdentifiers.Any() ?
Item.ItemList.FindAll(it => orderPrefab.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(orderPrefab.ItemIdentifiers)) :
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom();
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType));
AddObjective(CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier), delay: Rand.Value() / 2);
objectiveCount++;
}
WaitTimer = Math.Max(WaitTimer, Rand.Range(0.5f, 1f) * objectiveCount);
}
public void AddObjective(AIObjective objective, float delay, Action callback = null)
{
if (DelayedObjectives.TryGetValue(objective, out CoroutineHandle coroutine))
@@ -75,7 +101,7 @@ namespace Barotrauma
{
var previousObjective = CurrentObjective;
var firstObjective = Objectives.FirstOrDefault();
if (CurrentOrder != null && firstObjective != null && CurrentOrder.GetPriority(this) > firstObjective.GetPriority(this))
if (CurrentOrder != null && firstObjective != null && CurrentOrder.GetPriority() > firstObjective.GetPriority())
{
CurrentObjective = CurrentOrder;
}
@@ -86,18 +112,24 @@ namespace Barotrauma
if (previousObjective != CurrentObjective)
{
CurrentObjective?.OnSelected();
GetObjective<AIObjectiveIdle>()?.SetRandom();
}
return CurrentObjective;
}
public float GetCurrentPriority()
{
return CurrentObjective == null ? 0.0f : CurrentObjective.GetPriority(this);
return CurrentObjective == null ? 0.0f : CurrentObjective.GetPriority();
}
public void UpdateObjectives(float deltaTime)
{
CurrentOrder?.Update(this, deltaTime);
CurrentOrder?.Update(deltaTime);
if (WaitTimer > 0)
{
WaitTimer -= deltaTime;
return;
}
for (int i = 0; i < Objectives.Count; i++)
{
var objective = Objectives[i];
@@ -115,9 +147,9 @@ namespace Barotrauma
#endif
Objectives.Remove(objective);
}
else
else if (objective != CurrentOrder)
{
objective.Update(this, deltaTime);
objective.Update(deltaTime);
}
}
GetCurrentObjective();
@@ -127,15 +159,41 @@ namespace Barotrauma
{
if (Objectives.Any())
{
Objectives.Sort((x, y) => y.GetPriority(this).CompareTo(x.GetPriority(this)));
Objectives.Sort((x, y) => y.GetPriority().CompareTo(x.GetPriority()));
}
CurrentObjective?.SortSubObjectives(this);
CurrentObjective?.SortSubObjectives();
}
public void DoCurrentObjective(float deltaTime)
{
if (WaitTimer > 0.0f) { WaitTimer -= deltaTime; }
CurrentObjective?.TryComplete(deltaTime);
if (WaitTimer <= 0)
{
CurrentObjective?.TryComplete(deltaTime);
}
else
{
if (CurrentOrder != null)
{
CurrentOrder.TryComplete(deltaTime);
}
else
{
if (character.AIController is HumanAIController humanAI && humanAI.SteeringManager != null)
{
if (!character.AnimController.InWater &&
!character.IsClimbing &&
!humanAI.UnsafeHulls.Contains(character.CurrentHull) &&
!AIObjectiveIdle.IsForbidden(character.CurrentHull))
{
humanAI.SteeringManager.Reset();
}
else
{
CurrentObjective?.TryComplete(deltaTime);
}
}
}
}
}
public void SetOrder(AIObjective objective)
@@ -145,13 +203,22 @@ namespace Barotrauma
public void SetOrder(Order order, string option, Character orderGiver)
{
CurrentOrder = null;
if (order == null) return;
CurrentOrder = CreateObjective(order, option, orderGiver);
if (CurrentOrder == null)
{
// Recreate objectives, because some of them may be removed, if impossible to complete (e.g. due to path finding)
CreateAutonomousObjectives();
}
}
public AIObjective CreateObjective(Order order, string option, Character orderGiver, float priorityModifier = 1)
{
if (order == null) { return null; }
AIObjective newObjective;
switch (order.AITag.ToLowerInvariant())
{
case "follow":
CurrentOrder = new AIObjectiveGoTo(orderGiver, character, true)
newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier)
{
CloseEnough = 1.5f,
AllowGoingOutside = true,
@@ -160,38 +227,41 @@ namespace Barotrauma
};
break;
case "wait":
CurrentOrder = new AIObjectiveGoTo(character, character, true)
newObjective = new AIObjectiveGoTo(character, character, this, repeat: true, priorityModifier: priorityModifier)
{
AllowGoingOutside = true
};
break;
case "fixleaks":
CurrentOrder = new AIObjectiveFixLeaks(character);
newObjective = new AIObjectiveFixLeaks(character, this, priorityModifier);
break;
case "chargebatteries":
CurrentOrder = new AIObjectiveChargeBatteries(character, option);
newObjective = new AIObjectiveChargeBatteries(character, this, option, priorityModifier);
break;
case "rescue":
CurrentOrder = new AIObjectiveRescueAll(character);
newObjective = new AIObjectiveRescueAll(character, this, priorityModifier);
break;
case "repairsystems":
CurrentOrder = new AIObjectiveRepairItems(character) { RequireAdequateSkills = option != "all" };
newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" };
break;
case "pumpwater":
CurrentOrder = new AIObjectivePumpWater(character, option);
newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);
break;
case "extinguishfires":
CurrentOrder = new AIObjectiveExtinguishFires(character);
newObjective = new AIObjectiveExtinguishFires(character, this, priorityModifier);
break;
case "fightintruders":
newObjective = new AIObjectiveFightIntruders(character, this, priorityModifier);
break;
case "steer":
var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
if (steering != null) steering.PosToMaintain = steering.Item.Submarine?.WorldPosition;
if (order.TargetItemComponent == null) return;
CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
if (order.TargetItemComponent == null) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier) { IsLoop = true };
break;
default:
if (order.TargetItemComponent == null) return;
CurrentOrder = new AIObjectiveOperateItem(order.TargetItemComponent, character, option, false, null, order.UseController);
if (order.TargetItemComponent == null) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option, requireEquip: false, useController: order.UseController, priorityModifier: priorityModifier) { IsLoop = true };
break;
}
return newObjective;
@@ -10,8 +10,6 @@ namespace Barotrauma
{
public override string DebugTag => "operate item";
private ItemComponent component, controller;
private ItemComponent component, controller;
private Entity operateTarget;
private bool isCompleted;
@@ -20,35 +18,25 @@ namespace Barotrauma
private AIObjectiveGoTo goToObjective;
private AIObjectiveGetItem getItemObjective;
private bool useController;
private AIObjectiveGoTo gotoObjective;
public override bool CanBeCompleted
{
get
{
if (gotoObjective != null && !gotoObjective.CanBeCompleted) return false;
if (useController && controller == null) return false;
return canBeCompleted;
}
}
public override bool CanBeCompleted => base.CanBeCompleted && (!useController || controller != null);
public Entity OperateTarget => operateTarget;
public ItemComponent Component => component;
public ItemComponent Component => component;
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
if (component.Item.ConditionPercentage <= 0) { return 0; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return base.GetPriority(objectiveManager);
if (component.Item.CurrentHull == null) { return 0; }
if (component.Item.CurrentHull.FireSources.Count > 0) { return 0; }
if (Character.CharacterList.Any(c => c.CurrentHull == component.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return 0; }
float devotion = MathHelper.Min(10, Priority);
float value = devotion + AIObjectiveManager.OrderPriority * PriorityModifier;
float max = MathHelper.Min((AIObjectiveManager.OrderPriority - 1), 90);
return MathHelper.Clamp(value, 0, max);
}
public AIObjectiveOperateItem(ItemComponent item, Character character, AIObjectiveManager objectiveManager, string option, bool requireEquip, Entity operateTarget = null, bool useController = false, float priorityModifier = 1)
@@ -58,34 +46,31 @@ namespace Barotrauma
this.requireEquip = requireEquip;
this.operateTarget = operateTarget;
this.useController = useController;
if (useController)
{
var controllers = component.Item.GetConnectedComponents<Controller>();
if (controllers.Any()) controller = controllers[0];
//try finding the controller with the simpler non-recursive method first
controller =
component.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
component.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
}
canBeCompleted = true;
}
protected override void Act(float deltaTime)
{
ItemComponent target = useController ? controller : component;
if (useController && controller == null)
{
character.Speak(TextManager.Get("DialogCantFindController").Replace("[item]", component.Item.Name), null, 2.0f, "cantfindcontroller", 30.0f);
abandon = true;
return;
}
if (target.CanBeSelected)
{
bool inSameRoom = character.CurrentHull == target.Item.CurrentHull;
bool withinReach = target.Item.IsInsideTrigger(character.WorldPosition) || Vector2.DistanceSquared(character.Position, target.Item.Position) < MathUtils.Pow(target.Item.InteractDistance, 2);
if (inSameRoom && withinReach)
{
if (character.CurrentHull == target.Item.CurrentHull)
if (character.SelectedConstruction != target.Item)
{
if (character.SelectedConstruction != target.Item && target.CanBeSelected)
{
@@ -97,19 +82,19 @@ namespace Barotrauma
}
return;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(target.Item, character, objectiveManager));
}
AddSubObjective(gotoObjective = new AIObjectiveGoTo(target.Item, character));
}
else
{
if (component.Item.GetComponent<Pickable>() == null)
{
//controller/target can't be selected and the item cannot be picked -> objective can't be completed
canBeCompleted = false;
return;
}
else if (!character.Inventory.Items.Contains(component.Item))
{
//controller/target can't be selected and the item cannot be picked -> objective can't be completed
abandon = true;
@@ -132,11 +117,9 @@ namespace Barotrauma
#endif
return;
}
for (int i = 0; i < character.Inventory.Capacity; i++)
{
if (character.Inventory.SlotTypes[i] == InvSlotType.Any ||
!holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
if (character.Inventory.SlotTypes[i] == InvSlotType.Any || !holdable.AllowedSlots.Any(s => s.HasFlag(character.Inventory.SlotTypes[i])))
{
continue;
}
@@ -170,10 +153,8 @@ namespace Barotrauma
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem;
if (operateItem == null) return false;
return (operateItem.component == component ||otherObjective.Option == Option);
if (!(otherObjective is AIObjectiveOperateItem operateItem)) { return false; }
return (operateItem.component == component || otherObjective.Option == Option);
}
}
}
@@ -1,68 +1,74 @@
using Barotrauma.Items.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectivePumpWater : AIObjectiveLoop<Pump>
{
public override string DebugTag => "pump water";
public override bool KeepDivingGearOn => true;
private readonly IEnumerable<Pump> pumpList;
private IEnumerable<Pump> pumpList;
public AIObjectivePumpWater(Character character, string option) : base(character, option)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
if (objectiveManager.CurrentOrder == this && targets.Count > 0)
{
return AIObjectiveManager.OrderPriority;
}
return 0.0f;
}
public AIObjectivePumpWater(Character character, AIObjectiveManager objectiveManager, string option, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier, option) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectivePumpWater && otherObjective.Option == Option;
//availablePumps = allPumps.Where(p => !p.Item.HasTag("ballast") && p.Item.Connections.None(c => c.IsPower && p.Item.GetConnectedComponentsRecursive<Steering>(c).None())).ToList();
protected override void FindTargets()
{
if (option == null) { return; }
foreach (Item item in Item.ItemList)
if (Option == null) { return; }
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
if (item.HasTag("ballast")) { continue; }
if (item.Submarine == null) { continue; }
if (item.Submarine.TeamID != character.TeamID) { continue; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { continue; }
var pump = item.GetComponent<Pump>();
if (pump != null)
{
if (!ignoreList.Contains(pump))
{
if (option == "stoppumping")
{
if (!pump.IsActive || pump.FlowPercentage == 0.0f) { continue; }
}
else
{
if (!pump.Item.InWater) { continue; }
if (pump.IsActive && pump.FlowPercentage <= -90.0f) { continue; }
}
if (!targets.Contains(pump))
{
targets.Add(pump);
}
}
}
character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps", 30.0f);
}
}
protected override bool Filter(Pump pump) => true;
protected override IEnumerable<Pump> GetList() => pumpList;
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, Option, false);
protected override float Average(Pump target) => 0;
protected override bool Filter(Pump pump)
{
if (pump == null) { return false; }
if (pump.Item.HasTag("ballast")) { return false; }
if (pump.Item.Submarine == null) { return false; }
if (pump.Item.CurrentHull == null) { return false; }
if (pump.Item.Submarine.TeamID != character.TeamID) { return false; }
if (pump.Item.ConditionPercentage <= 0) { return false; }
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (Option == "stoppumping")
{
if (!pump.IsActive || MathUtils.NearlyEqual(pump.FlowPercentage, 0)) { return false; }
}
else
{
if (!pump.Item.InWater) { return false; }
if (pump.IsActive && pump.FlowPercentage <= -99.9f) { return false; }
}
return true;
}
protected override IEnumerable<Pump> GetList()
{
if (pumpList == null)
{
pumpList = character.Submarine.GetItems(true).Select(i => i.GetComponent<Pump>()).Where(p => p != null);
}
return pumpList;
}
protected override AIObjective ObjectiveConstructor(Pump pump) => new AIObjectiveOperateItem(pump, character, objectiveManager, Option, false) { IsLoop = false };
protected override float TargetEvaluation()
{
if (Option == "stoppumping")
{
return targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100)));
}
else
{
return targets.Max(t => MathHelper.Lerp(100, 0, Math.Abs(-t.FlowPercentage / 100)));
}
}
}
}
@@ -11,37 +11,33 @@ namespace Barotrauma
{
public override string DebugTag => "repair item";
public override bool KeepDivingGearOn => true;
public Item Item { get; private set; }
private AIObjectiveGoTo goToObjective;
private float previousCondition = -1;
private RepairTool repairTool;
public AIObjectiveRepairItem(Character character, Item item) : base(character, "")
public AIObjectiveRepairItem(Character character, Item item, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier)
{
Item = item;
}
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
// TODO: priority list?
if (Item.Repairables.None()) { return 0; }
// Ignore items that are being repaired by someone else.
if (Item.Repairables.Any(r => r.CurrentFixer != null && r.CurrentFixer != character)) { return 0; }
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - Item.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - Item.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.5f, MathUtils.InverseLerp(0, 10000, dist));
float damagePriority = MathHelper.Lerp(1, 0, (Item.Condition + 10) / Item.MaxCondition);
float damagePriority = MathHelper.Lerp(1, 0, Item.Condition / Item.MaxCondition);
float successFactor = MathHelper.Lerp(0, 1, Item.Repairables.Average(r => r.DegreeOfSuccess(character)));
float isSelected = character.SelectedConstruction == Item ? 50 : 0;
float baseLevel = Math.Max(Priority + isSelected, 1);
return MathHelper.Clamp(baseLevel * damagePriority * distanceFactor * successFactor, 0, 100);
float devotion = (Math.Min(Priority, 10) + isSelected) / 100;
float max = MathHelper.Min(AIObjectiveManager.OrderPriority - 1, 90);
return MathHelper.Lerp(0, max, MathHelper.Clamp(devotion + damagePriority * distanceFactor * successFactor * PriorityModifier, 0, 1));
}
public override bool CanBeCompleted => !abandon;
public override bool IsCompleted()
{
bool isCompleted = Item.IsFullCondition;
@@ -59,15 +55,6 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (goToObjective != null && !subObjectives.Contains(goToObjective))
{
if (!goToObjective.IsCompleted() && !goToObjective.CanBeCompleted)
{
abandon = true;
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
goToObjective = null;
}
foreach (Repairable repairable in Item.Repairables)
{
if (!repairable.HasRequiredItems(character, false))
@@ -77,12 +64,14 @@ namespace Barotrauma
{
foreach (RelatedItem requiredItem in kvp.Value)
{
AddSubObjective(new AIObjectiveGetItem(character, requiredItem.Identifiers, true));
AddSubObjective(new AIObjectiveGetItem(character, requiredItem.Identifiers, objectiveManager, true));
}
}
return;
}
}
// Only continue when the get item sub objectives have been completed.
if (subObjectives.Any(so => so is AIObjectiveGetItem)) { return; }
if (repairTool == null)
{
FindRepairTool();
@@ -114,31 +103,31 @@ namespace Barotrauma
{
// If the current condition is less than the previous condition, we can't complete the task, so let's abandon it. The item is probably deteriorating at a greater speed than we can repair it.
abandon = true;
character?.Speak(TextManager.Get("DialogRepairFailed").Replace("[itemname]", Item.Name), null, 0.0f, "repairfailed", 10.0f);
character?.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f);
}
}
repairable.CurrentFixer = abandon && repairable.CurrentFixer == character ? null : character;
break;
}
}
else if (goToObjective == null || goToObjective.Target != Item)
else
{
previousCondition = -1;
if (goToObjective != null)
{
subObjectives.Remove(goToObjective);
}
goToObjective = new AIObjectiveGoTo(Item, character);
if (repairTool != null)
{
//goToObjective.CloseEnough = (HumanAIController.AnimController.ArmLength + ConvertUnits.ToSimUnits(repairTool.Range)) * 0.75f;
goToObjective.CloseEnough = ConvertUnits.ToSimUnits(repairTool.Range);
}
AddSubObjective(goToObjective);
// If cannot reach the item, approach it.
TryAddSubObjective(ref goToObjective,
constructor: () =>
{
previousCondition = -1;
var objective = new AIObjectiveGoTo(Item, character, objectiveManager);
if (repairTool != null)
{
objective.CloseEnough = ConvertUnits.ToSimUnits(repairTool.Range) * 0.75f;
}
return objective;
},
onAbandon: () => character.Speak(TextManager.Get("DialogCannotRepair").Replace("[itemname]", Item.Name), null, 0.0f, "cannotrepair", 10.0f));
}
}
private RepairTool repairTool;
private void FindRepairTool()
{
foreach (Repairable repairable in Item.Repairables)
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Extensions;
@@ -7,18 +8,25 @@ namespace Barotrauma
class AIObjectiveRepairItems : AIObjectiveLoop<Item>
{
public override string DebugTag => "repair items";
public override bool KeepDivingGearOn => true;
/// <summary>
/// Should the character only attempt to fix items they have the skills to fix, or any damaged item
/// </summary>
public bool RequireAdequateSkills;
public AIObjectiveRepairItems(Character character) : base(character, "") { }
public AIObjectiveRepairItems(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
// TODO: This can allow two active repair items objectives, if RequireAdequateSkills is not at the same value. We don't want that.
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRepairItems repairItems && repairItems.RequireAdequateSkills == RequireAdequateSkills;
protected override void FindTargets()
{
base.FindTargets();
if (targets.None() && objectiveManager.CurrentOrder == this)
{
character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets", 30.0f);
}
}
protected override void CreateObjectives()
{
foreach (var item in targets)
@@ -38,37 +46,35 @@ namespace Barotrauma
protected override bool Filter(Item item)
{
bool ignore = ignoreList.Contains(item) || item.IsFullCondition;
if (!ignore)
if (!IsValidTarget(item, character)) { return false; }
if (item.CurrentHull.FireSources.Count > 0) { return false; }
// Don't repair items in rooms that have enemies inside.
if (Character.CharacterList.Any(c => c.CurrentHull == item.CurrentHull && !HumanAIController.IsFriendly(c))) { return false; }
if (!objectives.ContainsKey(item))
{
if (item.Submarine == null) { ignore = true; }
else if (item.Submarine.TeamID != character.TeamID) { ignore = true; }
else if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { ignore = true; }
else
{
if (item.Repairables.None()) { ignore = true; }
else
{
foreach (Repairable repairable in item.Repairables)
{
if (!objectives.ContainsKey(item) && item.Condition > repairable.ShowRepairUIThreshold)
{
ignore = true;
}
else if (RequireAdequateSkills && !repairable.HasRequiredSkills(character))
{
ignore = true;
}
if (ignore) { break; }
}
}
}
if (item.Repairables.All(r => item.Condition > r.ShowRepairUIThreshold)) { return false; }
}
return ignore;
if (RequireAdequateSkills)
{
if (item.Repairables.Any(r => !r.HasRequiredSkills(character))) { return false; }
}
return true;
}
protected override float Average(Item item) => 100 - item.ConditionPercentage;
protected override float TargetEvaluation() => targets.Max(t => 100 - t.ConditionPercentage);
protected override IEnumerable<Item> GetList() => Item.ItemList;
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item);
protected override AIObjective ObjectiveConstructor(Item item) => new AIObjectiveRepairItem(character, item, objectiveManager, PriorityModifier);
public static bool IsValidTarget(Item item, Character character)
{
if (item == null) { return false; }
if (item.IsFullCondition) { return false; }
if (item.CurrentHull == null) { return false; }
if (item.Submarine == null) { return false; }
if (item.Submarine.TeamID != character.TeamID) { return false; }
if (item.Repairables.None()) { return false; }
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(item, true)) { return false; }
return true;
}
}
}
@@ -11,7 +11,6 @@ namespace Barotrauma
{
public override string DebugTag => "rescue";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
const float TreatmentDelay = 0.5f;
@@ -21,26 +20,9 @@ namespace Barotrauma
private float treatmentTimer;
public override bool CanBeCompleted
public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
get
{
if (targetCharacter.Removed ||
targetCharacter.IsDead ||
targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold)
{
return false;
}
if (goToObjective != null && !goToObjective.CanBeCompleted) { return false; }
return true;
}
}
public AIObjectiveRescue(Character character, Character targetCharacter)
: base(character, "")
{
Debug.Assert(character != targetCharacter);
this.targetCharacter = targetCharacter;
}
@@ -96,68 +78,28 @@ namespace Barotrauma
if (subObjectives.Any()) { return; }
protected override void Act(float deltaTime)
{
//target in water -> move to a dry place first
if (targetCharacter.AnimController.InWater)
{
if (character.SelectedCharacter != targetCharacter)
{
if (!character.CanInteractWith(targetCharacter))
{
AddSubObjective(goToObjective = new AIObjectiveGoTo(targetCharacter, character));
}
else
{
character.SelectCharacter(targetCharacter);
}
}
else
{
AddSubObjective(new AIObjectiveFindSafety(character));
}
return;
}
//target not in water -> we can start applying treatment
if (!character.CanInteractWith(targetCharacter))
{
AddSubObjective(goToObjective = new AIObjectiveGoTo(targetCharacter, character));
// Go to the target and select it
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(targetCharacter, character, objectiveManager));
}
else
{
if (character.SelectedCharacter == null)
// We can start applying treatment
if (character.SelectedCharacter != targetCharacter)
{
character?.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
character.Speak(TextManager.Get("DialogFoundWoundedTarget")
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", character.CurrentHull.DisplayName),
null, 1.0f,
"foundunconscioustarget" + targetCharacter.Name, 60.0f);
}
"foundwoundedtarget" + targetCharacter.Name, 60.0f);
character.SelectCharacter(targetCharacter);
character.SelectCharacter(targetCharacter);
}
GiveTreatment(deltaTime);
}
}
protected override bool ShouldInterruptSubObjective(AIObjective subObjective)
{
if (subObjective is AIObjectiveFindSafety)
{
if (character.SelectedCharacter != targetCharacter) return true;
if (character.AnimController.InWater || targetCharacter.AnimController.InWater) return false;
foreach (Limb limb in targetCharacter.AnimController.Limbs)
{
if (!Submarine.RectContains(targetCharacter.CurrentHull.WorldRect, limb.WorldPosition)) return false;
}
return !character.AnimController.InWater && !targetCharacter.AnimController.InWater &&
HumanAIController.GetHullSafety(character.CurrentHull, character) > HumanAIController.HULL_SAFETY_THRESHOLD;
}
return false;
}
// TODO: consider optimizing a bit
private void GiveTreatment(float deltaTime)
{
if (treatmentTimer > 0.0f)
@@ -174,7 +116,6 @@ namespace Barotrauma
{
return Math.Sign(a2.GetVitalityDecrease(targetCharacter.CharacterHealth) - a1.GetVitalityDecrease(targetCharacter.CharacterHealth));
});
//check if we already have a suitable treatment for any of the afflictions
foreach (Affliction affliction in allAfflictions)
{
@@ -189,7 +130,6 @@ namespace Barotrauma
}
}
}
//didn't have any suitable treatments available, try to find some medical items
HashSet<string> suitableItemIdentifiers = new HashSet<string>();
foreach (Affliction affliction in allAfflictions)
@@ -212,9 +152,8 @@ namespace Barotrauma
itemNameList.Add(itemPrefab.Name);
}
//only list the first 4 items
if (itemNameList.Count >= 4) break;
if (itemNameList.Count >= 4) { break; }
}
if (itemNameList.Count > 0)
{
string itemListStr = "";
@@ -226,35 +165,34 @@ namespace Barotrauma
{
itemListStr = string.Join(" or ", string.Join(", ", itemNameList.Take(itemNameList.Count - 1)), itemNameList.Last());
}
character?.Speak(TextManager.Get("DialogListRequiredTreatments")
character.Speak(TextManager.Get("DialogListRequiredTreatments")
.Replace("[targetname]", targetCharacter.Name)
.Replace("[treatmentlist]", itemListStr),
null, 2.0f, "listrequiredtreatments" + targetCharacter.Name, 60.0f);
}
character.DeselectCharacter();
AddSubObjective(new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), true));
AddSubObjective(new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true));
}
character.AnimController.Anim = AnimController.Animation.CPR;
}
private void ApplyTreatment(Affliction affliction, Item item)
{
var targetLimb = targetCharacter.CharacterHealth.GetAfflictionLimb(affliction);
bool remove = false;
foreach (ItemComponent ic in item.Components)
{
if (!ic.HasRequiredContainedItems(addMessage: false)) continue;
if (!ic.HasRequiredContainedItems(addMessage: false)) { continue; }
#if CLIENT
ic.PlaySound(ActionType.OnUse, character.WorldPosition, character);
#endif
ic.WasUsed = true;
ic.ApplyStatusEffects(ActionType.OnUse, 1.0f, targetCharacter, targetLimb);
if (ic.DeleteOnUse) remove = true;
if (ic.DeleteOnUse)
{
remove = true;
}
}
if (remove)
{
Entity.Spawner?.AddToRemoveQueue(item);
@@ -263,28 +201,35 @@ namespace Barotrauma
public override bool IsCompleted()
{
bool isCompleted =
targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold;
bool isCompleted = targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.VitalityThreshold;
if (isCompleted)
{
character?.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
}
return isCompleted || targetCharacter.IsDead;
return isCompleted || targetCharacter.Removed || targetCharacter.IsDead;
}
public override float GetPriority(AIObjectiveManager objectiveManager)
public override float GetPriority()
{
if (targetCharacter.AnimController.CurrentHull == null || targetCharacter.IsDead) { return 0.0f; }
Vector2 diff = targetCharacter.WorldPosition - character.WorldPosition;
float distance = Math.Abs(diff.X) + Math.Abs(diff.Y);
float vitalityFactor = (targetCharacter.MaxVitality - targetCharacter.Vitality) / targetCharacter.MaxVitality;
return 1000.0f * vitalityFactor / distance;
if (targetCharacter == null) { return 0; }
if (targetCharacter.CurrentHull == null || targetCharacter.Removed || targetCharacter.IsDead)
{
abandon = true;
return 0;
}
// Don't go into rooms that have enemies
if (Character.CharacterList.Any(c => c.CurrentHull == targetCharacter.CurrentHull && !HumanAIController.IsFriendly(c)))
{
abandon = true;
return 0;
}
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
float dist = Math.Abs(character.WorldPosition.X - targetCharacter.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - targetCharacter.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.5f, MathUtils.InverseLerp(0, 10000, dist));
float vitalityFactor = AIObjectiveRescueAll.GetVitalityFactor(targetCharacter);
float devotion = Math.Min(Priority, 10) / 100;
return MathHelper.Lerp(0, 100, MathHelper.Clamp(devotion + vitalityFactor * distanceFactor, 0, 1));
}
}
}
@@ -4,21 +4,18 @@ using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveRescueAll : AIObjective
class AIObjectiveRescueAll : AIObjectiveLoop<Character>
{
public override string DebugTag => "rescue all";
public override bool ForceRun => true;
public override bool KeepDivingGearOn => true;
//only treat characters whose vitality is below this (0.8 = 80% of max vitality)
public const float VitalityThreshold = 0.8f;
private List<Character> rescueTargets;
//only treat characters whose vitality is below this (0.9 = 90% of max vitality)
public const float VitalityThreshold = 0.9f;
public AIObjectiveRescueAll(Character character) : base (character, "")
{
rescueTargets = new List<Character>();
}
public AIObjectiveRescueAll(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) { }
public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveRescueAll;
protected override void FindTargets()
{
@@ -29,31 +26,13 @@ namespace Barotrauma
}
}
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (character.Submarine == null) { return 0; }
GetRescueTargets();
if (!rescueTargets.Any()) { return 0.0f; }
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
protected override bool Filter(Character target) => IsValidTarget(target, character);
//if there are targets to rescue, the priority is slightly less
//than the priority of explicit orders given to the character
return AIObjectiveManager.OrderPriority - 5.0f;
}
protected override IEnumerable<Character> GetList() => Character.CharacterList;
private void GetRescueTargets()
{
rescueTargets = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
c.TeamID == character.TeamID &&
c != character &&
!c.IsDead &&
c.Vitality / c.MaxVitality < VitalityThreshold);
}
protected override AIObjective ObjectiveConstructor(Character target) => new AIObjectiveRescue(character, target, objectiveManager, PriorityModifier);
protected override float TargetEvaluation() => targets.Max(t => GetVitalityFactor(t)) * 100;
public static float GetVitalityFactor(Character character) => (character.MaxVitality - character.Vitality) / character.MaxVitality;
@@ -69,8 +48,5 @@ namespace Barotrauma
if (character.Submarine != null && !character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, true)) { return false; }
return true;
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
}
}
@@ -64,8 +64,7 @@ namespace Barotrauma
private Order(XElement orderElement)
{
AITag = orderElement.GetAttributeString("aitag", "");
Name = TextManager.Get("OrderName." + AITag, true) ?? orderElement.GetAttributeString("name", "Name not found");
DoingText = TextManager.Get("OrderNameDoing." + AITag, true) ?? orderElement.GetAttributeString("doingtext", "");
Name = TextManager.Get("OrderName." + AITag, true) ?? "Name not found";
string targetItemType = orderElement.GetAttributeString("targetitemtype", "");
if (!string.IsNullOrWhiteSpace(targetItemType))
@@ -127,7 +126,6 @@ namespace Barotrauma
Name = prefab.Name;
AITag = prefab.AITag;
DoingText = prefab.DoingText;
ItemComponentType = prefab.ItemComponentType;
Options = prefab.Options;
SymbolSprite = prefab.SymbolSprite;
@@ -142,8 +140,10 @@ namespace Barotrauma
{
if (UseController)
{
var controllers = targetItem.Item.GetConnectedComponents<Controller>();
if (controllers.Count > 0) ConnectedController = controllers[0];
//try finding the controller with the simpler non-recursive method first
ConnectedController =
targetItem.Item.GetConnectedComponents<Controller>().FirstOrDefault() ??
targetItem.Item.GetConnectedComponents<Controller>(recursive: true).FirstOrDefault();
}
TargetEntity = targetItem.Item;
TargetItemComponent = targetItem;
@@ -235,7 +235,7 @@ namespace Barotrauma
//}
var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null,
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs | Physics.CollisionPlatform);
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs );
if (body != null)
{
@@ -24,7 +24,10 @@ namespace Barotrauma
{
public static List<JobPrefab> List;
public List<SkillPrefab> Skills;
public readonly XElement Items;
public readonly List<string> ItemNames = new List<string>();
public readonly List<SkillPrefab> Skills = new List<SkillPrefab>();
public readonly List<AutonomousObjective> AutomaticOrders = new List<AutonomousObjective>();
[Serialize("1,1,1,1", false)]
public Color UIColor
@@ -118,14 +121,6 @@ namespace Barotrauma
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);
Name = TextManager.Get("JobName." + Identifier);
Description = TextManager.Get("JobDescription." + Identifier);
public XElement ClothingElement { get; private set; }
public JobPrefab(XElement element)
{
SerializableProperty.DeserializeProperties(this, element);
@@ -173,8 +173,8 @@ namespace Barotrauma
var spawnedCharacter = Character.Create(characterInfo, watchmanSpawnpoint.WorldPosition,
Level.Loaded.Seed + (outpost == Level.Loaded.StartOutpost ? "start" : "end"));
InitializeWatchman(spawnedCharacter);
(spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager.SetOrder(
new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, repeat: true, getDivingGearIfNeeded: false));
var objectiveManager = (spawnedCharacter.AIController as HumanAIController)?.ObjectiveManager;
objectiveManager?.SetOrder(new AIObjectiveGoTo(watchmanSpawnpoint, spawnedCharacter, objectiveManager, repeat: true, getDivingGearIfNeeded: false));
if (watchmanJob != null)
{
spawnedCharacter.GiveJobItems();
@@ -279,6 +279,8 @@ namespace Barotrauma
}
public static bool ShowUserStatisticsPrompt { get; set; }
public bool ShowLanguageSelectionPrompt { get; set; }
public GameSettings()
{
SelectedContentPackages = new HashSet<ContentPackage>();
@@ -764,6 +766,7 @@ namespace Barotrauma
CheckBindings(!fileFound);
if (!fileFound)
{
ShowLanguageSelectionPrompt = true;
SaveNewPlayerConfig();
}
}
@@ -26,6 +26,8 @@ namespace Barotrauma.Items.Components
private bool autoOrientGap;
private bool isStuck;
public bool IsStuck => isStuck;
private float resetPredictionTimer;
private Rectangle doorRect;
@@ -227,8 +229,7 @@ namespace Barotrauma.Items.Components
{
msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
}
if (isBroken) { return true; }
return base.HasRequiredItems(character, addMessage, msg);
return isBroken || base.HasRequiredItems(character, addMessage, msg);
}
public override bool Pick(Character picker)
@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
float dist = fromItemToLeak.Length();
//too far away -> consider this done and hope the AI is smart enough to move closer
if (dist > Range * 5.0f) return true;
if (dist > Range * 3.0f) { return true; }
// TODO: use the collider size?
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
@@ -344,7 +344,19 @@ namespace Barotrauma.Items.Components
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
if (item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
bool isOperatingButtons = false;
if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
{
var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
{
character.SetInput(InputType.Aim, false, true);
}
}
// Press the trigger only when the tool is approximately facing the target.
var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
@@ -400,7 +412,8 @@ namespace Barotrauma.Items.Components
object value = property.GetValue(target);
if (value.GetType() == typeof(float))
{
user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
}
}
}
@@ -43,6 +43,11 @@ namespace Barotrauma.Items.Components
set { userPos = value; }
}
public Character User
{
get { return user; }
}
public Controller(Item item, XElement element)
: base(item, element)
{
@@ -163,7 +168,7 @@ namespace Barotrauma.Items.Components
return false;
}
item.SendSignal(0, "1", "trigger_out", character);
item.SendSignal(0, "1", "trigger_out", user);
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
@@ -233,7 +238,7 @@ namespace Barotrauma.Items.Components
private Item GetFocusTarget()
{
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{
@@ -962,6 +962,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
//load more fuel if the current maximum output is only 50% of the current load
if (NeedMoreFuel(minimumOutputRatio: 0.5f))
{
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
{
MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
GetItemPriority = (Item fuelItem) =>
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
{
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
{
#if SERVER
item.CreateServerEvent(this);
#endif
RechargeSpeed = maxRechargeSpeed * 0.5f;
RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
@@ -152,7 +152,8 @@ namespace Barotrauma.Items.Components
ParentSub = item.CurrentHull?.Submarine,
Position = item.Position,
CastShadows = castShadows,
IsBackground = drawBehindSubs
IsBackground = drawBehindSubs,
SpriteScale = Vector2.One * item.Scale
};
#endif
@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
{
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
return false;
}
}
@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
{
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
objective.AddSubObjective(removeShellObjective);
}
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
containShellObjective.MinContainedAmount = usableProjectileCount + 1;
containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };
@@ -1828,6 +1828,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -1964,6 +1968,9 @@ namespace Barotrauma
}
}
/// <summary>
/// Note: This function generates garbage and might be a bit too heavy to be used once per frame.
/// </summary>
public List<T> GetConnectedComponents<T>(bool recursive = false) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
@@ -1972,7 +1979,6 @@ namespace Barotrauma
{
HashSet<Connection> alreadySearched = new HashSet<Connection>();
GetConnectedComponentsRecursive(alreadySearched, connectedComponents);
return connectedComponents;
}
@@ -2001,27 +2007,13 @@ namespace Barotrauma
{
if (alreadySearched.Contains(c)) { continue; }
alreadySearched.Add(c);
var recipients = c.Recipients;
foreach (Connection recipient in recipients)
{
if (alreadySearched.Contains(recipient)) { continue; }
var component = recipient.Item.GetComponent<T>();
if (component != null)
{
var receiverConnections = wifiReceiver.Item.Connections;
if (receiverConnections == null) { continue; }
foreach (Connection wifiOutput in receiverConnections)
{
if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents);
}
}
recipient.Item.GetConnectedComponentsRecursive<T>(alreadySearched, connectedComponents);
}
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
}
}
/// <summary>
/// Note: This function generates garbage and might be a bit too heavy to be used once per frame.
/// </summary>
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
@@ -2051,13 +2043,28 @@ namespace Barotrauma
foreach (Connection recipient in recipients)
{
if (alreadySearched.Contains(recipient)) { continue; }
var component = recipient.Item.GetComponent<T>();
if (component != null)
{
connectedComponents.Add(component);
}
//connected to a wifi component -> see which other wifi components it can communicate with
var wifiComponent = recipient.Item.GetComponent<WifiComponent>();
if (wifiComponent != null && wifiComponent.CanTransmit())
{
foreach (var wifiReceiver in wifiComponent.GetReceiversInRange())
{
var receiverConnections = wifiReceiver.Item.Connections;
if (receiverConnections == null) { continue; }
foreach (Connection wifiOutput in receiverConnections)
{
if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents);
}
}
}
recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents);
}
@@ -2360,29 +2367,6 @@ namespace Barotrauma
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
color = Color.Cyan;
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
public bool Combine(Item item)
{
bool isCombined = false;
@@ -493,6 +493,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get
@@ -20,6 +20,8 @@ namespace Barotrauma
public float Rotation;
private int spriteIndex;
public LevelObjectPrefab ActivePrefab;
public PhysicsBody PhysicsBody
@@ -40,6 +42,15 @@ namespace Barotrauma
set { Triggers.ForEach(t => t.NeedsNetworkSyncing = false); }
}
public Sprite Sprite
{
get { return spriteIndex < 0 || Prefab.Sprites.Count == 0 ? null : Prefab.Sprites[spriteIndex % Prefab.Sprites.Count]; }
}
public Sprite SpecularSprite
{
get { return spriteIndex < 0 || Prefab.SpecularSprites.Count == 0 ? null : Prefab.SpecularSprites[spriteIndex % Prefab.SpecularSprites.Count]; }
}
public LevelObject(LevelObjectPrefab prefab, Vector3 position, float scale, float rotation = 0.0f)
{
Triggers = new List<LevelTrigger>();
@@ -49,6 +60,8 @@ namespace Barotrauma
Scale = scale;
Rotation = rotation;
spriteIndex = ActivePrefab.Sprites.Any() ? Rand.Int(ActivePrefab.Sprites.Count, Rand.RandSync.Server) : -1;
if (prefab.PhysicsBodyElement != null)
{
PhysicsBody = new PhysicsBody(prefab.PhysicsBodyElement, ConvertUnits.ToSimUnits(new Vector2(position.X, position.Y)), Scale);
@@ -166,7 +166,7 @@ namespace Barotrauma
Vector2.Zero, Vector2.Zero, Vector2.Zero, Vector2.Zero
};
Sprite sprite = newObject.Prefab.Sprite ?? newObject.Prefab.DeformableSprite?.Sprite;
Sprite sprite = newObject.Sprite ?? newObject.Prefab.DeformableSprite?.Sprite;
//calculate the positions of the corners of the rotated sprite
if (sprite != null)
@@ -43,18 +43,18 @@ namespace Barotrauma
SeaFloor = 4,
MainPath = 8
}
public Sprite Sprite
{
get;
private set;
}
public Sprite SpecularSprite
public List<Sprite> Sprites
{
get;
private set;
}
} = new List<Sprite>();
public List<Sprite> SpecularSprites
{
get;
private set;
} = new List<Sprite>();
public DeformableSprite DeformableSprite
{
@@ -319,7 +319,7 @@ namespace Barotrauma
//use the maximum width of the sprite as the minimum surface width if no value is given
if (element != null && !element.Attributes("minsurfacewidth").Any())
{
if (Sprite != null) MinSurfaceWidth = Sprite.size.X * MaxSize;
if (Sprites.Any()) MinSurfaceWidth = Sprites[0].size.X * MaxSize;
if (DeformableSprite != null) MinSurfaceWidth = Math.Max(MinSurfaceWidth, DeformableSprite.Size.X * MaxSize);
}
}
@@ -331,10 +331,10 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
Sprite = new Sprite(subElement, lazyLoad: true);
Sprites.Add( new Sprite(subElement, lazyLoad: true));
break;
case "specularsprite":
SpecularSprite = new Sprite(subElement, lazyLoad: true);
SpecularSprites.Add(new Sprite(subElement, lazyLoad: true));
break;
case "deformablesprite":
DeformableSprite = new DeformableSprite(subElement, lazyLoad: true);
@@ -358,9 +358,9 @@ namespace Barotrauma
case "overrideproperties":
var propertyOverride = new LevelObjectPrefab(subElement);
OverrideProperties[OverrideProperties.Count - 1] = propertyOverride;
if (propertyOverride.Sprite == null && propertyOverride.DeformableSprite == null)
if (!propertyOverride.Sprites.Any() && propertyOverride.DeformableSprite == null)
{
propertyOverride.Sprite = Sprite;
propertyOverride.Sprites = Sprites;
propertyOverride.DeformableSprite = DeformableSprite;
}
break;
@@ -393,7 +393,9 @@ namespace Barotrauma
{
using (FileStream inFile = new FileStream(sCompressedFile, FileMode.Open, FileAccess.Read, FileShare.None))
using (GZipStream zipStream = new GZipStream(inFile, CompressionMode.Decompress, true))
while (DecompressFile(sDir, zipStream, progress)) ;
while (DecompressFile(sDir, zipStream, progress)) { };
break;
}
catch (IOException e)
{
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